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Posts
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Here's a build I made for a friend on Union. The build softcaps without Hide being on just in case of escort missions when solo (which he does a lot). :3
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Storm Kick- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Chance of Damage(Lethal)
- (A) Gift of the Ancients - Run Speed +7.5%
- (46) Gift of the Ancients - Defense
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Touch of Death - Accuracy/Damage
- (25) Touch of Death - Chance of Damage(Negative)
- (34) Touch of Death - Damage/Endurance
- (36) Touch of Death - Damage/Recharge
- (36) Touch of Death - Accuracy/Damage/Endurance
- (36) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Accuracy/Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Endurance
- (45) Crushing Impact - Damage/Endurance/Recharge
- (A) Gift of the Ancients - Run Speed +7.5%
- (43) Luck of the Gambler - Recharge Speed
- (46) Gift of the Ancients - Defense
- (A) Run Speed IO
- (A) Accuracy IO
- (A) Touch of Death - Accuracy/Damage
- (27) Touch of Death - Damage/Endurance
- (27) Touch of Death - Damage/Recharge
- (29) Touch of Death - Accuracy/Damage/Endurance
- (29) Touch of Death - Damage/Endurance/Recharge
- (31) Touch of Death - Chance of Damage(Negative)
- (A) Run Speed IO
- (A) Endurance Reduction IO
- (48) Steadfast Protection - Resistance/+Def 3%
- (A) Crushing Impact - Accuracy/Damage
- (33) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (A) Thunderstrike - Accuracy/Damage
- (39) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Accuracy/Recharge
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (A) Healing IO
- (A) Doctored Wounds - Heal/Endurance
- (48) Doctored Wounds - Heal/Recharge
- (48) Doctored Wounds - Heal/Endurance/Recharge
- (50) Doctored Wounds - Heal
- (50) Doctored Wounds - Recharge
- (50) Interrupt Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (13) Performance Shifter - EndMod/Recharge
- (13) Performance Shifter - EndMod/Accuracy/Recharge
- (19) Performance Shifter - Accuracy/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Hope that's good enough, and hi Black Assassin who will post after me :3 -
Quote:If you know it's going to get nerfed, make it really overpowered so it gets nerfed to the level you originally wanted it to be in the first place?lol
These powersets where people design them are always hilarious.
Do you purposefully make them overpwoered because you are worried about getting nerfed?
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Might need to check on this part, my level 50 Stalker on beta just got one from a level 43 Super Arachnoid in Grandville. It should probably have to at least be eligible for dropping rewards of any kind before it can drop the converters. :3
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I suppose the easiest way to port it is to remove Caltrops (since it exists in Weapon Mastery), change Hide into a simple stealth power similar to Energy Aura's Energy Cloak, and then split Danger Sense into two toggles so one gives range def and the other gives aoe def... but it would only be fair if Stalkers get Shield Defense in a modified form in return, along with one more secondary such as Invulnerability or Fiery Aura or even a new one before that happens to balance the numbers.
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Quote:Hrm, this is pretty handy, thanks.http://boards.cityofheroes.com/showp...79&postcount=1
That's a relatively old thread, but still relevant in terms of what you're asking. -
I'm not certain if a thread like this exists, but I've always been curious at the "best" attack chains for melee characters.
For Fiery Melee, for example, the recommended one is:
Incinerate --> Scorch --> Cremate --> Scorch ---> repeat
If you have enough recharge, then the new one is:
Incinerate --> Cremate --> Greater Fire Sword --> repeat
I don't know the DPS numbers, so if someone could supply those, that would be handy, with say 95% damage in all powers for slotting.
I heard the one for Katana/Ninja Blade is:
Soaring Dragon --> Gambler's Cut --> Golden Dragonfly --> Gambler's Cut --> repeat
I'm dreading to think of all the new ones for Stalkers when i22 arrives!
For other melee power sets, what are your recommended attack chains? If you have any, post ones which don't require anything outside primary/secondary, ones which do require one (such as Gloom from Soul Mastery), and ones where you have enough recharge (and is possible to achieve on your own without outside buffing). -
Underneath that metal plate on Maelstrom's face is probably a skeletal jaw from torture. The circles are breathing apparatus designed to keep him alive.
:3
This totally isn't propaganda, by the way. My vote goes to Foreshadow. We need more arcs with him... or make him join the Freedom Phalanx, since Statesman considered him a pretty good chum (according to the comics). -
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Quote:Can't be too superior to Ninjitsu. The mez toggle should probably lose confuse protection since it's now a toggle instead of click power, though it can probably keep fear protection due to the name of the power.Beltor mentioned it in yet another "Port Ninjitsu to Scrappers' thread when he pointed out that it could be used as the basis for a new set based on Bushido, or the code of honour of the samurai.
