Old DM/SR build, looking to update.
Here is the current build for my DM/SR. The change to make Fitness Inherent was huge for this build as well as all my other toons' builds.
Maneuvers is optional. I took it so I could have ~48% def to use a luck to hit 60% for incarnate trials.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(23), Mako-Dam%(43)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(37)
Level 2: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(3), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(23), Oblit-%Dam(43)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(34), Winter-ResSlow(45)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), C'ngImp-Dmg/EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx(13), Numna-Heal(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
Level 14: Boxing -- Acc-I(A)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
Level 18: Dark Consumption -- P'Shift-End%(A), P'Shift-EndMod(19), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(46)
Level 20: Quickness -- Run-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), HO:Cyto(25), LkGmblr-Def(37)
Level 26: Soul Drain -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), GSFC-Rchg/EndRdx(31), AdjTgt-EndRdx/Rchg(45)
Level 28: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(43)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 38: Maneuvers -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(39), GftotA-Def/EndRdx(39), GftotA-Def(39)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Acc-I(A)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Confront -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Mrcl-Rcvry+(34), Mrcl-Heal(45), RgnTis-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1438;692;1384;HEX;| |78DA7D935B4F135110C7CF76B794961628E5D272AB805C04BAD2A86F461345130CD| |542D537836B39B485A634BBA085273F83D76735C60FA0463F8ADFC1EBAB11A8B3FF| |392D6B4ADCB4F9CDF9EFCC9C39B37332B5C5B0108F2F0BADF36AD9729CB55CDEB6A| |A5569FB3356A19417012144A2A1AD6564594A73D1B2B7D84C36DF2CCA0D5971A499| |DB7557AB72A32C6BD2892E558AD296951DB36184B3DBDB6573595AD552A510C1E27| |AA950DCA15508AB5C55CAF5AE86D7BAB49D62A9DA73AD5ACA9B57CAD6BE5CCB58CE| |8EB4F7E254D81CFD6DB7423C75BFB84F480BDF3A60E4813609F45BC0EC169071A33| |444E9A28F8CB8E8ECD6DC37DD31E0742FE004941B65D7EA3E64FF03180740DB21D0| |7F04CC0ADDC54D8AD25576FD3FD9FBC9CFCF7E3E3FFB8D1DD26A44CC0F21D12E390| |4D4F6818B044317ED0DF2B94239A40AAF00BD77802C050539B108CEC1EF16491D6A| |AF0E1F19D362FA48B8385307347288F05E223288981592BA544CD749318FC8218A0| |6D5FDD1976841CF13C653A0F71930FC1C48BD0056292AA6AA8BA5B0934E529FDABC| |6F40735B609034A09A38C0CD897313E317B803AA8B35724CA82212DF7C6EECE057C| |63E920FD780D177D87DFE1590A3A82175B6A193CE364E0E23CA61847B38FA0FF6C8| |21A93E4E7203D2A902A3C82801639BDEC9BB4D51E3EA58E37CAC093ED604CFC6049| |F2A4A7E93CA6FF2378662EA8061A0DAA976E0357DB319D5B919FE6C6F227C355C69| |8EA5B724992C19E67B48673F313E323E00E9CFC043DA7C81DDB5854DF42B5DE62F6| |934AF1BFDE81149A37995EAB32D6F175A94748B72AE4539DFA22C7B151DA5648DE6| |DD141A9C82DDC2BD8028E57B88DEAA21D378C87E1E4B8676174316E6FB327683101| |3F34B6869EA1221287E7833CC20C3AF6349D778DE433CEF299EF7344F7836843A51| |C83D8F6D79EC071EFB4BCC8D623BEBB1FF02AA42E9BE| |-------------------------------------------------------------------|
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Looks good, but do you have any End problems?
