-
Posts
5889 -
Joined
-
Quote:But can you imagine how ineffably COOL it would be to have all that stuff? Look at all the wasted development time on places such as Warburg where no one ever goes. Simply by shifting all the Dev time used on that PvP nonsense -- which by the game's very nature is impossible to balance and no fun to play outside of extremely restricted builds and methods -- we could've had all those neat things.Ok, will start here.
1) WEATHER ISN'T A SIMPLE ADDITION- or more accurately, doing weather well isn't a simple addition. People generally think of it as atmospheric effects... but atmospheric effects by themselves make for a very lame experience. Does the sidewalk shine "wet" with the rain? Does snow accumulate? Do NPC's REACT to the weather by wearing things differently or saying different things?
When you envision a weather state (let's use winter)-- to get a realistic weather effect for winter in new England, you'd have to consider...
- Atmospheric snow
- wind (does it affect flyers? can the engine support it?)
- snow accumulation on the ground (essentially means different models and textures for the zones
- trees- not just snow in the trees, but the removal of leaves in the winter. Some of our tree models are pretty spartan if they were bare. Yes, speedtree supports season states now. Speedtree licenses also vary in license costs.
- NPC Dialogues, triggered by weather
- NPC Behaviors/animations triggered by weather (winter activities)
- NPC appearances (bundled up, no shortsleeve shirts)
Do all that, and you're likely increasing the effort that's needed to build any one zone by 25% for each weather / season state you want to support (it's often more cost-effective to just make a single "cold zone" and another "hot zone" etc, instead of making every zone have every weather effect)
Rain sounds simpler, but giving surfaces a "wet" look like EQ2 did was a massive engine undertaking. It still doesn't address NPC behavior patterns, appearances, etc. It still doesn't get us water flowing down the street gutters or splashing out of the storm sewers. It doesn't give trees a weighed-down wet look.
Maybe it would've caused trouble with low-end systems, but the Devs have proven themselves equal to tricky technical tasks like UltraMode and power customization. I have faith in their abilities to figure out a way around the worst aspects of adding weather.
War Witch may not like weather because there's no "gameplay value" -- whatever that means -- but fun is fun, and "fun" is more than reason enough to add something to a game. I don't know how many hours I've spent simply doing things like sliding on ice, whether it be during the Winter Event or in Frostfire's lair. Sometimes silly things are fun to do. Remember when all the ponds froze over during the first Winter Lord attack? Man, those were some good times. -
The first Winter Event featured all the smaller water surfaces freezing over. I don't know why that was never used again, because it was tremendous fun. Many times bunches of us would just get into these long trains and put the person ahead of us on "Follow" and the person in the lead would skate around. Long enough train of followers and it got pretty funny.
-
Lots of good ideas so far, some that come to mind for me:
No PvP. PvP has given us nothing but headaches and wasted resources. The thing I hate the most about gameplay is Suppression and while the Devs will deny it all day long, Suppression exists *only* because of PvP. The only way I'd even think about PvP is if everyone were equal within the PvP arena. Bullets, fire blasts and ice blasts would all do the exact same damage with slight secondary effects, for instance. The way it stands now, it's way too random and certain builds rule over all others. Rock-paper-scissors is a ridiculous way to try and balance PvP.
More variation in mission maps. If dynamically-created content wasn't doable back then, I would've poured more resources into the variety of instanced maps.
No rooting. CO removed rooting from most powers and thus increased the fun factor a hundredfold. Being able to "run and gun" is terrifically fun and I can't even think of a good reason why every power needs to root our character in place. Certain special abilities such as sniping or an uber power should be rooted -- that's a trade-off for their uberness -- but to just hit someone? No.
Get the lore straight. You need someone on staff whose job is to police the story bible and vet everything so that it makes sense within continuity.
Power customization from the get-go. Not just coloring powers, but also their emanation point. Choose hand blasts, eye blasts, forehead blasts, etc.
Travel powers at level one.
Capes at costume creator. Even if they had to be added later, I never would've written game lore around the fact they were added later. Just add them and be done with it. We don't need game lore to explain why we suddenly got the Stealth pieces, so why capes? -
I prefer my humor to be, you know, funny. Also, a smidgen of accuracy is good, too.
-
Were I writing a story about this, I'd have some device Manticore uses to shield his thoughts from Sister Psyche. Or, alternately, have her agree with his methods.
"Stopping villains before they get too powerful" doesn't automatically mean killing them. It could be that Manticore only kills those who are a clear and immediate threat to the populace or have already murdered someone. He's just cutting out the middleman.
