Humility

Cohort
  • Posts

    328
  • Joined

  1. Quote:
    Originally Posted by Kathari View Post
    Agreed. However many chose to go for another farming build because SS/Fire tends to be a very boring build. Without serious IO slotting, its not that strong in regular PVE. Very tedious getting up to level 28, at least compared to a Claws/ character.
    Well, this character isn't one that I will really actively play. It's on a second premium account and the only reason I really want it is to do a little powerleveling on certain builds. Some builds are just painful at certain level ranges, or really need SO's to start to be functional. Frankly, I've played the lower levels so many times on so many ATs there are times I just want to get to the mid 20's and start having some fun. It's sort of a side project anyways, I started it yesterday and just brought it along for a couple characters running their tip missions to doorsit and got I think 22 or so. Basically, I'm not looking for something fun or fulfilling, just a tool to PL my fun characters up to the 20s when I feel the need.
  2. Quote:
    Originally Posted by DoctorWhat View Post
    The reason SS/FA is considered the best farmer is because of Footstomp and Rage.

    Footstomp might be SS's only AoE, but it is very good. And Rage is 2 minutes of power boosted goodness over most sets 10 seconds.
    Yeah, I understand why SS/FA is good. I know how rage works, including the crash. Footstomp is a fantastic AOE with great radius and good mitigation. Rage and fury combine to boost burn and the damage aura to crazy levels etc. I know how it works, I have both SS and FA characters. My main question was how effective it would be with single origin enhancements only, if it would be worth my time.

    Thanks for the feedback guys.
  3. I know that I wouldn't be running at +4x8 or anything like that. I just was thinking about firing one of these up on my premium account for the occasion when I want to PL a new character out of those awkward teen levels or something. I just haven't ever run a character with strictly SOs and was wondering how it does? Is it worth investing the time to level one up on that account to boost myself up occasionally?
  4. Quote:
    Originally Posted by firespray View Post
    I'm also working on a fire/time. Here's the build I went with. It's got softcapped positionals and perma-hasten and Chrono Shift. It only uses one purple set too.
    Thanks much, that was just what I was looking for, gives me a nice starting point!
  5. Quote:
    Originally Posted by CinnderScot View Post
    Hi Folks,

    I understand that the reward cooldown when doing DA arcs via flashback is 20 hours.

    Is the cooldown based on the table or the arc?

    Here's the example:
    The Dream Doctor's arc gives a reward halfway through and another at the end. Could one pick the same reward (e.g. components) for both, since they are part of the same arc? Or is the 20-hour cooldown between appearances of the reward table regardless of the arc to which they belong -- meaning if you are going for one reward repeatedly, you need to pause for a day in the middle of the Dream Doc's story?

    Cheers!
    You can pick each reward selection one time per 20 hours regardless of which arc you run. So sadly you cannot just run all the arcs for shots at the component choice on every arc. It seriously puts a throttle on actually filling out your incarnate abilities.
  6. So I started working on a fire/time over 2x xp weekend and I've not really seen much in teh way of discussion on this. So far at 34 I really like it a lot. I'm a huge fan of /time on MMs and liking it so far on the corruptor as well. I'm heading to villain side to grab the scorpion patron pool for powerboost and scorpion shield.

    With powerboosted farsight and scorp shield I should be pretty close on s/l along with having a nice - to hit aura of course. I am not sure if I would be better off trying to softcap positionals, or just stick with s/l for the most part. If possible I would love to be able to build for perma chronoshift and softcapped positionals, but I'm just not familiar enough with the build yet to know if that's reasonable. I haven't seen a whole lot of discussion around on it and would love to know if someone has one, or a build I could peruse or anything of the sort.
  7. I've got to throw my hat in the ring for time here. I really love this set. The buffs are decent duration fire and forget, you get a great AOE heal, fantastic defenses and a toolbox of debuffs/control to keep you busy.

    So far I've got a 50 thugs/time 39 necro/time 31 bots/time and 31 demons/time. Love them all.
  8. Sent one to you man. From Nullhumility. Cheers! Will shoot you a PM with my global if you have any questions or need anything in game. If you play on freedom (blue) or justice (red) I can certainly do some teaming with you or even perhaps a SG invite. It's just me in the SG but I have teleporters etc.

