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Posts
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Joined
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Quote:Glad I dont live in Canada then.Canada does NOT have the same rights to Freedom of Speech as the United States. It has very strict hate speech laws and speech tribunals. If the school feels in any way that action could come under one of those tribunals then it would not be an overreaction for them to demand the student remove his posting. I haven't had the time to view the video so I can't say if it does or not.
But isn't this student a Senior? If he is, wouldn't it be prudent to remove the video until he gets his diploma and then repost it? After he graduates, what can the school do against him?
And as for the school to try and prosecute a student, doesn't this speak volumes what is wrong with Western Society right now? Instead of encouraging innovation so many in power are enforcing Groupthink, speech codes, censorship, all stuff right out of the book 1984. We are letting our freedoms go by "protecting" people from having their feelings hurt. -
The school does not own intellectual property.
Major overreaction from the school. -
Ice/Fire is a wicked farmer versus the right enemies, which is most in my opinion. you do get the occasional glass jaw shot, but if fighting custom cold baddies should not be a problem.
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corruptor side fire/storm and sonic/storm are great. And storm/sonic for defenders is great.
Probably my favorite toon to play now is my fire/storm. It melts the enemies very easily. -
Quote:I would argue that the roughly one second (or less) you spend flipping while you are safely hovering above enemies is far from the "disadvantage" you are trying to make it out to be. I've been using Hover on characters for 7 years now and have never once had a situation where I thought "if I had just been able to activate a power while I was flipping I would have been fine".
Your attempt to try discount Hover as a reasonable existing alternative to your "aerial acrobatics" idea is interesting but likely futile. If you can't even convince everybody in this thread that it should be done how are you ever going to convince the Devs?
I am not trying to convince everybody. If everyone though alike it would be a very boring world.
You obviously dont want it. Great. I do. Great. Now that we are clear that we have different opinions on the subject, what next? Am I going to try to convince you... no. Are you going to change my mind... nope.
My suggestion is simple. An aerial acrobatics, or as posted above, aerobatics power. One that does the same things as acrobatics but in the flight power pool. It has been stated and shown that hover does not equal acrobatics. And a tier one should not and does not equal a tier three choice.
I am glad you are happy with hover. I am happy with hover. I would like the added choice to also have acrobatics without having to take the added powers from jumping. -
Quote:Exactly.Knockback consists of more than just being physically moved back. It also includes the time taken to recover from it. Without that time, knockback is nothing more than repel, only not continuous. There are VERY few situations where being slid 10 feet back without losing the ability to fire powers is meaningful.
I dare say the loss of control and the ability to use powers IS knockback. The distance travelled there is largely irrelevant. So inability to use powers until you get back IS knockback. So no, not just what was asked. -
Quote:An alternate 4th tier power in the fly pool named Aerial Acrobatics. Same power as acrobatics, but in the fly pool to prevent knock back and such.Activation of powers was not in the brief.
Per your OP:
Hover does just what you asked.
^
Acrobatics also has a mag 1 hold protection. So no, hover does not do that either. -
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market interface, crafting tables, and generic stores should all be in Pocket D now.
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The added regeneration is friggin awesome. I thought of the +hit points... but the continuous regen added more to the build considering how low the added hit point bonus is.
I have reactive and diamagnetic for solo and team builds. -
the tier 3 +regen is friggin awesome. nuff said.
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Quote:I was thinking of the +hit point for fire tank too. Now a conundrum as to which to go for...I have this on my fire/SS tank, and it's amazing. With the spiritual alpha and incarnate shifts I'm healing for over 1100....in a 60 foot radius. I can take a whole league from close to wiping back to full health. The +regen then keeps them there.
I initially tried the +HP, getting to tier 3 on that. But the +regen is definitely better in my opinion, so I went with that for tier 4. -
/macro find "target_custom_next enemy alive Surgeon$$target_custom_next enemy alive Commando"
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My point was simple. You dont have to invest the entire farm to have a good build. I rarely slot anything with purples due to cost. I dont PVP. Therefore I slot what I can get from merits or the market. And to the casual player, which this build is geared towards, it fits that role.
Also, I run this as a duo that is identical... -
An alternate 4th tier power in the fly pool named Aerial Acrobatics. Same power as acrobatics, but in the fly pool to prevent knock back and such.
Useful on characters who want fly and acrobatics, but dont want to take two prerequisite powers from leaping pool.
