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Posts
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Quote:I'm not really attacking it. Notice that I put it in the top half, only slightly below two powersets that I think are just aching for the caress of the nerf bat.for /Sonic on a MM you can get 41.6% resist to all but sonic, 22.5% -resist to all your enemies (45% on a boss of your choice), a cage power, a power (Liquefy) that will do approx. -37.5% tohit and -37.5% Def and the proverbial anti mez power.
This is an aweful lot of toys for a MM to use with thier pet. Yes, you will want to have a heal available eventually, but this is a strong baseline on which to build your char.
Wow, all these years later and I'm still defending Sonic Resonance.
I don't even know for certain that you're right when you say that you'll need a heal eventually. Oh, if I get one to 50+3, I may take the Rebirth destiny. Until then I'll just use green inspirations between fights, like I was on beta with my beasts/traps. (If you start calling Respites "doggy treats," you may be a beast mastery mastermind.) -
Quote:A force fielder's beasts will die less than you think. Beasts have higher innate +def than ninjas do, plus a little bit of +res. They're a lot tougher than those useless helpless genin are. And yeah, the big advantage of being beasts/FF is that FF is fire-and-forget: except for using Force Bolt to juggle bosses and EBs, or highly situational use of Repulsion Field, you activate your secondary powers every four minutes and otherwise forget about them. I just don't feel like making another bubbler for aesthetic reasons, as much as anything else. It's near the top of the list of reasons I'm (right this second) leaning towards making a vaguely Snow White themed beasts/sonic.... FF is the generic, "only need 3 powers from the secondary to be good" (2 shields and the mez protection shield)....so...hmm....
Now the question is: "Do I want to "suffer" that much and make one because I know my pets will die "a lot" until I get my bubbles IO'd out to reach/come close to the def soft cap?" -
Quote:I will say, in trick arrows' defense, that the three-arrow combination of glue, poison, and acid reduces NPCs' outgoing damage to nearly nothing, not just because of the debuff, but because of how much time they waste trying to get out of the glue circle. It's Acid Mortar plus Caltrops, plus a nicely strong damage debuff, on an even shorter cooldown. When I'm soloing with trick arrows, those three are the only ones I use on trash mobs.Yeah /TA is "ok" up until around your late 30's. Which most people stick with it until then just to get OSA and EMP arrow. The problem with /TA is that for all the "great" debuffs it allegedly provides after stacking multiple arrows on top of one another, a single instance from something like Acid Mortar (from /Traps) can achieve in a SINGLE activation.
But on the whole, I agree with you. Even if you get lucky and the OSA bug never bites you at the wrong time, it still ties up all of your time firing arrows, when as a beast master you'd rather be using your primaries.
Which is sad. Thematically, it'd be perfect for a beast master to also be an archery trapper. But the game mechanics of it suck. -
Dark Miasma: Assuming you don't let your pets kill the anchor and you keep Darkest Night up at all times, and slot Fearsome Stare for to-hit debuff, there's a lot of to-hit debuff there; stack that with Scorpion Shield and you're soft-capped against anything unless it has debuff resistance. Best AoE heal in the game, assuming it doesn't miss. Good pet with its own AoE heal. Easily perma mag 3 single target hold, and Tar Patch will keep at least some mobs from kiting your beasts. Honestly, you can't go wrong with Dark Miasma with any mastermind primary, it's the canonical overpowered mastermind secondary.
Time Manipulation: AoE to hit debuff combines with an AoE +def power (eventually) to make you and your beasts nearly unhittable, plus strong slows and an easily permable mag 3 hold to cut back sharply on your beasts getting kited, plus two strong AoE heal over time abilities. Perfectly playable with beasts (or anything else), it's the other canonical overpowered mastermind secondary.
Traps: Mez protection, AoE +def that stacks with their +def, caltrops to keep (some) mobs from kiting them, web grenade to immobilize runners.
Force Field: Stacking AoE +def, even better mez protection than Traps, and it has the virtue of leaving you free to use your primary attacks. Nothing much else to recommend about it.
