Katze

Mentor
  • Posts

    585
  • Joined

  1. Quote:
    Originally Posted by Soulwind View Post

    [You can also do Kora Fruit missions in the Shadow Shard if you are on hero side to very quickly refill your storage bins]
    ^ For tier 2's this is what I do. ^
  2. Look like it's always on from the Wiki description (since it's a pvp set):

    Shield Wall: Teleportation Protection, +Res(All)

    Quote:
    Global: This enhancement functions as a set bonus and is always on, even if in a toggle that is turned off or even if the power is greyed out because of exemplaring. However, the bonus of this Special IO is turned off if one exemplars more than three levels below the level of the Special IO itself, unless it's from a PvP Set, in which case, level doesn't matter and it will always work.

    Another useful page : Table of Special IOs
  3. And for anyone else who might be looking for it, here's the Wiki page describing set bonuses: Set Bonuses and Exemplaring

    Quote:
    When a character exemplars down to a lower level access to set bonuses (and Global IOs that function as set bonuses) is based on the level of the IO and not the power they are slotted in. Exemplaring more than three levels below the level of the IOs renders the set bonuses non-functional. However as long as the character does not exemplar more than three levels below the level of the IO the set bonuses are retained even if the power they are slotted in is unavailable.
    Very Rare IOs and PvP IOs are exempt from this rule, the set bonuses function regardless of what level the character is exemplared to.
  4. Add my name to the "thought it was a known bug" crowd.
    As well, the animations for the Ouroboros portal and the Base portal aren't playing like they used to. I see people appear behind the portal, then run out of them as if they are running out of one of the parked trucks or the Longbow helicopters. They used to play the animation where the character appears feet first stretched like elastic.
  5. Quote:
    Originally Posted by kassfam View Post
    I've figured it out! Its About TIME!!!
    Any info for those who might find this thread and have the same issue?
  6. Quote:
    Originally Posted by Kitsune Knight View Post
    They buffed it!?!?!?!?!?!
    In the patch back in Jan 22 2009:

    Patch notes 1.22.09


    • Assault Rifle - Buckshot - Reduced animation time to 0.9 seconds.
    • Assault Rifle - Beanbag - Reduced animation time to 0.9 seconds.
    • Assault Rifle - Sniper Rifle - Reduced animation time to 0.67. (Interrupt time not changed)
    • Assault Rifle - Flame thrower - Reduced animation time to 2.33 seconds and DOT effect now starts immediately.
    • Assault Rifle - Ignite - Increased recharge to 20 seconds.
    • Assault Rifle - Full Auto - Reduced animation time to 4 seconds.

    As well, they removed the weapon redraw times during one of the patches, so often you can fire a second attack while your grenade is still travelling.
  7. Quote:
    Originally Posted by macskull View Post
    Another thing to remember is that RoA's damage doesn't actually hit until a few seconds after you target the power, so unless you're using it on a mob that's standing still (i.e mezzed or not aggroed yet) you may well hit nothing at all.
    Yup, definitely agree with this. Also, I find it easier in most instances to use a 'click' cone attack rather than AoE placed with reticle.
    Use of them changes with situaion but in general BU, Grenade -Full Auto will often wipe a group without them getting up (KB and extra defiance for opening with grenade). For Arrows you have to start with Rain or risk the mob running out of the AoE, and then follow with a second attack (but not knock them out of the effect so using Explosive arrow is situational.)
  8. When I looked into Hami-O slotting I copied the following useful information from someone (sorry I didn't save the name of the poster).

    Quote:
    ... Membranes, for example (Tohit/Def/Rech) ... is basically the best thing you can slot in Fortitude or Forge. Or Cytoplasms (Tohit/Def/End) in Invincibility. Or Enzymes (ToHitDebuff/DefDebuff/End) in Radiation Infection. Peroxisomes (Dam/Mez) are another, albeit much less useful.
    Membrane goes great in Mind Link as well. With 3 slots you can max out all 3 attributes of the power, including one that's not slottable with standard SOs/IOs.

