IanTheM1

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    I sincerely hope that the writers can break away from this "serving NPCs" rut that they've been in since CoV came out.
    Have you done any of the recent villain content? Especially Mortimer Kal (or at least his special tip mission)?
  2. Quote:
    Originally Posted by Lemur Lad View Post
    Interesting thought. You ought to account for the fact that anyone who runs the Mortimer Kal Strike Force is effectively an Agent of Prometheus though.
    I would think quite the opposite - Prometheus might have something interesting to say to those who have previously stolen some of his power.
  3. Quote:
    Originally Posted by Futurias View Post
    OTOH, I'm finally seeing why the logic in seemingly gating content strictly behind the iTrial content. It isn't. It's gating it behind iTrials and/or (AFAICT) Paragon Points purchases. Which means that a lot of those emotes/auras that I felt should have had no purpose being gated behind level 50 content probably aren't *only* gated behind that.

    We'll just have to see if that's the case, but if it is, then I'm likely to re-up my subscription.
    Yeah, this is a case where the marketing machine and everything had some really bad timing. I'm keeping my fingers crossed, because making it a choice between Incarnate Merits and Paragon Points would be an excellent, excellent compromise.
  4. Quote:
    Originally Posted by Golden Girl View Post
    Which makes her sound like she's good, rather than evil.
    But ours is called War Witch...

    Quote:
    Originally Posted by BrandX View Post
    Sure. We can get from Primal to Cim and Praetoria. What's to say a Cim didn't get to Praetoria through magic or some other such thing?
    At that point why not just go whole hog and say she comes from Praetorian Cimerora? I still want to know if there's a Praetorian Ouroboros...
  5. Quote:
    Originally Posted by The Hound View Post
    Gotta wonder why Mother has set up shop outside the confines of Praetoria. If you were turning people into psychic police you'd think you would want to do it somewhere where you won't be disturbed by blood-hungry mutant creature things.
    If you look closely you can see a protective forcefield around MoM (totally called that, by the way). And besides, what better place to train the backbone of Cole's regime by subjecting them to the horrors of the Devouring Earth? Either they become a good little Seer like Mother wants, or, well, accidents happen...
  6. Quote:
    Originally Posted by Beastyle View Post
    To confirm what's been said, there is no difference in content between the VIP server and the current servers. The VIP server is simply a place where only VIP players have access to if they so choose.
    Some previous posts by Zwill have implied that the VIP server will have special features. Not necessarily content, but something that the others do not get.

    Comment?
  7. On close inspection, most of the parts they're using are either pre-existing Legacy Chain and Carnie parts or pre-existing player pieces.
  8. Actually, it dawns on me...is that supposed to be Mother of Mercy Hospital in the background of the Seer screenshot? It looks reminiscent of the concept art released previously.
  9. Quote:
    Originally Posted by EU_Damz View Post
    Fallen seers
    Devouring Earth infected Seers. You may begin screaming...now. (Very Half-Life-esque. I like.)

    Also don't forget the Carnival of Light.
  10. Quote:
    Originally Posted by Golden Girl View Post
    The league leader should have balanced the 2 teams a little better
    Indeed, that was one of many points I was communicating! Reading really does open up a world of adventure!
  11. Quote:
    Originally Posted by StratoNexus View Post
    I wonder, in an average PuG of people who want to run an iTrial, what the ratio is of strong IO builds to decent IO builds to mixed builds to SO only builds to "who needs enhancements" builds? Also I wonder what the ratio is anymore on PuGs of people who have all their incarnate stuff to those who just have some to those who are just starting to unlock.
    The other night I ended up on a Lambda trial that was almost perfectly 50/50 Incarnates and non-Incarnates.

    While I won't deny there were more factors at work than just Incarnate powers, it was telling that the grenade team, which had all of the Incarnates sans myself (a Dark/Stone Brute, so I couldn't exactly act as a strong trailblazer), completely destroyed that phase in the time it took my team to get two acids, at which point they transferred over and finished it off for us.
  12. Quote:
    Originally Posted by Blacier View Post
    I understand very well how the power works what I am asking is Can you have more damage in liu of the knock back or have knock back for those that wish it.
    They can't do what you want them to do.

    The choice between damage and secondary effect in Judgement exists because several entirely separate Judgement powers exist and they exist in a system designed to have modularity.

    Edit: Also, the idea of trading knockback for damage raises the question of how it'd be balanced against Fire Blast. (Boy, I never thought I'd see an instance where I'd be defending Fire Blast's damage.)
  13. Quote:
    Originally Posted by Lazarillo View Post
    Maybe I'm evil, but I say, keep 'em fail-able, and if they fail...so does the TF. The end. No rewards. Too bad, you suck. Insert coin and try again. Also, ideally, they should change the TF in this way, but not say so in the patch notes when they go live with it.
    I'd be tempted to agree with this, but considering how unwieldy the AI on some escorts is, that seems a bit too far.
  14. Quote:
    Originally Posted by Rylas View Post
    But if you're going to ask that LGTF is changed, at least ask for something that's been bugging the majority of players, and that's the Honoree's obviously broken Tier 9.
    Already fixed in 20.5.

    Quote:
    Originally Posted by Vanden View Post
    I'm against changing any of the missions to be unfailable unless you also address the reason why these missions are failed so much. First mission, because you have to drag Penny all the way back to the entrance, third mission, because you have to find sixish hostages hiding in corners all around an enormous map. Make the missions less tedious and you have a point.
    Mission one, change it so that you simply have to save Penny and then defeat the Clockwork King. I don't really have an issue with the third mission as it stands. It's been some time since I've done Lady Grey, but I don't recall it being that tedious. Especially since you're given two helper NPCs to help blow through the map.

    It's a bit strange that these missions haven't been addressed when these shortcuts are very reminiscent of the old Katie Hannon speed tricks.
  15. Quote:
    Originally Posted by MaestroMavius View Post
    I don't want that to happen. I'd prefer if Matt came down from on high and announced in certain terms what the system will evolve into. Either quelch the fears and put them to rest or own them and hope for the best. Letting it fester will only serve to further alienate those feeling wronged.
    (This isn't to say they are justified, simply that they should be acknowledged.)
    If only. But that would give marketing and most likely corporate a heart attack.

    Quote:
    We all love this game. We all play for various reasons. Up til now everyone was cool with everyone else doing their own thing. So why so serious now? Why hang from the rafters screaming bloody murder because a few posters are vocal about a solo path? Why cry injustice because no solo path has been announced? More importantly, for both sides, why is it so important to slam the other side now? Just because they have a different view. What happened to letting everyone have fun the way they wanted?

    Just because we want a Solo option/ non gated basics doesn't mean you have to come in every thread on the subject to call us fools, using tired ol cliches.

    Just because they enjoy the Trials doesn't mean we have to come in every thread and rain on their parade because it's not what 'we' want.

    Can we just get back to the actual debate and leave the histrionics to the high schoolers?
    Unfortunately you're way late on that point. Honestly I don't think there's ever been a time when one side of the forum wasn't at another's throat for some reason.

    And I'd too like to get back to actual debate, but alas, most of what gets thrown around nowadays are glib responses or pathetic strawmen filled with logical flaws and fallacies.
  16. Quote:
    Originally Posted by BrandX View Post
    The answer is simple. Don't grind them.

    There are other (obviously more slower) ways to work on getting the incarnate abilities and not just burning yourself out, on trials.
    So don't grind trials, grind shards instead?
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Positron said in one of the U Stream casts a while ago that he's aware a solo/small team progression method is something the player base wants. and he said it was something potentially on the horizon.
    They also seemed to be caught off-guard by the push for solo Incarnate content and fully admitted it was a ways off.

    Quote:
    They're also going to keep adding more trials, it only feels like a grind right now because it's a new system being introduced and all the content hasn't been developed yet.
    Actually, it'll still feel like a grind months from now, because the Trials themselves are grindy and dull. And all of the teaming metagame hoops you have to jump through are also dull. We'll see if that latter part changes with the tweaks to the TUT in 20.5.

    I've started making my own fun by betting on exactly when I'm going to crash in a given Trial. Because this long after launch I still crash, guaranteed, at least once per two trials. If not for that, I might have at least a slightly sunnier disposition about the trials and would be willing to approach them more often.

    Quote:
    I think it's understandable that these things take time and I'm sure the dev team is working as fast as they can to give us more options...
    Frankly it seems like they're working as fast as they can to strong arm players into grinding even more trials.
  18. I don't mind TechBot's Valkyrie, but I don't have a problem with the old one, either. The rest have been pretty hit or miss for me otherwise. I'd love to see updated HD versions of the Phalanx and Vindicators, plus maybe giving Sister Psyche some tweaks, but otherwise I don't care for revamping them entirely.

    Edit: And yeah, I don't much care for new Battle Maiden either. She either looks too blah due to the muted colors or too bleh due to the shininess.
  19. I'm somewhat agitated by the grind, but not due to "needing" T4s in every slot. Actually, my main Incarnate is pretty much done with a nice mix of T3s and T4s, but now I'm obligated to jump back in thanks to 20.5's Astral and Empyrean vendors and their locking of crucial costume pieces.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The other upside is that of the three sets that would get a noticeable buff from this (Mercs, Ninjas and Bots) two of them are generally considered to under-perform in part due to survivability issues so it should help balance the primaries a bit more.
    While I don't strictly agree or disagree with the suggestion, this line of reasoning just doesn't work. Ninjas and Mercs getting access to some new IO sets simply does not address balance problems in the sets in the slightest thanks to IOs being optional.
  21. Quote:
    Originally Posted by LittleDavid View Post
    I dunno, I could see something like this working best in Praetoria's Imperial City. There's a lot of corporations with names and identities in Praetoria, compared to Paragon City's mostly-generic buildings.
    There are far more companies, stores, and restaurants in Primal Earth than there are in Praetoria.
  22. Quote:
    Originally Posted by Wicked_Wendy View Post
    I mean honestly.. 24 players can join a league and enter the BAF trial.. all of them with some sort of Aura blazing. Multiple judgement attacks going off at the same time and huge mobs of MK Vickies and ACUs spawning ever 30 seconds and the server is fine
    Because there's never been noticeable performance problems during iTrials...