Sonic Resonance: Surprisingly good. Strong +res, mez protection as good as FF's, and a lovely (if end-hungry) toggle debuff that is perfect for melee pets. Nothing misses you (or your pets), so learn to live with debuffs, but otherwise not bad.
Poison: Better than you'd think. Single-target hold will protect you from non-boss mezzes (albeit only one mob per spawn) and Neurotoxic Breath is a better debuff than people give it credit for being, and melee pets are necessary to get the most benefit out of Noxious Gas. But you'll have to live with drawing tons of aggro, having no self mez protection, and having only a single-target heal. Still, not bad.
Thermal Radiation: Good +res, an AoE heal ... and you'll be mezzed full time, so you won't get to use either. Not completely unplayable, especially if somebody else is tanking, but not recommend.
Storm Summoning: Better than it looks, once you get Freezing Rain, which may be the single best mastermind secondary power in the whole game, but the heal is only single target and the to-hit debuff power, the recharge intensive pet, and the pseudo-pet turret all have the unpleasant side effect, for a melee pet set, of scattering enemies in all directions. Very playable, but for expert players only.
Pain Dominance: Meh. It has an AoE heal (that you will be too mezzed to use half the time), an AoE regen buff, and (if you can slot enough global +rech to keep it perma) a little bit of AoE +res. The real downside is that it's a very active secondary, which leaves you no time for your primary attacks which costs you those debuffs, and, as I say, no mez protection.
Trick Arrow: The absolutely best AoE debuffs in the whole game. But you will scream in rage and delete the character and reroll when you get to level 35 and find out that Oil Slick Arrow disables your beasts, by causing them to stop attacking and cower at the edge of the circle until the fire goes out. DO NOT USE. -
Given that we defeated Marauder in his home dimension, in his own SG base, I don't assume that he's dead or arrested. I assume that when his corpse despawns, it's him mediporting out, not us arrest teleporting him. I'm willing to be wrong about this, but that's how it looks to me.
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Quote:Really. Men live in terror that someone will accuse them of liking it, because if that happens, they lose all of their heterosexual male privilege. If someone catches me looking at a crotch, they'll feel entitled to treat me the way they treat gay men, and all women, so I don't dare risk that.Thank you. You have no idea how irritated I am over this kind of overreaction to stuff like this, and the focus people put on such things. ...
Full frontal nudity on a female "OH cool hur hur"!
Full frontal nudity on a guy and people overreact and the news talks about it for a week...
Really?
After all, just by existing, this splash screen is already treating them the way the comic book genre treats women. (See also: Shortpacked.com, "False Equivalence".)
You know as well as I do that this is what's going on. -
Well, for one thing, the badge for defeating them simultaneously is bugged in this release, fixed in the next patch.
How much trouble teams have seems to depend on how much support you have. With enough global buffs or global heals, you can just spank them to death. Otherwise, it's a bit harder (I've had one team wipe so far), because there are AoE patches not to stand in, just like in Death from Below, but they're harder to see. Or, at least, I think there are. The uneven terrain and the murky graphics are making it hard for me to tell. -
Depending on what you mean by "very very very long time," it's broken in a couple of different ways.
1) If you're queuing solo it won't necessarily average 5 minutes, because it is still (still!) counting the full 8-person teams who queue up in 0 minutes towards the average.
2) If you're queuing with a full or nearly full team it's still going to take longer than you think, because of a bug (that will supposedly be fixed soon) where it went back to taking a couple of minutes for trials to start, even with full teams, after you push the button. For now, just wait patiently for a couple of minutes; the time will be shortened in an upcoming patch.
Let me take this opportunity to beg, beg, beg for the LFG tool's UI to ...
- include the number of people in queue, and
- wait to launch with something about halfway between minimum and maximum, instead of at the minimum, team size, so we don't have it launching 3-person Positrons and 8-person Lambdas?