    EDIT: Doesn't seem to have an option to PM you, so my global is @Zen Lexicon. On right now, but not sure how much longer tonight.
  9. So how many of these are bugged anyways? Is this a long standing issue? I've been taking a hero to villain side for a patron arc and have run into a couple issues.

    Teach Kuwalski a lesson. First objective is to fine Officer Kuwalski, no problem. Then it changes to talking to him. When you talk to him it says something about taking care of the lost. So I've cleared out the entire map. There is a clicky, but it's not active and you cannot interact with it and Kuwalski has nothing else to say. Bugged.

    Help Sarah Winters destroy the Circle. Basically the same thing. First you rescue her, then you're supposed to talk to her and she lectures you about bringing people in instead of killing them. That's it. No conversation options or anything of the sort. Cleared the map and there is also an inactive clicky. Nothing else to do. Bugged.

    Are there more that I should know to drop on sight?
  10. Quote:
    Originally Posted by Roderick View Post
    Most procs check once per target when slotted in AoEs, regardless of whether the proc affects the target or the caster - that's why people put the Force Feedback proc in AoEs; you get more uptime, even though it doesn't stack.

    This makes me wonder: Does GSFC slotted in an AoE like Tactics check per target? If so, it would be a huge benefit to pet classes, and to people who teamed frequently. And if it does check per target, does it stack?
    That's exactly why I was asking, I wasn't sure what qualified as a 'target' in this case. I was looking to get a lot of mileage out of this on my masterminds, but not really surprised it doesn't work that way.

    On a similar note, I seem to remember reading something about the MM purple proc affecting all 3 tiers of pet when it does proc regardless of where the proc is slotted. Is that correct?
  11. So, like the title says I was thinking about a Gausians chance for build up in tactics. Would this trigger on self only or is each person under the effect of the aura considered a 'target' for the purposes of the proc?
  12. Quote:
    Originally Posted by OmegaS View Post
    You can always make another storage SG, link it to your main SG as a coalition so toons will have access to your porters. If your a RP'er just make it an apartment for one or a few of your toons.
    Now, I could be mistaken because I haven't tried this... I was told you cannot take items from storage in a coalition base. So you would be stuck e-mailing them to your global to move things right? It works... but with one item per e-mail and one e-mail per 15 seconds that SUCKS if you're trying to move a lot of stuff.

    I really would love to be wrong on this, please tell me I'm wrong and you can place/remove items from coalition storage. Please?
  13. I've never done that one, but I've recently been working on taking a hero to red side to open patron arcs and found the Officer Kuwalski mission to be bugged.

    Rescue Officer K. from the Lost. No problem, I rescue him, then nav text changes to 'talk to Officer K.' so I talk to him and he says something about "shouldn't we be taking care of the lost?". So I clear the map of lost. His text never changes and the nav text never changes from 'Talk to officer K.'. There is clearly a clicky in the mission, but it's not active and gives the 'you can't complete this objective yet' message.

    That's it. The map is clear and there only seems to be one clicky that I've seen. Just no way to get things to move along.
  14. Quote:
    Originally Posted by graystar_blaster View Post
    There are some very very very farmable missons in the DA content. Some are not in DA and are extremely farmable. In a way that i have not seen before. You dont even need an attack.
    Yep. Was kind of surprised by this.
  15. Quote:
    Originally Posted by Ironblade View Post
    You're right; it doesn't matter why you can't run the trials.
    Should you be denied the ability to advance your characters AT ALL? No, and you are not. Should you be denied the ability to advance as fast as people doing the trials? Now we look at the word "should". Pushing people to team is one of the most basic design decisions of this development team and game. Should it be that way? Everyone can have a different opinion on that. But it's been that way from day one. So, from the point of view of the original dev team and the current team, should solo advance more slowly than team? Yes.
    I agree. The solo path should be slower. I don't have an issue with that. It's just that the gap is too wide right now. As you said, they'll be monitoring things and we'll see what they do. But expressing that opinion is one way to make sure they get some feedback.
  16. Quote:
    Originally Posted by FourSpeed View Post
    I'll throw my nickel into the kitty as well.

