Infernus_Hades

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  1. Plant/Kin is awesome in a team.

    Yes, Seeds of Confusion are that good.
  2. An Ice/Dark corruptor is one of the most powerful control/tanking characters in the game.

    The use of powers in extraordinary ways is the key. Howling Twilight is an amazing Hold that can actually rez people as well!

    You job as a corr is damage and your goal is to drop a rain on your foes causing scourges to melt them away. Tarpit + Howling Twilight + Blizzard = a complete spawn dead - of any size.

    A corruptor thinks maximized damage FIRST. I was told yesterday on my Ice/Dark - Please don't bring big groups to us all at once. Understand my bringing 2 or 3 groups at once never led to a death - just hectic and massive xpgasms. You see the difference in mindset - I was seeing hordes of orange numbers and scourge flying - they were seeing lots of bad guys.

    It is an addictive thing and I will warn you it will lead you into temptation, that other group so close - if you just used Darkest night on them they will come into your glorious rain of death as well...........
  3. Night Moves begged for a toon after I heard Bob Segar one day:
    She was a black-haired beauty with big dark eyes
    And points all her own sitting way up high
    Way up firm and high


    Raticus:
    Got to happen! I am RATICUS!


    Marine Corpse:
    After President Obama calling corpsmen CORPSE men - it had to be done.


    Asplode:
    A blaster naturally.

    Yeah, I am an altaholic.
  4. Infernus_Hades

    Character names

    Eximius mean super in latin.

    What I usually do is type a phase into an english to latin dictionary.
  5. I posted this idea in another thread and it seemed to get very positive reception - which in matters of PvP is rare.

    What do you folks think?

    The idea:

    Let's say the Devs had made the AE instead of a farm implement as it became - a PvP map inventor and with customizable bots and the ability to limit or change how powers act?

    With the Bots you still would have PvE play possible.

    I saw AE and the first thing I said to myself was what if we had this for PvP? I love this game and after 6+ years I am still passionate for it to reach the promise of what it could become.

    What if we didn't have to nerf scrappers or any other AT? I mean in many FPS games you have heavy hitters - Chaingun guy in TFC. Guess what? If I can change how the powers interact in PvP made maps - I make scrappers weak against elemental damage. Fire/Ice/Earth/Gravity/Storm and now he has a hole in his armor. So just like every FPS game out there a balance occurs.

    Ever play Left for Dead? Multiplayer where one side is Zombie specials and the other side is survivors - all have serious advantages if played well and disadvantages if your opponent reacts quickly. You spawn as the huge tank guy - well bullets don't hurt you much - but fire does

    I firmly believe the only resources the Devs need expend is to give US the tools.


    That was my suggestion that by letting the players create maps as almost every FPS game does and allow us to balance powers with our own rules, that in a short while the PLAYERS would save the Developers hundreds of hours of work by ourselves creating a PvP we LIKE.

    Then you can let the best maps/balance win out and the dev's look like geniuses and we have fun
  6. Infernus_Hades

    Spirit Tree

    Spirit Tree would be great if the regen bonus woke you from sleep.

    That's all I want, then when I see I am about to do battle with sleepers - I drop a tree and start.
  7. You need in a good SG:

    1. Support - if someone needs help with something you go and help unless you are on a TF. In similar lines have a home for Alts. In Hero Force we have Alpha, Beta and so on down the line but we never use SG chat everyone is encouraged to use only Coalition and we are one big SG.

    2. Acceptance - don't mock Joe Schmoe because he has a funny voice on Vent or because someone plays different.

    3. Family or a sense of belonging. If you must kick someone for the SG being full SEND AN EMAIL explain why the kick and say that we would be happy to have you back when you return!

    4. You are not hiring prestige mules. If this is your aim then just quit the game now. You will be reviled and hated and rightfully so.
  8. Radiation/Dark Corruptor - I mean lasers from your eyes?

    I color my Dark powers a nice Green and now you have something that knocks down defense and resistance, slows them down and stuns them.

    It is VERY heroic looking. I made mine a golden age type named Shade of a Dark Sun. Think Doctor Strange like.
  9. Infernus_Hades

    Solo stinks

    To solo quickly:

    1. Choose a solo style AT. Tanks solo slow, but safe. Stalkers/ Scrappers/Brutes/Blasters/Corrupters solo very well.

    2. Set difficulty lower with MORE enemies. I often run at -1 x 8 so I can plow through faster and wrack up the points.

    Where to go and how to do it.

    Preatoria - just follow the arcs and roll them fast, kill as you travel between missions.