Right this minute, the LFG tool is as useless as the paps on a boar hog. People see it pop up telling them "ready to start a Positron with you and 2 other people" or whatever and almost always, at least one of them will say "just 3 people? no way" and abort out. This causes the other people to get kicked their missions reset for nothing. -
bwahahahahahahahahahahahah ... can't ... breathe ....
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Dude, calm down with the gay panic. Nobody is going to think that you're gay just because your game's splash screen has a picture of guy in tights and a dance belt, shot from a low angle. Sometimes a superhero is just a superhero. Your male privilege is still intact.
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Quote:Nope, the AI has basically no situational awareness. What I wish they'd do is code the +def AoE buff the wolves fire to think that it's a heal, to fire whenever they're below (say) half health, because that's when they desperately need the extra survivability, to buy time for the MM to heal or buff them.So, did they ever fix the problem of the pets casting their self buffs as soon as they recharge and so wasting them outside of combat?
Synapse, thanks for reminding people that with this set, no, really, you DO need to take the primary attack powers for their debuffs, even more so than with demon summoning. But I'd also add a line to the section about weaknesses: "As the only NPCs in the whole game that have no ranged attacks at all, they tend to cluster around a single target if left alone, which will leave them even more vulnerable than usual to area-effect attacks." Given that this is a store-bought powerset, extra disclosure is probably prudent, so people don't end up paying their $10 and then finding out, too late, that they just can't handle it.
P.S. Late in beta, you buffed the heck out of their +def and gave them a bit of +res(smash,lethal). Any chance of back-porting those same upgrades to Genin and Jounin, which have the same weakness that Wolves and Lions started out with? -
Quote:Shield Blast? To go with the new blaster secondary, Shield Manipulation?It was stated at some point (can't remember if it was forum or UStream) that basically, they made it because they wanted to. SCR applies, but I doubt it took very long to make, and if they happened to have a new guy in the dept, it would be the perfect "get your feet wet" sort of activity to get them up to speed, while not counting on them for anything critical.
That said, developing it into a "Thrown Weapon" blast set would be pretty cool; I'd especially like to see it worked up using the chain attack mechanics from ElM/ElC for having the projectile bounce from target to target. -
I'm holding back the character name until I get it created, but it's the same as the "real name" of one of my current rogues. The primal version (bs/sr stalker) is a steampunk airship pirate, because she grew up assuming that Nemesis would have won by now, and planned accordingly. There is no globe-spanning dirigible fleet for her to rob, but she makes do.
So I figure her Praetorian counterpart would have expected Hamidon to have won by now, so she spent her life preparing to having to survive off of simple tech and what can be found in nature. The cities are still there, and even being rebuilt, but she makes do.
I'd go beasts/arrows if oil slick arrow wasn't cripplingly bugged, and I'd go beasts/poison if I could stand being constantly mezzed, but instead I'm going beasts/traps. (Besides, web grenade is almost essential when fighting flying foes using beast mastery. Stupid Longbow Eagles.) -
Oddly enough, I have a fresh one handy, I was considering respeccing mine today:
http://www.cohplanner.com/mids/downl...02EB3F2381FD60
47.8% smashing/lethal defense, 37.5% energy, everything else around 30%. +132 hit points before accolades. Maxed-out hold in Poison Trap. Both single-target attacks, so I'm not 100% useless on missions that erase pets like the middle section of Lambda Sector. Not as much +rech as I'd like, maybe, but that's what the Alpha slot is for. -
Quote:Or you can pay 1.52 Euro every 30 days just to unlock the Invention system (200 Paragon Points), double that if you also want to be able to use the auction house to buy and sell salvage.Yea, SOs work just the same as they always did.
Also, if you've played the game long enough to have completed Tier 7 or higher you have IOs permanently unlocked on your account.
I agree with most of what was said above about soloing difficulties. I know that it's possible to solo even a force field or ice defender, even at low levels, but be prepared for a hard slog, be prepared to have to rest more often, and (the most important lesson when doing anything difficulty in CoH) use your inspirations, they fall from the sky like rain (and can be converted into each other if you have 3 matching ones) for a reason.
