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Posts
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Joined
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3.75 isn't much, but I'd rather have that than nothing.
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Huh, interesting. Yeah, he put off his anti mez toggle for a little bit because my corr is a /kin and can tag him with Increase density when needed. That's probably the issue then.
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I have been duoing with my son lately with me on a corr and him on a brute. We noticed sometimes his Rise to the Challenge is just toggled off. I chalked it up to bad keystrokes or running out of endurance at first, but today I've actually been paying attention. It's not on his main bar so he would have to be "accidentally" hitting ctrl 9 to toggle it off. He isn't running anywhere near low on endurance, it's just randomly toggling off.
Anyone had this kinda thing happen before? It's only RTTC. Combat Jumping and Mind over Body are right next to it on the bar and are not getting toggled off. -
Having a 50 bots/traps and a 37 thugs/ff I can pretty solidly say that I will never play another FF MM. Ever. It lacks any sort of good utility and doesn't do defense better than traps. It's just a very 'meh' set. The only reason the thugs/ff hasn't been deleted is that I just don't really like deleting higher level characters.
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Quote:Which simply means you need to pay attention and manage your resources appropriately. Good players can easily do so, and bad players will still be bad it just won't involve the tedious set of keystrokes to demonstrate that fact.But you can't control when the end gets taken from you. That makes it a pretty bad idea. I know I've had moments on my Shield and SR characters where I was hurting for end...then before I could throw another attack, the clickie mez kicked in and sucked up that end I needed, because I had forgotten I'd put it on auto. And when it tries to pull end that you don't have 14 times in a row? You're boned.
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Quote:Except that's not what's happening. You're going around the region buying all the cowbells and storing them, creating a false scarcity for an otherwise common item then demanding $500 for the very few that you do allow to trickle onto the market.And yet you don't seem to grasp that "unreasonable" profit is not the result of "market pvp, price fixing and flipping", but of people *actually being willing to pay that much*.
If I'm having a yard sale and some wide-eyed dude runs up to me with a wad of bills and goes "OH MY GOD I MUST HAVE THIS COWBELL I WILL GIVE YOU $500 FOR IT", am I supposed to go "no sir, that cowbell is only worth about $1, I would be making *far* too much of a profit, I must hold on to it until an old grandmother who *really* wants it comes along"?
The example you gave would equate to putting up your salvage for 1K. Sure, lots of people throw 50K at it. But that is not the same thing as creating a false scarcity to drive up the demand so you can post at high prices.
Quote:The market minigame is competitive. It is not there ONLY for people to give things to each other for your definition of reasonable price, it's there for people to play a game.
I'm not sure how many times I need to say this before people can grasp it. I have no real problem getting things on the market. I don't BUY IT NAO and I have plenty of resources to do whatever I need to. That doesn't mean the market has no room to be improved. However, as long as that change is in the hands of the players it will not ever happen. Why you ask, because on the internet you can be a tool and there isn't much in the way of consequences. -
Eh, I don't have quite as much liquid resources I think... but I'm not hurting. I think I'm around 1B in raw inf with another 600-800 mil in salvage/crafted IOs in base storage and I just recently tossed 4 lotg 7.5s into a new build which is close to another billion right there.
It's not about having or making the inf. It's about being a member of a community who contributes positively. Something that most people don't seem to get.
If I go to a garage sale and see a cheesy antique cowbell that my grandmother would LOVE. Well, the old woman is slow, I can totally beat her to it and buy it first for $1. Then I can turn it around and sell it to her for $10 easily!
Some people like to treat other players as enemies instead of friends within the same community. I wouldn't do it to my grandmother and I'm not interested in doing it to my fellow players.
(Since people cannot seem to read, let me clarify this is specifically in reference to market pvp, price fixing and flipping. I don't begrudge anyone a reasonable profit for buying recipes and salvage and crafting for a reasonable profit or anything of the sort. Just malicious market fixing.) -
Quote:Quoted from my earlier post:Well, maybe you should stop lying to your kid?
Salvage isn't usually expensive because "some jerk wants to market PvP". 99.999% of the time, it's "expensive" because more people want it than have had it drop recently. Telling the kid that it's because of bad people who are acting badly is just gonna create a sense of entitlement based on false premises.
And frankly, nothing but rares is "expensive". A million inf is pocket change. Teach your kid to do the simple market-playing stuff (see the "10 million by level 6" thread).
Quote:Paying 300K for a piece of common garbage salvage that was 500 yesterday
Yes, alchemical silver is expensive. It's always expensive. That's not what I'm talking about. For someone who wants to attack me for not basing my statements on information, you aren't much interested in actually looking at the information my posts contain. -
Quote:If someone buys at hugely inflated prices, you are taking advantage of their impulsiveness.No one is being taken advantage of. There's no unwilling participant, nor is there anyone who is being lied to, duped, or misled in anyway.
If you don't like the price, don't pay it. No one is obligated to make their salvage available to you at any price.
It's a textbook definition of the term. The only difference here being that you think this behavior is ok, and I don't. I prefer to try and make the community I am taking part in a better place instead of using it to profit myself at the expense of others.
The beauty of this whole thing is... I can have my opinion and be correct. You can have your opinion, and be correct. And magically, the world won't end. I can think someone is acting like a jerk for things they do in game, and it doesn't have any impact on anything anywhere. I can think someone is acting like a jerk and not have any emotional investment in that, people in the thread seem to think there's some big raging issue here, and it's just not so, no matter how much they try to misrepresent things to match their view. The only issue I have with anything in this thread is people who are incapable of reading and think that making statements about out of game parenting based on a forum post that they couldn't even bother to read completely is somehow ok. -
Actually, I like the animations a lot better on characters that have weapons out. Dual blades, katana... any of them really. My lowbie FM/SR scrapped with the elemental fire shield and the fire sword out running around in ninja run looks pretty sweet. Non weapon sets that aren't even vaguely ninja related in concept though... just doesn't look so nice though.
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Quote:This needs to be patched in.But that's the last thing I'm going to say on this subject, because once we get on the "the whole game is unstrategic" and "all button presses are exactly the same" (not stated by you--by other contributors) train of relativistic weirdness there is no sensibility left in the discussion. Pressing a button might just as well reboot the server as summon Richard Simmons in a bunny suit.
Now.
The only question at that point becomes... is he here to fight the Nemesis Plot? Or is he part of it? /queue ominous music -
I think you're all reading far too much into a casual statement.
A game economy that is exceedingly limited and subject to manipulations that would never work IRL is not exactly a strong ground for you to be basing moral judgments on.
And yes, anyone who price fixed a piece of salvage to a 10000% price increase for the sole reason of taking advantage of others for the sheer sake of doing so, makes you a jerk in my mind. You can justify it any way you want, but the bottom line is that most of the people doing so are simply doing it to amuse themselves at the expense of others. Making a profit is one thing, manipulating the market to those kind of extremes is another. -
Quote:Or... maybe said players just don't want to be forced to commit the exact same keystrokes every 4 minutes without any thought process requires just so they can fulfill the core function of their chosen powerset.The impression I get from players that want to revamp the buff / debuff classes to be less intrusive is that those players want to have it all. They want to buff / debuff AND attack. They want to buff / defuff AND control. They want to buff / debuff AND Micromanage their personal army.
There's no conspiracy here. This isn't a Nemesis plot (or is it?). Some of us just want more engaging gameplay. Literally, a trained monkey could manage this particular portion of gameplay. It's dull, uninteresting and tedious. -
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Quote:That really doesn't make much sense.Well you said "I'd love an alternative ninja run without the animation", not "I'd love an alternative ninja without the animation and without taking up power picks".
An alternate ninja run without the current animation is pretty self explanatory. Same functionality, lacking the current animation.
SS+CJ is not an alternate ninja run. It is something much much faster on the ground, with much less vertical movement, stealth and a blazing feet animation. Also, it has 3 power selection cost.
You didn't suggest an "alternate ninja run" you suggested something vaguely similar from a thematic standoint but radically mechanically different. Not really sure what's complicated about this... -
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So I've been tinkering with my melee widow and trying to get myself up to 30 and build a nice IO set for 30-33 to softcap defense with perma mindlink. I like the 33 set pieces because it's a sweet spot for me. Good enough numbers that you aren't gimping yourself late game, and a nice middle of the road set level for exemping down.