    Heroside - Atlas Level 1-7 and take attack powers not much armor except healing powers. I tend to find lots of groups over by the Perez Park door. Level 7-12 head to Perez Park and slaughter the hellions by the millions. Level 12-16 Steel and do Scanner missions. Level 16-20 Boomtown! Back in the far end of Boomtown is huge mobs of Lost they spawn 16-19. Level 20-29 I would swap back and forth from Terra Volta and Dark Astoria. Level 30-39 head to Creys Folly.

    After that just roll mission arcs and set your difficulty so that they caused you to be careful but not a constant threat.

    Villain side - I just roll the missions and level fast never needed to do much more.

    The fastest way to level? TF's or SF's by a long ways. I can go 10-15 on a Positron 1 easily and 15-19 on Part 2. Synapse 19-21/22. Sister psyche 22-25. Citadel 25-27 or 28. Moonfire or Hess will get you to 30.

    Notice an ongoing theme? You can run TF's almost exclusively and zip to 50.
  10. Occasionally an unknown hero invites folks to an SG that has bad practices.

    You get idiots everywhere you go and playing with unknown heroes can bring you grief - stick with the friends you know.
  11. I have to disagree.

    The Corruptor is VERY capable in a large team of delivering huge amounts of damage. I was helping in a team running the Dreck mission and I was tanking, herding 2 groups near a 3rd group so I could cheat the aggro cap - well due to a little side aggro the other 7 stopped to deal with a single group someone strayed too near.

    I then proceeded SOLO to defeat the entire 3 groups pull of freaks. I was never threatened, never out of the green and it was EASY. Not as fast as the other 7 helping - but I was never in any danger.

    I have never seen a defender who can do that with such ease.

    My Dark/Ice defender could do it with Blizzard and in time - but not with such speed. There is a vast difference in a fully IO'd corruptor and an IO'd defender.
  12. I will say this as you do see the difference in playstyle to those who are used to redside versus blueside.

    Blueside its BUFF ME!

    Redside its SLAUGHTER THE BASTAGES!

    This plays out when people from blueside pick up a corr and say well this doesn't buff like a defender - No kidding.

    But they can solo at +2 x 8 for the most part once you are 22 and have SO's. Defenders have trouble with that. Corruptors in a game thats all about damage are a force to be reckoned with. They are far safer than a blaster, can buff/debuff damage into the high end of the scale (I am looking at you Tarpatch and Fulcrum Shift), they can Tank as well as most Tanks or Brutes can and onto of all that they are dead sexy.

    Playing the steamroller style is what Corrs excel at. The frantic mad dash of overwhelming force, Brute Force and Ignorance is what they do best. The steady controlled antiseptic style from blueside - yeilds far less for a Corr.

    I play my Fire/Dark like a herding machine. I let the group attack the first group drop tarpit and fear the group - run to the next TWO groups throw Darkest night on a boss and zip back to the team screaming INCOMING! as I go. The huge group gets there and I use Howling twilight to stun all the minions, fear again and rain of fire! I then run off to get MORE!

    It is intense, fast and wild and crazy fun for all. I let the tank hold the aggro as I pour groups at him. Most tanks aren't sure what to do (unless they played redside) but i send them a tell saying - I will bring 'em to you you just keep pouring on taunt and attacks! After 2 or 3 groups we are steamrolling.
  13. Infernus_Hades

    The best trio

    I would run a Fire/Dark corr, Fire/Fire blaster and an Ice/EM tank.

    AV's no problem, damage no problem and everything meets the joy that is BURN!
  14. I will go a step farther.

    Let's say the Devs had made the AE instead of a farm implement as it became - a PvP map inventor and with customizable bots and the ability to limit or change how powers act?

    With the Bots you still would have PvE play possible.

    I saw AE and the first thing I said to myself was what if we had this for PvP? I love this game and after 6+ years I am still passionate for it to reach the promise of what it could become.

    What if we didn't nerf scrappers? I mean in many FPS games you have heavy hitters - Chaingun guy in TFC. Guess what? If I can change how the powers interact in PvP made maps - I make scrappers weak against elemental damage. Fire/Ice/Earth/Gravity/Storm and now he has a hole in his armor. So just like every FPS game out there a balance occurs.

    Ever play left for dead? Multiplayer where one side is Zombie specials and the other side is survivors - all have serious advantages if played well and disadvantages if your opponent reacts quickly. You pawn as the huge tank guy - well bullets don't hurt you much - but fire does

    I firmly believe the only resources the Devs need expend is to give US the tools.
  15. Quote:
    Originally Posted by Hydrophidian View Post
    I think something radical like this would have to be done for PVP to actually thrive in an MMO environment.

