JohnnyKilowatt

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  1. Maybe try Trick Arrow? There's one "poison" power in there.

    Plus, the multiple resist debuff powers paired with fire is just plain evil.
  2. I took both quicksand and snowstorm on mine. Several weeks later, I still used quicksand quite a bit. Snowstorm only got used in unusual situations, such as accidental team-splits aggroing multiple groups spread apart.
  3. On the bright side, +damage bonuses have more punch when backed up with -resist debuffs. Sonic attacks have no shortage of this.

    On the down side, most of the sets with +damage bonuses are not cheap recipes, which can make it an expensive build. If you're not familiar with the going rates for various recipes, I'd suggest searching prices in Wentworths first to see what you're in for.

    Quote:
    I was wondering if there was a general sentiment regarding the desired minimum level of +Dam, sort of the way that +Def becomes really noticeable after you hit 25% or so.
    I sometimes add a bit of +damage when I notice my attack chain regularly leaves enemies with a tiny sliver of life remaining. Just enough to push them over with one less attack, that's noticeable enough to me.
  4. Quote:
    Originally Posted by AzureSkyCiel View Post
    Tsoo NPC: Terrible Wind

    I want to make a Nemesis arc where you fight an "automaton" of him and when you beat him it summons and ambush of soldiers who will say: "[Character] has broken Terrible Wind!"
    I'm also fond of the Mercy R.I.P. bosses, Deadly Ripper.

    Character name?
    Back Door Burglar
    IIllIllIllIl (barcode name)
    Member (veiny light purple skin)
  5. Quote:
    Originally Posted by Fulmens View Post
    So who wants to start the Iron Man Screenshot club? Show a screenshot where you're burning a billion in market fees. Selling,buying, whatever.
    Converting a B to prestige, maybe?
  6. Does jump kick still require contact with the ground? I always thought it was funny you couldn't jump kick while jumping.
  7. I've done a stone/dark brutroller before. Yea, it works. Sometimes they wander out of oppressive gloom range (it's a small radius), but walk right back in once they recover. Later on you can grab an AoE immob to keep them in.
  8. Quote:
    Originally Posted by Kioshi View Post
    Maybe it was all the prettiness together, way too strong for some people
    That could have caused a space-time rupture and destroyed the entire universe! We are lucky the damage was limited to such a small area.
  9. By slotting your attack powers specifically for accuracy bonuses (purples, thunderstikes, crushing impacts, sirocco's, etc) you'll often need to slot IOs with accuracy in them. I usually end up with around 40% accuracy in my attacks just by slotting IO sets, whether I want the extra accuracy or not.
  10. Quote:
    Originally Posted by TheSwamper View Post
    Today I was doing a mission redside where I had to prevent an elite boss from escaping. His name was Agent Crimson for those who know this mission. This is the last mission in a short arc.

    I fight my way through on my brute, clearing everything, and then find him. I get him to half health and he starts running. I am dogging his heels the entire time, and I hit him about 7 or 8 times on his way out. Nothing I hit him with made him turn and fight, he just kept running. He gets to the exit as I hit him yet again, and then he leaves and I get a mission failed, and a reward of 2 merits.
    The first time I did that mission, he appeared in the first group, right next to the entrance, and ran the second he saw me. Failed in less than ten seconds. Glad he's at least appearing further in now.
  11. melee/melee

    Screw defense, screw mezz protection, just high risk for high reward point-blank damage dealing. Similar to a Blapper, but with melee in the primary as well.
  12. The main reason I suggest Air Superiority to blapper newbies is it has an immediate and early effect on their ability to blap. It comes at level 6. It recharges quickly (very important to lowbies, since Charged Brawl and Havok Punch have non-trivial recharge times). It allows you to juggle enemies endlessly and cut down incoming damage well before any holds are available. It allows you to melee and not use charged bolt every 2 out of 3 attacks waiting for blaps to recharge.

    Just got to level 6? Awesome, here's a taste of what things to come. If bouncing a hellion around while pounding his face in doesn't make you smile, perhaps blapping isn't for you.

    Sure, once their high level and have the full assortment of drain/hold powers and lots of recharge in the blaps, they may decide they don't need it anymore. While I longer spam it like I did in lower levels, I still find it useful against certain specific enemies so I keep it around.
  13. > Are Elec/Elec Brutes as much fun as Elec/Elec Scrappers?

    Yes.
  14. My single-target oriented blapper usually just pumps levels. 1 player, +2 levels. While he can handle more enemies, there's really no reason to have them around when he's only killing one at a time.

    My fire/fire AoE blaster says "lol cimerora ranged attacks" and pumps players. 8 players, +0 levels; it's lawnmower time!
  15. Back on topic, here's some suggestions for an elec/elec/elec blapper:

    The key to blapping is shutting down enemy attacks. Electric is quite effective once you get the hang of neutralizing incoming damage. These powers work well enough for me that my current elec^3 doesn't even have medicine or fighting pool.

    1) End Drain. Short Circuit and Power Sink will take large amounts of endurance off of all enemies around you. Short Circuit and Tesla Cage will also stop enemies from regaining endurance. Enemies with no endurance who cannot regain endurance will not attack you.

    2) Three holds. Tesla Cage, Shocking Grasp, and Shocking Bolt will take a minion or lieutenant out of action for a little while. You can shut down bosses with two of these, however having three serves as backup in case one misses. (yes, even purple'd-out blasters will miss from time to time)

    3) Air Superiority. Sometimes, you'll run into enemies that just can't be held or drained. Knockdown is a third form of mitigation that often still works.

    4) Now just fill in the rest with your blaps. Enjoy your blapping!
  16. Quote:
    Originally Posted by Warkupo View Post
    It's better than Group Fly, at least.
    But ... flying ZOMBIES!
  17. JohnnyKilowatt

    Dual clubs

    People are missing the obvious. When "animated tails coming" was announced, what they meant to say was "Tail Domination and Tail Assault coming".
  18. JohnnyKilowatt

    Dual Pistols

    Tried dual pistols in the beta, and .. yea.

    I look forward to playing the set in 2012, when it next gets looked at. Although I'd probably give it another look if we could choose alternate animations that aren't "jump around like an idiot shooting at everything except what I'm aiming at"
  19. Quote:
    Originally Posted by Nny_the_mad View Post
    what are Nukes for?
    1) Slot nova for knockback.
    2) Find skulz in perez.
    3) PROFIT!
  20. Related to silly damage, try playing the Tyrant mission and leave some minions around for Statesman to K.O.Blow. Preferably with some damage buffs on Statesman or resistance debuffs on the minions.

    "Vegita, what does the scanner say about Statesman's damage?"
  21. Try turning on some antialiasing and anisotropic filtering. Those steps in Ouro are painful.
  22. I was on a traps corruptor superteam a while back. The thing I remember most is how much my screen looked like a fishbowl, due to all the forcefields.
  23. Yea, I sort of miss the days when my "solo play" tray consisted of webnade, beanbag, ignite, and nothing else.