Many of my characters are in both leaping and flying power pools now because I want to be hovering and not get knocked back. -
fire/storm is awesome.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Acc-I:50(A)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dam%:50(11), RechRdx-I:50(11)
Level 4: O2 Boost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 6: Super Jump -- Jump-I:50(A)
Level 8: Hover -- Flight-I:50(A), Flight-I:50(17)
Level 10: Rain of Fire -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(19), EndRdx-I:50(21), RechRdx-I:50(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Steamy Mist -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(27), RedFtn-Def/EndRdx/Rchg:50(34), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam:50(36), Aegis-ResDam/EndRdx/Rchg:50(36)
Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(23), LdyGrey-Rchg/EndRdx:50(23), UndDef-DefDeb/Rchg:50(25)
Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(39), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48)
Level 20: Acrobatics -- EndRdx-I:50(A)
Level 22: Hurricane -- EndRdx-I:50(A), EndRdx-I:50(37), EndRdx-I:50(37)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), KntkC'bat-Knock%:35(50)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 28: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(29), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31), RedFtn-EndRdx:50(31)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(33), RedFtn-EndRdx/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(33), RedFtn-Def:50(34), RedFtn-EndRdx:50(34)
Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(48)
Level 35: Tornado -- ExRmnt-Dmg/EndRdx:50(A), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-EndRdx/Dmg/Rchg:50(45), ExRmnt-Acc/Dmg:50(45)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(42), RedFtn-EndRdx:50(43)
Level 44: Snow Storm -- EndRdx-I:50(A)
Level 47: Aim -- RechRdx-I:50(A)
Level 49: Fly -- Flight-I:50(A)
Level 50: Cardiac Core Boost
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(27)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1387;650;1300;HEX;| |78DA6593596F125114C7EFB0886C054484424BA10BAB1D20ED7B93569B544B25C57| |742E81448D83240A26F7E11D70FA00F6AF4DD27F583B8B7551F5DC6C3F9DF028649| |B8BFCBFFDE73EE39FFB953BC73CD25C4BD2DA178765AD57EBFB2D3D5F5616FD0D5A| |DC56ABD5913362144642C560EAB9DBA76A4EE3675ADB24D0183E8646D7B787CAC96| |69D6AE9487ED76B7D3ECD47D7B9D86A66B9D817A3E7195BADD96BAAF557BB4ECE43| |FBBAD66BD3170633E9AD28AE77CDB91A6F71BCD5EE47AAF5953278715AB358D86FE| |40D3EF86A8C604FD9226211FC32AEE130AC2F40078C8B03C021E332E3C617C50C65| |14284594A51224526529E63F30BC6C597C02B86E33590657CA41033A22CE69BCA48| |72158103C6DC2DA0C40892B55679AE35C519EC24D9F86043B1ADB0E405D254915D5| |664470D5E5474E929F08C71390EA0A22B94CF897CC219E0533FD3E88664753B580A| |CF31E26EC64A1ED80436185F68F4E078B3E7AD8973BF03DE33426F185769F4C9327| |D7803ABF03C01CF13F03C87D792C36B0951997E59A61F0D7CA5BF0124320520ADFE| |07856282B2A26089B02C0A874019B8CD30D3BE79E9F27C90B22E0A0B49116941041| |62C380117230A27A2F025EA61F8286A51462D222A86A818A262888A4B3711A59221| |4BD290A55FF0E83763FD0FF0173018B9D1052A881365543A9A5BFECE2B991F08FE0| |99C314E69DF9ACCBE06BB137036096793303F09F33330BF4767A4D08925854ED2E8| |248D16D2682183163ED198950E66617E964E57A5A4E2AA39C99EBC94F2B8B30B96A| |90FCBA047646694FC8C529851366694CD19656FA218FBD3AB6636AA64197FD042E1| |00BB77FCB11ADF1CB42AEF9FB2CEB59F4E4B3768921427D312BED7B389645262B8C| |B4018D8F2D3880DC63F5263DF00| |-------------------------------------------------------------------|
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this is my proposed build for a fire/cold. After playing my fire/storm and IOing it to deity status, this one will be just as good and it provides team buffs too. It is also not that expensive at all.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Infrigidate -- Acc-I:50(A), Acc-I:50(48), Achilles-ResDeb%:20(50)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(7), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dam%:50(11), RechRdx-I:50(11)
Level 4: Ice Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(33), RedFtn-Def:50(45), RedFtn-EndRdx:50(46)
Level 6: Rain of Fire -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(15), Det'tn-Dmg/EndRdx:50(15), Det'tn-Dmg/Rchg:50(17), EndRdx-I:50(39), RechRdx-I:50(39)
Level 8: Super Jump -- Jump-I:50(A)
Level 10: Glacial Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(33), RedFtn-Def:50(45), RedFtn-EndRdx:50(46)
