JJDrakken

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  1. This is what I need Title of the Song Though its a good song, if you like old style twang


    JJ
  2. JJDrakken

    Im new...

    If you use your parents Visa card, you are using their money, you really arnt getting the concept here?

    No matter what you do man, beyond a 14 day Trail, Its costing you Cash


    JJ
  3. Yes, DP/Poison would be good.

    I swear every time I see that Abbrev. now, Im going laugh my [censored] off...D.P.... HAHAHAHA



    JJ
  4. In other words . . . . .


    JJ
  5. Dont listen, sow discord, DO IT!


    Need some Power Tools to help?


    JJ
  6. Yes, let the anger out, Be Grumpy!

    Need Power Tools?


    JJ
  7. [ QUOTE ]

    First came Architect, a revolutionary system; the first of its kind. Originally I thought player created content was a dead-end that no one, especially not this MMORPG, would take a swing at. Well, the CoX developer team made one hell of a home run, and I am pleased with the system they have released.

    [/ QUOTE ]


    Actually Ryzom did it first. Last Paragraph there


    I jus get bugged people say CoH Did it first, technically they didnt.


    JJ
  8. JJDrakken

    melee fortunata

    This the build I used, I found it to be quite fun, I may lack AOE output per say, but I shred through stuff very fast.




    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Teleportation

    Villain Profile:
    Level 1: Swipe -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(15), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(42), Mako-Dmg/EndRdx(42), Mako-Dam%(42)
    Level 1: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
    Level 2: Strike -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(15), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(37), Mako-Dmg/EndRdx(40), Mako-Dam%(43)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(5), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx(7), RedFtn-Def(7), RedFtn-EndRdx(9)
    Level 6: Swift -- Run-I(A)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(46)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dominate -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(17), Lock-EndRdx/Rchg/Hold(17), Lock-Rchg/Hold(19), Lock-Acc/Rchg(19), Lock-%Hold(23)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Lunge -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Dmg/EndRdx(48), C'ngImp-Acc/Dmg(50), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 24: Mask Presence -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx(29), RedFtn-Def/EndRdx(31), RedFtn-Def(34)
    Level 26: Mind Link -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(27), RedFtn-Def/Rchg(27), RedFtn-Def/EndRdx(29), RedFtn-Def(31), RedFtn-EndRdx(34)
    Level 28: Foresight -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(34)
    Level 30: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(31)
    Level 32: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48)
    Level 35: Scramble Thoughts -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(36), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(37), Stpfy-KB%(37)
    Level 38: Aura of Confusion -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(39), Mlais-EndRdx/Conf(39), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(40), Mlais-Dam%(40)
    Level 41: Tactical Training: Leadership -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(43), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(45)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
    Level 47: Recall Friend -- RechRdx-I(A)
    Level 49: Combat Training: Offensive -- Acc-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Conditioning
    ------------
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]22% DamageBuff(Smashing)[*]22% DamageBuff(Lethal)[*]22% DamageBuff(Fire)[*]22% DamageBuff(Cold)[*]22% DamageBuff(Energy)[*]22% DamageBuff(Negative)[*]22% DamageBuff(Toxic)[*]22% DamageBuff(Psionic)[*]4.25% Defense(Smashing)[*]4.25% Defense(Lethal)[*]5.5% Defense(Fire)[*]5.5% Defense(Cold)[*]16.8% Defense(Energy)[*]16.8% Defense(Negative)[*]3% Defense(Psionic)[*]5.5% Defense(Melee)[*]30.5% Defense(Ranged)[*]8% Defense(AoE)[*]2.5% Enhancement(Held)[*]14% Enhancement(Accuracy)[*]2.5% Enhancement(Confused)[*]37.5% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]5% FlySpeed[*]96.4 HP (9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 17.6%[*]7.5% (0.13 End/sec) Recovery[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% Resistance(Psionic)[*]5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Mako's Bite[u]
    (Swipe)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 16.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Mako's Bite[u]
    (Strike)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 16.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Red Fortune[u]
    (Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Crushing Impact[u]
    (Follow Up)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 12 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Steadfast Protection[u]
    (Indomitable Will)<ul type="square">[*] 3% Defense(All)[/list][u]Lockdown[u]
    (Dominate)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Crushing Impact[u]
    (Lunge)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 12 HP (1.12%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Red Fortune[u]
    (Mask Presence)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Red Fortune[u]
    (Mind Link)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Adjusted Targeting[u]
    (Aim)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[/list][u]Stupefy[u]
    (Scramble Thoughts)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 20.1 HP (1.87%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Malaise's Illusions[u]
    (Aura of Confusion)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Tactical Training: Leadership)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]


    JJ
  9. 6 Things I wanted to see for i15, Any of those six would been nice.


    1. Archery/Trick Arrow for Corrupters
    2. Akimbo Pistols for Corrupters/Blasters
    3. New M.M. Primary
    4. Psi Melee for Stalkers, Brutes, Scrappers, Tanks
    5. Sonic Secondary or Thermal Rad Secondary for M.M.s
    6. Thermal Rad/Fire Blast for Defenders


    JJ
  10. Oh noes...Here on redside, I thought I was finally free of ye cursed costume contest...but nooooooo.

    -shakes fist-


    JJ
  11. JJDrakken

    Arc Reviews

    47092, got changed to #72520


    JJ
  12. Do to issues, the Spetsnaz had to get unpublished, New Published Number is #72520


    Thanks


    JJ
  13. Spetsnaz Problem: #72520 lvl 10-16(though you can be lvl 1 &amp; play it. It will make you lvl 9)

    Check out my Spetsnaz Arc! Yes the Russian Spec Ops

    EDIT: It got republished, do to last patch Borked everything so much, I got fed up dismantled it all &amp; fixed it up.


    JJ
  14. JJDrakken

    Arc Reviews

    #47092 &amp; #34056


    JJ
  15. Spetsnaz Problem: #47092
    Check out my Spetsnaz Arc! Yes the Russian Spec Ops, that folks dont see much of redside

    Dante's Inferno: #34056
    If you want a challenge, I suggest you bring a Proper Team, lvls 1-54, though I suggest 35+


    Also jus check at @Darkmire


    JJ
  16. JJDrakken

    Arc Reviews

    Check out the @Darkmire arc.


    I cant recall the number, its pretty high one.





    JJ
  17. I get less &amp; less excited for i14 after reading &amp; asking questions. Same goes for bout 15 of us playing currently.


    JJ
  18. Are maps customizable, say like building a base or able to remove sections to add newer depth, like removing some grates from a boat, so you can go one more lvl down into the skeleton of it?

    JJ
  19. Can I set up random trap things?

    Say Stealth Trip Mines or Pop out Turrets? etc...


    JJ
  20. With Powers, I couldnt give a critter say Firebreath, Frostbreath, Laser Eyes, &amp; X-Ray Vision for example?

    Has to be set powers, like I was building a hero/villain?

    If thats case, then they should let us lvl them like ourselves, that could help us pick the powers we want them to do.


    JJ
  21. Are powers kinda customizable? Meaning, say Waterspout, could I color it Redish &amp; some fire effects, make it look like Fire Funnels of Spinning doom?

    JJ
  22. I still think 2nd one is the best, I LoL everytime, other two do make me smile though.

    JJ
  23. This thread still going pretty strong..

    srsly

    JJ