    First, I'm *very* pleased that there IS a solo path - it's a great start.

    Second, the story arcs were fabulous! Never has my character felt more epic
    and heroic than he did through those arcs, and "Saving Cimorora" hands-down
    kicked SSA's backside from here to eternity and back...

    Stopping the war singlehandedly (I naively went in alone) was incredible (it took
    me about an hour and I used every trick I could think of to do it).

    Wow! My squishy E3 Blaster felt pretty d*mn impressive after living through that!

    Followed by: Instant deflation when the reward was - a Common

    For some numbers - My Blaster had Alpha, Judgement, and Interface already
    when he began the DA Journey - he was at 45% Lore and 65% Destiny.

    After running *all* of the DA arcs (virtually no street sweeping, unless a group
    was blocking the door), he had received 41 threads, a couple astrals, and he'd
    progressed to 68% and 88% on Lore and Destiny respectively.

    On each "Finale" I rolled the component -- 1 Uncommon, the remainder were
    all Common.

    I'm not sure how many missions comprise the full story line, but it's gotta be
    around 20. Enjoying the stories, that was several hours of time spent over
    a couple days.

    After finishing the last story (Excellent), I happened to see a BAF forming in DA,
    so I joined. Result? 6 Threads, 2 Astrals, a Common, and my Lore was at 88%
    (net 20% gain) -- for 20 mins of waiting (including a mistaken entry into the
    DD trial by the league Captain - ewps ), and another 20 mins of actual effort.

    Some disparity, I fully understand - but this gap is a chasm...

    Further, even at 0/1, those DA missions were challenging - I could easily see
    where some characters might not even be able to solo the "solo" missions (It's
    interesting to note that most of them recommend "Bring Friends").


    I think the increased Risk deserves better Reward, though I fully understand
    (and conceptually agree with) the need to balance between soloists, teams
    running DA content, and leagues running iTrials.

    It's early in the process, but I'd hope for some improvement there going forward.

    That said, the content itself, was some of the best I've seen to-date.

    Kudos to the writers!


    Regards,
    4
    I just wanted to quote this for agreement. Well said. The arcs were a lot of fun, I don't want anyone to think I'm saying otherwise. They were great and a pleasure to play/ The rewards however, were disheartening when looking at the amount of farming needed to get anything over T2. I think It's great I have an option to get T2, it expands my character and it's fantastic. I'm one of those people however who strives for the best I can be without regard to what other people are doing. I want my character to be better because it can be. Being artificially limited because the devs think I shouldn't get access because I don't have time/inclination to play with 7-23 other people is frustrating.
  17. Yeah, I'm pretty sure I'll be going brute with my staff character, perhaps Staff/DA. I like that scrappers don't have a ramp up but frankly I spend 99% of my time solo so a brute will likely give me greater average damage since I don't have outside buffs and never approach the damage cap anyways.

    Couldn't find info on city of data or anything as far as damage, recharge, activation times etc.
  18. Quote:
    Originally Posted by Rajani Isa View Post
    Are you denied (by the game) the ability to run iTrials? If not then it's not applicable.

    It would be like me complaining why my new i22 character isn't level 50 yet. I pay my sub - is my sub worth less than those that do already have level 50 Issue 22 characters?
    Your comparison doesn't really make much sense to me, but whatever. Doesn't matter why I can't run the trials, just that I cannot. As such I should be denied the ability to advance my character? The point I was trying to make is pretty simple. If you want to argue simply for the sake of arguing, I'm not terribly interested.
  19. Quote:
    Originally Posted by Fritzy View Post
    (Speaking strictly from the PoV of a 100% Solo player - no iTrials or teams ever.)

    I really do not understand the dissing of the T1 powers. With absolutely no regret, for one character, I've slotted T1 in both Lore and Judgement. The addition of those two powers substantially improved my play and made me feel much more powerful.

    On another character, I went for the T3 level shift at the expense of opening up multiple powers and I must say, that character feels much less powerful than the previous one.

