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Quote:Because it's clunky and dumb? Plus it forces you to only do one thing to get one part of the endgame content.Could someone please explain to me why it bothers them so much that we have different reward tokens/currencies? It really only takes a few minutes navigating the interface to understand what does what.
It's like trying to build a car, but you have to build it yourself by going from town to town, earning their proprietary type of money so you can buy specific parts of the car. To buy tires you need Anytown bucks and you can only buy tires in Anytown. So when you're forced to move on to Somewhereville to get doors, you have to earn their chips and shop at their car door store. Then when you are pushed on to Whatsburg for the windows, you have to start over and get Whatsburg credits to purchase Whatsburg windows. And so on and on. Dumb. -
Quote:Nice explanation; irrelevant, though. "One-shot" means a single attack.NPCs can't one-shot players. Any time you die from one "hit," you're getting hit with two separate "blasts" of damage.
To prove this to yourself, get two players - one good tank (to clean out everything but one of the Rikti in a spawn) and one level 1 anything.
Find a Headman Gunman. Set the level 1 into rest. Make sure nothing else is shooting. Let the Gunman take a shot. The level 1 will survive getting hit (with 1 HP.)
Why?
Just one type of damage (Energy, in this case. Also note the max HP on the right - compare to the damage on the left.)
Now, heal that level 1 up to full health. Find something else (I used a mezmerist - don't let him land a hold, etc. instead.) Do the same thing. The level 1 will die in one attack. Why?
One attack, but two "shots" of damage, Lethal and Energy. -
In many instances, though, you aren't getting one-shot by an AV, you're getting one-shot by Hired Goon #3. Infernal kills me with that big axe, no problem. Some random robot or a sniper in Founders kills me, not cool.
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Quote:Which has NEVER happened before... oh, wait.I'm hopeful . . . since both Martin and the publisher have officially announced the publication date.
Martin's revisionist history about "soft dates" aside, official announcements and street dates *have* been mentioned in the past. All I'm saying is, "Burn me once, shame on you. Burn me eight times, shame on me."
Quote:I hope George has a good editor.
I'm really not trying to rain on your parade; I just don't think it's wise to get one's hopes up in this case. -
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Quote:That's what's known as a "random roll." Luck of the draw.I just had two amazing runs of the BAF that were actually FUN and interesting, which is the complete opposite of my many, many failed Lambda runs.
Something I noticed though is that for each stage of the BAF, you (have a chance to?) get an Astral Merit, which directly converts to 4 Threads.
I have at no point gotten an Astral Merit for doing anything similar in Lambda.
Is this intended? Or is it supposed to be a strange balancing factor between the two raids? -
Quote:Boy-howdy did YOU ever miss the point.This here's what y'all would call a TL/DR situation but here goes...
I reckon I should start this off with a story:
When I was a boy (as in, 5-6 years old), I started taking fencing lessons. They gave me a foil, and I didn't care for it much; the rules were strict, I detested right-of-way, and my Meister was a mean ol' German ******* who would smack you on the back of the thighs with the flat of an epee' blade if your recover wasn't fast enough, among other meanie things.
I hated each lesson with him, but I refused to give up, because I saw what you could do if you learned...
A few years and I switched to sabre. Still right of way, but a larger area to strike and an edge! Not just thrusty-pokey-stab-stab anymore. It was AWESOME! I practiced all the time and even though my instructor was STILL a footlong knob on a stick, I didn't care because I got better and stronger and faster and I started gaining victories.
Now, I am old, and have bad knees and a bad hip, but I guarantee you when the Zombie-Pocalypse comes I'll be just fine with my trusty antique cavalry sabre whilst the vast majority of my human brethren will become undead Hors d'oeuvres. And, as much as it pains me to admit it, the very un-"rainbows & flowers" method of teaching I was subjected to made me a better swordsman and far less likely to complain when other things in life were less than exemplary.
Extremely long story short, painful lessons will, usually, stay with you for life. Sometimes you need a harsh experience to A) appreciate what you have, where you came from and where you are and B) understand what you need to do to get where you want to go.