    Throw 3 Endoplasm Exposures in Lich and giggle madly. You just increased his accuracy, hold duration, immobilize duration, and fear duration. 4 attributes maxed with 3 slots.
    Personally, I used them in my Dark Servant to good effect. 4 HO's in it, with 2 Peroxisome (Dam / mez) 1 Endoplasm Exposure (Acc/ mez), and 1 Nucleolus (Acc/ Dam) gives 67% acc, and 95% to damage and all mezzes, plus 2 slots left over if you want something else in it (procs / debuff etc).
  9. Quote:
    Originally Posted by Aura_Familia View Post
    Hello,

    Are there any arcs redside in the lvl 45-50 range that give 15-20 merits as a reward?

    Barring that, if someone were trying to get 100+ mertis fast, what arcs would you recommend (via oroborus) in the level 45-50 range?
    Here's the list from the Wiki, looks like a few arcs in that range are close to having that many. I can't say how fast they are to run.

    http://wiki.cohtitan.com/wiki/Villai...vel_45_-_50.29
  10. Quote:
    Originally Posted by Bossa_Nova View Post
    But if the selected mission is a talk to contact mission you'll get a message saying you can't teleport to this mission. It won't just teleport you to the first eligible one on your list.
    Not what I was commenting on, so I've edited my post.
  11. Quote:
    Originally Posted by Kitsune Knight View Post
    I'd second what WarronPeace said. I've not heard of any situations where the teleporter hasn't worked and the user remember to set the mission. Although, it's possible some missions that don't have a destination might cause weird behavior (i.e. hunts), although I've not heard that being a problem.
    Note that it has to be a door mission ( not a "Talk to a Contact" mission ) as well as being selected.


    (Edited to be clear what I was expanding upon)
  12. Quote:
    Originally Posted by mcjamesv7 View Post
    Cant even launch the game, and I get these errors.

    "You card or driver doesn't support GL_ARB_multitexture"
    "You card or driver doesn't support GL_ARB_texture_compression"

    Also I've already tried updating my drivers, I actually ended up reverting them back to the one that came with the card so thats a no go unless an earlier driver would work. :x





    Thanks
    ~James
    I just had this same message pop up when I changed my Nvidia 3D settings ( in Win 7 64 ) and enabled "Extension Limit" on my GeForce GTX 260. Disabling that allowed me into the game but I found I had to re-adjust the in-game settings as some settings had changed to "disabled" ( advanced shadows, bloom and de-saturation had been adjusted).

    I had been running with the 257.21 drivers since the 16th and had no problems until I made the above change, so it was clear it had to go and change it back.

    Perhaps there is a similar setting to adjust for ATI cards.
  13. Quote:
    Originally Posted by Willowpaw View Post
    For future reference, if you prefer to not hunt in the streets and prefer to stalk easier Crey, go to work for Phillipa Meraux (one of your contacts should introduce you).

    She gives out the Corporate Culture arc, which has a lot of Crey.
    You can also use the Tech store contact in Founders Falls for a Crey mission.
    ( and the Science store contact in Brickstown for Rikti for the level 30 Aura mission ).
  14. Quote:
    Originally Posted by Aramar View Post

    With all of that said, I would only have two guesses:
    If you saw it hit an actual 20% number in the real combat numbers, it was either a bug (apparently since resolved) or possibly also having the other status resistance IO (the non-unique one whose name escapes me right now).
    The bug was that it used to give 25% bonus to Status Resistance, so 1/(1+0.25) gave a combat display of 20%.
  15. Quote:
    Originally Posted by DumpleBerry View Post
    Whatever happened to the double mission complete and standard arc awards in Flashbacks? I did a few flashbacks this week and not only did I not get the old double reward bonus at the end, there was virtually zero arc completion award. I checked it twice. *sad*
    The Patch notes seem to indicate this "double mission award feature" was a bug that was finally fixed:

    Live Patch Notes - 6/8/10


    Flashback
    • Fixed a bug that allowed players to get mission completion awards multiple times.
  16. Katze

    AE?

