Km/ea/mu
I'd take the Unbound Leap out of CJ and put it it Sprint. Then get a Winter's Gift to fill in the spot in CJ.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
I was thinking about adding the WG to increase slow resistance. I shall take you up on your sugguestion. Will running Cloak and the travel IO stealth proc give me invisability?
When there is no room left in Hell, the Dead shall walk the earth.
I once again come to the Scrapper forums with build plan in hand looking for assistance. I've just finished off my Time/Ice Defender and am ready to turn my attention to my Scrapper. The build is softcapped to the 6 major types, has about 80% recharge before any buffs and did take Overload for the HP buff. Please give it a once over and tell where I might have messed up and sugguest anything you might feel would improve its perfromance. Thanks.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 2: Smashing Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 6: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13), RechRdx-I(13)
Level 8: Combat Jumping -- ULeap-Stlth(A), Ksmt-ToHit+(15)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(43), Aegis-ResDam/Rchg(43), Aegis-ResDam/EndRdx(43)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(19)
Level 18: Burst -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-%Dam(25)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(46)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Aid Other -- Heal-I(A)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 28: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Aid Self -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 32: Concentrated Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(40), Hectmb-Dmg/Rchg(42), Hectmb-Dmg(42), Hectmb-Dam%(42)
Level 35: Energy Drain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 41: Overload -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50)
Level 44: Mu Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Energy Protection -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(7)
When there is no room left in Hell, the Dead shall walk the earth.