The greatest flaw about the Joker in the Batman comics is that he's been portrayed as a multiple murderer, a mass murderer and serial killer. Yet Batman never kills him. Then Joker inevitably escapes from Arkham Asylum and kills again. The blood of those who were murdered is on Batman's hands. Manticore is a direct Batman analogue (with Green Arrow's signature ability overlain), so it's a relevant comparison. I'm not opposed to heroes behaving this way and still calling them heroes. Sometimes a hero has to make the tough choice and live with the consequences. So long as he lives and acts under a strict code and never breaks it, I'm good. -
Quote:My first 50, an NRG/NRG Blaster has both Fly and SS. I use the SS to get around missions quickly, such as the large outdoor ones and to go through some areas of town more adroitly than Fly allows. (I'm looking at *you*, Independence Port.)So, what do you think? Do you have characters with multiple travel powers? How do you feel about taking multiples, and the people who do it?
I can't think of another character who has two Power Pool travel powers. Almost all of my toons do have the temp travel powers, though, because Fly is safe but Super Jump is fast. -
That's insane. I'll bet you could duplicate yourself with a tremendous degree of accuracy. Too bad it's for a bad game from a terrible company.
Anyway, there's a wishlist item for CoH2 right there. -
It just means your tastes have become more discerning and elevated beyond the norm. I can always tell when Ben Edlund writes an episode of Supernatural (or Angel before that) because he has a certain flair.
-
-
Quote:I think that "looking cool" is reason enough for some things. What is Ultra Mode if not exactly that, after all?Hey, folks. Here's the actual quote:
"Ive never been a huge fan of weather for the sake of weather and Ive said not on my watch in the past, but if there is a compelling gameplay reason to do it, not just because its cool, Id reconsider. So far, no ones come up with one, but Im open to ideas."
Note that this is a far cry from "solid no." As with all things, we'll look at the priorities of the project at hand and introduce new tricks when they make sense. Cheers.
Snowfall (even brief flurries) and piles of it in corners during the Winter Event would definitely lend to the ambiance. The ski lodge always looks cool and it would be amazing to see the whole city appear that way.
Of course, I would much rather we have new tilesets in instanced missions rather than weather. The same boring office, cave, complex and warehouse layouts after 6.5 years has become insanely boring. No, recoloring those layouts doesn't count.
Something to look forward to in CoH2. -
-
I was wondering if I were misremembering the credits or what. Obviously they were expanded for the new regulars, but the song seemed different.
I thoroughly enjoyed the episode -- the new guy kept all the stuff that worked about the first season and expanded the scope in terms of area of operation and size of the cast. great action scenes, nice twists and humorous dialogue. What's not to like? -
The people who are the most fervent about something are converts and the betrayed. So that's the way I would go.
Alex Talma -- Alex means "defender of the people"; a talma is a cape named after a French actor -- I like to give characters names pertinent to their superhero identity, but non-obvious ones people would have to research in order to "get".
Alex Talma grew up like any little boy in Paragon City: idolizing the heroes who protected the city. Collecting the trading cards, reading Hypertypes Magazine religiously, taping the posters of his favorites to his wall. While his friends idolized Statesman or Positron, Alex had no favorite: he loved them all. He wished fervently that he had powers so he could emulate his heroes. Both his younger brother and sister shared his passion and they spent many nights peering out their window hoping to catch the slightest glimpse of a superhero flying by. They would slip into sleep knowing they were safe from harm as their heroes were always on guard.
The modest cape-style home Alex grew up in was typical of New England towns, and his neighborhood was full of laughter and life, an enviable idyllic childhood. Eastgate was lovely, up until that day in 2000 when the Trolls, in all their drug-addled brutality, placed bombs in the sewers beneath Paragon City's nicest suburb. When the bombs went off, the caves under the neighborhood collapsed and the entire area collapsed in a violent cataclysm now known as "The Hollowing."
From the small park across the street, 13-year-old Alex watched his home fall into the chasm, taking his family with it. He can still hear his sister's screams. He can still feel that moment when they stopped. As the Trolls rampaged through the area, no one came to help. Caught completely off-guard, the city's first responders took more than 20 minutes to get to the scene and were never able to get control of the area. The Outcasts poured into the area after the Trolls, pillaging and wreaking even more havoc. Already traumatized by the colossal destruction, Alex was further terrorized when a gang of Outcasts made sport of him, taunting him for his tears and beating him.
A hero saw the fracas and came to Alex's assistance, but was driven off by the Outcast's superior numbers. When Alex turned 18 and left the orphanage behind, that hero was the first to die at his hands. Love turned to hate, worship betrayed by circumstance, all compounded by the trauma of watching his family die conspired to make Alex reject his former idols. Worse, he wanted to get even with the ones who wronged him by letting his family die, by leaving him to the cruelty of the thugs.
