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Quote:I like it.Get Teleport Power to Vanguard Staging Outpost, contained within the depths of Praetoria. Central room with portal back to primal, and large rooms off there for gathering for various trials.
Want to run for a Lambda? Go to the Lambda Briefing Area and wait around. Maybe some tactical wall images with basic hints and tips, city train map style. -
I would duel you for that title, but you're like the fourth person I've seen to who knows RahXephon exists and doesn't immediately write it off as an Evangelion clone, so I think there's room on this forum for two of us.
Quote:And I'm sure the Freakshow could come up with some sort of weird giant monstrosity too. -
Yeeeeah. That's a major annoyance. Especially in the ones where you had to fight through the mission before triggering the cutscene, like in the ITF.
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Quote:This was my experience. And also that even if everybody has Judgement nukes, there's still definitely room for Blasters. The runner phase of the BAF is a good example--you need both sustained AoE damage and burst damage to deal with both the minions and lieutenants, and that's pretty much where Blasters are most at home.Having just got my Uncommon Judgement, I can happily say, I'm not ditching my Nuke for anything.
I got it last night, and decided to run a couple of tip missions, with the idea that I'd use it as often as it recharged, jumping into the middle of a fresh spawn and firing it off.
Is it powerful? Yes.
Am I intending to use it lots? Yes.
Am I going to keep my slowly-getting-Purpled Nuke? Hell yes. It does more damage. Sure, it has a crash. But I tend to team with a friendly /Kin 'troller who's always ready to fill me up with Transference. And I tend to only use my Nuke on larger teams when the amount of damage it can dish out makes the end-crash worth it.
My Judgement power is going to be used a lot more, certainly, but my beautiful, beautiful Nuke still has a place. -
It's also worth noting that if you're only at 50/50+1, the bosses are quite dangerous even if you do have enough defense to softcap against them, especially for low HP ATs. Both boss types seem to have an attack or two that was capable of one-shotting my Dominator if it connected.
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Switch to an IM client to talk with my friends about how much we hate the cutscene.
(6:35:04 PM) [Redacted]: AAAUGH
(6:35:20 PM) [Redacted]: YES
(6:35:21 PM) [Redacted]: WE GET IT
(6:35:24 PM) [Redacted]: YOUR PLAN IS EVIL
(6:35:39 PM) [Redacted]: CHRIST
(6:35:43 PM) Me: Nightstar.
(6:35:45 PM) Me: Those ******* hips.
(6:35:52 PM) Me: She was built to give birth to a new race of evil robot watermelons. -
George Takei should be every role in every movie ever.
He can share this duty with Tim Curry and Morgan Freeman. -
Yes, I've seen people say things along those lines. I just wanted to make it clear that that wasn't my opinion, because I've seen a lot of 'you're on Side A, so you must think Thing 1!' in these threads.
Quote:I can respect that. What confuses me though is that people want the trials to be able to be done with 5 people when even the end game TFs we've had for a while now require at least 8 to start. If you're not fine with 8, then how are you even finished with your Alpha slot?
And if you are fine with 8, why not just do the Lambda Sector every now and then? Surely you do an STF, ITF, LGTF every now and then? Disregard anyone who says it's impossible with only that many and work at it, I've come close in only two days and with complete randoms. Was the first time for about half the team when we did, too. -
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Count me in with the anti-multi-team group, for a few reasons that have already been said. I don't particularly enjoy invasions, Hamidon raids, or mothership raids. I like smaller groups. My ideal team size is 4-5 people: Enough to get things done, small enough that every player has their own niche that they can dramatically impact. Even teams of 8 can start to feel same-y, where every fight goes similarly because there are just so many attacks flying out. The more you add, the less I enjoy it: my damage becomes one source of it among a dozen others and my buffs fall on people that are already defense-capped four times over from other sources. Are there exceptions? Yeah, sure. I've experienced them. But as a rule of thumb, it's a pretty good one. Is this part solved partially by situations that encourage the team to split up? Yes. Can I partially increase my contribution with leadership and good playing? Yeah. But neither of these are full cures.