I thought I'd try a hand at making such a set (Although I doubt the devs will ever see it, sad to say) and figured I'd get some opinions back.
Level 1: Focused Senses: Toggle: Melee Def (14%), Def Res Debuff (17%). Costs 0.26/s
Level 2: Warning Senses: Toggle: Ranged and AoE Def (14%) Def Res Debuff (17%), +Perception (70%). Costs 0.26/s
Level 4: Samurai Rebirth: Self Heal (25%), Toxic Res (15%). Recharges in 60s.
Level 10: War Cry: PBAoE Defense Debuff (20%) for 30s. Recharges in 60s.
Level 16: Born For Victory: Toggle: +Res Stun, Sleep, Immobilize, Knockback, Confuse, Fear, Hold (Mag 10.38), +Res Dam All (7%). +Res Dam All for Each foe in range up to 10 (1.5%). Costs 0.26. (Taunt Aura if ported to Brutes/Tanks)
Level 20: Rally Cry: +Dam All to Self (10%) for 20s. PBAoE +Dam All to all Teammates (25%) for 20s. Recharges in 100s.
Level 28: Eternal Spirit: Auto: +Regeneration (25%) +Recovery (15%)
Level 35: Battle Reflexes: Auto: +Melee, Ranged and AoE Def (3.5%), + Def Res Debuff (17%)
Level 38: Fearless: +Def (30%), +Res All (30%), +Regeneration (+100%), +Recovery (+60%), +Dam All to Self (+60%) for 180s. After 180s -Endurance (100%), -Recovery (-10000%)
The godmode, since it lasts for 3 minutes and affects both def and res as well as damage buff means it has to lose HP on crash too. Maybe 75% or something instead of 90% since there's no mez protection built in.
The +res damage mechanic is interesting, especially for a defense set though... though since it affects mobs directly, if you're ever mezzed, the power toggles off completely instead of staying on but suppressed. -
I was hoping I'd have an excuse to bring my Energy/Inv brute out of retirement... but I guess it's not happening yet, haha.
Don't get me wrong, I like this brute, it was my first level 50 redside (still slotted with SOs even, and dinged against human Romulus!), but the nerfs which happened to it just made it subpar to other alts. Pitiful AoE move (I found it hard to believe Dragon's Claw from MA was better of all things, but knockdown beats stun since stunned enemies can wander away at sprint speeds), Total Focus reduced by one mag without being given anything in return (which doesn't make sense, Knockout Blow has mag3 hold, same damage, but shorter animation, Seismic Smash has a even shorter animation, same damage AND mag4 hold), and Energy Transfer animation changed into a long one, again, without being given anything in return.
All the points the posters brought up on this thread apply to me as well. The long cast times for single target attacks means I have a disadvantage in the team UNLESS I go in a different direction from the team or rush ahead to solo enemies just so my attacks have a chance to defeat enemies without being stuck in mid-animation hitting defeated mobs just defeats the purpose of teaming, which I do a lot.
Perhaps in the future I might try taking the brute out into incarnate area, since the enemies are tougher and more durable. But then you're in a league where enemies are being attacked by everyone with faster attacks, so perhaps I'll only be useful fighting elite bosses and AVs?
Well, here's hoping for the future. :3 -
Has this actually been fixed yet on live? I can't see any patch notes which specifically mention this has been fixed to prevent crashing on TPN.
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Maelstrom is pretty much Dual Pistols/Martial... uh, Manipulation, despite what his Going Rogue official bio says about him being /Energy.
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Quote:It's possible back in the day, you weren't slotted properly. Nowadays, with IO sets being more common and easier to get, you found the fight easier.Way back in the day on my first 50 (an MA/Regen scrapper) I tried going up against Infernal as an EB and got pasted like three times in a row before taking him down.
Now I just tried Infernal as an EB on my StJ/WP brute and he was a piece o' cake. Only used 2 large purple insps too. Not only that, but I took the time to beat his summoning portal down while he was beating on me before finally turning around and taking care of him.
Have Maria Jenkins' Praetorians been nerfed when they updated the missions?
Plus back in the day, Regen was a tad more fragile, haha. Willpower is generally better than Regen at taking down hard targets. -
If you're having endurance problems, try slotting acc/end/dam on attacks or frankenslotting with cheap sets until you get IO'd properly. Also, try getting low level Miracle and Numina procs with hero/villain/reward merits, along with a Performance Shifter +end in Stamina as well.
