InfamousBrad

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  1. The increased range from 40' up to 80' - is that only for single-target attacks, or does that include cones like Fistful of Arrows or Tenebrous Tentacles? Also, I couldn't tell from listening to the broadcast, but do the short-range powers in dominator secondaries get the range boost, too?

    Quote:
    Originally Posted by Arbiter Hawk View Post
    -"Hit Aim, Snipe becomes instant."
    As I'm absolutely certain you're aware, that's an issue for Assault Rifle, which has Sniper Rifle, but no Aim. All the more so since, as was admitted yesterday, the required +hit for insta-snipe is deliberately just barely above what almost anybody will be able to slot into Field Operative without rare IOs.

    That'll limit Assault Rifle, and Assault Rifle only, combined with any secondary other than Devices, to only being able to insta-snipe every 45 seconds (assuming 3-slotted Build Up) where every other blaster primary with a snipe will be able to insta-snipe twice that often.

    I realize that there's no plausible way to add Aim to Assault Rifle. But would you consider making the required +hit for its insta-snipe just barely low enough that Field Operative, 3-slotted with SOs, can reach the +hit threshold for it and it alone?
  2. Defiance 2.1: In addition to the existing benefits, blasters now get an innate 40% res(all) that drops by 10% with each additional person they are teamed with, and an innate mag 4 protect (stun,sleep,hold,immob) that drops by 1 with each additional person they are teamed with.

    Honestly, I have no idea. But the only reason I can't stand to play one is that when I'm solo, I get bored flying back from the hospital several times per mission in the mid 20s.
  3. Quote:
    Originally Posted by CBeet View Post
    CoT Demon Minions added as level 10+ Hellion Bosses
    CoT Ghost Lieutenants added as level 10+ Skull Bosses ...
    I think the CoT need all of their lower level options rolled upwards, frankly. I don't see any reason why Life, Madness, Energy, and Ruin Mages drop out when they do; I think they should continue to learn thematic spells and continue to appear. (I'd also tweak the costumes, and maybe the names, to make it explicit that Soul Mages are up-gunned Death Mages.) And while part of me is relieved that Earth Thorn Casters drop out when they do, because they are a pain to fight, it's not like they're unfair; by level 50, I should be fighting all four Thorn Caster minions alongside the various Guides, etc.

    I think the PPD have the same problem. It's actually kind of pathetic how much easier they get once the SWAT Equalizers and SWAT Ghosts drop out; it'd be both more realistic, and more challenging, if the level 30+ PPD were added instead of replacing them, and again at level 40+. This gets especially egregious at level 40+, where we're stuck having to explain why every single non-robotic cop in the city that's above level 40 is a Peacebringer, and where in the heck all those Peacebringers are coming from, anyway.

    To a lesser extent, I'd like to continue to see Crey guards, medics, scientists, agents, and snipers continue to show up alongside the Crey tanks, too; having late level Crey be nothing but tanks makes AE story-telling hard to do and gives every late Crey mission a boring visual sameness.

    In general, add, don't replace, please. Once I get to level 30, it gets silly and boring that every spawn is basically identical with the next spawn, because they only have 2 or 3 minion types and 2 or so lieutenant types and 2 or so boss types to choose from when they randomly spawn.
  4. Quote:
    Originally Posted by Sir Neil View Post
    Race: Dinosaur. It alternates between frantic activity and extended hibernation. While sleeping it processess everything it encountered while awake, and maybe even psi-scans the surrounding minds to continue learning. Most recently it woke up in an Egyptian tomb that looked pretty comfortable when it entered it a few thousand years ago. Archaeologists woke it up and sent it to Paragon City, because what else do you do when you open a mummy's sarcophagus and find a dinosaur napping inside?
    Yeah, that's where I was going to go, roughly. Huge model, reptile head, monstrous claws with reptile skin, monstrous legs with reptile feet, and the Retro-SciFi space suit or maybe Exo-Proto armor, probably specced as a strength/willpower brute. To make it more alien, go garish on the skin color, some especially garish shade of gold or orange or reddish-purple. That's what I'd do, anyway.
  5. I can talk myself into almost any offensive set, but I've gotten really dependent on a couple of the defensive ones. In particular, I have to lean on myself hard to take any mastermind secondary other than FF, any scrapper or brute or stalker secondary other than SR, or any dominator secondary other than energy.
  6. Quote:
    Originally Posted by Blood Red Arachnid View Post
    I blew through First Ward and Night Ward on my beam rifle/darkness manipulation blaster. To end off First Ward I even fought the final boss as a full AV.