    Really, for the soloist, a level shift or two is useful only for easier fighting against some bosses/EB/AV mobs. If your never going to play an itrial with level shift requirements, slotting multiple T1 and T2 powers will also make such fights easier even without a level shift.

    IMO, the T3 level shift is highly overrated for the solo player and by going for it at the expense of slotting a variety of T1 and T2 powers, they are robbing themselves of the pleasure and fun of having a noticeably improved Incarnate character sooner rather than later.
    I agree with some of your points, the Mastermind I have been focusing on with DA has T2 Alpha, T2 Interface, T1 Judgement and T1 lore. I like having the variety of abilities and it has improved my play without question. One can certainly argue that soloist do not strictly *need* level shifts and T3/4 abilities.

    The counter point however is that I pay $15 a month the same as everyone who runs iTrials. I am already not getting to see that content, should I further be denied the opportunity to continue advancing my favorite character in meaningful ways? Somehow the $15 a month all those trial players pay is more important than the $15 I pay? I understand it is my choice if I don't want to see that content, no worries. But being denied the opportunity for furthering character advancement is pretty hard to swallow.
  20. Quote:
    Originally Posted by Ironblade View Post

    I wasn't aware that there was a timer across all arcs and that it was 20 hours. That seems a bit harsh. Not draconian, but 'somewhat' stingy. With 6 arcs, I think a good solution would be to have arcs 1, 3 and 5 on a timer and 2, 4 and 6 on a different timer.

    As for the content - A#1. Very nice.
    I believe the timer is 20 hours PER arc on separate timers. But I agree, the content is good stuff.
  21. Quote:
    Originally Posted by DustyFarrell View Post
    Yes, they do work the way I've described. At least for me they do. When you change "Aggressive" to "Defensive" it completely changes the priorities of the AI. At least in my experience it does and I've been playing masterminds since the day they went live. Granted, I only have one level 50, the basics of pet behavior are the same across the levels. Granted also, each pet group also has somewhat different eccentricities.

    It never takes more than a few seconds for the Defensive to kick in. With the bots, it's instantaneous. It runs a bit longer on the Thugs and Ninjas. I haven't sat down with a stop watch, but your 3-5 second estimate might be accurate. Even so, it's relatively simple to watch out for where your pets are, anticipate the delay, and give the command earlier.

    Demons are almost as fast as the bots in my experience. The Demon Prince hesitates sometimes before turning around and returning, but hitting Defensive Follow always stops him in his tracks. Sometimes I get the feeling he's straining at his bonds to break free and follow his targets. It's a nice touch.
    Well, considering one of the most common complaints about the MM play experience is the unresponsive AI your experiences are the exception, not the norm. I'm not sure what might be different for you, but what I described is pretty much the same as I have seen described by virtually every other MM player I've talked to or read about on the boards. The pet commands are just in pretty bad shape, it's great that they work for you, but they don't for most other people, at least not in the way they should.


    Quote:
    Originally Posted by DustyFarrell View Post
    A very nice collection of masterminds indeed. I see you're fond of FF. Personally, I've never used it and never felt inclined to. I also notice you've gotten a /Time up to 50 and have another on the way there. My congratulations. After much experimentation, I find the set completely useless for my style of play. /Dark, on the other hand, I dearly love. Dark and Pain Manipulation are my two favorite secondaries.
    Perhaps you misread my post. I do not like FF, I abandoned it because it was boring and passive with a lack of active tools. I realize I didn't specify in my post, but I actually started the necro/time first and found necro to be not quite what I wanted so I started the thugs/time. I do really like the /time because the buffs tend to be fire and forget which allows me to play more actively on the control/debuffing side of the set and really push my blue bar hard by using those powers on cooldown to really press the fights hard. Dark has a great toolbox and I'm wanting to pair it with a different primary and give it another go. It's a very active set and I love that. Pain just doesn't appeal to me, it lacks the oomph for higher levels. The resists simply are not enough on their own to keep your pets standing and at higher levels incoming damage quickly outstripes the capabilities of healing. I think it looks like a cool set and I like the tools it provides, if I grouped with players more often I think I would get some great mileage out of it.