    Quote:
    but three or fours guys gather in ATLAS and change costimes really fast and the entire server population mapserves?
    He said just Atlas, not the entire server.

    Quote:
    When they did the Praetotian invasion on servers 48 man leagues were being built to roam around and battle invading groups of IDF with AV leadership and GM support and the servers held but they crash if too many people switch outfits at the same time?

    Like I said IF it's true fine forget the change but I really find it hard to believe.
    Player costumes are dense chunks of data. We're not talking graphical lag, we're talking bandwidth, and clogging it up by continually transmitting costume swaps.

    I will say, I've never heard of the event Roderick is referencing (or at least, never heard mention of it on the boards until now), but we've been explicitly told in the past that the timer is there due to performance concerns.
  23. Quote:
    Originally Posted by Red_Addiction View Post
    I wouldn't plan on them making anything shallow for this, there is a ton of lore out there for developement to use to bring something like this to fruition.
    With how the writing's been going so far concerning the whole Incarnate plot, I wouldn't necessarily bet on that. And then it wouldn't feel shallow so much as contrived. Either way, I wasn't referring to the story justification, but the gameplay.

    Quote:
    The only thing random about newspaper missions is one thing, which mission you get. Thats not innovative. Having new game elements, new temp powers, new maps, all occur randomly within a trial is much more interesting than picking a mission at random.
    Newspaper missions are semi-modular, AFAIK. They're nowhere on the scale of what you're suggesting, no, but my point was that newspaper missions are boring and repetitive even when they're semi-randomized. Sure, it'll maybe take longer to burn out on this particular iTrial, but eventually you'll either get stuck with a bunch of parts you don't like a few too many times or finally see all of them at which point the interest will start fading.

    And from what it sounds like, this trial brings nothing unique other than its randomness. That's not a compelling hook.

    Quote:
    It might be difficult for a raid team to handle, but so were the other trials when they first launched.
    I still get raid teams that don't understand "check temp power list; use acids on portals". My point is that depending on how it's designed, you're either making it too dull for me or too hard for them.

    Quote:
    Now that we have incarnate abilities, and more powers on the way, it would be just hard enough to make it interesting, without the headaches of things like prisoners escaping, or a time limit to getting the required temp powers that cause you to fail it.
    Case in point. Tower defense CoH was one of the more interesting things they've done, and it might very well be my favorite part of the BAF, horrible server-choking lag aside.

    All this is personal opinion, granted. So I'll also break down the technical side of things.

    Quote:
    5 possible Temp Power objectives
    I like the idea of using different methods of acquisition for each one, but how are these distributed across the league? Does everyone get to summon Statesman or just whoever frees him?

    And how large would these sub-maps be? While they wouldn't be drawn all at once thanks to being placed underground like other sub-maps presumably, I worry if having five such maps of appreciable size, hidden or not, possibly causing a performance issue. Though speaking of, having to place five sub-maps inside of every possible main raid map would be a bit of work.

    Quote:
    5 possible Enemy group encounters
    Which five groups? Why are the Praetorians working with non-Praetorian groups?

    Quote:
    14 possible AV encounters
    This part is fine, I guess. But would these be the basic AV versions or the souped-up TF/raid versions?

    Quote:
    16 possible GM encounters
    Why would these guys be getting involved in the first place? It'd be one thing if for some reason the raid is taking place in Dark Astoria and you bump into Adamastor, but it's random...

    Also, of that list of 16, problems arise:

    - For obvious reasons, Sally should not be part of that group.
    - Unless you're fighting in the water or near the water, Lusca should not be part of that spawn group.
    - Similarly, if you're nowhere near Sharkhead, Ghost of Scrapyard.
    - Kraken is pretty remarkably underpowered for an GM, to the point where he's soloable, if I'm not mistaken.
    - I'd have similar concerns for Paladin and Babbage.

    That's my other lingering problem, anyway: "And then an AV attacks!" is honestly quite the non-threat to a team of eight, let alone a full league, and even moreso thanks to all of the Incarnate goodies. The whole reason for complex mission goals are to actually challenge Incarnates and justify giving them so many crazy, unique powers.
  24. Quote:
    Originally Posted by Red_Addiction View Post
    There are a lot of zone events that occur from player actions though. The zombie invasion I think, for turning in halloween salvage for a costume slot in Croatoa. And the Rikti Invasion for completing the LGTF. Am I forgetting any big ones?
    I think turning in costume salvage has a chance of either spawning a zombie invasion or a banner event. Otherwise, that's about it.

    But considering this is meant to be a an alternate source of Astral merits and Threads, it feels very, very wrong to have it triggered by the iTrials or TFs. Going with the Trials, either it would spawn way too many Incursions, which would burn people out on the event much, much faster or it would spawn far too few in the non-prime time hours of a given server. Going with a timer keeps it fair to everyone and anyone regardless of what time they play at.