Kelenar

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  1. But my character who gets her powers through Amaterasu isn't level 50 yet...
  2. There. I've made a Defender into an Incarnate to help balance things out a bit. And my experience with that suggested that, yeah, people are going for melee. I used my standard 'grab the first seven people I see' to grab members for a Kahn this morning, and I ended up with four Scrappers, a Tanker, and a Stalker. (And then my internet died before we could finish, but it was going smoothly before that happened!)
  3. Quote:
    Originally Posted by Leandro View Post
    I stopped running the STF last week because it's just dang long. I logged in today, went to FF and almost instrantly formed a team; Khan done in 29 minutes. As soon as I got out, I hopped on another team: done in 27 minutes. As soon as that was done, yet another team formed in 5 minutes: done in 28 minutes. So in the time that it would take to form and run one STF, I ran three Khans. I'll get a lot of progress towards the badges this week.
    So an hour and a half is 'dang long'?
  4. I noticed the same thing. I'd love to see some hard numbers, but it seems to me like a disproportionate number of Incarnate characters are Scrappers and Brutes. Defenders and Corruptors seem rarer than usual. Which kind of makes sense, since the melee ATs tend to get more direct improvements out of things like the alpha slot. I've been running the Incarnate stuff on my Earth/Fire Dominator, but I'm tempted to break out one of my Defenders just because they seem to be in short supply.
  5. I ran the RSF for the third time ever the other day. It was a PUG that was a little light on buffs and debuffs, and I ended up getting the star, so I was kind of anxious. But pretty much the entire thing was a cakewalk except the Vindicators base, and we charged in and melted the Phalanx so fast that we completely disposed of a kill order after the first few and took down a few of them through their tier 9s. I think that team could have pretty easily done a Master run if we'd cared to.
  6. Quote:
    Originally Posted by YoumuKonpaku View Post
    My Fire/Earth Dom has Sleet. I did an STF the other day with an Earth Dom. Every pull STONE CAGES STONE CAGES STONE CAGES. I said in team chat that, hey, you're hurting more than you are helping. He didn't get why. I explained it. Stone cages stopped for the rest of the mission. They resumed the following one.

    I swear he was doing it to piss me off.

    I wouldn't be surprised if he stone caged mobs in his earth quake.
    Could just be a long-time Controller player who hasn't gotten out of the 'extra damage if everything is immobilized!' mentality. Not that it would justify him ignoring the tip (unless there were Controllers on the team or running mobs were a big issue,) but that's about the only explanation I can think of. Spamming AoE immobilizes is often more annoying than it is helpful, since the people most prone to doing it don't seem to understand waiting until things are vaguely gathered up.
  7. Quote:
    Originally Posted by dave_p View Post
    I can't think of anyone I'd want Nerve (or Musculature) on.
    I'm happy with Musculature on my Earth/Fire Dom. Domination pops constantly, plus Consume, so I don't have any real endurance problems. Most of my powers already have high recharge in them, and for the ones that don't, I almost always have 185% global recharge anyway, so it'd be shaving fractions of seconds off a lot of powers. I have some ridiculous level of accuracy bonuses from my IOs. So, I went with Musculature. The ED-bypassing portion lets it be useful even though most of my attacks are at 95% damage, since it bumps them up to 120-something with the third tier alpha, and it adds to my patron pet that I didn't get a chance to fully slot for damage and adds some damage to my controls. It's not game-changing, but I don't think any of them except Cardiac really are.
  8. Quote:
    Originally Posted by Fulmens View Post
    Rhysem helped clarify what I was trying to say. A lot of people are going to be narrowing the number of 50's they play. People who'd otherwise play six level 50 characters might play two, and people who'd play twenty might play four. Not everyone [see Gavin], but some. (For myself, I'm going to be narrowing down to about six.)

    So the number of wanna-be purple warriors, compared to the amount of time generating purples, is going down. I think.
    At the same time, focusing on one 50 is encouraging more people to slot purples. Anecdote: Over the past few weeks, I've had two friends separately approach me and go, "So, I'm planning to focus on getting Alphas for Character X... can you help me plan out a level 50 purple build?" Previously, both of these friends considered a frankenslot build a major expenditure. It's also spurred me to grab the last few purple sets my Dominator is capable of slotting. Between the three of us, we're hoping to slot about 50 individual purples within the next few months, a number that was zero a couple of months ago. From conversations I've seen in globals, this isn't limited to just us, either.
  9. Ice Dominator. Ice Slick does pretty much nothing on any team with a Controller spamming AoE immobilizes.
  10. If I'm trying to just knock out a few tips for the alignment merit, there are a few I avoid.
    -Anything with Circle of Thorns.
    -The high-level villain one where you have to destroy three power nodes or whatever. The ambushes always get lost in the twisty Council base passages and take forever to hunt down.
    -The one with all the Miss Thystle fights.