    Quote:
    Originally Posted by DustyFarrell View Post
    That part is so deeply offensive it's almost worth complaining to management about. Next time leave out the personal attack and both our lives will be a bit more peaceful.
    It wasn't intended to offend, and I'm sorry you took offense. I do however stand by my statement, if defensive/follow is the only command you use when you are playing masterminds, you are indeed underplaying the AT. I'm not saying this to insult you by any means but rather to point out that with fine control of specific pets/tiers of pets following different commands or operating from different placement (with the /goto command) you can do things that you would not otherwise be able to do with the AT. Basically all I said is that finer micromanagement of your resources allows for higher performance, I don't see how any gamer could really disagree with that. Sorry you took it as an attack, it wasn't intended that way. Feel free to report it to the mods for review as I believe my intent was pretty clear and not a personal attack, doubly so with this clarification.

    EDIT: There ya go, I reported the thread for review so if the mods think something was out of line they will let us know.
  22. I guess I kind of fall to the middle ground here. I think the iXP rates are ok, thread drops are alright, could be a touch faster but I can live with it as is. Thread arc/repeatable rewards need to be higher, it's pretty weak as is.

    The per day limit combined with the HORRIBLE chance to get anything other than common is painful. T3 will be a chore and T4 is just a crapshoot hoping to get lucky on a random reward. That sucks, a lot. I don't mind putting in some time but the way it is now makes T4 pretty unlikely to happen.

    I am the target audience for this content. Before this patch I had a couple characters with T1 or T2 alpha and that was it, 0 iXP on all my characters, never ran a single trial. It's nice to have some more options, but at the same time very aggravating to have t4 really put out of realistic reach.
  23. Quote:
    Originally Posted by DustyFarrell View Post
    Leave Attack the way it is.
    Right-click and "Edit" Follow: change "Aggressive" to "Defensive"
    Ignore Heel completely.

    On my bots/traps MM the only command I ever use is defensive "Follow". I park myself just outside aggro range, drop Triage Beacon, Mortar, hit the bad guy with a blast from pulse rifle or Nemesis Staff, sit back and watch the havoc. If the bad guy runs, I hit "Follow" and the bots come right back to my side and wait patiently for the next incoming attack.

    Personally, I don't have any trouble controlling my pets. I've used thugs, ninja, bots, and demons with just about every secondary except poison. Rikti monkeys don't last long enough to be a problem and I completely ignore the green gas clouds they leave behind. If a bot gets loose, I just hit defensive Follow and it comes running right back to my side. This also keeps them in a constant Bodyguard state, which keeps me breathing even in AV fights. My level 50 bots/traps mastermind has not faceplanted in so long I don't even remember the last time. My Demons/Pain Manipulation has yet to suffer her first defeat. She's lost her demon pack on countless occasions, but she always has time to break free and run for cover.
    The problem is... pets don't actually work that way. If a pet is chasing a runner and you hit defensive, it often takes them 3-5 seconds to actually turn around and come back to you, often bringing another group with them or dieing because they ran into the middle of a group. If the only command you ever use is follow, you're seriously underplaying your character.

    As for editing commands, that's pretty useless for me since I use Sandolphins keypad binds on all my masterminds since it easily lets me issue specific commands to all pets or specific tiers, it's second nature at this point and I couldn't imagine trying to play without them.

    I've got:
    50 bots/traps
    50 Thugs/time
    41 Demons/Thermal
    39 Necro/time
    37 Thugs/FF (abandoned, FF is painfully boring)
    32 Mercs/Dark (Abandoned, love dark but hate mercs)
  24. Wow... so looking at the actual costs for creating the alpha components, ouch. T3 is 340 threads, T4 would be 1360 threads? Damn... I guess you're just hoping to get lucky with arc components eh? That's pretty harsh. I mean, it's not too harsh for t1 and t2, but getting the actual good abilities I guess is supposed to be reserved for people who want to run trials eh?
  25. Quote:
    Originally Posted by Hopeling View Post
    You can craft alpha powers using the thread components. Select the power you want to craft, and there should be a scroll bar on the right. Scroll down (or make the window taller) to see the thread recipe.
    Beautiful, perfect... thank you so much. I figured I was just missing something simple. Very much appreciated