Should I Burn The Respec And Switch To This Bots/Traps Build?


Ahmon

 

Posted

My first MM and still not sure I have the hang of it. She is currently 45.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

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Dark Meta: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) HamiO:Nucleolus Exposure
  • (3) HamiO:Nucleolus Exposure
  • (3) HamiO:Nucleolus Exposure
  • (5) Explosive Strike - Chance for Smashing Damage
  • (5) Edict of the Master - Defense Bonus
  • (7) Edict of the Master - Accuracy/Damage
Level 1: Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (9) Enfeebled Operation - Immobilize/Range
  • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (11) Enfeebled Operation - Accuracy/Immobilize
Level 2: Caltrops
  • (A) Ragnarok - Chance for Knockdown
  • (19) Impeded Swiftness - Chance of Damage(Smashing)
  • (21) Tempered Readiness - Endurance/Recharge/Slow
  • (21) Pacing of the Turtle - Endurance/Recharge/Slow
  • (25) Positron's Blast - Chance of Damage(Energy)
Level 4: Triage Beacon
  • (A) Numina's Convalescence - Heal/Recharge
  • (25) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Harmonized Healing - Heal/Endurance/Recharge
  • (33) Harmonized Healing - Heal/Recharge
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Acid Mortar
  • (A) Analyze Weakness - Accuracy/Defense Debuff
  • (33) Analyze Weakness - Accuracy/Endurance/Recharge
  • (34) Achilles' Heel - Chance for Res Debuff
  • (40) Achilles' Heel - Defense Debuff/Recharge
Level 12: Protector Bots
  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (15) Explosive Strike - Chance for Smashing Damage
  • (15) Defense Buff IO
  • (17) Defense Buff IO
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense
Level 18: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 20: Poison Trap
  • (A) Unbreakable Constraint - Hold
  • (23) Unbreakable Constraint - Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (36) Unbreakable Constraint - Accuracy/Recharge
  • (36) Unbreakable Constraint - Endurance/Hold
  • (50) Lockdown - Recharge/Hold
Level 22: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Miracle - +Recovery
Level 24: Stamina
  • (A) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - Chance for +End
Level 26: Assault Bot
  • (A) HamiO:Nucleolus Exposure
  • (27) HamiO:Nucleolus Exposure
  • (27) Sovereign Right - Resistance Bonus
  • (29) Explosive Strike - Chance for Smashing Damage
  • (29) Soulbound Allegiance - Damage/Recharge
  • (39) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 28: Seeker Drones
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (34) Dampened Spirits - Recharge/Endurance
  • (39) Dampened Spirits - To Hit Debuff/Recharge
  • (39) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (40) Dampened Spirits - Recharge
  • (40) Dampened Spirits - To Hit Debuff/Endurance
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Gift of the Ancients - Defense/Recharge
  • (31) Gift of the Ancients - Defense
  • (48) Gift of the Ancients - Defense/Endurance
  • (48) Gift of the Ancients - Defense/Endurance/Recharge
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Kick
  • (A) Empty
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 41: Charged Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (43) Steadfast Protection - Knockback Protection
  • (45) Impervium Armor - Resistance
  • (45) Impervium Armor - Resistance/Endurance
Level 44: Electrifying Fences
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Recharge
  • (46) Gravitational Anchor - Immobilize/Endurance
  • (46) Gravitational Anchor - Chance for Hold
Level 47: Tough
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
Level 49: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Supremacy
Level 0: Ninja Run



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Posted

What happened to Mid's Exports?


 

Posted

Quote:
Originally Posted by DarkInvado View Post
What happened to Mid's Exports?
You formatted your output for vBulletin boards and not for phpBB boards like this one.


 

Posted

Ahmon - thanks. I tried using other settings besides the one listed at the top which is called the "Offical CoX" and went to the bottom which was the other "Official CoX" and that worked. Interesting bit is for "(Ubb.Threads)" and the last one, and the one I am now using successfully, is for (vbulletin). The phpBB / Zetaboards also worked.


 

Posted

Everyone too busy with their DS/* to comment on a Bots/Traps?


 

Posted

HELL NO. There is no Detonator (which is highest damage nuke in the game) Or more surprisingly NO FRIGGIN TRIP MINE.

3 Trapsers rech capped can "one-shot" the entire FP at the end of LRSF. Or 4 most definitely. You can only do that with Trip Mine. I'm not sure if one Trapper can kill all the vindicators at once, though probably burn em down a lot that just minor AOE kills em all. Two definitely could :P.

Trip Mine is just beautiful. Even moreso, you are BOTS so you have even moar defense to use the mines mid combat.


 

Posted

quick comment from a non-expert: do you need electric fences? My mid-30-ish bots/traps finds that seekers drones+PGT+caltrops keeps everything in the burn patches for "long enough".

Also, people say the soulbound allegiance build-up proc + assault bots = orgasmic mayhem, it gets a chance to proc with every guy caught in your burn patches.


 

Posted

Quote:
Originally Posted by anonymoose View Post
quick comment from a non-expert: do you need electric fences? My mid-30-ish bots/traps finds that seekers drones+PGT+caltrops keeps everything in the burn patches for "long enough".

Also, people say the soulbound allegiance build-up proc + assault bots = orgasmic mayhem, it gets a chance to proc with every guy caught in your burn patches.
When I run +1/6 I have issues with guys running out of the burn patches so fenses help some, but to be honest I find I get the most use in av fights with two imobilizes.


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

OK - the Proc info is big - TY. I had it in there but looking at it didnt think it was a big deal because I didn't know how it worked in game. I will put that back in there.

I have trip mine now and I can say I dont really find it all that compelling. It gets interrupted all the time in combat and it takes for ever to put down.

I was thinking this would be a good build for AVs except I didn't find a way to take a taunt so I am not sure what to expect on the AV front. I wanted to be near the soft cap in as many positions as possible and taking Provoke just messed that up.