With the graphics powers get in this game, huge fights just look horrible to me, as everything turns into a smear of pink fire blue energy rain rain purple rain fire-rain imps vines fire explosion ice. Instead of being able to grit my teeth and turn things around personally if somebody's not pulling their weight, I have to count on the competence of a dozen people I don't necessarily know, even if I do know how to do things well enough to give instructions. Can this be a problem in teams as they are? Yeah. But if there are already problems, adding more people exacerbates it most of the time.
I encourage you to read this as 'this type of content does not align well with my personal preferences, and am offering my feedback' rather than 'this content is bad and the devs and people who enjoy it should feel bad.' -
Quote:I didn't say anything about difficulty. I said that I dislike the necessary repetition.2 new raids and 2 new 8 mans... The 2 new 8 mans are gonna get one shotted by most groups. How many times can you redo the same thing over and over if you always win and never get much more rewards out of it. Look at how quick most people blow through the first "god" mission of the alpha unlock. No fail, + no rewards = no point in doing it more than a few times.
The ITF was fun for me until it became so easy that it can be facerolled by almost any team of 8. Now the apex and tin mage are more fun to me because they require a bit more than run in and win. But you know what the great thing is? If you want run in and win its all there still! -
And if you still have to do them ten times, that's too much repetition for me. I'll be giving these a try this weekend, but unless I love them, I can't see myself doing ten (or even eight) runs of the same thing in any reasonable time frame without getting astoundingly bored. The list of things I've done ten times within the past two years is probably the LGTF and the ITF. And I don't tend to love anything that can be vaguely described as raid content. I'm fine with difficulty, but a boredom tax isn't my thing.
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Quote:I would do horrible things for some sort of Yotsuba&! anime adaptation. Why the series hasn't gotten one is beyond me.Yotsuba& - I'd prefer it as an anime series but a CGI movie would RAWK the all-ages scene with hypercuteness!!
The question is, would you be able to see it in theaters, or would it have to be shown on late-night Cinemax? -
Depends on the enemy group and the mission's setup. On a lot of my characters, I find I can beat the normal spawns in missions of a certain difficulty really easy, but that there are some specific spawns that will flatten me on that setting. For example, that one intersection in the Rikti caves where two groups spawn so close together that it's nearly impossible to fight one at melee range without aggroing the other, or spawns with two particularly nasty bosses.
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This is my policy. And if you burn inspirations as you get them, you end up killing faster and smoother... which leads you to get inspirations faster, which leads you to kill a little faster, which...
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Quote:http://rpg.drivethrustuff.com/produc...ducts_id=86202I didn't know there was a conversion document available. Can you post a link? I'd love to experiment with combining some of the oWOD lore with nWOD mechanics.
Costs a whole dollar, but that's pretty good for 52 pages of support for a product that's been discontinued for 7 years. -
I'd love this. A few weeks ago, i was trying to customize a Dark Armor character who had different colors on all their toggles, and getting things to look right was a pain in the butt.
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Just to clarify things for me, is this actually a discussion that we are having?
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Earth/Fire Dominator with perma levels of recharge. It's the thing that pretty much cured my altitis. If I'm on my game, I can handle x8 with very few problems. If I slip up for a few seconds, I die almost instantly. It gives me pretty much exactly what I want out of the game: I feel immensely powerful, but I also can't just zone out and fall asleep at the keyboard knowing that I'm untouchable.
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Quote:Yeah, just ran into this on my lowbie Dominator last night. The difference between x2 spawns of +0s and +1s is surprisingly big at those levels.One thing I have noticed, post-I16, is that 0/x2 can be a riskier proposition than the old equivalent of Malicious, given the tendency to spawn a lot of +1 groups in supposedly even-con missions. Ah well, keeps things interesting I suppose, though it does mean I'm not quite so quick to go 0/x2 as I used to be.
I usually use the rule of thumb that if a character of mine can't solo x3 or so at a good clip by the mid-twenties, I ditch 'em. The one exception is Defenders, Controllers, Corruptors, and Tanks (assuming I ever played Controllers or Tanks, which I don't) who I'll stick with if I can get teams. -
Size over difficulty, almost always. Half the reason I stuck with this game for so long is that I enjoy fighting large groups of enemies, and most other MMOs make you duel sick wolves one-on-one. The only exception is my hugely ST-oriented characters (which I have very few of, because I pretty much have to have AoE or I go crazy) where I'll do a balance of + and x.