And to counter an unvoiced (but almost certainly thought about) argument that your money allows you to expect a certain level of service, I say this.
When I was studying at a MA studio about 25 years ago (this time stateside), the sensei had everyone take a few minutes at the beginning and end of class to police the dojo and prepare for class. One of the more whiny dudes present said to me "you know, when I go eat at a restaurant, I don't pay for the meal and then bus the table myself."
He didn't get it, and he didn't last.
If you don't want to play the Incarnate Trials, then don't. There is so much content, you will be fine. The new Sutter and Kal TF/SFs are awesome, and you should have no trouble enjoying other aspects of the game.
Most of all, I just want folks to continue to patronize this, by far the best of the hero-style MMOs (and one of the best MMOs, period.). -
Quote:Nothing is gated behind PvP, so, yeah, analogy failure. Everything else is gated behind this. That's part of the problem.It absolutely is. You can participate in the parts of the game you like, and chose not to participate in the ones you don't, and it doesn't take anything away from you for making that choice. you can continue to do everything you do enjoy in this game without pentalty. I don't like PVP. so I don't PVP. am I missing out? maybe, but its by my own choice, and its still there should I change my mind, and more importantly, its there to provide that variety for those who might. this is true of any other part of the game. you personally not liking it, or any other individual personally not liking it doesn't take away from its value to those that do. It may not be your preferred option, but again. nobody is going to like 100% of what the game has to offer.
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That's the point some people like Gunstar Grey and Darkfaith are missing. This is really major content that almost certainly feeds into all future level 50 content, including the hyped-for-years Coming Storm. If you want to keep doing all the same content you've done for years that is an option. A bad option, but an option.
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Quote:Which is exactly what I was doing. Beating a bunch? That didn't happen. My Blaster doesn't suck in terms of damage output. I got a couple kills, definitely whittled down a few so I got assists on the kills by others. There was no "diverting" attention because the instant the 9CUs focused on me, I was dead. When I went to the hospital my game client crashed and needed to be rebooted, which is two minutes I'm not helping the team.The point is to expend your life clearing out the 9CUs. My dominator had little trouble surviving in the largest groups while whittling them down--even in the Lambda trial with Marauder's reinforcements stacking for fifteen minutes. If you beat a bunch of the 9CUs, it lessens the load for everyone else and you might even get another minute or two of survival out of it. :P
So, you know, drop the snark, because I'm not an idiot, new guy. -
This is the part I don't get. Why can't I take my Incarnated-out dude over to Monster Island and beat up some giant monsters? Wouldn't that have been TOTALLY FREAKIN' AWESOME?! Of course it would. Talk about feeling superheroic... man. And it's the only thing I said I wanted out of this system when it was announced. To have the Incarnate stuff limited to the trials where you get Incarnate stuff is the very definition of the Ouroboros system and like a dog chasing its own tail seems utterly pointless to me. I want to go out into the rest of the game world and KICK SOME ***.
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I agree with Gr33n and GG: NPCs in realistic settings would be cool.
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But the problem is that the Devs are programming for those few people, not the rest of us. Players who hit the Influence cap and earn all their shards in a fortnight burn out and disappear. Those of us who play casually stay for years and we keep spending money. So stop being retarded and designing for the ridiculous outliers who are outperforming regular players by orders of magnitude.
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Quote:I know, it's insane. I keep saying that the Devs need to ignore the farmers because no matter what they do, the farmers will out-think them or at least out-play them. I mean, some people say they've earned a billion Influence in a week. I haven't earned a billion Influence in seven years. And now new items are tens of millions of Influence to craft? WTH?Aura,
That happens with every issue in this game and with other games as well.
There will always be 'some people' who will get to the max within an obscenely short time period of new content.
The Dev team can not and should not put together content/salvage/whatever based on the minority of people. They should base it on the whole of the game, the leveling/accomplishment speed of the 'average' based on the raw data they have. This way the minority can only skew that data to a small relative degree. -
Oh, you mean the utterly pointless reason that is completely circumvented by the farmers six hours after an Issue goes live but is a complete PITA for everyone else? Know what? That reason isn't a good one.
