Katie V

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  1. Quote:
    Originally Posted by Rylas View Post

    ...and I now have to find a change of pants.
    Is it really that scary?
  2. My final count, including the drops I already posted:
    Code:
          10 Overwhelming Force: Accuracy/Damage.
         20 Overwhelming Force: Accuracy/Damage/Endurance.
          8 Overwhelming Force: Accuracy/Damage/Endurance/Recharge.
          6 Overwhelming Force: Damage/Chance
          9 Overwhelming Force: Damage/Endurance/Recharge.
          7 Overwhelming Force: Endurance/Recharge.
  3. Quote:
    Originally Posted by Vestulance View Post
    #4 Drop rates are broken on certain toons...i can go a whole 4 tf's any 50 lvl and get maybe a yellow at best even tho im defeating alot of stuff. Dont mean to gripe but i have 1 toon that 2 to 3 yrs old and maybe ever got 1 or 2 purples in its entire existance yet other people pluck 3 or 4 every other day....on a 6 month old toon..bizzare
    DropStats is thataway. If you want people (and more importantly, the developers) to believe you when you say your drop rates are broken, you need the numbers to back it up, and the best way to do that is to run solo on one of your characters for a while and then let DropStats analyze your logs.

    (This isn't meant to blow you off. DropStats was originally written to prove to the developers that the drop rates were broken.)
  4. Quote:
    Originally Posted by Organicide View Post
    For mob slaughter you'll want to look to TW/FA or SS/FA melee. If ranged is your thing consider Plant/Storm controller. For PvP...well, I don't know.
    Plant/Storm is a bit of a strange critter for fast defeats. It takes about 30 seconds to take down a single LT, but you can take down an entire x8 group in about 20 seconds if your key powers (Freezing Rain, Seeds of Confusion, and Carrion Creepers) are up.
  5. Quote:
    Originally Posted by Ironblade View Post
    Montague Catoblepas, right?
    Montague Wossname.
  6. The best solution I've found for the Praetorian zone events is to solo them on a 50: no matter how hard I've tried, I've never managed to get anything less than the full rewards table (and that includes some rather bizarre antics, like running the event with a petless mastermind.)
  7. That sounds like the sort of error you get when you update the graphics drivers without rebooting: there are three major parts that make up the Linux graphics drivers (the kernel driver, the X driver, and Mesa), and if they get out of sync, the most common symptom is that newly-launched 3D applications don't work properly, while 2D applications and currently-running 3D applications keep working.
  8. According to my chatlogs,

    Acc/Dmg: 6
    Acc/Dmg/End: 8
    Acc/Dmg/End/Rch: 2
    Dmg/Proc: 1
    Dmg/End/Rch: 2
    End/Rch: 1

    , which is worrying because a) I distinctly recall getting two procs, and b) I can't find the one that my logs agree I got.
  9. Quote:
    Originally Posted by Atlas87 View Post
    Hello all,
    Been a part of COH for a little over 4 years now, but new to the forum. So this might've already been hit on in the past. But I would love to see a Light power or maybe a "Holy" power set. I guess as an opposite to all the different Darkness powers you can get. I know between myself and lots of other players, I've seen quite a few Angelic styled toons around. This might be something only I am interested in though. Thoughts?.....
    Energy Blast colored yellow makes a good "holy"/"light"-blast set; the Carnival of Light uses gold-colored energy melee attacks for their powers.
  10. Quote:
    Originally Posted by daveyj3 View Post
    OH MY GOD I JUST REALIZED I NEED TO PUT MY OVERWHELMING FORCE PROC INTO WHIRLWIND!
    No, you don't. Whirlwind draws endurance based on the number of enemies in range, so if enemies aren't being thrown out of the area of effect, it'll drain your endurance in a matter of seconds.
  11. Quote:
    Originally Posted by StarGeek View Post
    Random is still Random
    But once you get enough randoms, "random" starts to look an awful lot like "constant rate". For example, after 10,000 attacks, it's virtually certain that you'll be within 100 hits of 9,500 total hits (ignoring the streakbreaker).

    That said, 17 hours of farming isn't anywhere near enough randoms. Assuming perfect kill timing and a 1% drop rate, the odds of going 17 hours without a drop are 12.9%.
  12. Quote:
    Originally Posted by Tempus Fugitive View Post
    Will the fires in Steel Canyon be susceptible to water powers like it is to ice based?
    If it does cold damage, it can put out fires.
  13. Quote:
    Originally Posted by Hopeling View Post
    if (archetype == stalker && meter == 1)

    There are already other powers that have conditional "only if you are this AT" effects, so that particular hurdle shouldn't be technically impossible. The question is just whether it will ever actually be changed...
    Do they? I thought that powers with per-AT variations were done by giving that AT a separate power with the same name.
  14. Katie V

    Is Absorb Live?

