Now Here's an Arbiter Hawk
Is the costume supposed to be a standard Arbiter costume? If so, why not use the Padded Armour tights?
Purposely not standard.
Hawk's a rebel, man!
(Take a look at Daos' non-standard outfit.)
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I'm surprised to say I'm actually really impressed. Good job mate.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Keep the Arbiter's uniform, and use the new head. Recycling a unique and obvious signature character is just embarrassing.
In-before ProvinceMan, Statesman's identical Canadian brother, replaces him on the aircraft carrier...
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I think the hair should be the new male hair from the pocket D set. There needs to be at least one NPC using it, haha. With Ms.Liberty using the new female shiny clothing, might as well have Arbiter Hawk using the new hair.
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Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
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-- High-Roller
What is that chest detail you used?
Where to now?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Also, great job on the face, ZM!
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So, the Spring Fling went live without replacing the placeholder for Arbiter Hawk (which happens to be Arbiter Sands' model... why not have used generic Arbiter? Idunno). So, we need an Arbiter Hawk model. Below is a proposed one. If anyone wants to tweak it or do something wildly different... sure, go ahead. Let's just hope any one gets picked over the Sands clone.




First, the Dev upon whom Arbiter Hawk is based:
And here is my suggested avatar. (Note that any color in the costume below the neck is just reflection from being on the red side of Pocket D... only the hair and glasses has inherent color.)
Oh, how I wish I had access to VEAT costume parts that weren't locked and uncombinable (with a player's rig) with the rest of the costumes.
Anyway, here is the .costume file for use in by any dev or player. I relinquish all creative rights (as if I had any).
{ Scale -5.471 BoneScale -0.1366 ShoulderScale 0.4317 ChestScale -0.3111 WaistScale 0.3794 HipScale 0.3954 LegScale 0.009722 HeadScales 1, -1, -1 BrowScales 0.1273, 0.09659, 1 CheekScales 0.4485, -0.3525, 0.4656 ChinScales 1, -1, -0.2193 CraniumScales 0.1876, -1, -1 JawScales 0.2207, -0.1281, -0.6271 NoseScales 0.4485, -0.2527, -1 SkinColor 247, 200, 170 NumParts 28 CostumePart "" { Geometry Tight Texture1 !x_male_hips_tech_sleek_mask Texture2 !hips_tech_sleek_dual DisplayName P887196332 RegionName "Lower Body" BodySetName Tight Color1 255, 255, 255 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 !x_male_chest_tech_sleek_mask Texture2 !Chest_sleektech_01_dual DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 255, 255, 255 Color2 59, 59, 59 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard Texture1 skin_v_head_75 Texture2 none DisplayName P687117166 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 banded_01 Texture2 !glove_Thin_Stripe_02 DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 0, 0, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Smooth Texture1 !x_male_boot_tech_sleek_mask Texture2 none DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 143, 143, 143 Color2 199, 199, 199 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Retro_01 Texture1 Retro_01a Texture2 Retro_01b DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 255, 255, 255 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Male_Hair.GEO/GEO_Hair_Gusto_01 Texture1 !Hair_V_Gusto_01 Texture2 !Hair_V_Gusto_01_Mask DisplayName P2681220175 RegionName Head BodySetName standard Color1 127, 42, 0 Color2 255, 190, 63 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_Eyes_Res.geo/GEO_Eyes_Resistance_Goggles_02 Texture1 !X_Eyes_V_Resistance_Goggles_02 Texture2 none DisplayName P2793026233 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 212, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Male_Imperial_Dynasty_01.geo/GEO_N_Emblem_Imperial_Dynasty_01 Texture1 !X_Emblem_Imperial_Dynasty_01 Texture2 none DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 255, 255, 255 Color2 31, 31, 31 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_MALE_SPADR.GEO/GEO_SpadR_CoThorns_01B Texture1 !X_SpadR_CoThorns_02B Texture2 !Spadr_CoThorns_02B_Mask DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 59, 59, 59 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry N_Male_Steampunk_01.geo/GEO_N_Neck_Beard_Clsc_Steampunk_01 Texture1 !X_N_Male_Neck_Clsc_Steampunk_01 Texture2 none DisplayName P2371314042 RegionName Head BodySetName standard Color1 127, 84, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Half Texture1 Cape_Top_01 Texture2 none DisplayName P1987928225 RegionName Capes BodySetName HalfMantle Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P33398819 RegionName Capes BodySetName HalfMantle Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx capes/CapeLongMale.fx Geometry none Texture1 Cape_01 Texture2 Cape_V_Arachnos DisplayName P4269015351 RegionName Capes BodySetName HalfMantle Color1 255, 255, 255 Color2 0, 0, 0 Color3 255, 255, 255 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P1848153390 RegionName Head BodySetName standard Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx none Geometry none Texture1 none Texture2 none Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry none Texture1 none Texture2 none DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 255, 255, 255 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides