Hybrid Melee Tree Breaks Hide?


Hopeling

 

Posted

I read this on the Stalker forums:
"I picked melee (currently have "Melee Core Embodiment" slotted) and found out the hard way that it breaks hide when active and in range of an enemy. Which makes it less than useful for a stalker."

Any confirmation?

Thanks,
IM


 

Posted

Sounds right. I don't think it current is set to suppress when in hide.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

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Posted

A LONG time ago, I read on the forums that Hide, Fury and Domination all used the same variable, with Hide using it as a 0 or 1 integer value, and the others using it as a 0.00 to 1.00 float. If that's still the case, then setting an Incarnate Power (which is available to all ATs) to suppress when Hidden would also make it suppress when at 100% Fury (not a big deal, it won't happen often, unless you're regularly using Frenzy), or at 100% Domination (and telling Dominators that obtaining permadom will lock them out of one of the Hybrid trees wouldn't be very fair. At least Stalkers have an option, such as queueing an attack, running in, and still getting the auto-crit).

If things have been changed so that each is tracked in a separate variable, then I would call this a fixable bug. If they all still share the same variable, then it won't be fixable (unless Hybrid can also check AT when it checks that variable) until the three effects are seperated.

And if how it was explained to me was wrong in the first place, then all of the above is moot anyways. :P


@Roderick

 

Posted

if (archetype == stalker && meter == 1)

There are already other powers that have conditional "only if you are this AT" effects, so that particular hurdle shouldn't be technically impossible. The question is just whether it will ever actually be changed...


 

Posted

Quote:
Originally Posted by Hopeling View Post
if (archetype == stalker && meter == 1)

There are already other powers that have conditional "only if you are this AT" effects, so that particular hurdle shouldn't be technically impossible. The question is just whether it will ever actually be changed...
Cool. I don't often dig deeply into City of Data entries, so I couldn't remember if powers could check archetype. In that case, it's just a matter of changing some code and testing to make sure nothing implodes.


@Roderick

 

Posted

Quote:
Originally Posted by Hopeling View Post
if (archetype == stalker && meter == 1)

There are already other powers that have conditional "only if you are this AT" effects, so that particular hurdle shouldn't be technically impossible. The question is just whether it will ever actually be changed...
Do they? I thought that powers with per-AT variations were done by giving that AT a separate power with the same name.


 

Posted

Originally yes. But they worked this bit out a year or so ago.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Usually that is how it is handled, which is also advantageous because it lets them tweak powers only for one AT if necessary. There are definitely powers that have AT-specific conditionals, though; the Villain alignment power Frenzy for example.


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Originally yes. But they worked this bit out a year or so ago.
I may be wrong, but I'm fairly sure they've been able to do it longer than that.(Whether they used it or not is a different story)

Pool powers are the best example, everyone gets the same power, but they do different things for different ATs

Example:
Boxing
Has scrapper/stalker crits, controller containment, dominator domination, etc all within the same power, but does checks for the AT to determine which parts to use.


 

Posted

Quote:
Originally Posted by Katie V View Post
Do they? I thought that powers with per-AT variations were done by giving that AT a separate power with the same name.
In the case of powers in Primaries and Secondaries (For example, Oppressive Gloom in Dark Armor and a couple different Epic sets), you are right. There is a different version for each AT.

In the case of powers that are available to EVERY AT, like Pools, Temps and Incarnate Abilities, everyone gets the same power. The fact that there are Pool powers that benefit from Containment (and possibly some other AT Inherents) should have clued me in to the fact that powers can indeed check your AT.

Edit: Yeah, what Tyler said. Didn't even notice that he had already commented on this until after I posted.


@Roderick