With a single-minded intent, Alex devoted every waking moment -- and more than a fair share of his dreaming moments, as well -- to plotting how to take down these so-called "heroes." All of his idol worship in his earlier life gave him the knowledge of different kinds of powers and abilities, the ways heroes fought. Now he turned his obsession into designing ways to counteract those methods, to neutralize their powers. He would slip out of the orphanage and practice first on the homeless, then he would hunt the bigger game of low-level gang members, until he finally graduated to heroes.
Jimmy Steel, that hero who had left him to the mercies of the Outcasts, was helping clean up in the aftermath of the Rikti War One when Alex took him by surprise. It was Alex's 18th birthday... and the birth of a terrible, misguided spirit of vengeance, C A P E. -
Quote:Apparently you're trying to explain that to me (I guess?), but that's PRECISELY what I've been saying all along. A gun is a tool, so is the Iron Man suit. The latter crosses the line and changes your power source (aka "origin"). So if it's the magic sword that makes you awesome, then in Russian comic book terms, the tool is using *you*. Unfortunately you contradict yourself later in your post, but this part right here aligns with what I've been trying to say.I disagree. I think a tool (whether a magical sword, a gun or whatever) can change a characters origin. The critical question is if you took away their special item and gave them a generic one from a store how much ability would they lose?
If the tool enhances existing abilities then or grants abilities that are minor compared to existing ones (like the example I used a while back of a master swordsman who gets a sword that shoots fireballs) then I agree that it doesn't change their origin but when the tool is fundamental to their abilities I think it does.
Let me try yet another analogy: hybrid cars. Are they electric or gas? If you're running on the batteries, then they're electric. Switch to the gas and they're gas. They aren't both at the same time (car guys don't chime in here with how it really works, I know how it really works -- this is an oversimplification for clarification purposes only). In this simplified example, they are one or the other, not both. Same thing with a Magical Cyborg. Either he's tech (as the car is electric when running on batteries) or he's magic (as the car is gas when running on fossil fuel). Switching between magic and tech for him is more complicated than it is to switch between the electric-powered and gas-powered versions of the hybrid car, but the basic concept is the same. -
Quote:Nevermind that the game lore contradicts that.Think of it this way, the well is an amplifier, and your origin is the source.
Sure, it amplifies your innate abilities, but without those innate abilities, it would have nothing to amplify. It even works that way in the Alpha Slot gameplay, the powers enhance the abilities you have, but not you yourself.
That's why it doesn't change your origin.
Look, we can make up anything we want, no one's disputing that. I even said that first, because rationalization is the only way many of my characters can exist with the powers they have. If what you said there floats your boat, have at it. I do similar things with most of my characters already, so the Incarnate stuff isn't going to change that. All I've been saying this entire time is that the game's writers are bound and determined to treat this MMO like a single-player game without regard to what we might bring to the table. Whether they simply aren't considering the ramifications of their stories or they just don't care is a judgment call I leave to you. -
-
-
Quote:Ever wander around a parking lot trying to find your car? That's what's going on.no this is not a bug report, but while running around the Portal Corp I noticed hundreds of people waling around and a parking lot that was mostly empty... same can be said for the roads in general, this is a busy city, there should be cars everywhere! the lack of cars in the Rogue Islands makes perfect sense, but not in Paragon City!
-
-
Quote:If it's good, it doesn't matter how much name recognition Luke Cage has. Blade had zero and became a big hit, spawning two sequels. Heroes was a completely new property and knocked it out of the park in the beginning.I agree with this. I don't think Luke Cage, as cool as he can be, is a big enough draw for most of the TV viewers. But I would totally bring him and Danny in to hunt down the Hulk for an episode or two. Then they could read audience reaction and the possibilty for a spin off could form from there.
-
Quote:For those of us who missed the GL train, care to tell us what that might be?I dare this movie to have the cojones to give him his original nickname. I dare it.
As far as this trailer is concerned, right now it looks a lot like the first Fantastic Four film. That's not so good. However, FF2 was a vast improvement and handled both the characters and cosmic story quite adroitly, so if they can land in that arena with GL then it might not be too hateful to sit through. -
-
Anagram it!
Fatheaded Homer's Pint -- spider-pig, spider-pig....
Fatheaded Hen Imports
Pro Maidenhead Thefts -- rascal!
Handmade Sheet Profit
Deadpan Theorem Shift
Dastard Phoneme Thief
Ahead Tromped Fishnet -- aw, now Black cat is ko'ed too?
Heft Apartheid Demons -- a very special issue
Deathtrap Fiend, Homes -- yo, he was framed
Hardhats Deepen Motif -- they always do
Hardhats Pediment Foe
Hardhats Impede Often -- two for the Wrecking Crew!
Panda Smothered Thief -- will Jack Black lose the weight?
A ha! Demon Spider Theft -- he so did
Feared Demon Hath Spit -- ...upon our favorite character.
Demon Feared Pith Hats -- if only we'd known! We could have avoided all of this!