    Granted, the fights through Night Ward were a bit tougher than I would normally expect, but with some kiting and liberal use of inspirations you'll muscle through it.
    Emphasis added.

    Just about everybody I've seen who complains about the difficulty of missions set in Praetoria has this in common: they fill up their inspiration tray, stack them neatly by color so that they look just right, and then never touches them. Or, at most, they only use green inspirations to heal.

    There is almost nothing in City of Heroes you can't beat with 3 Lucks and a Break Free. City of Heroes has cheap "potions" with no cooldown, people. (Balanced by a very low stacking limit compared to other MMOs, I grant, but still.) Use your inspirations. There's a reason why the Inspirations Full light on your toolbar turns red: if it fills up and stays full, you're deliberately playing at a higher difficulty setting. The game is balanced (for most characters) around the assumption you will use your inspirations about as fast as they drop.

    tldr; version: lrn2play, noob. And I'm not generally one to say that.

    (That being said, I do think that the Animus Arcanae and the new Banshee and Siren mobs from the Talons are too generous with AoE debuffs for mere minions and lieutenants.)
  7. Quote:
    Originally Posted by _eeek_ View Post
    You can??

    HOW?
    This isn't obvious?

    1) Move the character.

    2) Create another character with the same name.

    3) Move the original character back. Since there's a name collision, it'll offer you a free rename.
  8. Assuming I wake up in time, I'm looking forward to this experiment. I'd like to be able to watch Coffee Talk on my tablet while playing CoH on the PC, and Ustream's Android app stuttered to the point of being unwatchable, even on a quad-core tablet. That being said: I can't find the paragonstudios channel on the Android client, it only shows up in my browser. Is this because it's not currently streaming? I guess I'll find out tomorrow.
  9. InfamousBrad

    I24 hopes?

    Quote:
    Originally Posted by Agent White View Post
    ... anyone else catch Aurora's new carnie outfit?
    Is that who the heck that was in the black and purple Carnie suit? I'd been trying to figure that out.
  10. InfamousBrad

    I24 hopes?

    Quote:
    Originally Posted by Lazarillo View Post
    Tyrant kinda nuked the place. Not just Nova, either, as far as I can tell. The Imperial City is totally visible from the Magisterium in Praetoria normally...can't recall seeing it after the blast. That would seem to indicate that, y'know, there's no more Praetoria.
    That was my first impression too, but fly up and look, next time: the devastation doesn't even quite reach the water's edge. Imperial City is on fire, in the distance, but it already was when we got there. (See Belladonna Vetrano arc, or for that matter just fly up briefly and look during phase 1 of the trial.)

    As long as Antimatter's reactors are intact, the sonic fencing is up; that will buy a tiny little bit of time before Hamidon overwhelms the place. And, of course, with Tyrant down, any city or rural settlement that doesn't have that it screwed, because the truce is shot. But there will still be people alive in Praetoria when we get there for the Praetorian Hamidon trial, whenever it is.
  11. InfamousBrad

    I24 hopes?

    There's going to be a Praetorian Hamidon trial at some point, we know that much. I'd like for it to be the second trial in i23, but if not, I expect it to come in i24, because the devs have said on Coffee Talk that there will be some wrapping up of Praetorian plot threads in i24. That won't be the main point of the issue, but there will be at least some, and that presumably means PraeHami. (We won't be so lucky as to have it deal with the difficulties of reconstruction, as the Syndicate and the Resistance and the PPD fight for control over the capital. But a guy can dream.) Sadly, we know for a fact that it won't be a level 35+ zone in Praetoria. We've asked repeatedly; the devs keep saying no.

    Another thing they've said repeatedly on Coffee Talk is that the main thrust of i24 will be the arrival of the Battalion. I'm assuming this means at least one incarnate trial versus Shivans; I'd be surprised if it didn't include at least a short-lived multi-zone invasion event, maybe a semi-permanent one, like the Rikti zone invasions from the Second Rikti War. I cannot say with any honesty that I'm looking forward to that part of i24, i25, and possibly i26; the prospect of yet another basically identical planetary invasion, where all that changes are the uniforms and the powers of the soldiers, fills me with "meh." But that's what we're going to get. The only possible way to excite me about The Coming Storm would be if we wrapped it up early in some dramatic fashion, and then went on to do something other than yet another stupid, boring interplanetary war in i25.