    From a design perspective, I find the whole PVP problem pretty interesting.

    I've come to believe that MMO and PVP aren't all that compatible. In several ways, they work at cross purposes. As just one example:

    PVP: typically no investment in your character
    MMO: typically built around (and dependent on) investment in your character

    There have been successes in combining the design goals, but, from what I've seen so far, only at the serious expense of one set of them. To my knowledge, a happy balance has yet to be achieved.

    CoH is, at its heart, not a PVP game. I'm inclined to say that trying to shoehorn PVP into it may have been the big, and unresolvable, mistake. If PVP is to be a part of CoH, should it stand apart as its own thing, maybe as a separate, but connected, game? I don't know.

    But the above suggestion seems like it'd approximate that dynamic.
    Here is the thing - in many First Person Shooters (PvP) they have player made maps, special weapons behavior, limits, no limits and so on. In some you could even render gravity to null so you could fly. All while the original game remains untouched.

    If we had a PvP version of the AE - I have no doubt within 6 months a favorite version of powers, maps, limitations would be found. I personally used to make maps for Soldier of Fortune 2. Did you know that Counterstrike, was created by a player? It went on to become its own franchise and they hired the creator to Valve.

    I say this in complete confidence that the PLAYERS would find a way to play the game that made it fun in PvP. We have glowie missions that can replicate briefcase missions. We can get Temp powers and costumes and one of those could be a Flag or Aura that showed you were a flag carrier.

    Imagination and flexibility, those make for great PvP - as I said I come from a history of playing in the twitch games at a high level. This doesn't have the twitch issue but it does have many things that can replicate a similar play. I would put a Blaster snipe that has a message that says: HEADSHOT! and does a Critical damage. I mean in PvP if you have the time to hit a snipe you deserve the kill.
  16. Infernus_Hades

    Laying an egg.

    Quote:
    Originally Posted by Fury Flechette View Post
    http://en.wikipedia.org/wiki/Horse_stance

    Get educated and be ignorant no longer.
    I know you don't know but, i have been doing and still do martial arts for 32 years.

    A double strike from horse stance?

    Yeah, why not instead a Superman punch? That would be much more interesting.
  17. Infernus_Hades

    Laying an egg.

    Please, lets get them to change the animation for Energy Assassin Strike.

    It looks like a chicken laying an egg or a slow version of the chicken dance. Bwakka bwakka bwakka bwak, Bwakka bwakka bwakka bwak - I don't wanna be a chicken, I don't wanna be a duck bwak bwak bwak Bwaak!
  18. Quote:
    Originally Posted by PhroX View Post
    LR can be perma-ed pretty easily. HT can't.
    I don't need it permanent.

    I have it ready for every huge group I gather. In a team I drop tarpit at the first group we engage and zip forward to paint darkest night on one 2 groups forward. I then run back drop tarpit again and as the group finishes the first group the next 2 groups show up.

    I fear them once on the tarpit, hitting howling and drop RoFire on them. I then zip off and get the NEXT 2 groups, repeat as necessary.

    Solo?

    I herd FORWARD and defeat the aggro cap by herding 2 groups near a 3rd. I then switch back and forth attacking both groups and as the minions fall I jump back and forth and when those 3 are dead (at +2x8) Howling is up again.

    I have both and the rad is good but the dark is much safer and in fact better as a tank than almost any tank in the game is a Cold/Dark corruptor. He can do all the above + Freezing rain, Snow storm and Blizzard.
  19. Quote:
    Originally Posted by Silverado View Post
    It is the way to go.

    You know how people keep talking about how great Fire/Dark Corruptors are? Fire/Rad can do everything they do better
    Nope, can you:

    Set difficulty at +2x8

    Zip ahead with super speed, paint a boss with Darkest night - zip back 2 or 3 groups - wait around a corner for them all to arrive - drop tarpit, use fear to freeze them all and howling twilight to stun all minions and then Rain of fire and fireball to destroy all of them except the completely debuffed Bosses?

    Nope.

    You can do similar things but you lack the group stun of Howling twilight and the tarpit slow.
  20. We get page after page of 3 people splitting hairs and calling each other idiots in a way so as not to get banned.

    Can we stay on topic?

    PvP for the Future of the Product.

    Can you add suggestions, give us experiences or are we stuck listening to you argue semantics or what is, is?
  21. I would rather have the Arena like the AE where WE get to set the power-style, create the maps and basically let us PvP how we would like to.

    That would be a HUGE addition. Have you ever seen how many player made maps you get in Halflife, Left for dead, Soldier of Fortune and every single FPS out there!



