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Quote:More likely they escaped to go breed and increase their numbers in secret, then once they build an army, come back and take over.#1. I think people who go to movies based on who's in it is kinda pathetic.
#2. The movie looks like it's a fail that missed the part in the Planet of the Apes movies where they discuss the process that took place that led to the fall of man. It wasn't some sudden thing... Primates were turned into pets and eventually became smart enough to talk and organize and one struck out and then seems to have formed a cult underground.
That is a lot more realistic, even in today's setting than a few hundred, at best, apes that were genetically altered suddenly went berserk and was able to topple 7 billion humans.
One small monkey the size of a house cat is more than a match for a human being. Chimpanzees can rip you from limb to limb and -- if you could somehow convince him to do it -- an adult male gorilla can bench press 2,000 pounds. Give them the ability to think like us and we just moved down a notch on the food chain.
This interests me because it looks to be the first actual science fiction version of the story since Pierre Boulle's original novel, rather than an allegorical fantasy in the manner of every other iteration. -
Quote:Another example from Lost In Space.I think this belongs here,
I had an idea for a tech costume change emote, which we didn't get until the magic pack. now we get them with issues and packs.
An armoring up /cce either generic plates or hexagons moving about or flipping around to simulate. something similar like Tony Stark putting on the mkV (iirc) on the race track in the Ironman 2 movie or I know this is kinda stretch a similar effect that the TV series Viper used to transform the car.
youtube examples:
Ironman armoring sequence takes about 15 seconds from 0:04 to 0:019 this could made faster.
Hexagon thing from Viper the first season after that they used a different effect. again this takes 12 seconds.
How long are the costume change emotes?
One from Roughnecks. -
"reduculous"
You did not just say that, did you? Is your spellchecker from Termite Terrace? -
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A personal preference is precisely a debatable design question for a game. It's usually not for how a car should be built, but for a game it's completely germane. No game can be all things to all players, but it should at least strive for being most things to most people.
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Quote:I *like* all the other players -- well, within reason, since players are like the real world in that there are a huge number of idiots and bad spellers out there -- I just don't want to play with them all the time. I like to do crazy, out-there things like read the story rather than blitz through missions chasing loot.Sometimes, Sam (and I really do mean this in the nicest possible way), I think you should just stick to single-player games. That way you always get to be The Guy, without it being at anyone else's expense. This game/genre is never going to satisfy that need/desire of yours the way that kind can, because it has to allow for all those other people.
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Quote:In other words, the more a game focuses on the MULTIPLAYER part of "MMO", the less social it becomes. Well, that kind of kills the arguments of the "it's a multiplayer game, go on a raid!" crowd.As far as the whole "my character doesn't feel special in multiple team content" argument goes: How do you define feeling special?
It's not a matter of the game making you feel special. The game doesn't make you feel special in single team content. The game will not acknowledge that your tank pulled the agro off a controller and saved his butt. The game will not recognize that your empath brought the blaster back from the brink of death. The game is not capable of recognizing those things, it is at it's core a collection of numbers and calculations.
It's not a matter of YOU knowing what you did either. If that's all that was important it wouldn't matter a bit if you were by yourself or had 47 other people with you. You would know what you did regardless. If it were about YOU knowing what you did, why would you care if no one else noticed?
What it's really about is getting the praise and recognition of other players. When your tank saves the controllers butt, the controller recognizes that you did that. When your empath brings the blaster back from the brink of death, the blaster is appreciative.
In multiple team content like the trials, no one is saying "good tanking" or "Thanks for the heal", because they're too busy with what they're doing to type it out. That denies you the attention you crave, which is what it's really all about here. Other players' reactions are really the only means of feeling "special" that you can't have just as easily solo.
Multiple team content isn't bad for the game.....it's just bad for your ego, because no one is patting you on the back saying "Way to go!"
The people who are okay with multiple team content are aware that they don't have to feel special while they are doing something this large scale. You win or lose as a TEAM....there isn't room for egos in something like that. -
Quote:Speaking for myself, I never said they were too hard. I pointed out bugs in beta (such as the abnormally long queue times) and I mentioned that I kept getting kicked out of trials. It goes live and we see people talking about abnormally long queue times and players getting kicked out of trials.For about two to three weeks, the complaints *change details*. For example, the theoretical complaint about BAF and Lambda was that they were so hard almost no one would do them. Now the complaint is that you have to grind them to get all the rewards you want. I should point out that this is a diametrically opposite complaint.
