Infini

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  1. Infini

    Stj/ea

    Quote:
    Originally Posted by wackodraco View Post
    I'm surprised you don't have Overload. Is it not that useful if you're softcapped, or would you forego it in favor of Barrier or Rebirth?
    once you softcap without it, it pretty much turns into a 3min +hp power. it's still useful, i just chose to go without it.

    for barrier vs rebirth i'd most likely go rebirth radial for an extra heal
  2. Quote:
    Originally Posted by Aett_Thorn View Post
    Well, this might be fun, and it might not be, but I'm really enjoying my low-level Mind/Stone Dominator. Decent amount of control at low levels, and still has a bunch of smashy goodness.
    To bounce off of this, Mind/ is pretty easy to use and it extremely safe (albeit slow sometimes) to solo with. You can add any secondary to it and be successful and have fun. And you can play Mind/ at both range and melee distances.

    Some secondaries lend themselves to have a preference of range or melee. /Psi, for instance, has 2 melee and 2 pbaoe powers that would lend itself to wanting to stay in melee (also to leverage Drain Psyche - 1 of the pbaoes). On my mind/psi, though I tend to bounce around between melee and range depending on the situation.

    Overall, I'd have to vote Mind/ for your primary because of it's flexibility. For secondary, I'd have to leave that to you because 'fun' is quite subjective.
  3. Chasing positional defense bonuses is inefficient for a typed defense build and only recommended as a last resort.

    Here's my StJ/EA brute's build - 44.2% neg def. softcapped s/l/e/f/c

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Energy Aura
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(23), Acc-I(40)
    Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
    Level 2: Heavy Blow -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(7), C'ngImp-Acc/Dmg(23), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 4: Sweeping Cross -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(5), Erad-Acc/Dmg/Rchg(5), Erad-Dmg(17), M'Strk-Acc/Dmg/EndRdx(39)
    Level 6: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
    Level 8: Rib Cracker -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), C'ngImp-Acc/Dmg(17), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15), Zephyr-Travel/EndRdx(40), Zephyr-Travel(50)
    Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(21), Posi-Dam%(39)
    Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(48), RctvArm-EndRdx(50)
    Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(25), S'dpty-Def(45), S'dpty-Def/Rchg(46)
    Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(37)
    Level 28: Energy Drain -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Membr(31), Efficacy-EndMod/EndRdx(45), P'Shift-EndMod/Rchg(46)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(37)
    Level 35: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx(37)
    Level 38: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
    Level 41: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(42), S'dpty-Def/Rchg(42)
    Level 44: Energy Protection -- S'fstPrt-ResDam/Def+(A)
    Level 47: Superior Conditioning -- P'Shift-End%(A)
    Level 49: Physical Perfection -- RgnTis-Regen+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(46), Mrcl-Heal(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Fury
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



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  4. CK or CS are skippable depending on if you want a stun or kb. For an SD/ tank that can softcap a bit easier, you could skip SK. However, you could also push your defense to 49% and then use SK's buff to hit that 59% incarnate softcap.

    I'm running an Elec/MA tank and it's rather beastly. The attack chain I'm currently running is EC>TK>SK>CAK>CS, which is seamless with Hasten right now (probably without once the build is complete). AoE would be EC>TK>SK>DT>CAK.

    The reason TK and SK follow EC is because I've noticed a lag in the +dmg from EC. It doesn't kick in immediate but will a couple seconds after EC hits. This is the amount of time it takes me to use TK and SK.

    For the Regen question - 240% is 1% hp/sec (for reference). Getting the exact hp/sec would depend on how much hp you have, of course.

