How do Global Uniques work exactly?


Catwhoorg

 

Posted

I one one power left on my brute build. The build is very tight, but I really have no power I want at 49, so I was thinking of taking concealment, not to use, but only to slot Shield Wall: 3% resist to all in it. My question is, would I have to actually click on the concealment toggle evey so often to get the 3% resist? or is Shield Wall considered a glabal that is always on wether I toggle the poqwer on or not? Thanks!


 

Posted

http://wiki.cohtitan.com/wiki/Table_of_Special_IOs

Your one stop shop for all these questions, however I note the PVP Ios haven't been added.

Its a global bonus (like a set bonus) so should be active no matter if the power is active or not.

I'm not sure how the global flag interacts with PVP IOs and exemping. In a normal set, you would lose the bonus going more than 3 levels below the level of the enhancement.

PVP IO set bonuses don't go away with exemping. So it could stay or go. Maybe someone who has tested this can chime in ?



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Look like it's always on from the Wiki description (since it's a pvp set):

Shield Wall: Teleportation Protection, +Res(All)

Quote:
Global: This enhancement functions as a set bonus and is always on, even if in a toggle that is turned off or even if the power is greyed out because of exemplaring. However, the bonus of this Special IO is turned off if one exemplars more than three levels below the level of the Special IO itself, unless it's from a PvP Set, in which case, level doesn't matter and it will always work.

Another useful page : Table of Special IOs


--------------
"Chew Electric Death, Snarling Cur!"

 

Posted

I thought that was how it worked. Just wanted to make sure before making the investment. Thanks alot for the feedback!


 

Posted

Quote:
Originally Posted by Sam_Sneed View Post
I thought that was how it worked. Just wanted to make sure before making the investment. Thanks alot for the feedback!
By the way, a Io being marked unique has nothing to do with how it works.

Unique merely means you can only slot one per build, and if a pre-existing IO is marked unique, all but one will disappear from a build.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Has that happened? An enhancement becoming a Unique and disappearing? That hardly seems fair. One would think maybe "wouldn't work" but disappearing? You'd think they'd at least let you respec out and sell the extras if you didn't know they were going to become Uniques.

Hee, it makes me a little twitchy to write "unique" in a plural form.


Dec out.

 

Posted

First of all, it's a unintended side effect of the code.

Second of all, the only time it's a happened involved the Gaussian's Build Up proc - which was TITLED unique, but allowed multiple slottings anyway. Personally I didn't have much sympathy for those who got upset when this was fixed, but then I assumed the bug was the fact it wasn't flagged unique, not that the title said it was unique.

Anyway, that's the only example of it happening, and as I recall the developers did issue a respec before hand (being nice).


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Yeah, that's the part that confused me. That the devs would suddenly out of the blue declare something a Unique. One would hope they'd know if something needed that from the beginning. The glitch makes sense, though, and yes, no sympathy for those who knowingly take a risk like that.


Dec out.

 

Posted

People expected that sort of thing to happen with LotG +rech pieces when I9 first launched, which is why the price was fairly low (at least until people started to realize it wasn't going to change).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Decorum View Post
Yeah, that's the part that confused me. That the devs would suddenly out of the blue declare something a Unique. One would hope they'd know if something needed that from the beginning. The glitch makes sense, though, and yes, no sympathy for those who knowingly take a risk like that.
Eh? It was always declared unique if you're referring to the chance for build up proc. Nothing even slightly sudden about it. Even when it was finally fixed to work correctly there was a fair bit of advance warning.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Eh? It was always declared unique if you're referring to the chance for build up proc. Nothing even slightly sudden about it. Even when it was finally fixed to work correctly there was a fair bit of advance warning.
yeah, but there was still a lot of complaints that it was being fixed. When it was first announced, there were a lot of people complaining "How where they supposed to know it was unique since they could slot multiples of it?" despite the [Unique] tag in the name.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
yeah, but there was still a lot of complaints that it was being fixed. When it was first announced, there were a lot of people complaining "How where they supposed to know it was unique since they could slot multiples of it?" despite the [Unique] tag in the name.
Still nothing "sudden" or "out of the blue" about it as far as i understand the usual meaning of both terms.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Schismatrix got caught up in my bad wording:

Eh? It was always declared unique if you're referring to the chance for build up proc. Nothing even slightly sudden about it. Even when it was finally fixed to work correctly there was a fair bit of advance warning.
No, what I was saying is that's what I mistook it as...that the devs had suddenly changed something to a Unique, but was pointing out that I was mistaken after getting the explanation.


Dec out.