Contact me in-game: @CheeseSlicer
In long, protracted fights with Maneuvers on, it is a gradual loss. I haven't timed it though, but it isn't anything more than DC can handle. I don't run Tough, either.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Excellent. Thanks for your help. I've actually worked out something of my own. I've been a fan of Assault for quite some time, so I've worked that into my build (very late lvls, but it's there). I'm also liking the look of Shadow Meld, so I've shoved that in, along with Moonbeam. Have a look, and tell me what you think.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Dodger: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- Cloud-%Dam(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(48)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(21)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(13)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(43)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(11), HO:Golgi(11), HO:Golgi(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- HO:Enzym(A), Ksmt-ToHit+(37), Ksmt-Def/EndRdx(37)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), EndRdx-I(50)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(25), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam/Rchg(46)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/Rchg(50)
Level 28: Lucky -- GftotA-Def(A), GftotA-Run+(29), GftotA-Def/EndRdx(29)
Level 30: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36)
Level 32: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(34), Mako-Dam%(37)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Moonbeam -- Dmg-I(A)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Elude -- Zephyr-ResKB(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(34), Mrcl-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;690;1380;HEX;| |78DA65936D53525110C7CF914B08C89368884AA82022C815D2999E6C7A1135A3790| |D257BD730373802C900732F4CF8AE0F5059DFAF0FE09B1E5ED694D1DEDD036230C0| |6FEF9EFFDEB37BF6ACD6CB4F31F6EE11E3DEC70DDD344BC5B2A1B7DBC2B06B7AB55| |E76E775E37429DFAA5485E1608C8507CB254D348450AD6532A3C395BC38114D53A8| |C5AEF574244E1AA227CCC06EB3260CD1ECA80363AAD06A35D47DA1B7EBCDAA6FF05| |0118659ABB73DF8FCB45EAD7560D5854FC5B61095F09376BDAC163B7AE314DE5E6C| |751B254D373BC2389B83FC52F0C344F1D3B7B38B09C6224C5903E4D84C1271739D9| |0426CA6119A15C5316A82CD72CB35318398F1230E40C0A5805F134C91E039086C52| |602381724D6082C02E13B3FFC65D6FFC215C22BC7F11B7FA8814B359E8429443463| |976000A6393FFD175F73ABD92050874522C73A619560D2EB7CCD27D8764F14B669D| |52FC1722000A0F29B88732CF2D63EC21ACF864AC8F2AF453857ED2BD0541004FB16| |F0FBCC72AA63F103E22E6CE116B9F099F10471015A4D7B2600677E2E09AA5C495D9| |3D54AD3F23EC13343AA303840DE4217946A110B7AAD8D8C68C36B284DB88CC16214| |7DD81A830EDAB845DE84A78109B5E828FAA77238A205F90D52F4C82B1C6169D0405| |D1034104AF485F893CA456DE23DC472C3D40C4761067208FCAA4A36FB0ECA53AA18| |6583E215411F153C40B885A9159AC500F6274F8316AC50A085665FB56A9E709C205| |DCA7A4BC0DC908BA7EC2F0A7C9C5D3A4CA11A6E135AA6C8A4AED3F065756C667BF6| |00D8BCA70D6E00B1FB63FEA71A2A8A0C8C90217475154190E5BDFE967D64547BBE0| |B21221FBD588AD8FD8AF47ECD4D8F6D9314F6ECCB335E6D91EF37C750DA79D71BA9| |3DFAF5C36FE12CF7AEE18B1BC87FD4FED22BE8D862631F4C795CBCE692EE6692EE6| |692E12E7A30391A1F1380CC2BFACF41FA903E316| |-------------------------------------------------------------------|
Contact me in-game: @CheeseSlicer
Shadow Meld is a great power, but a bit unnecessary for an SR. It is basically a mini-Elude. However, if you're into PvP it could be useful, I suppose.
I went pyre on mine for the extra AoE, which DM lacks. You could use other pools for that purpose, of course.
You've broken the rule of 5 with a couple hp/regen bonuses. This is easily fixed if you drop the LotGs from Agile and Dodge. I'm a fan of Serendipity as it has the same, though weaker, bonuses as LotG. A couple GotA for the recovery are nice, too. For your leftover LotG:+Rech you can put 1 in CJ and the other in Elude (that BotZ: KB isn't going to do you any good, anyway, because you have PB).