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I've been saying for years that we should have windows in bases so we can place them wherever we like. I want one of my guys to have a penthouse in Founders, so a nice big picture window of that area would be awesome. I want another one to have a space station or spaceship, so a window looking down on the Earth would be amazing. Another wants an underwater base. And so on. All it needs is to use the window tech already in the game and a nice variety of backgrounds to put behind them. (Each zone plus the other things I mentioned. Plus stuff like the inside of a volcano.)
I mean, c'mon, Doom had windows 17 years ago! -
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Quote:Venture has crystallized the problem perfectly. If you wouldn't play the encounter if you didn't get any rewards other than the time invested, then it's badly designed. I'm leaning toward the latter attitude on these Incarnate trials. I don't play Sudoku to be the fastest or Spider Solitaire to have the highest rank, I play those games purely because I enjoy the activity. There are a lot of missions in CoH that strike that same chord for me. These trials don't."Progress" is not the issue. There is no "progress". What I actually get out of any City activity is what I get out of, say, streaming eps of Battlestar Galactica off NetFlix, which is mostly what I'm doing with what used to be gaming time these days (it doesn't really stand up well on a second viewing but that's another forum). That is entertainment. The virtual (i.e. fake) shineys aren't important. What matters is whether or the experience (not the XP, the experience) is any fun. Turns out, most people don't find being blasted into minestrone every few seconds to be fun. Go figure.
So, how many times would you run Lambda/BAF if you didn't get shineys for doing so? Based on what's being said here I suspect for most players the answer is "zero". And that's what you need to know to tell if they're well-designed or not. -
Quote:I've done Hamidon twice. I hated it so didn't repeat it, ever. So I don't do things I don't find fun.If that's reality, then I guess no one ever managed to take down Hamidon.
I said this a few weeks ago and I'm going to repeat it: the fixed cost for everything in your life is time. You have X amount of time to do something and no matter what you do, you can never get more time. For something that falls under "entertainment," then it needs to be fun or interesting or otherwise engaging. If it is not, then there is no shame in labeling it with the single worst appellation we have: a waste of time.
If that's how people feel about something in the game, then that's their right. If at some point people feel the endgame isn't fulfilling their entertainment needs, then they'll move on. -
This is clearly a continuation of my 7-years-long streak of bad luck with drops. I did 3 or 4 runs last night (they kind of run together in a montage of faceplants and disconnects) and I got 2 Astral Merits and 8 Something-Threads. (Is it a bad sign I don't even bother reading **** in the game any more? Bueller? Bueller?) If I could get whatever the components are needed to unlock whatever it is that I'm supposed to unlock in just 3 or 4 runs, I wouldn't have any problems with failing. But from my brief mouse-over peak at what I GOT versus what I NEED, it's going to take me at least ten times that amount of effort. Not to mention that I used the guy with the most Influence (119 million) and I saw at least one thing requires 50 million and another takes 2.5 million. So, 4 component thingies? Bleh.
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Quote:I hope one of them wasn't the Kings Row one, because the shots chosen for that are TERRIBLE. That was the only screen where I actually said to myself, "A person chose these, not a random image generator?"I like them.
That being said, I'm very biased. I was all over the competition, six of the new screens are mine (admittedly including the Tunnels of the Trolls, and that isn't very difficult to capture), and another seven use shots from the screens I submitted. -
Quote:I agree. I can barely read the names in the window because the colors are so matchy-matchy. (That's a technical term for color separation I got from What Not To Wear.)Just as a point of reference, I dug these out of the I20 beta forum over here http://boards.cityofheroes.com/showp...8&postcount=39:
Did they, like, just ... misplace the color values for the old UI? Did they toss out the old one without keeping any screenshots or logging into then-Live?
And I'd like to note that at least for me, that second image is muted compared to what I see on Live currently. -
Quote:Are you a wizard?Nonsense. If you run into instability, you just put the old version of the file back in. And in this case, like I've mentioned, the only difference between the two files is four new functions which all work; the other function calls are identical. This isn't a Windows 2000 or Vista file; the version difference is minimal (5.1.2600.2180 to 5.1.2600.5512).