Or team. As a premium player, you can use /broadcast, /tell, and /search. If you're below level 15 or so, go to Atlas Park or Mercy Island, find 5 other players, and click LFG to queue for Death from Below. Once you hit 15, go to Steel Canyon or Cap au Diable, do the same thing with Drowning in Blood. Fast, fun, easy leveling that also grants scads of SOs, plus temp powers that give the equivalent of one free DO in acc, dam, and endmod, and half of a Luck, perma to level 30.
I don't know what it's like on Union, but I will say that on Virtue, villains solo. A lot. It has a lot to do with better written story arcs, in my humble opinion, but it may also be an attitude problem. Hero side, if nothing else, it's trivially easy to find teams for the task forces. Today's upgrade to the LFG tool may make it a lot easier, especially for free and premium players.
It's dangerous to go alone. Take a friend! -
There's one particular "win" for the heroes, by the way, that (ironically) only the villains see: when we go to Boomtown, it looks different from when you go there.
This has driven me nuts for years now, because all the way back on day one of City of Villains, it was a plot point that Longbow and the PPD have pushed far enough into Baumton that re-construction has begun; one of the original CoV story arcs is about attacking a construction site there to slow them down. The devs remember this, too, because the level 20-30 villain morality mission takes place at the same construction site, where (does it still count as a spoiler after several issues?) you kidnap and attempt to ransom a redeemed villain who's donating his wealth to the reconstruction effort.
I have been begging, begging, ever since issue 6, for them to merge the geometry from instanced outdoor Boomtown into the actual Boomtown. Would it really be that hard?
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That being said, one of the panels they've announced for the Player Summit is a focus group with the players on what zone should be revamped next and what should be done with it. If you think that the US military has allowed Paragon City's wealthiest neighborhood to be over-run way longer than is politically plausible and you want to see Perez Park at least partially cleared, or you want to see the street crime pushed back into the back alleys of Steel Canyon, or you want to see Baumton rebuilding begin, or whatever, either go yourself or persuade someone else who's going to make your case for you. -
You put it more politely than I was going to. Seriously? Making the 2XP WST one that only level 50s can join? Why would you do this? It makes no sense.
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Quote:Here's how you could be clearer:Please file a support ticket. I don't know how else to be more clearer.
Before telling us to file a /petition if it's not working correctly, you could tell us how it's supposed to be working.
It seems obvious to me that my payment date, the date on which I get my reward token, and the date on which I get my monthly stipend of VIP points, should all be the same day. Right now, they're three separate dates. Is there a plausible reason for this, or is this the bug that I should be /petition'ing to get fixed? -
Quote:I agree: the backpacks feel about 5% to 10% too big, to me. The single-engine rocket feels like it's a little too high up, too, although shrinking it may make that problem go away; in either case, I think it would look better with the tip of the nose cone being just a little shorter than the pilot's head, not a little taller than.This is awesome! But the Jetpack looks a little big, to me. Am I alone in this thinking?
During last week's Coffee Talk, it was mentioned that the jetpack's thrusters will light up when Fly is activated, like the existing Rocket Boots do. Any chance of having that happen when Super Jump is active, too?
I hope this isn't too much to ask: will the bubble helmet be available for "alien" heads? (Monstrous, the various cat heads, the various dog heads, the bird head, the fish head from the Halloween pack, etc.?)
I see that the top of the female dress is implemented as a Shirt -- will there be matching sleeves? Otherwise, those shoulder rings don't look like they're actually connected to the dress, at least not solidly enough. -
I'm not the world's greatest at reading facial expression and tone of voice, but when I asked Zwill and Synapse during the last Coffee Talk if i22 would be out before 2XP, Zwill seemed really, really dubious. He said "anything's possible," but with so much emphasis on the world "possible" as to imply "but it's not especially likely."
I think it'll be in April, on or shortly before the anniversary date of the 28th. So put me in the betting pool for the Tuesday before the anniversary, April 24th.
