JoeKent

Cohort
  • Posts

    167
  • Joined

  1. Quote:
    Originally Posted by Punitive View Post
    I don't see why they can't just remove melee attacks from ranged henchmen.
    Protector bots had their melee attack removed and even before the latest bug they'd STILL run into melee range and then bubble or heal.

    I hope this has been fixed as well but doubt it. Oh well, we can't have things too easy.
  2. Quote:
    Originally Posted by Dechs Kaison View Post
    What can MMs do that the others (namely corruptors) cannot?
    Depending on the build, everything the other ATs can do but better?

    Tank, do massive damage, crowd control, heal and buff? I know a trap mastermind can do all of that and solo AVs.
  3. Anyone else having issues with the AE crashing the game when creating or editing a mission? It has happened at least three times since I17. It's getting really annoying.
  4. When I slotted that into my AssBot I promptley went out and soloed Stheno and Baphomet, two AVs I could not solo multiple time previously. Baphomet's heal only prolonged the fight which just gave my AssBOt more chances to get the build up effect and he went down in less that 15 minutes.

    I was going to try to solo Nosfaratu but with the "CHARGE" bug I decided to wait so my guys won't run up into his damage field.
  5. Quote:
    Originally Posted by Atlas_Centurion View Post
    It is really ridiculous. I played around with my thugs mm today. Set all my thugs except the Bruiser to "stay/defensive" in one spot. Bruiser and I sashayed up to a mob (pretty far away, within mish), and I told the bruiser to attack w/o issuing new orders to the rest of the thugs. In short order, sure enough, the rest of the gang had marched up and was shooting the mobs.

    Why isn't "stay" working?
    Critter AI was reset to "CHARGE!" when issue 17 hit.
  6. I have all the upgrades and usually take on mobs that are +1/6 person team, and my bots run into melee range after they have used their ranged attacks, even if I GOTO them to a spot or STAY them.

    I pmed Castle this and he said they are investigating this with ranged mobs and now henchmen as well.
  7. I pmed Castle with a link to this thread. This is ridiculous.
  8. Quote:
    Originally Posted by FredrikSvanberg View Post
    All I want is for the pets to STAY where I put them. To not move unless something like a burn patch drops on them, and maybe not even then. If they are robots or undead or demons they will stand in that fire until I order them to move, or else! And if they are living human beings they will do it too, or else! If the MM pets would just stand still when I tell them to everything else would be fine with me.
    Exactly. GOTO? Useless. STAY? Useless.

    I've given up on using triage beacon because God only knows where my bots are going to end up since they chase down everything to shoot it in the face.
  9. Okay, this is an annoying issue and needs to be addressed. I was fighting Statesman last night and no matter how many time I GOTOed my bots out of aoe range they would promptly run back into melee range. Not just my idiot protector bots, all of them.

    There is no way I can team like this, with my bots running into melee range and chasing down every mob agging the whole map.

    Someone needs to PM this thread to Castle pronto.
  10. I've done two av fights since I17 and my bots insisted on running into melee in both fights. If my Purple accuracy debuff and seeker drones hadn't lessened the av's dmg and accuracy it would have been game over.
  11. Quote:
    Originally Posted by anonymoose View Post
    quick comment from a non-expert: do you need electric fences? My mid-30-ish bots/traps finds that seekers drones+PGT+caltrops keeps everything in the burn patches for "long enough".

    Also, people say the soulbound allegiance build-up proc + assault bots = orgasmic mayhem, it gets a chance to proc with every guy caught in your burn patches.
    When I run +1/6 I have issues with guys running out of the burn patches so fenses help some, but to be honest I find I get the most use in av fights with two imobilizes.
  12. I'd swap out Resurgence for SOW. I never take Resurgence with my wp toons because my goal is not to die, and sow guarantees that.

    Personally I'd drop the fighting pool and add energy mastery for converse power and, more importantly, physical perfection to add even more regen and recovery. My wp/ss tank has that set up and is almost unkillable, without combat jumping or the fighting pool.
  13. Depends on the nemmie mobs. Against the regular foot soldiers I can run +1/6 with my bots/traps. But against the Werfer Jaegers with their stacking auto hit burn patches I tend to have issues. One mob will cost me a few bots and when they scatter into other mobs, and they always do, it's game over.
  14. Quote:
    Originally Posted by JD_Gumby View Post
    The only reason I bother taking a single-target attack is purely for pulling purposes. It's nice to be able to pull at least a few members of a spawn one-by-one to where I've got my pets stationed so that they're not just rushing in to be slaughtered by a boss and the half-dozen or more minions & LTs in the same room...