    If I just want to kill stuff, though, that Miss Thystle mission is like my #1 goal. Having four SS/Invuln bosses pounding on you is fun and hectic, if you can weather it. It keeps things interesting on my Dom.
  11. This question was asked and answered a while back in the Archetypes and Powers section. Long story short, damage resistance (and defense) scales with the damage you're taking--if you have 10% damage resistance and 10 damage per second comes at you, you prevent 1 damage per second. If you have 10% damage resistance and 1000 damage per second comes at you, you prevent 100 damage per second. Regen, on the other hand, is a flat rate no matter how much damage is thrown at you: You'll always regenerate the same amount per second, no matter if you have 10 or 1000 damage incoming. So it's hard to draw an equivalency between them except in really controlled circumstances where you know exactly how much damage will be incoming.
  12. I don't know what's true anymore! I have entered a world of lies!
  13. Got my Dominator at 50+1, yay. I'd kind of like to get a hero there, too, but I can't decide on one that'd really get a lot out of the alpha that I like to play enough to stick with them that long. Preferably, a character I'm also going to be willing to heavily IO and will get a lot out of that, too. Current forerunner is my Rad/Rad Defender, because I don't forsee Rad/ going out of style any time soon with all the AVs running around.
  14. Kelenar

    What was your...

    While we're on the subject, is it just me, or did this last double XP weekend seem to actually stabilize salvage prices for once? There was a lot of common/uncommon salvage (mostly stuff that doesn't drop at 50) that was spiking up and down in price for a while, and it looked like they mostly settled down into the <50k range during and after the weekend.
  15. Quote:
    Originally Posted by rian_frostdrake View Post
    That said, one concept i have seen floating around that seems related to the initial question is "how many people purposely try to keep their characters "street level" powerful?" lets face it, if your character was able to drop the chronos titan solo or in a small group, you aint luke cage anymore, you are darn-near doctor strange by the time you are smashing rularru aspects. A close friend of mine actually has lamented the fact that really after you get to the upper levels, you are simply presented as one seriously powerful character, way beyond what could be believably considered normal but well trained in any real sense, you take on walking tanks head-on and win. now obviously being a incredibly powerful character fits the general superhero theme, and fits a lot of our themes, but i can sympathize with someone trying to just be a tough urban hero who suddenly is clearing rooms filled with behemoth overlords, entities who by both name and appearance would be terrifying opponents for groups of highly trained and well equipped humans, and you are vaporizing them en masse, that doesnt really vibe well.
    This is about how I see the OP, and yeah, I have a few characters I'll never touch the Incarnate arcs on for concept reasons. My Thugs/Poison MM, for example. She's beaten up Recluse and all that, but at the end of the day, she's a street punk who happens to know how to make some potent chemicals. Phenomenal Cosmic Power is a little out of her reach. (Ironically, she's probably my most powerful character mechanically.) She is, pretty much, a B-Lister as far as raw power goes. A lot of my characters belong there: They're not Galactus or Superman or Darkseid. They're the Joker, or Spider-Man, or even Calendar Man.

    I do have a handful who I consider on the upper end of the power or potential scale, though. So far, only one of those is an incarnate: Liora Kate, who thinks Recluse is thinking small with the Web and plans to make her own to become undisputed ruler of Earth. Also Sorrow-Weave, who thinks she's the daughter of an aspect of Rularuu (protip: she's wrong) and intends to seize as much power as she can to make daddy proud, and Silverbuilt, formerly-human liquid nanobot swarm who is big on the whole self-improvement thing and is just waiting to convert the entire planet into computronium to run her brain on. ... come to think of it, I just realized that all of my characters I see getting amazingly powerful in years or decades are villains. I guess I tend to keep my heroes more human-relatable. Well, that, and a drive for power is a pretty big villain theme.
  16. Well, there's the standard 'the game is not balanced around IOs' thing, and even with a stealth IO, you still need to add another power to get invisibility. But, yeah, a few powers like this that are so easily replaced by single IOs probably need a little love. Acrobatics comes to mind too, though that at least has applications beyond what a -KB IO does.
  17. Yeah, deleted my first 50 (and namesake character,) my Storm/Elec Defender. Pretty much for two reasons:
    1. I really don't play 50s much at all.
    2. This was back when we had like eight slots total.

