Jibikao

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  1. Jibikao

    Nin/Sonic???

    Nin/Sonic will suck pretty hard. Beast/Sonic actually has good synergies. Here is why I think:

    1. If you have played Nin/Thermal or Ninj/Pain, you'll know that you still need to heal constantly to keep them alive because Genins and Jounins have no resistance to stack with the resistance buffs.


    2. /Sonic has no heal (your only option is Aid Other) and while its +resistance is good, you won't have enough ways to push your Ninjas' defense over soft-cap. Capped defense is very important for me to enjoy Ninjas because I am tired of constantly healing them or resummoning them. If the game setting is higher than +2, your Genin may die from one hit from most Lts and Bosses.

    This is not to say Nin/Sonic can't work. You can get another buddy to play /sonic or /thermal or /pain to stack even more resist.



    Now, Beast/sonic works much better because Beast naturally has more defense and Fortify Packs can push their defense over soft-cap. If you have high defense plus high resistance, the survival issue is much less which means you need less healing. The lack of +damage/critical from PM during FP can be made up with the two -resistance debuffs in /sonic. It's a fair trade. I still don't make Beast/Sonic (I like Beast/Time a whole lot more) though.
  2. If they need to create a "combo system" like what Street Justice is like for a support set, Trick Arrow should be it.

    Each type of Arrow should add more effects on top of another or by firing certain type of arrows, you get a Finisher type of Arrow. That makes shooting trick arrows more fun.
  3. Jibikao

    Cold Domination?

    Quote:
    Originally Posted by Mad Grim View Post
    The only problem I see with the port is the +health buff. It is static, not a percent, so it could wind up doubling your pets' health. Might need to be taken down a few notches. Pets with double health running around, as well as soft capped defense and ridiculous debuffs? No more force field, ever, unless you really hate the ice shields' looks.
    hehe... you pretty much sum up why /cold hasn't made it here yet. :P


    I am actually not a fan of radiation. I think it's a bit harder to control and lure anchor with MMs. I find it annoying to babysit anchor or when people kill the anchors too quick. Don't get me wrong, I know it's a great debuff set but it is just not my cup of tea.

    /Cold domination, on the other hand, can nail /FF to the coffin, although I will miss the mez protection from Dispersion. Dispersion is probably the only thing that saves /FF. When they change single shield buff to group buff, I thought they would only do it for /FF and /Sonic. I am surprised they made /Thermal and /Cold even better. Oh and /Kin too... T_T
  4. Quote:
    Originally Posted by Yorukira View Post
    What about the-def proc, It active enough? how many time it stack?
    The way I see it is this... if you can get very good mix of acc/damage/end in Jounins and still have two slots left, then what's left is just BONUS anyway.

    All of Jounin's attacks have -defense except for poison dart so the chance is not bad when you have two ninjas doing it. In a short fight, the -resist is probably not noticeable but it should definitely help during a long fight. It is very worth it if you can afford AH proc. The negative damage proc is good too because when it happens, it's almost like a critical damage for them.
  5. This tiny delay has caused Guile proc not to fire off immediately. If I que up an attack right away and it starts before Assassinated appears, the "hidden" proc may not appear. I know this has happened to me a few times. So now, I have to wait until Assassinated appears and then use another attack. Kinda annoying.
  6. Looks like Staff is doing pretty well then and still has one very awesome pbaoe Eye of Storm.
  7. Quote:
    Originally Posted by Cheetatron View Post
    But don't the tier 1 as group do less damage then the tier 2s as a group do to lvl conning? if thats the case doesn't still make more sense to put the build up proc in the tier 2 or even the tier 3s don't the oni's controls all count as damage powers?
    1. Build Up procs only happens at 17% chance and the duration is only 5.25 second, which is not long. This proc doesn't yield as much damage as a regular damage proc IMO because the pets need to have more attacks to make it worth it. Genin cycles the most attacks. Yes, they deal less damage but at least they can enjoy the build up effect more.

    2. As a group, 3 Genins do more damage than 2 Jounins in most cases because Jounins have very weak range attacks and their caltrops fear mobs away which make them chase/hit/chase/hit.


    3. Genins can't take -Defense debuff sets. Only Jounins can. The two procs in -defense sets are very good for pets. If all of Genin's attacks have -defense, I won't even bother with the build up proc.


    4. Oni has Char and Ring of Fire and both are control powers with damage. Prince Demon has similar powers and yet he can take Hold set. If they don't want pets to take Hold set, then why making an exception for Prince Demon? Prince Demon is superior than Oni in every way. Prince Demon is basically Oni-done-right.
  8. You won't lose much if you go for a mix of: AH proc, negative proc and four other pieces of +acc/damage/end.

    I went with: Blood Mandate, acc/dmg, acc/dmg/end, dmg/end and one acc/dmg from Edict of the master. 3 pieces of Blood gives you some +defense which I like.

