This the build I used, I found it to be quite fun, I may lack AOE output per say, but I shred through stuff very fast.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Villain Profile:
Level 1: Swipe -- Mako-Acc/Dmg/EndRdx/Rchg(A)
, Mako-Acc/Dmg(15)
, Mako-Acc/EndRdx/Rchg(33)
, Mako-Dmg/Rchg(42)
, Mako-Dmg/EndRdx(42)
, Mako-Dam%(42)
Level 1: Combat Training: Defensive -- DefBuff-I(A)
, DefBuff-I(3)
, DefBuff-I(3)
Level 2: Strike -- Mako-Acc/Dmg/EndRdx/Rchg(A)
, Mako-Acc/Dmg(15)
, Mako-Acc/EndRdx/Rchg(33)
, Mako-Dmg/Rchg(37)
, Mako-Dmg/EndRdx(40)
, Mako-Dam%(43)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A)
, RedFtn-EndRdx/Rchg(5)
, RedFtn-Def/Rchg(5)
, RedFtn-Def/EndRdx(7)
, RedFtn-Def(7)
, RedFtn-EndRdx(9)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- C'ngImp-Acc/Dmg/Rchg(A)
, C'ngImp-Dmg/Rchg(9)
, C'ngImp-Dmg/EndRdx(11)
, C'ngImp-Acc/Dmg(11)
, C'ngImp-Acc/Dmg/EndRdx(13)
, C'ngImp-Dmg/EndRdx/Rchg(13)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Combat Jumping -- DefBuff-I(A)
, DefBuff-I(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dominate -- Lock-Acc/EndRdx/Rchg/Hold(A)
, Lock-Acc/Hold(17)
, Lock-EndRdx/Rchg/Hold(17)
, Lock-Rchg/Hold(19)
, Lock-Acc/Rchg(19)
, Lock-%Hold(23)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A)
, EndMod-I(21)
, EndMod-I(21)
Level 22: Lunge -- C'ngImp-Acc/Dmg/Rchg(A)
, C'ngImp-Dmg/Rchg(23)
, C'ngImp-Dmg/EndRdx(48)
, C'ngImp-Acc/Dmg(50)
, C'ngImp-Acc/Dmg/EndRdx(50)
, C'ngImp-Dmg/EndRdx/Rchg(50)
Level 24: Mask Presence -- RedFtn-Def/EndRdx/Rchg(A)
, RedFtn-EndRdx/Rchg(25)
, RedFtn-Def/Rchg(25)
, RedFtn-EndRdx(29)
, RedFtn-Def/EndRdx(31)
, RedFtn-Def(34)
Level 26: Mind Link -- RedFtn-Def/EndRdx/Rchg(A)
, RedFtn-EndRdx/Rchg(27)
, RedFtn-Def/Rchg(27)
, RedFtn-Def/EndRdx(29)
, RedFtn-Def(31)
, RedFtn-EndRdx(34)
Level 28: Foresight -- DefBuff-I(A)
, DefBuff-I(33)
, DefBuff-I(34)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
, EndRdx-I(31)
Level 32: Aim -- AdjTgt-Rchg(A)
, AdjTgt-ToHit/Rchg(48)
, AdjTgt-ToHit/EndRdx/Rchg(48)
Level 35: Scramble Thoughts -- Stpfy-Acc/Stun/Rchg(A)
, Stpfy-Acc/Rchg(36)
, Stpfy-EndRdx/Stun(36)
, Stpfy-Acc/EndRdx(36)
, Stpfy-Stun/Rng(37)
, Stpfy-KB%(37)
Level 38: Aura of Confusion -- Mlais-Acc/Conf/Rchg(A)
, Mlais-Acc/Rchg(39)
, Mlais-EndRdx/Conf(39)
, Mlais-Acc/EndRdx(39)
, Mlais-Conf/Rng(40)
, Mlais-Dam%(40)
Level 41: Tactical Training: Leadership -- GSFC-ToHit/EndRdx(A)
, GSFC-ToHit(43)
, GSFC-ToHit/Rchg(43)
, GSFC-ToHit/Rchg/EndRdx(45)
, GSFC-Rchg/EndRdx(45)
, GSFC-Build%(45)
Level 44: Hasten -- RechRdx-I(A)
, RechRdx-I(46)
, RechRdx-I(46)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Combat Training: Offensive -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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------------
[u]Set Bonus Totals:[u]<ul type="square">[*]22% DamageBuff(Smashing)[*]22% DamageBuff(Lethal)[*]22% DamageBuff(Fire)[*]22% DamageBuff(Cold)[*]22% DamageBuff(Energy)[*]22% DamageBuff(Negative)[*]22% DamageBuff(Toxic)[*]22% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]5.5% Defense(Fire)[*]5.5% Defense(Cold)[*]16.8% Defense(Energy)[*]16.8% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]30.5% Defense(Ranged)[*]8% Defense(AoE)[*]2.5% Enhancement(Held)[*]14% Enhancement(Accuracy)[*]2.5% Enhancement(Confused)[*]37.5% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]5% FlySpeed[*]96.4 HP (9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 17.6%[*]7.5% (0.13 End/sec) Recovery[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% Resistance(Psionic)[*]5% RunSpeed[/list]
------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Swipe)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 16.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list]
[u]Mako's Bite[u]
(Strike)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 16.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list]
[u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Crushing Impact[u]
(Follow Up)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 12 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list]
[u]Steadfast Protection[u]
(Indomitable Will)<ul type="square">[*]
3% Defense(All)[/list]
[u]Lockdown[u]
(Dominate)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list]
[u]Crushing Impact[u]
(Lunge)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 12 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list]
[u]Red Fortune[u]
(Mask Presence)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Red Fortune[u]
(Mind Link)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Adjusted Targeting[u]
(Aim)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[/list]
[u]Stupefy[u]
(Scramble Thoughts)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 20.1 HP (1.87%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list]
[u]Malaise's Illusions[u]
(Aura of Confusion)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Tactical Training: Leadership)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
JJ