fire/kin question about DPS
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I'm guessing you typed SHIFT there, but left out the F.
I could see that if I wasn't using fulcrum **** or rarely got solid shifts that it would be better to slot for DPS.
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Anyway, I'd start with making sure you have plenty of accuracy and recharge. The damage on Fire Cages is pretty 'meh'. You're not going to be relying on that to take out the enemy. That will be done by your pets, Hot Feet or an Ancillary AoE attack at higher level. If you have enough damage from other sources, the enemies won't live long enough for the immobilize duration to be a concern.
Still, once you have the accuracy and recharge covered, if you've got some slots left over, damage certainly wouldn't hurt.
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If you're getting solid boosts from Fulcrum Shift, slotting for damage won't hurt, but it won't help, either. When looking at the damage cap, almost all sources of damage increase count: set bonuses, buffs, enhancements. The only things that don't count to the damage cap are ones that add more orange numbers rather than making existing ones bigger: procs, critical hit and containment bonuses, and the like.
I'm guessing you typed SHIFT there, but left out the F.
![]() Anyway, I'd start with making sure you have plenty of accuracy and recharge. The damage on Fire Cages is pretty 'meh'. You're not going to be relying on that to take out the enemy. That will be done by your pets, Hot Feet or an Ancillary AoE attack at higher level. If you have enough damage from other sources, the enemies won't live long enough for the immobilize duration to be a concern. Still, once you have the accuracy and recharge covered, if you've got some slots left over, damage certainly wouldn't hurt. |
If you can reliably turn your damage bonus indicator blue, you don't need to slot for damage. If you are hovering below that, then you want to slot for at least some damage.
Once you are capped (300%), then as stated you want procs and containment and other outside sources of damage.
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Alpha slotting aside...
I believe there is a damage limit multiplier given to any particular power.
some powers have dual purpose like "fire cages" also immobilize the target.
So my question is this... as a kinetic with fulcrum shift is it better to slot the the fire cages is immobilize or as damage?
I guess a better question is ... Does slotted for immobilize and a rock solid fulcrum shift have the same dps as a slotted for damage and a rock solid fulcrum shift?
I could see that if I wasn't using fulcrum **** or rarely got solid shifts that it would be better to slot for DPS.