    Here's my Elec/MA

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Suzano'o: Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Martial Arts
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(3), Sciroc-Dmg/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(46)
    Level 1: Thunder Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(45)
    Level 2: Storm Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(43)
    Level 4: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(43)
    Level 6: Static Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(23)
    Level 8: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(19)
    Level 10: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(21)
    Level 12: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(15), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(34)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(50)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Focus Chi -- GSFC-Build%(A), GSFC-ToHit(34), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(45)
    Level 22: Boxing -- Acc-I(A)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25), Aegis-Psi/Status(45), Aegis-EndRdx/Rchg(46)
    Level 26: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Rchg(27), P'Shift-EndMod/Rchg(27)
    Level 28: Crippling Axe Kick -- Mako-Dam%(A), Mako-Acc/Dmg(29), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Warrior's Provocation -- Mocking-Taunt/Rchg/Rng(A)
    Level 35: Dragon's Tail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42)
    Level 38: Eagles Claw -- T'Death-Dam%(A), T'Death-Acc/Dmg(39), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40)
    Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(46)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Radial Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), P'Shift-EndMod/Acc(37)



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  5. Infini

    Stj/ea

    And here is my preliminary build for comparison:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Energy Aura
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(23), Acc-I(40)
    Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
    Level 2: Heavy Blow -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(7), C'ngImp-Acc/Dmg(23), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 4: Sweeping Cross -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(5), Erad-Acc/Dmg/Rchg(5), Erad-Dmg(17), M'Strk-Acc/Dmg/EndRdx(39)
    Level 6: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
    Level 8: Rib Cracker -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(9), P'ngS'Fest-Dmg/Rchg(9), C'ngImp-Acc/Dmg(17), C'ngImp-Acc/Dmg/EndRdx(39)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15), Zephyr-Travel/EndRdx(40), Zephyr-Travel(50)
    Level 14: Combat Readiness -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(21), Posi-Dam%(39)
    Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(48), RctvArm-EndRdx(50)
    Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(25), S'dpty-Def(45), S'dpty-Def/Rchg(46)
    Level 26: Shin Breaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(37)
    Level 28: Energy Drain -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Membr(31), Efficacy-EndMod/EndRdx(45), P'Shift-EndMod/Rchg(46)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Crushing Uppercut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(37)
    Level 35: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx(37)
    Level 38: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50)
    Level 41: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def/EndRdx/Rchg(42), S'dpty-Def(42), S'dpty-Def/Rchg(42)
    Level 44: Energy Protection -- S'fstPrt-ResDam/Def+(A)
    Level 47: Superior Conditioning -- P'Shift-End%(A)
    Level 49: Physical Perfection -- RgnTis-Regen+(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(46), Mrcl-Heal(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(13)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Fury
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



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  6. Infini

    Stj/ea

    A couple things. /EA is a Typed defense set. You're use of Touch of Death, while can be done as you did, is not efficient as the set is for positional sets like /SR. Change those to Smashing Haymakers or Kinetic Combats.

    Your 6-slotting of several sets for psi def/res and tox res is also unnecessary as you only get miniscule amounts that won't really benefit you. You can drop those powers to 5 slots.

    Take those slots and slap some/most of them into Health. As a defense set you have piddly resists, to +hp/regen are key to survival from hits that get past your defense. 1% hp/sec is the minimum I strive for on defense builds. The build philosophy I go by on defense builds is:

    1) softcap the defenses I'm aiming for
    2)cram in a mix of +recharge, hp, and regen.
    3)work on endurance management

    For #2, there isn't a set amount of those 3 things you need to get, except that 1% hp/sec regen. Recharge and HP are just however much you feel comfortable with.

    With that out of the way, I'm also planning an StJ/EA brute. I'm redoing to build and will post it in a bit.
  7. Quote:
    Originally Posted by Starflier View Post
    In an unrelated (to the topic) musing, I started labs in phlebotomy today. Fun times.
    And I've been doing venipuncture in Paramedic classes!
  8. Infini

    Km/ea/mu

    I'd take the Unbound Leap out of CJ and put it it Sprint. Then get a Winter's Gift to fill in the spot in CJ.
  9. RttC is on the other(weak) end of the taunt spectrum compared to Chilling Embrace.

    Keep spamming your AoEs and switch targets often with your ST attacks is the best thing you can do without devoting slots to RttC just for taunt.