    Let us do PvP for you Devs. Only spend the money necessary to give us the tools and let us craft the maps and game play.
  22. Quote:
    Originally Posted by KianaZero View Post
    Not in many cases. The old behavior for the Merc MM's Medic was wonky. He LOVED to brawl enemies, and even trying to use some kind of healing/buff/debuff power from his tricorder on the enemy he was brawling (the power never seemed to do anything, he just pulled his tricorder out, aim it at the enemy mob and then go back to brawling). Eventually his brawl was deleted from his moveset entirely.

    I don't mind that the little bots will run into melee to punch things, they have a punch attack, so they should use it. It's just odd that they get a little retarded trying to use it, even to the point of ignoring GoTo orders.

    What's more is that the Protector Bots, who have no melee attack will blindly rush into melee! Why are they doing that?! They have no brawl, no short ranged blast, and they do it even when no other bots are in melee range to heal, beyond that their heal has a pretty good range on it already, so they wouldn't have to close in to heal like Merc's Medic would.

    If that's WAI, why would they modify the Medic by deleting his Brawl attack? They both serve the same general purpose, and while odd and somewhat annoying the Medic's brawl was removed to alleviate the issue of his never ending attempts to punch the enemy.
    This behavior was captured directly from a Pug team doing a Positron 1 TF.

    Sorry, they coded it into your Bots.
  23. As a medeival swordsman I really disagree with the speed differential.

    I have fought directly versus Katanas with a 2 two handed greatsword and a hand and a half bastage sword and slaughtered the katana user.

    Not understanding the flow of a broadswords attacks makes people think the sword is slow. I can strike you with one so fast you will not see my hand move. I know for the game they try to make something thats seemingly hard hitting versus a fast katana.

    As Miyamoto Musashi says by training you make the heavy single sword light.
  24. As a former CAL league player who had a VERY good clan in SOF2 and in TFC the auto target in CoX is not an issue.

    Good players rarely miss.

    Awareness is in understanding zones of fire and control of those zones. In combat once it comes to it most times the first to sight - wins. I was a sniper and almost never missed and I was often cited for having a bot (tho I never have cheated).

    PvP with this fast paced of a game needs the MAP to dictate the play. If we go to the old Dustbowl map - only 2 ways out of the first zone. Two. Now let put in a buffable/healable wall to block them. Now this introduces TACTICS - do you try and blast one down and try to jam though or sit back and use blaster sniping + Stalker A/S to take one down. Once a wall is down just like in Dustbowl is stays down its defeated and the game moves back to the next area.

    Seriously, this game could be incredible in PvP.

    Let me give you a Dustbowl remake play-by-play.

    The opening siren sounds and the 2 gates open allowing access out.

    Attacking team bursts a tank from gate one and a stalker out of gate 2. The tank gets hit hard by both a sniper from an AR blaster and a stalker who drops him drastically in health, the stalker slips out zips to cover on the far left of the map and activates team recall. The tank ignores the recall drawing fire from the defending team. Now the other seven break out into action - the Stalker slides out and AS kills the blaster who was focused on the Tank. As he pops out to AS an invisible Mastermind lets his pets loose on the unwary stalker. The blaster dies and rez's back at blues base. He drops back to cover the gates that are being held by a defender and a corruptor.

    The one gate is invisibly bubbled and until attacked doesn't show his presence. Gate 2 is covered in a Cold shield and all attackers keep being slowed and falling on the ice.

    This can play out in many ways with the entrance to a room being invisibly buffed/debuffed until attacked. Also the slows of Tarpit and ice slick/patch would drop you out of travel powers. You can't just TP into an area and grab the flag. If you hit a flag door it supresses all travel except sprint and all stealth. The last 100 feet is on planning or sheer guts.

    The gameplay would be VERY fun and all players can contribute - the EngineerMedic in TFC is similar to MM/Controller/Def you have the chance to heal/rebuild walls or NPC features.

    I see merely a lack of vision that I would love to fix if you allowed the same type of access to us ain PvP editting as we have in PvE AE missions.

    Let US the players make it FOR YOU. Let us set the rules and make the maps.
  25. Infernus_Hades

    So... Stalkers.

    To me the fix is a very simple one, Stalkers have little AoE and so in a game based on damage causes them to be marginalized.

    The Fix:

    Give the TEAM a 4 second 15 foot Scourge directly after the Stalker delivers an AS. This is absolutely fair because having someone pop out of hiding and slamming one of the mobs would cause chaos in a real situation.

    This makes the short Scourge the result of you causing the group to be unsettled and lose focus. This makes Stalkers desirable in teams and with stacking Scourges having even 2 or more becomes HIGHLY desirable.