    Quote:
    Originally Posted by Asha'man View Post
    Doesn't one of the AVs in the Summer Blockbuster have an absorb power? It's similar to when the PPs hit MoG. He extends his fist in the air when he's low on health and then for some time after you don't do any damage. It's all "absorbed".
    I checked him with a power analyzer: it's standard player MoG. If you want to hit him while it's active, I've found that the combination of Tactics, Aim, Build Up, and a high-accuracy attack like a snipe works well -- though you still need to deal with MoG's 70-someodd percent resistance to all.
  15. Quote:
    Originally Posted by Bloodspeaker View Post
    Or zoning into a PvP zone and having another player try it.
    That won't work: the rules change in PvP. There is no mez protection in PvP zones, only mez resistance.
  16. Quote:
    Originally Posted by Bloodspeaker View Post
    Can you BE confused during the apparent "down" time? Might just be a display bug.
    I don't think it's testable. The only player-targeted confuse attacks in the game that I know about are in the later stages of the Underground and MoM trials.
  17. Quote:
    Originally Posted by BViking View Post
    And yes, you can get mez protection from Empowerment Stations as well.
    I just visited my local Empowerment Station. Plenty of mez resistance, but the only mez protection was to knockback. Unless there's a secret fourth-level station or something, the only way that squishies can get broad-spectrum mez protection is from purchasing Amplifiers from the store.
  18. I bet Trick Arrow defenders have no problem, what with getting Healing Arrow and all.
  19. The most likely location is somewhere on the lower Mississippi River: it's near First Ward, and First Ward is very definitely somewhere on the Gulf Coast not too far from New Orleans.
  20. Quote:
    Originally Posted by Hyperstrike View Post
    Win7-32 maxes at 4GB
    Win7-64 Home Basic: Maxes at 8GB.
    Win7-64 Home Premium: Maxes at 16GB.
    I'm suddenly very, very glad I decided not to buy a copy of Windows for dual-booting my new computer: I probably would have spent *days* trying to figure out why only a quarter of the RAM was being detected by Windows.
  21. Katie V

    Ram Drive

    Quote:
    Originally Posted by Hyperstrike View Post
    Oh yes. One other thing. Remember, RAM disks aren't persistent. So they don't survive reboots. Meaning that the system needs to write the contents of the RAM disk back to a storage device before shutdown.

    This can be a fairly sizable write, and can severely shorten the life of an SSD if such is used as the storage device. And pushing the storage files for a RAM disk to a hard drive just has you slowing down your OS as you wait for a multi-gig drive to be initialized from slow mechanical media.

    For things like browser caches, scratch disks, etc, RAM disks excel. For larger loads like games...not so much.
    I run CoH from a RAMdisk (on Linux, so the OS supports them directly rather than needing third-party software).

    The basic technique is to use the launcher to do updates to the SSD copy of the CoH directory, then copy that to the RAMdisk and bypass the launcher to start the RAMdisk copy of CoH. Nothing in the CoH directory *needs* to be written back to the SSD after a gaming session, but there are some things you probably *want* to copy back: the "logs" and <your global name> directories for chat logs, the "CustomVillainGroup", "Custom_Critter", and "Missions" directories if you've been creating things for AE, and the "screenshots" directory if you've made screenshots. On Linux, I can use symbolic links to leave these directories on fixed storage while copying everything else to RAM; I don't know if Windows has a similar ability.

    I'm not sure how much of a boost a RAMdisk will give you: you've got enough RAM that Windows can cache all of CoH; I don't know if it's smart enough to do so, though.
  22. Quote:
    Originally Posted by Coyote_Seven View Post
    I think I've heard "Dr. Quarterpounder" at least once.
    That sounds rather cheesy to me.
  23. Katie V

    Forum question.

    Quote:
    Originally Posted by TonyV View Post
    Spoofing an IP address isn't that hard. If I have access to your network behind a NAT router, it's really easy. Or if I'm using the same proxy as you (e.g. on a corporate intranet), I likely don't even have a choice and must have the same IP address as you. And of course, if I have access to any upstream router, it's trivially easy, as I can simply man-in-the-middle you.

    Using an IP address for any validation or authentication purpose whether it's the only method used or part of another method is dumb, period. It only accomplishes making things more difficult for legitimate users without much, if any, added security. The correct way to handle session hijacking attacks is to use a token that periodically expires, and to record old tokens to look for replay attacks. If you see one, you invalidate all of the user's sessions and, depending on how paranoid you want to be, alert the user that something fishy happened. (Though you might want to build in a little bit of tolerance in case a user did something like recently restore their system.) If you do this, it doesn't make a hill of beans difference if you're dinking around with IP addresses or not.
    IP spoofing is easy, under certain limited circumstances. Cookie stealing is easy under a much larger range of circumstances. By tying a session to an IP address (or a small IP address range, to make things easy on dialup users), you make cookie stealing useful only under the limited circumstances where the attacker can also perform an IP spoofing attack. Time-limiting a session token provides protection against "steal and use later" attacks, but provides no protection against "steal and use immediately" attacks.
  24. Katie V

    Soloing a GM

    I've soloed Clockwork Paladin, two Clockwork Paladins at once, Babbage, Kraken, Jack in Irons, Eochai, Jack in Irons and Eochai, Adamastor, Jurrasik, Deathsurge, the Ghost of Scrapyard, a DE Monster, two DE Monsters at once, and I've determined that I could solo Lusca, but it would take a very long time. All done the easy way, with a Bots/Traps mastermind. I've also soloed Clockwork Paladin with a Bots/Storm mastermind (easy, but slow) and a Thugs/Thermal mastermind (chased him over what felt like half of King's Row).

    If you can manage Adamastor, you should be able to handle most of those, with the exception of Lusca and the DE Monsters.
  25. Katie V

    Forum question.

    Quote:
    Originally Posted by TonyV View Post
    It's actually not. I don't want to go into a lecture about hacking, but if someone has enough access to your computer to steal your session cookie, they have enough access to spoof your IP address. (Or worst-case scenario, actually run a hidden web client on your machine using your legitimate IP address.)
    It actually is. Cookie stealing can be done with a simple Javascript injection (e.g. cross-site scripting), while IP address spoofing is much harder. Forging the source address of an IP packet is easy, but that only lets you do UDP "fire-and-forget" attacks and half-open TCP SYN attacks. Logging in to a website requires a TCP three-way handshake, which means that packets sent by the server to the source address need to reach your machine. In practice, this requires you to either be on the same subnet (and possibly the same network switch) as your intended victim, or it requires you to be able to announce routing information to the Internet at large.