    At the very least keep the attention of Lts, Bosses, and up. Minions can probably be ignored as they should be dead pretty quickly on teams (exceptions are minions like Malta Sappers).
  10. I've been meaning to reply to this thread. I haven't gotten stoney fully slotted just yet, but a little endredux does, indeed, seem to be working as I take him from spawn to spawn. Against hard targets, too, he doesn't bottom out nearly as fast as he was.
  11. Temporal Mending/Selection - 5 Doctored Wounds

    Time Stop - 4 Basilisk Gaze

    Distortion Field - 4 Basilisk Gaze OR 3 Dmg procs + 1 Rech IO

    Time's Juncture - 4 Dark Watcher's

    Time Crawl - 3 Tempered Readiness (the ones with Acc)

    Farsight - LotG: +rech and a couple def/rech IOs or Membranes.

    Slowed Response - Achilles' proc, 2 acc/end/rech, 1 acc/rech

    Chrono Shift - 2 endmod/rech, 1 rech IO

    I understand that the Def version of Chrono Shift has a wonky recharge time compared to other versions. This slotting would be for when the devs fix that oversight.

    The nonDefender versions can be made perma with ~93% global recharge, Hasten, and CS running. Hasten, under the same conditions, only needs 2 slots of Rech. However, if you go Spiritual for your Alpha, you can drop Hasten down to the base slot and it be perma.

    Of course, modifications would have to be made depending on what you wanted to do with the build.
  12. Quote:
    Originally Posted by SpikyShane View Post
    Shadow Meld puts me over the 60% for 15 seconds, then it's down for about 8 seconds before I can activate it again. So even if I run out of purple insps, I still have Shadow Meld to fall back on.
    Indeed. On trials I would probably lead off with Shmeld and then pop a luck just before it expires. This would also extend your supply of lucks instead of using them all and relying solely on Shmeld.
  13. SR/DM or SD/DM

    High defense and a self heal that doesn't require you to take Aid Self. what's not to love?

    Alternatively for defense, SD/MA. Storm Kick's buff to defense will make up for SD's lower defense (compared to SR/).

    For resist sets, anything /MA (that 10% def buff for 10s is pretty awesome).
  14. Yes, the suggestions were for defensive purposes. You've got enough in the build already for offense (which drops slightly due to a slightly longer SD recharge, but having the attack chain be seamless is the important matter).

    Slows can still affect an SR, which is why the WG unique is important.

    The Regenerative Tissue unique is easily ignored if you want to skip it.

    More HP is always beneficial to defense sets that lack resists (the extra hp basically IS your resist).

    As far as being over the softcap, this is primarily for Incarnate content or similar content where the mobs have a 64% chance to hit instead of 50%. In these scenarios, the softcap jumps up to 59%. This number isn't practical to strive for when using DM as you have to sacrifice your utility powers (SL and DC) so getting 46.5% and up will put you in range of hitting 59% with a small luck.

    You were already there, obviously. I was just suggesting slotting Maneuvers for additional set bonuses, as well as endredux.
  15. Took what I've learned with my earth/time and applied it to grav/time (I also went Psi for the purpose of perma IW). Chrono Shift and IW are just barely perma until you add in Spiritual Alpha. This build uses T3 Total Radial.

    EDIT> Damage procs in Distortion Field are quite yummy!

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Concealment
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Crush -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/EndRdx(34), Decim-Build%(46)
    Level 1: Time Crawl -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(5), P'ngTtl-Acc/EndRdx(43)
    Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(23), Dmg-I(39), Dmg-I(40)
    Level 4: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(5), DarkWD-Rchg/EndRdx(15), DarkWD-ToHitDeb(34)
    Level 6: Temporal Mending -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(31), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(40)
    Level 8: Crushing Field -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(34), Posi-Dam%(43), GravAnch-Hold%(50)
    Level 10: Temporal Selection -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(31), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(40)
    Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(13), Zephyr-Travel(42)
    Level 14: Hasten -- RechRdx-I(A)
    Level 16: Distortion Field -- G'Wdw-Dam%(A), NrncSD-Dam%(17), ImpSwft-Dam%(17), RechRdx-I(25)
    Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(25)
    Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(23)
    Level 22: Recall Friend -- Jnt-EndRdx/Rng(A)
    Level 24: Teleport -- Jnt-EndRdx/Rng(A)
    Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(27), Stpfy-Stun/Rng(27), Rope-Acc/Stun/Rchg(31), Rope-Stun/Rng(37)
    Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), RedFtn-Def/Rchg(29)
    Level 30: Long Range Teleport -- RechRdx-I(A)
    Level 32: Singularity -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33), SvgnRt-Acc/Dmg(43), SvgnRt-PetResDam(46)
    Level 35: Slowed Response -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(36), AnWeak-Acc/Rchg/EndRdx(36), ShldBrk-Acc/EndRdx/Rchg(36)
    Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(39), RechRdx-I(39)
    Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(46)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(50)