    I'd like i24 to include another round of Powerset Proliferation. In particular, I really want tankers and brutes to get Spines before, or at the same time as when, they get Bio Armor, because the one thing I'd want to make with Bio Armor would be a bio/spines tanker. It's probably not going to happen though, because the last time we asked Synapse (or was it War Witch? I'm not sure) about powerset proliferation, the answer we got was "no current plans, not on the timeline."

    And presumably there'll be more balance tweaks and bug fixes. Without knowing which ones, I have no idea how excited I'll be about any of them. (Fixing Oil Slick Arrow would make me extraordinarily happy!)

    It wouldn't shock me, though, if one side effect of SSA2 will be all the original enemy groups getting buffed to bring them back up to being challenging to current player characters, say, with attack chains more like the ones that the Praetorian NPC factions have. We've had six years' worth of cumulative player buffs; the older mobs are laughable compared to where they used to be. (And they have to sell those new pay-per-hour buffs somehow.) Assuming the last remaining underperforming character classes and powersets get brought up to on-par with the rest of the game, I think I'd actually be fine with this.
  12. I just saw a column from the Korea Times that speculated that, among other things, this was about patent cross-licensing. The article didn't go on to say which patents Nexon and NCsoft own.
  13. Quote:
    Originally Posted by Hopeling View Post
    I like how the WST focuses attention on a single task each week. It makes that TF much easier to form, which is nice for some of the less popular ones.
    I do, too. I just wish it wasn't the same five over and over again: first respec, Manti/Mistral, Sutter/MKal, and then either Tinmage or Ajax. Until my eyes bleed. There are two other respec trial ranges, you know. Synapse/Tarikoss exists. LGTF is still there, you know. They do once in a rare while throw in Cit/Ren (or is it Cit/SM, I forget?), okay, but they are leaning on those first three way, way too hard.
  14. Quote:
    Originally Posted by Zwillinger View Post
    Just to be 100% clear, how did you go about trying to claim the item? Was it directly from the Featured Items tab or did you navigate to the item manually?
    FWIW, I just bought it and it was 0, 0, 0 all the way through, with a receipt for 0. So it worked properly for me.
  15. Quote:
    Originally Posted by fallenz View Post
    ... fix the pathing on my helper please. I lost him on the last mission map and I did not really need but it would be nice to have him along. ...
    Ties into my big complaint with it. As a mastermind, this episode combines some of my least favorite maps: the Sky Raiders carrier that minions can't navigate without getting slaughtered, and the Skyway City highway map where I have to chase NPCs that jump off the ramps and then slowly coax my minions up two highway ramps, with the all-new Port Recluse map where once my minions or my helper fall off of the walls, I never see them again.

    As I said about the Keyes Island Reactor trial, I get why they assume that all superheroes fly, and why having maps where flying helps you in combat feels superheroic. But not all superheroes fly. And minions, in particular, basically never fly.

    I haven't run it live; I managed to finish it on beta so it's doable, but for a mastermind, it's content that is as unenjoyable as they know how to make it. It does nothing to persuade me from my ongoing conviction that none of their content designers and nobody in their internal QA department play masterminds.
  16. Quote:
    Originally Posted by Arbiter Hawk View Post
    Quills of Jocas will only deal you one negative level shift for each shift you have on the character
    There is at least some circumstance under which that's bugged. At least once that I noticed, for sure, I was debuffed from 50+3 to 50-3.
  17. Quote:
    Originally Posted by Zemblanity View Post
    This makes alot more sense than the Black Queen turning out to be evil Warwitch (at least that's what happened in the Beta, haven't played it on live yet). Brad, you should PM this post to Dr. Aeon, maybe he wouldn't mind changing it in a future patch.
    And apparently I remembered it wrong, for which I apologize. I will say, in my own defense, that trying to keep the Black Queen, Serene, and Black Swan (three basically identical-looking villainesses with basically identical powers) separate from each other made me feel like the Cetagandans trying to figure out how many copies of Miles there REALLY were in Mirror Dance.

    It's possible that my mistaken way of remembering it makes more sense than the in-game version; in my opinion, it wouldn't be the first time.
  18. There is no official in-canon or dev-speak origin of the Black Knights, any more than there is for the Drudges, nor any explanation for why First Ward is American but their spirit realm is British. It's just that way because they needed to fit Praetorian Hero-1 (Pendragon) into the story somehow, so they themed everything around The Matter of Britain, aka the Camelot legend.

    Over the course of Bedwyr's arc, we find out that the Black Knights are the spirits/supers/whatever who, in the Praetorian timeline, banished the Banished Pantheon gods, and guard the Black Prison where they are locked up. Presumably Pendragon and Bedwyr joined them when they were carried off/when they died (respectively) back in the 4th century AD.