    Most full pet sets bonuses suck anyway. I rather go with mix and procs.


    For Genins, I put one pet unique and purple +build up proc because you have 3 ninjas with a lot of attacks.

    For Oni, you can put another pet unique and MM ATO aoe defense. Oni is still bugged. It still shows he takes knock back set which he has none! lol Funny how he can't even take hold/immb set. Poor thing. It's been broken for over 5 years and I've reported numerous times.
  9. Jibikao

    Cold Domination?

    I will take /Cold domination over /FF any day!!!

    I am not a big fan of /radiation but hey, the more the merrier.
  10. Quote:
    Originally Posted by Auroxis View Post
    Seems like a toss-up. EA will be more reliable(except against psi) while Elec will have better peak performance.

    Staff does seem to have better synergy with Elec though.
    Yeah, I eventually picked Staff/Elec because Staff offers some +defense which should stack nicely with set defense bonuses and it has some protection against psi.

    And plus, I don't have a stalker /elec yet. I have a 50 spine/ea (pre-EA buffs)
  11. Ok, so I am not the only one noticing this. I did beta test Staff but I was only lvl 7 at the time and I didn't notice such delay. Oh well.. no biggie. It's only mildly annoying.
  12. So I finally have time to play my new Staff/Elec tonight. I heard about the delay bug but wasn't sure if it's just text delay or lag. Well, there is definitely a delay when I use Assassin Staff from hidden. One time I even get hit right before the enemy dies, so it's not just a delay in text Assassinated.

    Do other sets have delay too or it's just Staff?
  13. Quote:
    Originally Posted by Auroxis View Post

    Elec Armor can become very sturdy after IO's, but that can take away from investing into recharge if you aim for the softcap. The main issue is that stalkers don't get a damage aura which is one of Elec's great strengths.
    What's your take on Elec VS EA? Both of them have 20% +recharge. I can't decide if I want to go with Staff/Elec or Staff/EA.

    I am leaning towards Elec because Guarded strike offers +defense which should provide good survival with +resistance in Elec. I guess I can stack defense with EA's defense but I always prefer a mix of both rather than pushing one of them to the highest possible. Some situations it's better just to have some defense and some resistance.
  14. Damn, gotta stock up on Stalker ATOs then. It was pretty cheap when it came out. lol
  15. Quote:
    Originally Posted by Synesence View Post
    Whoa, what? Ice Armor doesn't do well in end-game content? I knew it!

    RE-ROLL!
    My apologies. When people say "end-game", I guess it needs to be more clear. Is it itrial, DA or just high end strike forces? I say Ice Armor is excellent in every high end SFs and most itrials (except MoM's 2nd stage. That stage has huge psionic damage).

    About the only time I feel my Ice Armor is somewhat weaker is in DA. Those new mobs have a lot of elemental damage type that my S/L isn't good enough. It doesn't mean I drop dead in 5s. However, something tells me those new mobs are just good against most armor type. There are a lot of "auto damage" and kill my MM's pets left and right (earth quake and huge lightning blasts). Ice Armor is really good against the Ice bosses (those huge ice giants). Have you fought those new mobs in DA at +4? I don't do DA under +4. It's boring.

    Ice Armor is really good in every other area. In fact, I would rate Ice Armor the best as long as there's no psionic attacks. You've got debuffs, buffs, endurance management, defense, some resist and +hp. What more do you need? Icy Bastion itself is a god mode + ultra fast regen + superb +recovery and it doesn't crash!


    The question is about Willpower VS Elec Armor. I'll stick to that topic.

    PS: I am probably the biggest advocate of Ice Armor here. I've been talking about it for a while now. Ice Armor is REALLY good. Please believe me.


    PS 2: I can also tell you that I like Ice Armor better than Willpower and mostly because Ice Armor has slow debuff and endurance management. Willpower doesn't have that extra +recovery power and with the new stalker change, I do run low on endurance on my MA/Will. With ice armor, I never run low. You've got two ways to gain back endurance easily. Willpower's mini-god takes away 50% endurance when it crashes. Icy Bastion doesn't.
  16. Mmmm, end-game content has a lot higher accuracy and elemental damage. My typical S/L capped in Ice Armor doesn't seem to cut it. I have to rely on my dull pain and god-mode in tougher fights.

    I can't say for sure but I feel resistance-based set does a little bit better ONLY if you have good set bonuses.

    I have an incarnte MA/Will but don't have a high level Elec Stalker yet. My guess is Elec does a bit better with very good set bonuses and I only say this because Elec has endurance management and it has a good mix of resistance types. It covers almost everything.


    Other people can feel free to chime in. I think both can be good. They are not "gimped" for sure.
  17. Quote:
    Originally Posted by Synesence View Post
    Since when did we Stalkers ever need teams? Now, it's more like teams need us!
    I like to team with my stalker because I want that team criticals! But you are right, you can solo quite well but don't you feel lonely sometimes? :P
  18. With the new change, you don't have much delay. If you solo or on a small team, you are mostly likely going to start the fight with BU + Assassin Strike or BU + one of your aoe. After that, just keep attacking until you see 3 stacks of Focus and unleash that awesome Assassin Strike on another target so you don't overkill.