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  16. Overall it's good. Could probably stand to lose a couple slots from Stamina and switch to Performance Shifter (inc the +end proc). Could add those couple slots to Maneuvers for get some more balance to end/def.

    Other ideas:

    switch that Kismet: def/end to a Winter's Gift: 20% slow resist.

    add a slot to Health for the Regenerative Tissue unique

    change the golgis in SL to one of the healing sets for some extra bonuses - You're regen will be good so 3 Miracles would work out for +recovery and hp.

    Just some thoughts based on what I would do. You have some wiggle room as you have excess +rech to run an optimal attack chain and everything. More +hp is always good because of lack of resists.
  17. Quote:
    Originally Posted by babyscid View Post
    I think I will frankenslot him to 50 to save some money to build the dream build. Another question though....would stone mastery be a good choice for the extra damage and the shield? I hate to go against the grain of contemporary wisdom but I just like the theme of It better.
    The shield does give more s/l defense than the alternatives. Fissure also does good damage, however, it's range is poor. Seismic Smash is smashy good fun, too.
  18. Infini

    plant/time/ice

    What do you want out of the build? Do you want something with lots of defense (range would be better, IMO). Do you want lots of recharge so you powers are up all the time?

    A mix of both is even possible.

    To answer some of your questions/concerns:

    Just because TJ is a pbaoe toggle doesn't mean you have to play in melee. It has a radius of 25ft, afterall.

    Time covers your healing/regen needs, I think. Skip Spirit Tree.

    Right now EVERYONE's going for Power Boost to get softcapped defense with Farsight. I personally went Psi Mastery for perma Mez protection (possible with the build I have on my earth/time). Why else do you want Ice aside from it being the polar opposite (pun intended) of Pyre?

    If you can't slot the full posi set in ice storm, don't bother. Frankenslot it with dmg/rech IOs. It doesn't really need a lot of acc.

    Temporal Selection and slots - all depends on how many people you want to buff with it. My earth/time will be able to keep it on 4 teammates (or 3 + my Stoney). With just the base slot and global recharge you could probably keep 2 people buffed.

    If you're not going for range defense, seeds doesn't need that 6th slot.

    Here's a revision of your build based on my earth/time:

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Entangle -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/EndRdx(34)
    Level 1: Time Crawl -- TmpRdns-Acc/EndRdx(A), TmpRdns-Acc/Slow(15)
    Level 2: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(25), Dmg-I(45), Dmg-I(46)
    Level 4: Roots -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(34), Posi-Dam%(43)
    Level 6: Temporal Mending -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(37), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(43)
    Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(9), Mlais-Acc/EndRdx(9), Mlais-EndRdx/Conf(23), Mlais-Conf/Rng(39)
    Level 10: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb(37)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Distortion Field -- NrncSD-Dam%(A), G'Wdw-Dam%(17), ImpSwft-Dam%(17), RechRdx-I(31)
    Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(31)
    Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(25)
    Level 22: Temporal Selection -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Rchg(37), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(43)
    Level 24: Recall Friend -- Range-I(A)
    Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(31), Posi-Dam%(40), RechRdx-I(46)
    Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), RedFtn-Def/Rchg(29)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Dmg/EndRdx(33)
    Level 35: Slowed Response -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(36), AnWeak-Acc/Rchg/EndRdx(36), ShldBrk-Acc/EndRdx/Rchg(36)
    Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(39), RechRdx-I(39)
    Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
    Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(11), EndMod-I(13)



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  19. Shadow Meld is a great power, but a bit unnecessary for an SR. It is basically a mini-Elude. However, if you're into PvP it could be useful, I suppose.

    I went pyre on mine for the extra AoE, which DM lacks. You could use other pools for that purpose, of course.