I also said that I'm ragingly disappointed that we can only use Incarnate bonuses inside Incarnate trials and can only get said bonuses inside trials. It's starting to look like this whole "Ouroboros" thing was just a joke perpetuated by the Devs, like they were going for the title of the gaming world's greatest Easter Egg ever.
Quote:People predicted lots of things. No one predicted that the problem would be that people would be running twenty BAFs a day and getting burned out on it. -
Don't forget the factory presets of Your Awesome Brain as well as Excellent Musical Instincts.
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Quote:Says he's online now, according to the little button at the bottom of his post.Hey, where did Assisace disappear to?? I really don't cotton to artists up and disappearing before I can get my characters done!!
Seriously, they still around?
I don't see a little glowing button that tells us he's avoiding you. But that's probably what's happening. -
I fought and bled for our right to necro our threads, so going forward please zombie as much as possible.
Also: awesomely awesome work, man. -
Simonson trivia: he loves dinosaurs so much, he made his signature resemble one.
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Quote:He made the studios some money so they will keep throwing money at him until he fails truly spectacularly. Look at Eddie Murphy's career for evidence of this: he rode his first few hits for two decades of failures and outright bombs with a few minor moneymakers here and there.In other words, he'll get the chance to direct movies, but it will be on a short leash. I think he does well with a good source for material, but this was vastly his baby and it flopped because of it.
Snyder's work showing budget v. return:
Dawn of the Dead - $26 million, $102 million
300 - $65 mil, $456 mil
Watchmen - $130 mil, $185 mil
Legend of the Guardians - $80 mil, $140 mil
Sucker Punch - $82 mil, $66 mil -
Quote:I made an AE arc that had a minor character named Lexus Minion. I'm funny like that.To pull this kicking and screaming back on topic the Secret World Chronicle has been a series of podcasts for a number of years.
Mercedes Lackey the creator is a well published author is involved with the CCCP on Pinnacle (the Coalition of Communist Crusaders for the Internet). She's even been featured on City of Heroes as a guest contributer for a Mission Architect story.
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I went off to play Backyard Monsters on Facebook while I waited and apparently missed the one minute timer for the invite and had to start over. So now I wait until I have things to store or sell before queuing, but I always run out of things to do before the league starts. It's a drag.
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But the point you guys are missing is that people ARE rushing it. And then once they get their slots, they stop. Which makes sense, but it means fewer people are running the content. In a month, these trials will be infrequent affairs. So the feeling is one of "join now or be left behind." Since the Incarnate stuff is going to be the major focus of future content, getting left behind will be a real problem.
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Quote:Are you going to play the BAF and Lambda again? Or just skip them since they no longer provide anything relevant to your character?So six days later, two of them being nearly all dedicated to maintenance, numerous trial runs, many failed and many won, and the result is this.
Now only to wait for the other 5 slots I guess XD -
Quote:The "shut it" was aimed at people bragging because they were fortunate due to the random number generator. That's just luck and nothing to crow about.If you've never got into the triple digit VMerits, then I say you and your team need to actually participate more. Because I can damn near be sleeping putting my character on follow to one of my team mates and earn triple digit VMerits on any ship raid that we've done on Pinnacle, and we aren't that populated.
Deleting Ultra rares, yeah I believe that
And I will continue to speak my opinion as long as I have one, but thanks for the suggestion
I've only ever been able to complete one RWZ raid because I continually get kicked out of the game. My PC doesn't suck, so I have no idea why team and raid events do that, but it keeps them from being fun for me because a third of my time is spent shutting the crashed game down, rebooting and signing back on. And I have never, ever gotten the kind of rewards others claim they get. (Of course, some claims have been proven to be either people misremembering or flat-out lying.) I think I've gotten about a half-dozen purples in all the time I've been playing. Some people claim they've gotten dozens. The most Influence any character of mine has is 122 million, and that was a guy who got one of those purples. Yet some people claim they can hit the Inf cap within a month.
Quote:But we know how to play the game and use our powers. -
Quote:I can think of at least three ways off the top of my head to prevent this without resorting to adding new currency for each release. And I don't even design games for a living. It's really not rocket surgery.You're misreading the point.
The issue isn't to prevent high-end players from blitzing your CONTENT. It's to
1) Prevent high-end players from buying all the reward without PLAYING the content. (by using pre-existing rewards to just buy what they want).
2) Prevent players from repeatedly doing ONLY the easiest single mission in the game to maximize that single currency then buy whatever new reward the devs release.