Currently I'm 28 and just sucking wind constantly. Cannot seem to keep the blue bar filled up at all. I generally do not run anything other than my stealth and maneuvers, and they have some end redux. Attacks are common IOs with a little bit of frankenslotting to get some end redux in, but it just never seems to be enough. Once I get 33 I'm probably going to shut off XP and try to farm some AE tickets since the market is just bone dry on 30's recipes right now... but getting to that point is just painful with the serious end issues.
Just trying to get a feel I guess if this is common or what? I know a couple more slots in endurance would help, but I'm just not sure I can fit them in by 33 and still have enough to get the global recharge I need to perma mindlink.
Is this normal? The last 2 characters I took to 50 were a MM and a SS/WP brute, and both builds are generous for end. So I'm not sure if this is just a regular thing and it will round out a bit more as I get my slotting completed or if I just need to do a bit of reevaluation for how much end redux I need to account for. -
The answer really comes down to your playstyle and build. If you are often out of end and don't like that aspect of management, then put more in than what you have now.
For a heavy end build, you might even go 4 slot. 2 end mod, performance shifter end mod and performance shifter proc.
Really its a matter of preference, but anything over 4 as laid out here would just be wasteful. -
Quote:Explain to me how I can get CJ and SS without spending any power selections, and I'd be happy to. One of the main appeals for me with ninjarun is that it lets me delay or completely avoid having to take a travel power. CJ+SS uses up three power selections I may have allocated to something else.Quite the opposite actually.
I would love to have an alternative ninjarun that had less cheesy anime ninja animations. Don't get me wrong, I love the power and use the heck out of it. But I would like something with a bit more pedestrian animation set.
Like I said, I love it, I use it, it's not a big deal to me. But all the same, it would be nice to have the same functionality without the animations currently in place. Not a game breaker, but it would be a nice perk. -
It's hard for anyone to give specific advice when no one knows what you're playing through the arc.
That said, it is far from impossible. I have solod it twice now. Once on a bots/traps mastermind and once on a SS/WP brute. I will grant that those are both strong solo characters and have respectable (though not uber-expensive) IO set builds. Both of them did it set at +0/x5 for mission settings. I think I died once each getting things pulled and sorted. This was just with trays full of random inspirations that had dropped in the mission.
It's a serious pain, but it can be done, the method for doing so will strongly depend on your AT and power set. -
Thank you, that's all I really needed to know.
Quote:I wasn't necessarily saying that your 8 year old would have to do that. If your idea was to make everybody go Heroside, you could spend some of your own time moving the items over to the hero base where they could access them anyway.
But here's another idea. Don't go all the way Hero, just go Rogue. That will give your characters access to Heroside for the teaming you want, and also keep access to your Villain base and items. -
Quite the opposite actually.
I would love to have an alternative ninjarun that had less cheesy anime ninja animations. Don't get me wrong, I love the power and use the heck out of it. But I would like something with a bit more pedestrian animation set. -
Which wouldn't really change anything now would it? Paying 300K for a piece of common garbage salvage that was 500 yesterday just because someone has too much time on their hands and wants to market pvp only encourages the behavior.
Bottom line, price fixing like that ends up with 3 outcomes. People with more inf than patience pay. Patient people get to wait to have their fun. Little kids get to have their play experience crapped on so some marketeer can go destroy a billion inf to feel special.
They have unlimited access to common IOs in the family base. They are frequently gifted with 5-6 piece sets for characters they really like. When they get a drop they want to do up, its something they can do for themselves to learn to be self sufficient and play the game on their own two feet. Dealing with self centered jerks is just part of life, and this is a good lesson I suppose though I would rather they weren't forced to do it in their leisure time gaming. -
Ok, the suggestions are fine... though trying to deal with 5 enhancement tables and 13 salvage racks that are stuffed full through e-mails would be a serious pain. Not really functional to tell an 11 year old and 8 year old to remember what they need, switch characters and e-mail to themselves. Just not a good solution.
It has been implied, but not solidly answered. Are these suggestions to say that it is not possible in any way to change a SG from one alignment to another?