    You've broken the rule of 5 with a couple hp/regen bonuses. This is easily fixed if you drop the LotGs from Agile and Dodge. I'm a fan of Serendipity as it has the same, though weaker, bonuses as LotG. A couple GotA for the recovery are nice, too. For your leftover LotG:+Rech you can put 1 in CJ and the other in Elude (that BotZ: KB isn't going to do you any good, anyway, because you have PB).

    Also not a fan of slotting up Boxing with a purple set. Without that set you still have enough recharge to run MG>Smite>SL>Smite (also without Alpha slotting).

    Bottom line: good start. Just some minor tweaks here and there. Stick with what you'd have fun with, of course.
  20. Infini

    /MA

    Quote:
    Originally Posted by Dechs Kaison View Post
    Hey Claws, remember my old tank's build? The S/L/E/N softcapped thing?

    I just redid the build in Mids yesterday, but with Martial Arts.

    I still hit the softcap for S/L/E/N and got 10% added to everything else. I added over 150 hitpoints and regenerate about 3 more HP/second. I also got an extra 4 seconds of recharge on Dark Regeneration. I used 2 less Kinetic Combat sets, don't have any powers acting as set mules, and threw Darkest Night in for extra cushion. Oh, and I can stack stuns. And KD in a PBAoE. And I managed to fit Build Up.

    The best part of it all? It fits his concept better and makes him look ****ing awesome.

    /MA was the best thing to happen to my DA tank.
    /MA is just plain good for tanks, period. I don't think EC's buff is working properly with that lag before it kicks in, though. Does anyone else have a similar experience with it?

    If you're monitoring your +dmg and use EC the 33% doesn't get added immediately when EC finished, like I think it's supposed to work. It's an extra couple seconds before it registers. EC>TK>SK>then the dmg buff kicks in is what I've been experiencing.
  21. In long, protracted fights with Maneuvers on, it is a gradual loss. I haven't timed it though, but it isn't anything more than DC can handle. I don't run Tough, either.
  22. Here is the current build for my DM/SR. The change to make Fitness Inherent was huge for this build as well as all my other toons' builds.

    Maneuvers is optional. I took it so I could have ~48% def to use a luck to hit 60% for incarnate trials.

    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(23), Mako-Dam%(43)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(37)
    Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(3), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(43)
    Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(37)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(34), Winter-ResSlow(45)
    Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), C'ngImp-Dmg/EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx(13), Numna-Heal(21)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
    Level 18: Dark Consumption -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(46)
    Level 20: Quickness -- Run-I(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), HO:Cyto(25), LkGmblr-Def(37)
    Level 26: Soul Drain -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), GSFC-Rchg/EndRdx(31), AdjTgt-EndRdx/Rchg(45)
    Level 28: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
    Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
    Level 38: Maneuvers -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(39), GftotA-Def/EndRdx(39), GftotA-Def(39)
    Level 41: Char -- Acc-I(A)
    Level 44: Fire Blast -- Acc-I(A)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Reactive Radial Flawless Interface
    Level 50: Spiritual Total Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Mrcl-Rcvry+(34), Mrcl-Heal(45), RgnTis-Regen+(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50)



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  23. I don't think Farsight stacks with itself. Mine recharges pretty quickly and when I use it while another instance of it is on, I don't get another increase to defense. Unless Combat Attributes is reporting incorrectly or there's an odd glitch when using PB.
  24. Infini

    mind/thorn help.

    It's actually 125% for nonHasten perma dom. My mind/psi runs with 120% preHasten and I'll just barely miss it refreshing.
  25. If you've looked through some of the other threads there are some that use the PB+Farsight combo to softcap range, all 3 vectors, or whatever defense they prefer. Others (myself, included) go for more recharge, getting CS perma, which in turn makes pretty much everything perma.

    Of course, some builds would be able to achieve a good mix of both sides and with use of purples. I don't really shoot to slot purples anymore except ones like sleep/confuse since they're relatively cheap.

    First things first. You need to decide what you want to do with your controller. My earth/time has 4 location patches to throw down, so I wanted to have those up as often as possible. Hence I went with a more pure recharge build.