Katie V

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  1. Quote:
    Originally Posted by Master_Armantus View Post
    The set bonuses given from enhancement sets. Are these just randomly selected values, or is there a method to the madness?

    I can reasonably accept bonuses like 2.5% recovery, but "1.26% Toxic and Psionic resistance" and "3.13 Fire and Cold resistance" and such values like that always makes my mind screech to a halt. Why not a 1.25% or a 1.33% (0.25 being 1/4 and 0.33 being 1/3 of a whole)?
    The bonuses are multiples of some base amount. The base amount for defense and resistance is 0.625 (5/8 of a percent), so your resistance example is a bonus of "five times the base amount", or 3.125, which rounds to 3.13.
  2. What map are you on when you experience this, and is it with all powers, or only powers that have recently recharged?
  3. Quote:
    Originally Posted by Naelyan View Post
    They are all heroes. None are level packed. Some were made before I21. I tested something yesterday, I ran with one of our friends and the same result. He got max tickets and I got half of what he did. We did the same mix up too, meaning rotating as leader, both lvl50 and ran different missions.
    When you were changing up who the leader was, did you also change up who did the inviting to the team?
  4. Quote:
    Originally Posted by StarGeek View Post
    Multiple salvage drops is probably having an affect.
    My logs show no double recipe drops, and no change in the Pool A recipe drop rate.
  5. Quote:
    Originally Posted by Ironblade View Post
    I'm guessing you typed SHIFT there, but left out the F.


    Anyway, I'd start with making sure you have plenty of accuracy and recharge. The damage on Fire Cages is pretty 'meh'. You're not going to be relying on that to take out the enemy. That will be done by your pets, Hot Feet or an Ancillary AoE attack at higher level. If you have enough damage from other sources, the enemies won't live long enough for the immobilize duration to be a concern.

    Still, once you have the accuracy and recharge covered, if you've got some slots left over, damage certainly wouldn't hurt.
    If you're getting solid boosts from Fulcrum Shift, slotting for damage won't hurt, but it won't help, either. When looking at the damage cap, almost all sources of damage increase count: set bonuses, buffs, enhancements. The only things that don't count to the damage cap are ones that add more orange numbers rather than making existing ones bigger: procs, critical hit and containment bonuses, and the like.
  6. Quote:
    Originally Posted by Brodir View Post
    How long does it take to do the new Incarnate trials:
    Underground?
    TPN Campus?



    For the Underground Trial, figure half an hour to an hour to form the league, then another hour to hour and a half to play -- assuming you don't fail on the Lichen-Infested War Walker.
    I don't think anyone's completed the TPN trial yet, so no telling how long that will take.
  7. Katie V

    can't log in,

    Send a bug report. The game should, at the very least, be giving you a sensible error message.
  8. Quote:
    Originally Posted by Madadh View Post
    To my recollection, this has never been the case. I never remember being able to get a fourth tip, except for the 2 rare circumstances I mentioned above.
    I've had four tips, but the only time I know for certain that it happened, the fourth tip dropped *after* the alignment mission tip.
  9. Quote:
    Originally Posted by _Klaw_ View Post
    From wiki Break Frees resist up to 10 mag immob so that would work on pretty much all standard mission bosses and EB's. You would need to eat 10 for Numina. The new trial AVs are probably a little over 10 mag just to make them difficult.
    The confuse in the Underground Trial is nominally mag 30, but it seems to pulse or self-stack in a way that requires up to five breakfrees to neutralize. (Of course, it's also possible that I'm getting hit by some idiot who doesn't realize he's been confused.)
  10. Quote:
    Originally Posted by Eric Nelson View Post
    Yeah, this. Random is random, even when it appears especially un-random.
    But true randomness is predictable in its own way. You can put numbers on things like "expected wait time" and "typical variation", and you can say that if your actual wait time is more than a certain number of multiples of the variation, it's far more likely that the randomness isn't acting as expected than that you've been unlucky.

    (Case in point: my salvage drop count after 2200 minion defeats is 7.5 standard deviations higher than it should be given the official 8% drop rate. Even though "random is random", I can say with near-certainty that the actual salvage drop rate has changed.)
  11. I've had issues with morality tips not dropping when I've already got three normal tips. I know it's not *supposed* to matter, but when you spend half an hour burning down zombies in DA and not getting a tip, then dismiss one of the tips and get the morality tip on the very next group, you start to wonder...
  12. Quote:
    Originally Posted by SKRONG View Post
    All of these suggestions are great solutions are great but they are indeed only 'work-arounds'.

    I don't understand how the walls in missions aren't solid. Especially when in some cases it completely hinders the task at hand... (mission, trial and even task force.) The auto complete thing is a good 'help' but again, it's not the same as the issue not happening at all.

    Saying don't use gale and KB powers isn't fair as it doesn't allow the player to play the game as intended. It is relatively easy to get a BA brute/tank to help at times but once again, I don't feel that this is a reasonable to problem to still have around considering how long this game has been out.

    It just really seems like there is writing on the wall and devs willingly ignore it.
    There is writing on the wall, but it isn't the developers who are ignoring it. Based on my experience with developing physics engines, the developers could fix it -- but if they did so, it would probably be the only bug fixed that year. Is this really something you want?
  13. Quote:
    Originally Posted by SKRONG View Post
    Simply put. The issue is, when a mob is knocked back or pushed while in combat, they occasionally end up stuck in a wall (particularly on cave maps). Once said mob is in the way, they are unable to be attacked, rendering some 'kill all' missions uncompletable.