Mind you, if it were earlier than that, I'd be delighted. After being on i22 beta, I can barely stand to play my stalkers on live. -
I thought about it some more, and I can suggest a simple fix to the inconsistency between the hero and villain versions:
In the hero version, once you get Tryska down to 25% health, she "surrenders." (Flips to friendly, drops to hands and knees.) And the objective changes to "Arrest Tryska." When you talk to her, she taunts you that while you're dealing with her, Darrin Wade's trap is killing Sister Psyche, but if you hurry, maybe you can stop it. Objective changes to "Try to save Sister Psyche." Stepping back through the portal triggers the cut-scene and Tryska teleports away. That way, no changes are needed to the villain version. -
1) BUG: Hero side, last mission, when Sister Psyche tried to follow me up the first rope bridge, she got stuck in terrain, on the rock just to the left of the bridge. Could not be moved without GM assistance. And she was immune to friendly teleport, which meant that I couldn't teleport her out myself.
2) Story complaint, same mission: And after I escort her all the way to the ritual site, Manticore is already there waiting for me. What the pancake? What'd he do, just buy his way in? Suggested fix: I know the modelers will cringe, but instead of escorting Sister Psyche, we should escort Manticore ... carrying Sister Psyche. Before you freak out, it's a waist-up custom model only, can use all the standard walking and leaping animations.
3) Inconsistency between the two stories: If in the hero mission, the hero kills Tryska (or whatever her name was) before the ritual, how is she still there for pseudo-Aurora to possess after the ritual in the villain version?
4) Chronology nitpick: When heroes rescue Penny Yin, we are explicitly told that it's been "many years" since we met Penny back in Faultline. And yet? Neither Jim Tremblor nor Fusionette have aged a day. If Penny's in her 20s, should they both be grown-ups in their late 20s or maybe even 30?
5) Thank you! for the Carnie skinned office that's in both versions and double, extra special thank you for the Nemesis-skinned warehouse that's in the villain version. I have been complaining for at least five years now that it takes half the fun out of fighting a steampunk villain if he doesn't have one or more steampunk lairs, so thank you. Now get cracking and make a Nemesis-skinned lab, with coal-fired generators, clockwork computers, nixie-tube displays, and cleaner, shinier versions of Dr. Vahzilok's lab gear! Please, please, please? P.S. Those maps are going to show up in AE, right?
One more half-serious suggestion: At some point in that last hero mission, Penny and Shalice should have had a conversation about Shalice's current problems. Why? Aside from making story-telling sense (Earth's current most-powerful psychic counseling, or at least consoling, Earth's used-to-be most-powerful psychic), it would have meant that "Who Will Die?" would finally meet the Bechdel Test. -
Quote:Nuts, so he did. I'm tempted to drop out of the whole contest, then. Bad enough to pick a primary and a secondary with little or no synergy. But to be stuck with the scrapper APPs? The scrapper APPs blow chunks.I think Z had asked in the OP for builds restricted to using the EPPs, not the Patron Pools...
Fine. Since I can't have Shadow Meld, I squeezed in Tough (and 3-slotted Kick, not to add to the attack chain but to mule another +MaxHP set bonus), and included Fire Mastery so I could keep the single-target hold. I suppose (grudgingly) that in the absence of any actually useful powers, another AoE attack is not the worst thing in the world to have.
http://www.cohplanner.com/mids/downl...D77F00E981EE69
Although I gotta say, seriously -- if Manticore could go underground inside Arachnos' top ranks to steal their secrets, Zwillinger can too. Not to mention a free 5 merits per zone just from playing tourist for a couple of hours. It's not nearly the hardship that the PvP enhancements would be. -
Depends on what powersets have recently been made available. If something really good drops right before 2XP (I'm looking at you, Staff Fighting), I tend to make one of those. Otherwise, I spend that time on stuff that's annoying to solo, because it tends to be even easier to find teams during 2XP.
(I used to skip 2XP weekends altogether, because the servers just couldn't handle the load, and I couldn't handle the constant lag and rubber-banding. It's amazing how far server optimization has come since the bad old days.)