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Posts
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Joined
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So I'm the only buffer or debuffer so far?
Well, we beat Reichsman with 5 people the other night. We started with six, and I warned everyone: IF YOU ARE ROGUE ALIGNMENT, DO NOT GO TO OUROBOROS DURING THE TASK FORCE. Unfortunately, someone forgot and got auto-booted from the team. -
Quote:To be precise, the XP bonus ranges from 1/3 to 1/2 of a level and is based on the length of the task force/trial/strike force.(2) If you're not yet level 50, you get bonus xp approximately equal to half a level.
Quote:(3) If you've unlocked the Alpha slot, you get a Notice of the Well, which is necessary to create Tier 3 and Tier 4 Alpha abilities.
Quote:These extra rewards are only good the first time you run that week's WST.
Additionally, there are badges for 'assisting' on the Weekly Strike Target. 'Assisting' means doing the task force on a character that is NOT eligible for the bonus since they have already run it that week. And.... that's why I ran the Dr. Kahn task force 26 times in one week.
Most people don't care about badges in general, and these are more tedious than most.
Anyway, I run a task force every Saturday at 1PM EST. I post a message each week and we have a sign-up here on the forums but lots of people just show up. We usually end up with two teams. We run them using the league interface so we can chat across both teams. -
Quote:Really? On any character with Rage or Hasten, I normally have them set to auto-fire.If I am in danger of defeat, I hit Unstoppable, Rage and Hasten, but only in emergencies. This means they sit in my tray and almost never get used.
Quote:So, do any of you use it regularly, or only in an emergency? I had been jealous of the fact that other people's characters don't seem to take as much damage as mine, but maybe that's the reason? Or maybe I am slotted wrong.
My invuln was my second character and had Tough & Weave plus Aid Self. When IO's came out, I didn't have the inclination to build for defense so I built for regeneration. (It seemed everyone slotted for defense on invulns.) He has 5% extra hit points from IO's and 220% extra regen from his IO's (and, obviously, additional from Health and Physical Perfection). Subsequent to IO'ing him, I never used Unstoppable again and only used Aid Self when tanking Lord Recluse in the STF. Slotting for regen is CHEAP (well, until you toss the uniques in there - I had those lying around) and I got him into the same ballpark as my /regen scrapper, but on a tanks hit points.
Anyway, my point is that there are a lot of ways to build that will dramatically improve your survivability. A lot of people build for defense. When you start with the base defense that an invuln gets, you can get those numbers pretty high. -
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If by "messing with", you mean snapping up the recipes and crafting them for later use, yeah. People used those reward merits from the super packs to buy level 20 Miracle uniques and level 25 Luck of the Gambler +recharge. I've bought and crafted a pile of each.
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Yeah, but that means changing graphical elements of the UI so art resources have to be scheduled, yada, yada, yada. We heard this as the explanation for the faulty counter on the salvage rack. Changing the actual capacity of the rack was a snap. Allocating resources to make the UI match didn't happen.
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Quote:<cough> Actually, there was a way to do exactly that. Dunno if it still works.Before the Veteran Rewards Program, the only personal items were those you crafted with the group's resources (crafting tables and group badges). The reason for the character to lose that item was so that a player could not craft a valuable base item (AES or Mystic Orrery) in Group A, quit, then place said item in Group B.
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Quote:Then I guess they need to change the policy. I'm not going to stand around and re-hash what I already took the time to type up.Well we could certainly say, "This is not an issue that requires in-game contact, and as such I will not be responding to /tells from a GM," but not only is there a limited reporting space...if this is the way the new policy goes, then we're basically doing a backwards witness intimidation. Without our testimony, there is not point in reporting the EULA/TOS breaker in the first place.
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Quote:What, are you making things up? Where in the original comment (which I also remember) was there any mention that it was a CONTRACTUAL reason? All the comment means is that someone 'high up' (maybe Brian Clayton, who knows) had made their final decision on the matter and it would not be changing as long as they worked there.So, just to reiterate, you're calling ((either Positron or BABs, I cannot remember at this point and I cannot find the post)) a liar when he said that certain people would have to leave the company before ya'll would be able to sell the collector's stuff?