Also not a fan of slotting up Boxing with a purple set. Without that set you still have enough recharge to run MG>Smite>SL>Smite (also without Alpha slotting).
Bottom line: good start. Just some minor tweaks here and there. Stick with what you'd have fun with, of course.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Oh yeah, didn't even realise I'd done that with the LoTG's. Thanks for the advise. How's this?
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Dodger: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- Cloud-%Dam(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(48)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(21), LkGmblr-EndRdx/Rchg(42)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(13)
Level 4: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(5), S'dpty-Def/Rchg(13)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(43)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(11), HO:Golgi(11), HO:Golgi(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37), Ksmt-Def/EndRdx(37)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), EndRdx-I(50)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(17), S'dpty-Def/Rchg(17)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(25), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam/Rchg(46)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/Rchg(42), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 28: Lucky -- GftotA-Def(A), GftotA-Run+(29), GftotA-Def/EndRdx(29)
Level 30: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36), M'Strk-Acc/EndRdx(43)
Level 32: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(34), Mako-Dam%(37)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36), LkGmblr-EndRdx/Rchg(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Moonbeam -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Elude -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(34), Mrcl-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;694;1388;HEX;| |78DA6593DF53525110C7F7C0BD29BF41314525FC2D825E217DE8874D0F513336522| |8D95BE3DCF4082403CCBD38E95B7F4065FD0D3DF4AFF9D28FC79A52DABB7BC06B30| |C067CFF7ECDEB37BF76CF1A4100478F71044F851DDB4EDBDF2BE65B65AD2D28B66A| |5B61F2898D6D154A1795091D6000024BADB7B455997D270B6D94CF5760AF250366C| |69948F9DD58E3CACCB1369C7361B5569C946DBE81AC152B35937B6A4D9AA352A91E| |EE2405A76B5D60AD1FA49AD526DE3AE9F56E596940789C7ADDABE516E9BF5237C7A| |B9795CDF2B9A765B5AA763985F067F94287D3A3A9C7B0092A02D22F2104F136E2E3| |13284D52CA1E844098AF2C28870244F9C108F12968608CFD04FB09F475CF30BB2DF| |7374F02A07AF078D45D02EC141B043B0D14157F9E97FE8F01B7F191784F025E1568| |79001AF83638C1A5051031B080D60F03FFAEF5C6758B184813E8E055F16A8789402| |2ACB0097317701CEBB9AFB4D88A143881D44882BCB4F53E836EE445468840B8C728| |1512EF02D3AC4E85D76F4D87B2A62E803E32361EC8CB0F899F189B08351C3FC5818| |5EA193044A232AEF910E7EC08BCA283BE9A38E9184E5754A6E39C7B84D585963E40| |91A4625384A4BF8495A0871530384D530234228A3FB842A7062900A9CF43134C209| |3A240517987CC0CDBACBB84798BA4F98DDE00EDA54CD2946A55407536F489AAA31A| |A84E943468530774478815133EA5ECE70A366B91DB371F7BD9C41BF79D5AF79EEF1| |02E31CEF4F9ACF15E92F24E5BF127EE1E867D54E969DF38C217C9AA19A6170DB775| |1CAA966E4389149AD3769F875FAB3E5567C547D495373859220A794D61BB58E2F0A| |CEFD26BBE4771261FB95CB365DF66B979DE93B3ED7A7E4FB94B53E65BD4FF9E6EF0| |D3908BE8B3FAE24AF7849E58FED12A69FD2A5C86C12BEBB43D314FAF34AD205CFC3| |38CFC338CFC3C2997B1056782CB687F15F55FA0FE9C7E9B2| |-------------------------------------------------------------------|
Contact me in-game: @CheeseSlicer
Overall it's good. Could probably stand to lose a couple slots from Stamina and switch to Performance Shifter (inc the +end proc). Could add those couple slots to Maneuvers for get some more balance to end/def.