Level 12: Combat Jumping -- DefBuff-I:50(A)
Level 14: Boxing -- Empty(A)
Level 16: Frostwork -- Dct'dW-Heal/Rchg:50(A), Numna-Heal/Rchg:50(25), Mrcl-Heal/Rchg:40(25), H'zdH-Heal/Rchg:40(46)
Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(21), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(23), Thundr-Dmg/EndRdx/Rchg:50(23)
Level 20: Arctic Fog -- RedFtn-Def/EndRdx:50(A), LkGmblr-Def/EndRdx:50(29), RedFtn-Def:50(34), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam:50(37), Aegis-ResDam/EndRdx/Rchg:50(50)
Level 22: Acrobatics -- EndRdx-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(27), RedFtn-Def/EndRdx/Rchg:50(27), RedFtn-Def:50(29), RedFtn-EndRdx:50(36)
Level 28: Benumb -- Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(31), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31), RedFtn-EndRdx:50(37)
Level 32: Aim -- RechRdx-I:50(A), RechRdx-I:50(43), Rec'dRet-ToHit/Rchg:20(43), Rec'dRet-Pcptn:20(48)
Level 35: Sleet -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Heat Loss -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(39), Efficacy-Acc/Rchg:50(40), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/Rchg:50(40), P'Shift-EndMod/Rchg:50(45)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(42), RedFtn-EndRdx:50(43)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 47: Super Speed -- EndRdx-I:50(A)
Level 49: Web Envelope -- HO:Endo(A)
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17), EndMod-I:50(19)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;658;1316;HEX;| |78DA8593DB6E12511486F70C33D64229A507684BA1855A810203A48DB7C6B6D6D49| |4A4B10F404899C224C890619AE89D2F6034317A653D3D805E788CC6437D1F0F6F30| |2ED6BF0B35243A81F966FED9EB5F6BEFBD76E5D6D69810772E0B25B4D9AA75BBD54| |DDB718E3AAEEDE8955AC33A10234288585FACDEA8B51B66DDD8B61CB3BA41016E62| |F06DE3E8F0D0D8B45BF5EA967DD36AD75CCB6E8777DA4DD331DBAE71FA30B667DB2| |D63D7AC75AC7623C82FDB56A3E9D25BE8F453DD74BA4DABE3E7F7FD8E69D663573B| |D68131C855A91D9874EBBAA6737B964ACCD13FAD0A7979BA38269485FA0478CAD09| |E01CF19E75E303E2AFD2855CCB35404CA27643825327457A4ADF21AA16F19E7DF01| |EF19FE0F408EF189427C88D27C7EA5278D05184B41467E9C510831B29444974974B| |88FBF015E32265E312E26012489D2EE8C204A8C6458FA4C76A332EFE8FFF346283C| |A0C02190600785A4A0340D7A74892F342004C517AA70DCEC3E708D9016852B8C3C4| |D222C2711C6064C6203A6B101D3D880083620820DF84AB15328419F42C50B138C24| |4ABD5002D619E53564A62A6764E13358141F49515978344ADFE24223690EA3B4397| |8CF6335E6B11A0B48B18CD5F846F7989C680C4DB0042473671126DBB8B48DC33601| |DB046C13B272D8E6685D16A5ED221C56251E738B158F1927343A255B318501CB7FE| |13B0D58E166F4F495872A77C22346FA1E701FB8CBC83F6074A80F33B2DA0CAACDA2| |DA2CAACDA2DA55549BA2C9E5305CCD216F1128CB62688021D7D9C0D2DB94A224A5D| |2258226C482D63F58F4EBF5D1EA90521A52CA43CADA90B23EA4EC0C146FB7F72C3B| |43F87805F6B4FE11160A078C4EF48FA7F7C34F5F658052E0F9FC3A2B5DE7E6FE795| |6C259FB3D90546509C7149804BC7F5E7F00D383F209| |-------------------------------------------------------------------|
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Quote:We're currently investigating irregularities with character slots, so once we identify and correct any discovered issue check it again. If you are still experiencing this, file a support ticket and or PM me the information and I can pass it along to ops.
Also, your sig is creepy as all get out.
so any missing slots will be returned I hope. -
Quote:NCSoft performed extended database maintenance this morning. When they brought the servers back up, they discovered that everything was rolled back a day. So they took the servers back offline. When they'll bring them back up is anyone's guess.
My wife and I ran Manti 4 times yesterday... trying to get that blasted badge before it goes away. Losing the time, merits, and badge progress will suck. -
Quote:It is the same damage as Foot Stomp...I was looking at the description of Ice Melee powers on the screen where you create a new character, and for Frozen Aura, it says this:
Frozen Aura
Your mastery of cold enables you to dramatically lower the temperature immediately around you. When you perform a Frozen Aura, nearby foes will be frozen within a fragile casing of ice and suffer a moderate amount of cold damage. These frozen foes will break free if attacked. Frozen Aura deals moderate damage. Damage: Moderate Recharge: Slow
From what I could see, I would guess that the amount of damage Frozen Aura does is, uh, moderate?