    Basically, the new Stalker has a very powerful and fast ST attack. Your goal is to find that annoying target and eliminate. It's not always the boss though because that damage alone can kill off a Lt and save a lot of trouble. IE: Tsoo's Sorcerer, Night Widow, Gunslinger, etc. They should be killed first because you CAN do it fast.


    Just don't hit and run. That's so 2007.

    Don't take Placate at lvl 12. Use that choice on a defensive toggle or another attack. Some stalkers complain that they survive bad and that's because they chose all the offensive powers first and ignored defensive powers until later. Find a good balance. Placate won't help that much at low level because you don't have the recharge to use it often and you usually don't have a strong follow up attack. If you take one more regular attack, it will help you build Focus too. You can respec it out later if you feel it's too many attacks.
  19. Quote:
    Originally Posted by Synesence View Post
    Guess I can look past the UGLINESS and just enjoy it. Gotta say, Staff Fighting is amazing! Love it, though the AS sound FX is pretty weak. Sounds like I'm just poking someone gently with it.

    One question....Was it a mistake to start him in Praetoria?
    Not if you haven't enjoyed the content there yet.. may be hard to find a team. lol
  20. Mmmm, Staff has parry type of power that increases your lethal/melee defense.

    I don't know.. I really like ice armor but I may try electricity armor this time.
  21. Quote:
    Originally Posted by Synesence View Post
    Just bought Staff Fighting from the Market, and currently still hesitant about which secondary to use for my Stalker. I've played two Stalkers with Ninjitsu and love it, but the talk about Ice Armor has gotten me interested.

    So the question is....Is Ice Armor THAT good compared to Ninjitsu?

    (Ugly set, ugly set, ugly set....)
    I think Ice Armor has more potential than Ninjitsu. I think Chilling Embrace alone is worth it. It's a good way to debuff and keep enemies closer which helps you finish them off easier.

    Damn it.. my beast/time is still lvl 38. gah..now I need to make another new toon!

    My dark/dark controller is still 28!!!!

    The work is piling up... T_T
  22. I love my Beast/Time but man, it's so sad to see all the good +recharge buffs wasted on the pets.

    Really wish they could have done something to make up for it. Oh well....
  23. Quote:
    Originally Posted by Kathari View Post
    Hello. I have never played an MM past the 20s because I could never find a combo that really worked for me. Then I took three years off from the game and returned in January. A lot has changed, and MMs have so many more power choices than they originally did when I was playing back in 06-08.

    What seems to be the consensus for "The Best" MM build? I know that's sort of like asking "Coke or Pepsi," but what power sets seem to mesh better with others. If you want to post a Mids build, that would be great. I know they have guides on here, but they're all outdated.

    I am thinking of going Necro/Dark/Soul, red side, with a possible flip to blue after I get the patron pools I want.
    I guess we need to figure out what is it that you didn't like about MM and then we can figure out which set fits your style better. Some set combinations are much easier to play than others. If you are looking for the "best", which I assume is the "easiest", go with Robot. They are all range, sturdy and deal good damage once you have 2nd upgrade. An easy secondary to pair it with is /FF, /Trap, /Dark or /Time.

    If you never had an urge to play a high level MM, then MM may not be your style.

    Necro/Dark is a very engaging set. You need to follow your pets in and babysit them because undead pets die quick (zombies and grave knights have no lethal resistance!!!!). Many people use bodyguard mode and taunt but I don't like playing my MM that way. I am a summoner, not a tanker.
  24. Quote:
    Originally Posted by William_Valence View Post
    The graphic is a purple temp image. It's kinda small, but I believe it's the haste Icon (Forearm with and upward half circle).

    I can't seem to find the thread at the moment, but I would have sworn the A-Bot inherited the build up from the patches.
    I can't seem to tell when Genins trigger build up proc 'cause I don't notice any graphic. I know it works because I've looked at the numbers carefully. Maybe I should check it again.

    If a-bot gets build up buff from each DoT proc, that will be god-like... and broken? I don't think it does because the damage is done by a "pet" and not from "a-bot" itself.
  25. Quote:
    Originally Posted by William_Valence View Post

    The reason the build up proc works so well for the A-bot is because of the Burn patch missles. It adds up for a huge number of proc chances against large groups.
    I am under the impression that burning patch is a "pet"? If you put build up proc in A-bot, I thought it only gets triggered once when it shoots the patch. The dot inside the patch may trigger proc but it only buffs the "pet" and not a-robot?

    I am unaware that build up proc can increase the DoT damage. Is it true?

    I put Build Up proc in Genins since they use the most # of attacks during that short period of time. It's kind of hard to tell when the proc happens since there is no "graphic".