    As for the rest of your questions, I think you're confusing Sorceress Serene and Black Swan in a couple of places. I haven't gotten around to replaying it since early in beta (I'm halfway through it on live, I got distracted by a busy weekend) but as best as I can recall it from beta, Black Swan is the one that disguised herself, joined the Black Knights, married King Lor, and had an affair with Pendragon, all as parts of a long and elaborate plan to unlock the Black Prison. Ironic, since the Black Nights were specifically in Night Ward to hunt her. But the whole thing was her playing Nemesis' favorite game: "Let's you and him fight!"

    Where Serene comes in is when the Talons team up with Black Swan to help her unlock the Black Prison, so that they can get Serene and her coven back to join (or re-join) the Talons of Vengeance. There's basically two plots going on there, and they just discover that they have a convergence of interests right before the Black Prison break.
  19. Quote:
    Originally Posted by Codewalker View Post
    Black Scorpion definitely has it, was on triple-pull where the tank was unable to attack anyone but him.

    If you're targeting someone other than the one who taunted you, the game puts a red reticle around the one you need to target. I'm not sure what happens when you're hit with multiple taunt effects at once. I'd assume that longest duration wins just like players taunting mobs, but haven't seen it in action.
    If you're right, THANK YOU for noticing that and passing it along, it was driving me spare. I'll keep an eye out for it the next time. When you say places a reticle around, do you mean that the corner-box shows up period for the duration of the taunt, or does it only show up if you mouse over them? The latter would be more annoying, since I don't do a lot of mouse targeting (too many targets the same height, too hard to target the ones in back that way) but at least it's something.
  20. Apologies for not digging up the link, which may not even be available (the Going Rogue sub-site was down last time I looked), but Hamidon turned to evil in 1948 after Truman nuked the Chinese for crossing the Yalu. Tyrant's web bio on the Going Rogue webpage says when the first Tellurian Plague attack was, the one that wiped out Paragon City and started the Hamidon War, I don't remember if it gives an exact year. But the war wasn't terribly long and has been over for about 15 years, so call it around 1995 or '96, I think. Basically, the difference between Primal Hamidon and Praetorian Hamidon is that the Praetorian Earth version of Dr. Pasalima an extra 25 or so years preparing for his attack.
  21. Quote:
    Originally Posted by Golden Girl View Post
    Battalion shows up in I25
    Without engaging in thread necromancy, I think I made my point about that pretty clear when Galaxy City blew up, namely:

    I will be very, very disappointed if what comes after the Rikti War, the Council War, the Second Rikti War, the Second Council War, the Praetorian War, and the Battalion War is yet another war.

    When I was a kid? Superheroes fought crime. I miss that. Nothing would delight me more than to to spend a year or more leading up to a triumph over corruption in Paragon City and in the US government as thorough as, if hopefully less destructive than, the triumph we just had over the Praetorians. Say, a victory where it's enough to expose their secrets and the whole conspiracy collapses, something like the one we had over the Rikti Lineage of War that all-but ended the Second Rikti War. I would dearly love to expose their secrets in such a way that we see either the Family or Crey or the Circle of Thorns or Wyvern or anybody else engaged in crime and corruption at home go down hard.

    Please, don't let me get mod-smacked over this, but I get enough war cheerleading in my daily news, I don't need it in City of Heroes. I get enough fatalism about how we can't ever really triumph over corporate and government corruption in my daily news, I don't need that in City of Heroes, either.

    After that we can have another war, if we must. Preferably one that's less grim. I nominate Nemesis, one that features steampunk submarines and brass dirigibles and crazy can't-work inventions. Or maybe something silly, involving numerous but comically incompetent extra-terrestrials. Or maybe some wacky, ill-thought-out scheme by Dr. Aeon and Dr. von Grun involving robotic Magical Flying Rainbow Unicorns. Something not nearly so grim and serious. Something fun.
  22. I don't think I can respond fully to your criticisms of Praetoria without getting mod-smacked for bringing real world politics into it. But in game, I've served alongside both the Paragon PD, and Arachnos troops, and the Praetorian PD, and the Praetorian PD scare me less. They scare me a LOT less than Longbow, Wyvern, and Hero Corps do; in no sane civilization would what Longbow does for a living be legal.