    I'm a three year vet that was been away from the game for 1000+ days and this is an issue that has been present since the beginning days of the game. Why hasn't there been a fix for this. I know that this is not just an isolated case.
    It hasn't been fixed because it is a very, very difficult bug to fix.
  14. Hilarity? Thugs, hands-down. Picture eight people firing off Gang War at the same time.
  15. Quote:
    Originally Posted by St_Angelius View Post
    10 minutes once a week = 1AM per week
    1 hour 7 times a week = 3.5AM per week

    Thus I can get more alignment merits quicker by doing daily tips the from SSA's
    Try the following: roll a CEBR brute. Powerlevel to 10 and turn off XP. Speedrun the first SSA, random-roll the resulting A-merit at Fort Trident, and dump the results on the market for 10 inf. Take your profits, mail them to your global, and delete the character. Repeat.

    I'm betting that, with practice, you can get your cycle time down to under 20 minutes: 3 A-merit random rolls per hour for as long as you care to keep going.
  16. According to my logs, I'm seeing double salvage drops about 3.5% of the time, with the frequency roughly the same across all enemy ranks. The overall salvage drop rate has increased by around 50%, and the double drops alone aren't enough to account for that.
  17. Quote:
    Originally Posted by Aggelakis View Post
    Most of these are known to the developers, regardless of your opening statement.
    Probably, but I've seen enough cases of a developer going "I didn't know about that" to a well-known (to the playerbase) bug that I don't consider a bug a "known bug" until either it's on the official Known Bugs list, or it's been fixed.
  18. Unknown Issues: these are bugs that are known to the players, but not to the developers. In order to be added to this list, the bug needs to be reproducible: that is, you need to be able to give a set of steps that permit someone else to trigger the bug.

    Day jobs
    * The Atlas Park base portal does not count towards the "Monitor Duty" badge. (http://boards.cityofheroes.com/showthread.php?t=275500)

    Powers
    * Dopplegangers of players that use the Beam Rifle, Street Justice, and Time Manipulation powersets use high-level powers despite being low-level enemies (eg. the Positron TF 1 dopplegangers using Overcharge or Chrono Shift). (http://boards.cityofheroes.com/showthread.php?t=275488)

    User interface
    * Disabling Pop Help leaves behind an invisible window that prevents you from clicking on anything behind that window.
    * Buff icons for Blessing of the Zephyr: Knockback Reduction and Winter's Gift: Slow Resistance do not draw properly.
    * Signature Story Arc contacts have a green "trainer" contact icon.
    * Signature Story Arc contacts do not show up in any contact list (active, inactive, detective, or tips).
    * When selling a stack of items at the market, the "each" price for the listing shows up as 0 inf each (http://boards.cityofheroes.com/showp...0&postcount=10)

    Other
    * Premium players at reward level 2 and above cannot pay Supergroup base upkeep.
  19. Quote:
    Originally Posted by GuyPerfect View Post
    The short version is: I can't wrap my head around how people in the Keyes Island Reactor trial, on an attempt to earn the Avoids the Green Stuff Badge, still get hit by the Obliteration Beam. So I'm posting this thread to solicit some perspectives of people who have been hit by it so I can better understand how to prepare people for Badge attempts.
    It's pale green on a light-grey background. That makes it invisible to colorblind people, and not everyone who's colorblind is aware they are.
  20. Quote:
    Originally Posted by Delusionist View Post
    [Nitpick] It will increase the knockback for this power. [/Nitpick]
    Power Boost hasn't boosted Knockback for a while now.
  21. Quote:
    Originally Posted by Ericsonx View Post
    I've just never been able to bring myself to play a character that uses it, I mean, if you've no way of lessening damage or evading it, you're always going to get hit and for full amount, I mean....fill me in?
    Pair it with Katana to pick up some serious melee/lethal defense.
  22. Quote:
    Originally Posted by Mega_Jamie View Post
    Darn, I hadn't checked my recharge time for that on my planned build.

    well, what ive planned is 10 seconds off, which isnt the end of the world, and still, unlike crabs, most of the illusionist pets cant get themselves killed.

    Just for hilarities sake I planned burnout too, just to see if tornado/waterspout are stackable
    Tornado stacks just fine (my Plant/Storm had three running around while doing Mender Ramiel's first mission); I don't know about Waterspout.
  23. Quote:
    Originally Posted by Kierthos View Post
    Now, as for the copyright... copyright is assumed upon creation of the work and does not require registration. You can register a copyright if you want, but (for example), if I were to create a comic book character for my own indie label (no, I do not have an indie label, it's an example), then copyright is automatically fixated for that character. (This assumes that the character doesn't violate copyright in and of itself. I cannot create my own version of Superman and expect to get away with it without DC bringing the pain.)
    You can't copyright a name.
  24. Quote:
    Originally Posted by CassandraCorte View Post
    I just received word that my character Uncle Sam was genericized. Guy I ran into in the game last night got pissed, swore he'd report me, and apparently he did.

    So I get the note this morning that my character is a violation of trademark.
    A quick TESS search gives 16 active trademarks. Oddly, the DC Comics character isn't among them.