PvP for the future
instead of nerfing AE to the ground they could have set up a system that detected farmed missions that gave way to much xp or the same people doing them over and over and flagged those as PvPable. Meaning PvPers can just join that mission and kill the farmers or the NPCs. This would be justified by saying that ur mission is SOO good that we have determined it to be good enough of a profile for training kinda like Xmen's danger room. THis would stop AE farming and add PvP content for AE while making farmers QQ and giving PvPers sitting in PD something to do. Also risk vs reward for the uber XP would be fixed.
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Hahaha! That's awesome.
instead of nerfing AE to the ground they could have set up a system that detected farmed missions that gave way to much xp or the same people doing them over and over and flagged those as PvPable. Meaning PvPers can just join that mission and kill the farmers or the NPCs. This would be justified by saying that ur mission is SOO good that we have determined it to be good enough of a profile for training kinda like Xmen's danger room. THis would stop AE farming and add PvP content for AE while making farmers QQ and giving PvPers sitting in PD something to do. Also risk vs reward for the uber XP would be fixed.
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I posted this idea in another thread and it seemed to get very positive reception - which in matters of PvP is rare.
What do you folks think?
The idea:
Let's say the Devs had made the AE instead of a farm implement as it became - a PvP map inventor and with customizable bots and the ability to limit or change how powers act?
With the Bots you still would have PvE play possible.
I saw AE and the first thing I said to myself was what if we had this for PvP? I love this game and after 6+ years I am still passionate for it to reach the promise of what it could become.
What if we didn't have to nerf scrappers or any other AT? I mean in many FPS games you have heavy hitters - Chaingun guy in TFC. Guess what? If I can change how the powers interact in PvP made maps - I make scrappers weak against elemental damage. Fire/Ice/Earth/Gravity/Storm and now he has a hole in his armor. So just like every FPS game out there a balance occurs.
Ever play Left for Dead? Multiplayer where one side is Zombie specials and the other side is survivors - all have serious advantages if played well and disadvantages if your opponent reacts quickly. You spawn as the huge tank guy - well bullets don't hurt you much - but fire does
I firmly believe the only resources the Devs need expend is to give US the tools.
That was my suggestion that by letting the players create maps as almost every FPS game does and allow us to balance powers with our own rules, that in a short while the PLAYERS would save the Developers hundreds of hours of work by ourselves creating a PvP we LIKE.
Then you can let the best maps/balance win out and the dev's look like geniuses and we have fun