    Mass murder? Really? Of whom? If you're going to bring the ghouls into this, Praetor Berry didn't start in on the Olympian Guard super-soldier project, or the Goliath Warwalker project for that matter, until (and yes, this is canon, I checked with the dev team) their world was attacked by a timeline with 10 times as many supers in it; that's more our fault than the Praetors'. Brainwashing? The BAF is one of Praetor Tillman's projects, I've said that I won't defend her. Fascist outlook? Have you BEEN to Paragon City?

    Drugged water ... I've been meaning to get around to pointing this out for at least a year now, thanks for reminding me. It has only been a hair over 15 years since ninety percent of the entire human race was killed in the Hamidon War, a planetary disaster bigger than what the great plagues did to the native Americans. Under those circumstances, part of me thinks that putting low dose anti-psychotics and anti-depressants in the drinking water is a brilliant solution, no more controversial than fluoridation. I wonder how much the dev team agrees with me; notice that within days of Calvin Scott's destruction of the Enriche facility, riots broke out all over the city. After a planetary disaster on the scale of the Hamidon War, I think it would take at least a generation to see even minimally sane human beings again.

    Remember that the people of Praetorian Earth did vote for Cole. They begged him to take the job, repeatedly, after he'd turned it down. In a decimated world gone entirely mad with grief and rage, what alternative did they have? Let the warlords keep slugging it out until there wasn't anybody left?

    And as for Skyway City, been there lately? The murder rate's a lot higher there than it is in even the worst parts of Praetoria City, probably even including the tunnels. No shock, given that it's canon that the Paragon City government is heavily infiltrated by Council and Family controlled politicians, and probably by the Circle of Thorns possessed and Crey cloned and Nemesis duplicated ones by now.

    Praetoria City has the Praetors and the Powers Division, but is what Paragon City has any better? Is the FBSA really doing any better of a job policing Paragon City's supers than the Powers Division is? Because after 7 years in Paragon City, I'm just not seeing it. Heck, I think Arachnos does a better job of policing its supers than the FBSA does.

  23. As you point out, this patches-of-death problem has existed for almost two years now. If teams would learn to taunt the targets out of the death patches, instead of just standing there, it wouldn't be a problem, now, would it?

    In fact, that's been part of the learning curve for Magisterium. Leagues I've watched have discovered, miraculously, that you can do a lot more damage per second to Tyrant if you taunt him out of the lightning patches and keep fighting instead of scattering, letting him heal back up, and starting in again.

    It's not my job to tell other people how to play their characters, but I hold in silent contempt any tanker, and just about any brute, that can't fit a level 10 power, that requires no slots, into their build somewhere by level 49. For it to be so common not to do so that none of the tanks on a 24 person league have it? Inexcusable. It'd be no different, in my opinion, if you skipped all of your defensive toggles and then complained that the game was hard. Taunt isn't just an aggro management power, it moves mobs around the map. Learn to use it.
  24. Quote:
    Originally Posted by Golden Girl View Post
    ... it's hardly Blyde Square or Skyway City.
    And I've admitted that part of my reaction does boil down to the fact that I think that Skyway City is so ugly that, frankly, I think what Durray did to it qualifies as an improvement. Even after the Atlas Park revamp, Paragon City's architecture and urban planning remind me of everything I hate about late 20th, early 21st century American cities, with the added aesthetic offenses of all that Albert Speer-esque cyclopean statuary and immense policed concrete neighborhood walls. As Leslie Fish sings, "Down, down, tear it all down!"

    In the personal story after this arc, Marcus Cole puts his finger right on what really went wrong: he placed too much trust in Shalice Tillman, and she turned out to be (like just about every powerful psychic in canon) completely insane. Strip the Seer Network out of Praetoria City and I would move there from the real world in a heartbeat. And even with the Seer Network, I'd probably move there from Paragon City or the Rogue Isles.

    Because Hamidon is right, you know. Even without mad scientists, we're running an unsustainable civilization right now on real Earth; to provide everybody on real Earth with a 21st century lifestyle would require 5 Earths' worth of resources. Throw into that the damage being done by superhero on supervillain battles, and the resources being used to rebuild after each one, and it really is a short sharp run downhill to the "Agony Hall" future that everybody who completes the Project Destiny story arcs sees: the ecosystem wrecked, the cities destroyed, no survivors but demons and robots and a handful of mutants. Whatever Praetoria's other flaws, it solved that problem.

    Seriously, would you rather live in Skyway City than in Imperial City?

    *shrug*

    We're probably talking past each other at this point. I got what I needed to say off of my chest, I got some mildly memorable screenshots out of it (nobody else liked the screenshots?), and I've moved on. But I really did feel bad about the war, the first day or so of this issue. What is it good for? Absolutely nothing.