If it's Shield itself you don't like, then yeah, you might want to consider swapping, haha. -
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Of course, sometimes it's nice just to be thematic with your Incarnate choices.
My Elec/Elec/Mu Brute took Preemptive interface, along with Ion judgement and Storm Elemental lore pets just because it was more to do with energy/electricity than the others. -
Bear in mind almost everyone knows Reactive is the most damaging Interface, and as such in teams of Incarnates, probably half if not more will have Reactive slotted. As such, only so much can stack, so just something to consider, haha.
My Nin/Nin Stalker will be trying out Spectral just to be different when he hits 50, my Crab Spider took Degenerative, and my Elec/Elec Brute took Preemptive to be thematic (and to try to avoid Reactive stacking). -
If Trapdoor is too hard, have you thought about getting some Shivans to help you out? Or inspirations?
Trapdoor doesn't hit particularly hard, but his regen and resists can get a bit too high if you leave out his doubles too long. -
Quote:Have you thought about Rebirth destiny, from the Radial side? Once casted, your pets will do a giant heal, and then regen for a long time. Could be handy keeping your henchmen topped up so you can play with your secondary while your guys take care of themselves.One of my two Incarnates is a Ninjas/Poison MM. I have all tier 3's on him right now.
Alpha: Vigor Partial Radial Revamp
Judgement: Vorpal Total Radial Judgement
Interface: Degenerative Partial Radial Conversion
Lore: Storm Elemental Total Radial Improved Ally
Destiny: Clarion Partial Radial Invocation
Most of my choices were thematic, like Vorpal Judgement and Degenerative interface, to go with my respective Ninja and Poison themes. I picked Vigor as my Alpha mainly because of the endurance issues I'd been having once I got my Judgement and Destiny powers, and to help with Alkaloid, and for my Destiny, I was trying to pick between Clarion and Ageless, until I realized that Recharge buffs have no effect on pets. -
Would it be possible one day for Fiery and Ice Melee (and related sets Fire Manipulation, Ice Manipulation and Icy Assault) to use the elemental swords from the set pack?
While it normally is a weapon for Katana/Ninja Blade/Dual Blades/Titan Weapons, I feel Fiery and Ice Melee (and related sets) should be able to specifically use the weapons in this pack as it's extremely themed for them.
How this could potentially work is that when the Fire and Ice Set Pack III is purchased on an account, it opens up a alternate animation for Fire Sword, Greater Fire Sword, Ice Sword, etc, any powers where they normally hold an elemental weapon. The animation could just be recycled from the previous animations and they use the elemental weapon from the set pack instead of the standard fire scimitar or whatever.
Is this feasible? -
Prior to inherent fitness, every powerset needed at least one power which you could look at, and think, "I wouldn't mind too much if I drop that power since I don't have enough room on my build for it."
Timb Bomb is the candidate choice for skipping on Devices. It exists on Traps as well, so it can easily be skipped there too. o_O -
Though Statesman is dead...
His dream lives on...
Not in his granddaughter, but in...
HIS SON
*dun dun dun*
Hidden away in some forgotten temple, young [insert name] discovered his vast superhuman strength and control over the force of lightning. Adopted by [insert rich company CEO] who had need of an heir, the boy grew up filthy rich and spoiled to life etc etc whatever
Basically Stateson (d'oh ho ho), wearing his father's top, but jeans as bottoms and slick boots. Everyone will hate him immediately. -
I think the hair should be the new male hair from the pocket D set. There needs to be at least one NPC using it, haha. With Ms.Liberty using the new female shiny clothing, might as well have Arbiter Hawk using the new hair.
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Quote:That's my problem with The Unusual Suspect as well. I'm all for speedrushing missions and such, but the writing in that one is just horrific. One Good Spider in comparison I found was miles better, and it's not that long to do, so if the choice comes up, I'll always do the latter even if it's longer.My big problem with Unusual Suspect is that it's like, the antithesis of "heroic". Silent Blade is all "I'mma just kill this guy and leave now, k?", and the response is "k, c u l8r".
I do agree that on those rare occasions I'm actually repeating tip content, it's much more convenient, but it's nonetheless one of those where I end up wanting to Godzilla facepalm at whoever wrote it. -
From what I can tell, only primary and secondary, to whichever powers are applicable (such as Scrapper's Strike can be put into Shield Charge in a Scrapper's secondary if they took Shield Defense).