    Helps pick off fleeing enemies, too, which is nice (especially Pulse Rifle Burst with its knockdown).
    That's what my vet nemmie staff is for.
  15. Quote:
    Originally Posted by Col_Blitzkrieger View Post
    I can't tell if I'm playing Traps wrong or if it's just not my flavor of powerset. It just feels like I have absolutely nothing to do after I've used all the powers once, except stand there and watch my pets/teammates do stuff, which is just dull. I may get to lay another Trip Mine every now and then after standing around long enough, but that's about it.

    It's enough to almost make me consider taking the damn Pulse Rifle attacks just to have something to do while stuff is recharging. And anyone who remembers me from ~half a year ago will know I'm strongly against MMs taking personal attacks, so that's saying something.

    The fact that Robotics is the most dull primary to boot doesn't help, but my main problem is still with Traps. Any tips on how to keep myself from falling asleep in combat after using every power once in the beginning?
    1.)Solo avs, or take on some +1/+8 mobs.

    2.) Take provoke and spam that to keep the agg.

    3.) Rake in the millions in infamy. Or tons of xp prior to 50.

    4.) ?


    5.) Profit.
  16. On a few of my solo av fights my protector bots running into to melee range is the only thing that made it a challenge.

    Vs Recluse and Statesman, not so much.

    It gets really anoying most of the time when you are trying to solo an av with a high damage PBAoe (which is most of them) or soloing +1/+6 mobs.
  17. JoeKent

    Pylon killer

    I killed a pylon with my bots/traps easy.
  18. JoeKent

    MM: AV/GM Soloer

    The fitness poll is a huge help because in a prolonged av fight you'll have blue bar issues, especially if you lose any bots and need to resummon and reequip them. Plus the little bit of regen you get from health can add up with triage beacon.
  19. 4 in 4 days? WTH, I've been running +0/8 with my bots/traps and haven't gotten any, I think I'll do some farming over the Holiday.
  20. Traps can be recolored, bots not so much.
  21. JoeKent

    PP hunting

    "Escaped" from Operative Grillo set for an 8 man team but with bosses spawning as Lts. is a quick and easy way to get the badge.

    Well depending on how good you are.
  22. Okay, so I frankenslotted Blood Mandate and Sovereign Right's Acc/DMG and busted the ED cap which is great, but what really made a huge difference was slotting two Defense IOs into Protector Bots. I didn't change my number of slots so in theory I'm losing 40% of their damage, but quite frankly they don't attack that much anyway so I don't think I'm losing much dps.

    Whatever I'm losing in dps I'm making up for in survivability. Cleared a team size six map of COT set at level 52 without any issues, so I'll have to see how I do against an av. So far so good.
  23. Actually upon further review of my build I'd move stamina up a bit and take it by level 30, that way you can solo more of the earlier avs. I respeced last night and soloed BaB in a flashback mission.

    Here is what I hope to be my final build, barring any purple sets I pick up:

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Presence
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Sovereign Right - Accuracy
    • (3) Sovereign Right - Resistance Bonus
    • (3) Damage Increase IO
    • (5) Damage Increase IO
    • (5) Damage Increase IO
    Level 1: Web Grenade
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (7) Trap of the Hunter - Endurance/Immobilize
    • (7) Trap of the Hunter - Immobilize/Accuracy
    • (9) Trap of the Hunter - Chance of Damage(Lethal)
    Level 2: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (9) Scirocco's Dervish - Chance of Damage(Lethal)
    • (11) Pacing of the Turtle - Chance of -Recharge
    • (11) Impeded Swiftness - Chance of Damage(Smashing)
    • (13) Obliteration - Chance for Smashing Damage
    Level 4: Triage Beacon
    • (A) Numina's Convalescence - Heal/Recharge
    • (13) Numina's Convalescence - Heal/Endurance/Recharge
    • (15) Healing IO
    • (15) Healing IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 6: Equip Robot
    • (A) Endurance Reduction IO
    Level 8: Provoke
    • (A) Perfect Zinger - Accuracy/Recharge
    • (19) Perfect Zinger - Taunt/Range
    • (19) Perfect Zinger - Taunt
    • (21) Perfect Zinger - Chance for Psi Damage
    Level 10: Acid Mortar
    • (A) Analyze Weakness - Defense Debuff
    • (21) Analyze Weakness - Accuracy/Defense Debuff
    • (23) Analyze Weakness - Accuracy/Recharge
    • (23) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (25) Analyze Weakness - Accuracy/Endurance/Recharge
    • (25) Recharge Reduction IO
    Level 12: Protector Bots
    • (A) Accuracy IO
    • (27) Damage Increase IO
    • (27) Damage Increase IO
    • (29) Damage Increase IO
    • (29) Edict of the Master - Defense Bonus
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    • (33) Luck of the Gambler - Defense
    • (33) Defense Buff IO
    Level 18: Hurdle
    • (A) Jumping IO
    Level 20: Poison Trap
    • (A) Recharge Reduction IO
    • (34) Ghost Widow's Embrace - Endurance/Hold
    • (34) Ghost Widow's Embrace - Hold/Range
    • (34) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 22: Super Speed
    • (A) Celerity - +Stealth
    Level 24: Health
    • (A) Healing IO
    • (36) Healing IO
    • (36) Healing IO
    Level 26: Assault Bot
    • (A) Blood Mandate - Accuracy/Damage
    • (37) Blood Mandate - Accuracy
    • (37) Damage Increase IO
    • (37) Damage Increase IO
    • (39) Explosive Strike - Chance for Smashing Damage
    Level 28: Seeker Drones
    • (A) Absolute Amazement - Stun/Recharge
    • (39) Dark Watcher's Despair - To Hit Debuff
    • (39) Dark Watcher's Despair - Chance for Recharge Slow
    • (40) Accuracy IO
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 30: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (42) Efficacy Adaptor - EndMod/Recharge
    • (42) Efficacy Adaptor - EndMod/Endurance
    • (42) Efficacy Adaptor - EndMod/Accuracy
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 35: Trip Mine
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    Level 38: Maneuvers
    • (A) Endurance Reduction IO
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    • (46) Defense Buff IO
    Level 41: Charged Armor
    • (A) Aegis - Psionic/Status Resistance
    • (46) Steadfast Protection - Knockback Protection
    • (46) Resist Damage IO
    • (48) Resist Damage IO
    • (48) Resist Damage IO
    Level 44: Electrifying Fences
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (48) Trap of the Hunter - Endurance/Immobilize
    • (50) Trap of the Hunter - Immobilize/Accuracy
    • (50) Trap of the Hunter - Accuracy/Immobilize/Recharge
    Level 47: Electric Shackles
    • (A) Lockdown - Accuracy/Hold
    • (50) Lockdown - Chance for +2 Mag Hold
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 5% Defense
    • 2.25% Max End
    • 10% Enhancement(Immobilize)
    • 47% Enhancement(Accuracy)
    • 11.3% Enhancement(RechargeTime)
    • 75.3 HP (9.38%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.75%
    • 5.5% (0.09 End/sec) Recovery
    • 52% (1.74 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 11.6% Resistance(Fire)
    • 11.6% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Sovereign Right
    (Battle Drones)
    • MezResist(Sleep) 2.75%
    • 10% Resistance(All)
    Trap of the Hunter
    (Web Grenade)
    • 5% Enhancement(Immobilize)
    • 15.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    Numina's Convalescence
    (Triage Beacon)
    • 12% (0.4 HP/sec) Regeneration
    Perfect Zinger
    (Provoke)
    • MezResist(Terrorized) 2.75%
    • 10% (0.34 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    Analyze Weakness
    (Acid Mortar)
    • 10% (0.34 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 11% Enhancement(Accuracy)
    Edict of the Master
    (Protector Bots)
    • 5% Defense
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.34 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Ghost Widow's Embrace
    (Poison Trap)
    • 5% RunSpeed
    • 15.1 HP (1.88%) HitPoints
    • 2.25% Max End
    Blood Mandate
    (Assault Bot)
    • 1.5% (0.03 End/sec) Recovery
    Dark Watcher's Despair
    (Seeker Drones)
    • 12 HP (1.5%) HitPoints
    Efficacy Adaptor
    (Stamina)
    • 9.04 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.34 HP/sec) Regeneration
    Positron's Blast
    (Trip Mine)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Aegis
    (Charged Armor)
    • 3% Resistance(Psionic)
    Steadfast Protection
    (Charged Armor)
    • Knockback Protection (Mag -4)
    Trap of the Hunter
    (Electrifying Fences)
    • 5% Enhancement(Immobilize)
    • 15.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    Lockdown
    (Electric Shackles)
    • 3% DamageBuff(All)
  24. Quote:
    Originally Posted by Jharber View Post
    OK I changed it. How about this build? About how much would it cost? I have 2 billion to play with I hope to god that would be enough ...