    And now for a humorous warning message about AE:

    http://www.xtranormal.com/watch/2415201/
  17. Quote:
    Originally Posted by Aaron Islander View Post
    I had the temp power warwolf whistle and the radio pac. Both call pets. I was doing the FlashBack Posi arc with one other and we both lost charges but did not get the pet. We did not alter the settings at all.

    Is this as intended, a bug or never heard of before?
    I've had the Shivan, Warwolf Whistle, and Loa bone fail on me while exemplared and during Flashbacks since I17 went live. [I was not flying / hovering at the time as I realise you have to be on the ground to use some pets.] I put in a /bug report.
  18. Here's Castle's post:

    Quote:
    Originally Posted by Castle View Post
    I tried to make this work while leaving the Accept/Deny option available, but doing so left an exploit in place which allowed players to stack multiple copies of the buff on themselves. The only way to fix that was to remove the prompt. I'm very sorry that it negatively impacts your play experience.
    Followed by:

    Quote:
    Originally Posted by Castle View Post
    Quote:
    FreckledAvenger
    Castle, would it be possible to have the option to either auto-accept always or auto-deny always? Leaving out the prompt option? It's still not perfect, but maybe a better compromise.
    That's a question for the engineers; it's not something the powers system can deal with, currently. I'll pass the suggestion along.
  19. Quote:
    Originally Posted by Beef_Cake View Post
    Steiner, I appreciate that post, thank you!

    And to add to that, you can access the site now through the badge-w hore.com domain

    So if you wish to visit the site you can still use the alternate domain name we original had, this domain has been settled, the badge-hunter and vidiotmaps is still underway. Unfortunately, I do not have an exact date or time when this will resolve.

    I do apologize for this and hope it is resolved soon.


    Thanks for your patience,
    Beef
    Thanks Beef_Cake, and great new look too.
  20. Quote:
    Originally Posted by Cainus View Post
    I cant believe that the incredible slog that the old Posi TF was would count as a quick badge awarding mission
    I did not mean to say that the Posi TF is considered a badge awarding mission; I was refering to the single mission badge awarding missions.

    I probably misinterpreted the following statement, thinking that Streetcleaner had done other Flashback missions with the challenge settings:

    Quote:
    Thinking about it a little more though, I wonder if there is a problem with badges for flashbacks in general, as I had set a time limit of 4 hours (done in just over 2) and a maximum of 5 defeats (I think I had 3), and there were no badges given for those either.
  21. Quote:
    Originally Posted by Hawkeyed View Post
    Can one move the CoX folder to another drive on the computer with ease?

    Or is it better to just uninstall and install in a different directory?

    Thanks!


    The only reason I ask is cause currently CoX is taking up alot of space I can't afford on my C:/ drive anymore. (Test and Live servers installed)


    -Hawk
    Moving it is the preferred method. Here's a guide:
    Bill Z Bubba's Guide for Moving CoH
  22. If it helps, I had completed the Flashback version of Positron and got the Positron's Ally badge, but had not done either part of the new TF.

    As for the Flashback time limit / defeats issue, you have to do Full arcs, not the short 'badge awarding' missions for it to count.

    I'm pretty sure the Wiki had a decent explanation, and Highbeam's Flashback guide is a great resource too.
  23. Katze

    City Traveler

    I just respec'd a character to skip the prerequisite power for the first time. I was finding I'd rather have Divine Avalanche earlier on my Kat /Sr and skip the Air superiority which was causing a weapon redraw anyway.
    Up to this point, I always have had the prerequisite as part of the build on a character but I'd have to take a look on any new characters I make. The only other character I was thinking of skipping the prereq on was with teleporter who really couldn't benefit from TP foe [and already had 2 "TP team" powers anyway]. Can't remember the AT but I'm pretty sure they were so low level I hadn't decided yet.