Other ideas:
switch that Kismet: def/end to a Winter's Gift: 20% slow resist.
add a slot to Health for the Regenerative Tissue unique
change the golgis in SL to one of the healing sets for some extra bonuses - You're regen will be good so 3 Miracles would work out for +recovery and hp.
Just some thoughts based on what I would do. You have some wiggle room as you have excess +rech to run an optimal attack chain and everything. More +hp is always good because of lack of resists.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Those changes didn't really do much to my stats. My end recovery has dropped, as has my damage output. Regen and HP is up slightly though, as is Def (eventhough I was already over the soft cap).
Contact me in-game: @CheeseSlicer
Yes, the suggestions were for defensive purposes. You've got enough in the build already for offense (which drops slightly due to a slightly longer SD recharge, but having the attack chain be seamless is the important matter).
Slows can still affect an SR, which is why the WG unique is important.
The Regenerative Tissue unique is easily ignored if you want to skip it.
More HP is always beneficial to defense sets that lack resists (the extra hp basically IS your resist).
As far as being over the softcap, this is primarily for Incarnate content or similar content where the mobs have a 64% chance to hit instead of 50%. In these scenarios, the softcap jumps up to 59%. This number isn't practical to strive for when using DM as you have to sacrifice your utility powers (SL and DC) so getting 46.5% and up will put you in range of hitting 59% with a small luck.
You were already there, obviously. I was just suggesting slotting Maneuvers for additional set bonuses, as well as endredux.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Shadow Meld puts me over the 60% for 15 seconds, then it's down for about 8 seconds before I can activate it again. So even if I run out of purple insps, I still have Shadow Meld to fall back on.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Dodger: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite -- Cloud-%Dam(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(48)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(21), LkGmblr-EndRdx/Rchg(42)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(13)
Level 4: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(5), S'dpty-Def/Rchg(13)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(43)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), Mrcl-Heal(11), Mrcl-Heal/EndRdx(11), Mrcl-Heal/Rchg(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37), Winter-ResSlow(37)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), EndRdx-I(40), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(50)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(17), S'dpty-Def/Rchg(17)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(25), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam/Rchg(46)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def/Rchg(42), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 28: Lucky -- GftotA-Def(A), GftotA-Run+(29), GftotA-Def/EndRdx(29)
Level 30: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36), M'Strk-Acc/EndRdx(43)
Level 32: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(34), Mako-Dam%(37)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36), LkGmblr-EndRdx/Rchg(42)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Moonbeam -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Elude -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(34), Mrcl-Heal(39), RgnTis-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27)
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Contact me in-game: @CheeseSlicer
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Shmeld is da bomb. I've taken it on just about all my scrappers lately.
This is what my build was like before the fitness pool became inherent. Now that it is, I'm not sure what to put in the three gaps I'll have. Anyone got suggestions on how to bring my build up to date?
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark Dodger: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Cloud-%Dam(A), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(48)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(21)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(13)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(13)
Level 6: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(43)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(11), HO:Golgi(11), HO:Golgi(15)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- HO:Enzym(A), Ksmt-ToHit+(37), Ksmt-Def/EndRdx(37)
Level 14: Swift -- Run-I(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17)
Level 18: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-Acc/Rchg(25), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(40)
Level 20: Quickness -- Run-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(34), Mrcl-Heal(43)
Level 24: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(46)
Level 26: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(42), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(42), Amaze-EndRdx/Stun(43)
Level 28: Lucky -- GftotA-Def(A), GftotA-Run+(29), GftotA-Def/EndRdx(29)
Level 30: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(36)
Level 32: Midnight Grasp -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(34), Mako-Dam%(37)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam/Rchg(46)
Level 47: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx/Rchg(50), RedFtn-Def/Rchg(50)
Level 49: Physical Perfection -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 14: LEGACY BUILD
Contact me in-game: @CheeseSlicer