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Presence
    Power Pool: Fitness
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones -- SvgnRt-PetResDam(A), U'Loyal-Acc/Dmg(3), CmdPres-Acc/Dmg(3), BriL'shp-Acc/Dmg(5), SvgnRt-Acc/Dmg(5)
    Level 1: Web Grenade -- GravAnch-Immob(A), GravAnch-Hold%(7), GravAnch-Acc/Rchg(7), GravAnch-Acc/Immob/Rchg(9), GravAnch-Immob/Rchg(17)
    Level 2: Caltrops -- Ragnrk-Knock%(A), Armgdn-Dam%(9), Erad-%Dam(11), P'ngTtl-EndRdx/Rchg/Slow(11), TmpRdns-EndRdx/Rchg/Slow(13)
    Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-EndRdx/Rchg(17)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Acid Mortar -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(19), AnWeak-Acc/Rchg(19), AnWeak-DefDeb/EndRdx/Rchg(21), AnWeak-Acc/Rchg/EndRdx(21), RechRdx-I(23)
    Level 12: Protector Bots -- EdctM'r-PetDef(A), EdctM'r-Acc/Dmg(23), U'Loyal-Acc/Dmg(25), CmdPres-Acc/Dmg(25), DefBuff-I(27), DefBuff-I(37)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 16: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31)
    Level 18: Provoke -- Zinger-Taunt/Rchg/Rng(A), Zinger-Taunt(34), Zinger-Acc/Rchg(34)
    Level 20: Poison Trap -- UbrkCons-Hold(A), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-EndRdx/Hold(33), UbrkCons-Acc/Rchg(33), UbrkCons-Hold/Rchg(34), Lock-%Hold(36)
    Level 22: Super Speed -- Run-I(A)
    Level 24: Hurdle -- Jump-I(A)
    Level 26: Assault Bot -- S'bndAl-Build%(A), U'Loyal-Acc/Dmg(36), CmdPres-Acc/Dmg(36), BriL'shp-Acc/Dmg(37), EdctM'r-Acc/Dmg(37)
    Level 28: Seeker Drones -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(40), ToHitDeb-I(40)
    Level 30: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), RgnTis-Regen+(42)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Trip Mine -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
    Level 38: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/EndRdx(45), Efficacy-EndMod/Acc(45)
    Level 41: Charged Armor -- Aegis-Psi/Status(A), Aegis-ResDam/Rchg(45), Aegis-ResDam(46), Aegis-ResDam/EndRdx(46), Aegis-ResDam/EndRdx/Rchg(46)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50)
    Level 47: Electrifying Fences -- TotHntr-Immob/Acc(A), TotHntr-Acc/Immob/Rchg(48), TotHntr-Acc/Rchg(50)
    Level 49: Electric Shackles -- Acc-I(A), Hold-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Supremacy
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 5% Defense
    • 4.69% Defense(Fire)
    • 4.69% Defense(Cold)
    • 4.69% Defense(AoE)
    • 5% Enhancement(Immobilize)
    • 4% Enhancement(Heal)
    • 56.3% Enhancement(RechargeTime)
    • 83% Enhancement(Accuracy)
    • 42.2 HP (5.25%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 4.95%
    • 16% (0.27 End/sec) Recovery
    • 50% (1.68 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 20.4% Resistance(Fire)
    • 20.4% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 5% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Sovereign Right
    (Battle Drones)
    • MezResist(Sleep) 2.75%
    • 10% Resistance(All)
    Gravitational Anchor
    (Web Grenade)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Triage Beacon)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Analyze Weakness
    (Acid Mortar)
    • 10% (0.34 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 11% Enhancement(Accuracy)
    Edict of the Master
    (Protector Bots)
    • 4% JumpSpeed, 4% JumpHeight
    • 5% Defense
    Luck of the Gambler
    (Force Field Generator)
    • 10% (0.34 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 7.5% Enhancement(RechargeTime)
    Perfect Zinger
    (Provoke)
    • MezResist(Terrorized) 2.75%
    • 10% (0.34 HP/sec) Regeneration
    Unbreakable Constraint
    (Poison Trap)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Absolute Amazement
    (Seeker Drones)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Positron's Blast
    (Trip Mine)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Stamina)
    • 9.04 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.34 HP/sec) Regeneration
    Aegis
    (Charged Armor)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.34 HP/sec) Regeneration
    • 9.04 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Trap of the Hunter
    (Electrifying Fences)
    • 5% Enhancement(Immobilize)
    • 15.1 HP (1.88%) HitPoints
    Obviously *I* think it's an awesome build. I've found you can carry a few green inspirations with you for those time your protectors don't heal to keep your bots alive. Unless you're fighting an av or Longbow you don't use too many inspirations anyway.

    Hell I soloed Aurora Borialis and Archon Burkholder without inspirations.
  25. Yeah, I suspected that traps as a primary would be awesome enough for a defender to take down avs. Sonic is a good choice as a 2ndary with it's - resistance.

    Here's hoping they don't "rebalance" (*cough, nerf, cough*) it.

    Good job, keep 'em comin'.