No one called anyone a liar. -
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This would depend on one question. Are the ATO drops weighted by AT popularity or do we have the same odds of getting mastermind sets as blaster sets?
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Quote:Well, my GUESS would be that, unlike your enhancements or salvage, the 'personal inventory' for these items is linked to the SG rather than the character. Maybe.Yeah, I'm not worried about the stuff I actually placed in the SG base. It's the stuff that never got placed that I'm curious about. I'm not even that concerned about losing it, honestly. I'm mainly just curious about the devs' reasoning for making it disappear.
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Sounds like he should have said "rotating keybinds" rather than "bindloadfiles". Rotating keybinds will use the bindloadfile command but the part that makes them special is that they load a new bindfile when you trigger them. And then the second bindfile points back to the first one, thus the 'rotating' name.
I have quite an array of keybinds, including ones that load dozens of binds of explanatory text for trials and raids, plus keybinds to remove all those binds when done. However, I have never actually used rotating keybinds. While I grasp them in theory, I'll wait for someone to come along who has actually used them.
Worth noting, though, why do you need to rebind teleport? There is a simple method around this that I use on my warshade. You have a keybind something like the following (I may have the power names wrong):
/bind T powexecname starless step$$powexecname dwarf step
(Note: This line probably won't work. I'm not looking at my actual bind and you'd need some quotation marks in there.)
You set one bind to trigger BOTH teleports. Whichever one you actually have will trigger. The other command does nothing. It doesn't even generate an error message. I have a keybind on every character that tries to trigger both the Nemesis Staff and Blackwand. It fires whichever the character has. I have one keybind on every character that tries to summon every single buff pet. If they have chosen a pet, it summons it. If they have not chosen a pet, nothing happens. -
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Not without logging in and checking.... which you can do.
There's an entire (large) listing of prompts in the settings that you can adjust. Off the top of my head, I don't recall there being one for inspirations. -
Quote:Now, my CPU is running flat-out - 100% utilization on all cores, 24 hours a day. So I have an aftermarket cooler.Quote:However having another point of failure or two (the pump dieing or springing a leak) concerns me since I leave my system on 24/7 (BOINC) even while I'm away on business.
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Quote:It's because you don't have anything available to place.But then it occurred to me, what about my 40 or so alts that have never joined a SG? Do they simply fail to have the base items in the first place, since they were not in SGs when I spent the veteran tokens? I just had one of my newer characters create a supergroup, and I noticed that the "Place Personal Item" button was grayed out when I entered the base, but I'm not sure if that was because the entrance portal room (the only room so far) just doesn't allow placing personal items, or if that character just doesn't have the items to place.
Quote:But I kind of imagined the stuff I didn't place just sitting in personal storage somewhere until I was ready to actually use them.
Quote:you shouldnt lose any personal items that you havent placed when leaving a sg, you only lose the items that you HAVE placed iirc
Any items that you have already placed aren't yours any more. They belong to the SG and they stay with it when you leave, just like the prestige you earned. -
Move on. If they put you on ignore and you try to contact them, they may well petition you for harassment.
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Quote:Wrong. It works EXACTLY as I described.This isn't possible anymore, and hasn't been for a few years now. Now the spawn size only adjusts down to the minimum number of players required to start the task force. Since Faathim requires 8 players to start, the spawn size will never go below x8.
This was done because teams would purposefully log out until only one player was on and that player would then paint the instance and set it for x1. Then everybody would log back on and steamroll that mission.
At any give time, it spawns based on the number of people ON THE TEAM, whether logged in or not. If people actually QUIT the task force, the spawns will be smaller. -
Been running fine here on Win7 64 bit since September 2010.
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Pretty much. I'm not sure if you have to do the rename immediately. I would delete Steve just before initiating the server transfer, just in case.
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Quote:Keep some fear about one thing: static electricity.One thing.. i am learning a LOT from you guys.. your advice had taken away a lot of the fear of building my own system.
I read an account from someone who had just taken his new graphics card out of the anti-static bag, unaware that his girlfriend was sneaking up behind him across a carpeted floor, planning to kiss him on the cheek.
ZAP!
Scratch one graphics card. -
Apparently, we need another color darker than black. The devs need to add fuligin to the color palette.