    So, I decided to scrap him to make room for a played alt. Now that I have more slots than I know what to do with, I kinda regret it, since I lost something like 35 HOs in the process. A few years later, when I had slots again, I played a Storm/Archery Defender up to 50 just to apologize to Storm Summoning. And because Archery >>>>> Electric Blast.
  18. Quote:
    Originally Posted by Veebsman View Post
    I have thought about Ice Mastery and it would be a "best of both worlds" choice, but it wouldn't really fit with the character, plus the Ice Armor graphic doesn't do a thing for me at all.
    You can come to my "Ice Mastery would be cool but the ice armor graphic annoys me and clashes with the character" club!
  19. Code:
    
    Is the combo I want available on a Brute?
             |                |
             |                N               Hahaha, no. 
             |                |               I'll play another Defender.
             |                |                    ^
             Y                V                    |
             |            Scrapper--Um...-->Actually, it's not available on
             |                              scrappers either, just tanks.
             V
    Is the combo I want available for both scrappers and brutes and prone to
    needing to rest every few fights for endurance reasons prior to being
    frankenslotted or outfitted with Performance Shifter/Miracle/Numina's?
             |                                    |
             |                                    Y
             |                                    |
             N                                    V
             |                                 Scrapper
             |
             V
    Would I rather run 1-20 villainside for the 10,000th time 
    rather than run 1-20 heroside or in Praetoria?
                        |       |
                        |       |
                        Y       Y
                        |       |
                        V       V
                      It's a brute!
                           |
                           |
                           |
                           |
                           V
                 Sometimes stalkers too
                       I guess.
    
  20. Quote:
    Originally Posted by DragonTiger View Post
    I am thinking some sort of mind dominator. But here is my question, if they are asleep, why do I want to placate them?

    So that leads me to electric melee with chance to sleep. Perhaps elect stalker? Would it trigger the crit effect?
    Well, on teams, I suppose you could throw out the sleep to placate a few guys despite the fact that the sleep itself will be broken soon... but I can't think of many cases where that would actually matter.
  21. Quote:
    Originally Posted by Dechs Kaison View Post
    Bull. You've either found the worst of tanks to compare to, or you've recently discovered the art of hyperbole.
    Well, technically, if it's situations that cause "some tankers" to faceplant, Billy the AE Noob Tanker with his killer 'one armor and survival by spamming Aid Self in the middle of combat' build counts.
  22. Quote:
    Originally Posted by Dragonkat View Post
    My own question about Roy Cooling.

    Who in the name of all things ambush thought it was a good idea to not only abuse that mechanic in the arc. But then thought it would be a good idea to put as the final ambush an ELITE BLEEPING BLANKITY BLANKING ZEUS TITAN!?!

    Yeah, not only a level 50 mob in a level 20 mission, but an EB version too? When that jumped me after blowing all my insps on callisto, and perma held me to death with gas missiles I just sat there for a moment, thought about it, then hit auto complete.
    Sending the Zeus at you right after the fight with Castillo did seem pretty brutal... especially since Castillo kept running away, so by time I was finished with him, I'd pretty much used up all of my inspirations. I just barely survived the Zeus, and that only because I thought to fly away and use Rest somewhere it would have trouble climbing to. And that was on a Scrapper, so without mezz protection, I would have been double-hosed. I can definitely see how it'd be a major road block to some characters... not a mission I'd want to try on, say, an AR/Psi Blaster, I expect.
  23. Quote:
    Originally Posted by seebs View Post
    This is actually a pretty good discussion by Internet standards.

    Of course, I'm biased, I'm a veteran of Usenet flamewars about the D&D alignment system.
    I think I can compete with just about anybody on the prestigious topic of 'most violent arguments over D&D alignments witnessed.' Especially if Batman is involved.
  24. Quote:
    Originally Posted by Sardan View Post
    I'd love to see a purple heal set, fear set, and endmod set.
    Throw in Recharge Intensive Pets and I'm sold.
  25. Quote:
    Originally Posted by Kiken View Post
    We need more ribbons and bows as accessories.

    How can I make a proper Magical Girl without ribbons and bows?
    Yeah! This is one that comes up for me a lot. (See avatar! Let me do that.) I'd love dresses too, since I find it a little hard to make an elegant-looking female character unless I want a robe, but I understand why they're problematic.