plant/time/ice


Infini

 

Posted

Hi all,

OK, I wasn't going to mess with the new time power, but the power of a pun in the name caused me to roll a plant/time. She's pretty fun to play, actually. Below is the build I worked out for her.

comments and questions:

Not sure about some power choices. Plants seems more ranged, but I have Time's Juncture, mostly because I couldn't think of anything else to take at lvl 18. Fighting? No. Leadership? Maybe, but those toggles are end hungry.

Spirit Tree at 30 was another, what do I take here choice? I don't really like Triage on my thugs/traps MM (is it really doing anything? I can't tell) so I didn't slot it much.

Ice ancillary is partly for frozen armor and ice storm, partly because I have so many fire toons I was hoping to stay away from it.

Ran into Rule of 5 with ice storm so only 4 slotted Posi and stuck in the Pacing of the Turtle. Maybe I could send that slot somewhere else.

Does Temporal selection need some slots? Not used to ST buffs.

Does Seeds need six slots? Maybe Malaise doesn't need the sixth IO. THe def is nice, but only have like 9% ranged def isn't going to help much. I'm marketplace challenged, so putting the purple confuse set here is a low probability option.


Code:
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Posted

So, no comments at all? I found the perfect low budget plant/time/ice build?


 

Posted

If you could maybe put up the Mid's option that shows the powers and slotting may help. Many people look at these on comps (like work) that don't have Mids.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

What do you want out of the build? Do you want something with lots of defense (range would be better, IMO). Do you want lots of recharge so you powers are up all the time?

A mix of both is even possible.

To answer some of your questions/concerns:

Just because TJ is a pbaoe toggle doesn't mean you have to play in melee. It has a radius of 25ft, afterall.

Time covers your healing/regen needs, I think. Skip Spirit Tree.

Right now EVERYONE's going for Power Boost to get softcapped defense with Farsight. I personally went Psi Mastery for perma Mez protection (possible with the build I have on my earth/time). Why else do you want Ice aside from it being the polar opposite (pun intended) of Pyre?

If you can't slot the full posi set in ice storm, don't bother. Frankenslot it with dmg/rech IOs. It doesn't really need a lot of acc.

Temporal Selection and slots - all depends on how many people you want to buff with it. My earth/time will be able to keep it on 4 teammates (or 3 + my Stoney). With just the base slot and global recharge you could probably keep 2 people buffed.

If you're not going for range defense, seeds doesn't need that 6th slot.

Here's a revision of your build based on my earth/time:

Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Entangle -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/EndRdx(34)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx(A), TmpRdns-Acc/Slow(15)
Level 2: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(25), Dmg-I(45), Dmg-I(46)
Level 4: Roots -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(34), Posi-Dam%(43)
Level 6: Temporal Mending -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Rchg(37), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(43)
Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(9), Mlais-Acc/EndRdx(9), Mlais-EndRdx/Conf(23), Mlais-Conf/Rng(39)
Level 10: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitDeb(37)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Distortion Field -- NrncSD-Dam%(A), G'Wdw-Dam%(17), ImpSwft-Dam%(17), RechRdx-I(31)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(31)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Acc/EndRdx/Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(25)
Level 22: Temporal Selection -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Rchg(37), Dct'dW-Heal(40), Dct'dW-Heal/EndRdx(43)
Level 24: Recall Friend -- Range-I(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(31), Posi-Dam%(40), RechRdx-I(46)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), RedFtn-Def/Rchg(29)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Fly Trap -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), ExRmnt-Dmg/EndRdx(33)
Level 35: Slowed Response -- Achilles-ResDeb%(A), AnWeak-Acc/Rchg(36), AnWeak-Acc/Rchg/EndRdx(36), ShldBrk-Acc/EndRdx/Rchg(36)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(39), RechRdx-I(39)
Level 41: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(11), EndMod-I(13)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
What do you want out of the build? Do you want something with lots of defense (range would be better, IMO). Do you want lots of recharge so you powers are up all the time?

A mix of both is even possible.

To answer some of your questions/concerns:

Just because TJ is a pbaoe toggle doesn't mean you have to play in melee. It has a radius of 25ft, afterall.

Time covers your healing/regen needs, I think. Skip Spirit Tree.

Right now EVERYONE's going for Power Boost to get softcapped defense with Farsight. I personally went Psi Mastery for perma Mez protection (possible with the build I have on my earth/time). Why else do you want Ice aside from it being the polar opposite (pun intended) of Pyre?

If you can't slot the full posi set in ice storm, don't bother. Frankenslot it with dmg/rech IOs. It doesn't really need a lot of acc.

Temporal Selection and slots - all depends on how many people you want to buff with it. My earth/time will be able to keep it on 4 teammates (or 3 + my Stoney). With just the base slot and global recharge you could probably keep 2 people buffed.
I hadn't really thought through what I was driving for. Thinking about it, a destination before departure would be wise. soft cap S/L defense with high damage and decent recharge?

I saw the people talking about Primal but thought it sounded a little too cerebral. The thought of Seeds -> Roots -> CC -> ice storm sounded really cool. Frozen Armor would get me the S/L defense Power Boost would. Also Frozen Armor would be on all the time, but it seems Power Boost is limited to about every 30 s for 15 s?

Thanks for the build, Infini, I will probably go with it or something very similar. I might substitute Thunderstrikes into Entangle instead of devastation for the +Accuracy and Defense.


Here is the original build if anyone else doesn't have mids.

Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Sage 50: Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Ice Mastery
Hero Profile:

Level 1: Strangler
  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (7) Devastation - Accuracy/Damage
  • (13) Basilisk's Gaze - Accuracy/Hold
Level 1: Time Crawl
  • (A) Tempered Readiness - Accuracy/Slow
  • (11) Tempered Readiness - Damage/Slow
Level 2: Roots
  • (A) Positron's Blast - Damage/Recharge
  • (3) Positron's Blast - Damage/Endurance
  • (5) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Temporal Mending
  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (50) Doctored Wounds - Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (9) Malaise's Illusions - Endurance/Confused
  • (9) Malaise's Illusions - Accuracy/Endurance
  • (13) Malaise's Illusions - Accuracy/Confused/Recharge
  • (17) Malaise's Illusions - Chance of Damage(Psionic)
  • (31) Malaise's Illusions - Confused/Range
Level 10: Temporal Selection
  • (A) Healing IO
Level 12: Super Speed
  • (A) Celerity - +Stealth
Level 14: Entangle
  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Accuracy/Damage/Recharge
Level 16: Distortion Field
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 18: Time's Juncture
  • (A) Endurance Reduction IO
  • (23) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 20: Vines
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (25) Basilisk's Gaze - Recharge/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
Level 22: Time Stop
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Recharge/Hold
  • (36) Basilisk's Gaze - Endurance/Recharge/Hold
Level 24: Recall Friend
  • (A) Range IO
Level 26: Carrion Creepers
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Accuracy/Damage/Endurance
  • (29) Positron's Blast - Damage/Range
  • (31) Recharge Reduction IO
Level 28: Farsight
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Endurance/Recharge
Level 30: Spirit Tree
  • (A) Panacea - Hea/Recharge
  • (40) Panacea - +Hit Points/Endurance
Level 32: Fly Trap
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (34) Call to Arms - Accuracy/Damage
Level 35: Slowed Response
  • (A) Achilles' Heel - Chance for Res Debuff
  • (37) Touch of Lady Grey - Chance for Negative Damage
  • (43) Touch of Lady Grey - Defense Debuff/Endurance
  • (43) Touch of Lady Grey - Recharge/Endurance
Level 38: Chrono Shift
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Endurance
Level 41: Ice Blast
  • (A) Decimation - Accuracy/Damage
  • (42) Decimation - Damage/Endurance
  • (42) Decimation - Damage/Recharge
  • (42) Decimation - Accuracy/Endurance/Recharge
  • (45) Decimation - Chance of Build Up
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Recharge Speed
Level 47: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Pacing of the Turtle - Endurance/Recharge/Slow
Level 49: Hibernate
  • (A) Efficacy Adaptor - EndMod/Recharge
------------

Level 1: Brawl
  • (A) Empty
Level 1: Containment

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (17) Performance Shifter - EndMod
  • (46) Performance Shifter - Chance for +End
Level 4: Ninja Run

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