Help making a new MM?


Chill_Out

 

Posted

Alright, recently i got the urge to make a MM and wanted to try Demons, since i've never made one. I want to know if anyone has any tips for DS, and what a good sub would be. I've been thinking about /storm or /time. Anything but /dark, since i've played it too much.


 

Posted

I've heard some folks like Storms paired with Demons, but I don't have much experience with Storms, just not my cup of tea.

However, I'd reccommend Time. With IOs, you can get about 35 defense for your Demons, plus the -tohit from Time's Juncture, and all their great resists, plus heals, then slows (to stack with Demon Prince) and even some -damage; and its layers of defenses, lots of controls, and some nice debuffs to help them kill quicker, and makes a nice package.

Only thing I don't like is feeling compelled to grab Mace for the power build up to maximize Farsight, but that's not a bad thing.

Demons like melee, also, and Time likes melee. You'll be right up there with them. Luckily, Ember demon also adds to your resistances, but do make sure to toughen yourself up with a Patron shield, etc, so you don't fall over with a good breeze up near the action.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

I think a lot depends on your play style.

Thermal adds Resist to the pets so they live longer (always a good thing). Thaw will keep them from being mezzed to death (I use that before dashing into the big boss fights if I can). Forge will make the Ember even more of a killing machine and Melt Armor will soften up the hard targets. You also get a ST and an AoE heal.

Sonic also gives you Resists but without the heal. It has Liquify (great for keeping mobs off their feet) and Clarity for fighting off Mez.

Time is a great set for Melee-centric pets because of the PBAoE heal and the aura.

A lot depends on your style as I said. Good luck in any case.


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

I wouldn't go with Storm unless you specifically have a stormer and understand how it works or are willing to learn. Hurricane can be as sharp as a surgical knife or a broad as a shotgun. In team play Hurricane can get you kicked from a team if you do not take the time to understand how far you can push a mob against a wall before he spins off.

Thunderstorm as well can be an issue. I usually hover with TS so it ends up high enough that TS becomes a knockdown and not a knockback.

I'm thinking Time might be good choice because of the defenses it offers to you and the pets and has a heal. Your pets already have some decent numbers resistance wise.

Thermal might be good as the shields will cap out your pets early resistance wise but it I am thinking it might be an over kill numbers wise for the pets. Basically getting more then needed. It of course has a heal as well which is nice.

The good thing is that Time and Storm are a boon during several incarnate trials because of the knockback of hurricane and the slow powers of Time


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I'll thow a voice in there for Force Field, too.

Yes, its pretty one-dimensional. But you'll have soft-capped defense for all pets, you can get some very respectable defense for yourself, everyone gets status protection (important for pets), and you have Force Bubble which is nice for some trials (ie, BAF). You also do not have to get into melee, just bubble pets and send them in to kill while you hover at their back.

FF also adds +30 tox resists, endurance drain resistance. Ember Demon can do heals to help out (but I'd still recommend Aid Self). To note, Ember heals more reliably IMO than Protector Bots.

While FF doesn't have too much control (unless you enjoy KB), Demon Price adds slows and a hold, so you get some extras there.

FF is also easy on your slotting (Time is not), and you can take all three attacks and debuff resistance all day lone and actually attack. FF would be my second choice after /Time.

Have fun, Demons and Bots are arguably the two most strong sets in the AT (with Thugs being a contender).


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

Traps is infinitely superior to Force Fields. You trade a little bit of Defense for some of the best debuffs in the game, survivability tools, and it's just a more active and fun set. Force Fields is just a newbie trap and is outdated garbage.

If you really want a 'Defense' based set, go Traps or go home. (Time exists too but /shrug if I'm going a Defense based set I want the Bubble Mez Protection.)

If you want really good synergy? Demons/Thermal is really dumb. If you invest in the (cheap) +Resistance Auras, you can nearly 90% cap your Demons resistances. This combined with AoE Healing means they practically will never die.

Demons/Dark is alright. You trade the insane resistances for some various tools and tricks but eh.

Demons/Traps, Demons/Thermal, or Demons/Dark IMO.

Time is obviously an option too but eh. Amazing set but shrug.


 

Posted

Quote:
Originally Posted by Reppu View Post
Traps is infinitely superior to Force Fields. You trade a little bit of Defense for some of the best debuffs in the game, survivability tools, and it's just a more active and fun set. Force Fields is just a newbie trap and is outdated garbage.

If you really want a 'Defense' based set, go Traps or go home. (Time exists too but /shrug if I'm going a Defense based set I want the Bubble Mez Protection.)

If you want really good synergy? Demons/Thermal is really dumb. If you invest in the (cheap) +Resistance Auras, you can nearly 90% cap your Demons resistances. This combined with AoE Healing means they practically will never die.

Demons/Dark is alright. You trade the insane resistances for some various tools and tricks but eh.

Demons/Traps, Demons/Thermal, or Demons/Dark IMO.

Time is obviously an option too but eh. Amazing set but shrug.
While the possibility exists you may revel in being insulting, I'll assume its your enthusiasm for Traps that drives your personal diatribe.

Yeah, FF needs some attention, ala Gravity Control. Perhaps one day it will get it.

But for someone who hates resummoning FF Generator, or finds its being too slow for fast and dynamic teams (its always lagging behind on maps, never where I want it, except on AV fights, and getting caught on geometry), I love Dispersion Bubble for its reliability.

I also like that no matter where my crazy pets go, there they are, with their +25 Defense deflection shields/insulation shields on them. They don't need to huddle under the FFG. Assuming it shows up. Late to the party.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

Also, for the OP, if you want mez protection and you intend to go incarnate, Clarion Destiny exists pretty much perma at T3 (easy to get).

Normally with Farsight, Defense will be high enough you won't need it. And of any archetype, MMs can do well enough with their pets that they can survive some mezzing prior to 50.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

I've got to throw my hat in the ring for time here. I really love this set. The buffs are decent duration fire and forget, you get a great AOE heal, fantastic defenses and a toolbox of debuffs/control to keep you busy.

So far I've got a 50 thugs/time 39 necro/time 31 bots/time and 31 demons/time. Love them all.


 

Posted

I'm rather fond of /Dark Miasma myself. You get a PBAoE heal with -acc, location based snare and -res, AoE -acc and -dam, AoE disorient and rez, a hold, a cone fear, and a pocket controller. It does require a lot of attention, but the number of tools you have is incredible. If you die, it's because you did something wrong, not because your toolkit didn't have the right tool for the job. A great secondary in my opinion.

I would advise against /FF unless you just love it. It's not a bad set, but it's very one dimensional. Boring even. Unless you want to juggle targets with knockback you're basically there to resummon dead henchmen, rebuff every few minutes, and stand close enough to give your pets your auras. Kind of boring.


 

Posted

Time. Time time time. Time is the greatest MM set, rivaled only by Dark Miasma. The advantage of Time over Dark is the alpha strike... With Time you can get all your buffs and debuffs out before the enemies hit, with Dark that is not the case, it takes a bit to get all the -tohit up and running.

Go with Mace Mastery, get Scorpion shield. Maneuvers and combat jumping/hover, boom you're soft capped to s/l and very near for energy. Add into that to -tohit from Time's Juncture and you get very near the incarnate soft cap without even IOs. With Hell of Earth you can slot all of the pet uniques, for another 10% defense and 20% resistance, add in the Time buffs and the Ember Shield, you have nigh-invulnerable tankerpets. The ember demon has heals of its own to go with Temporal Mending... Temporal Mending is unique in that it is a heal over time. It will heal your pets, and then keep healing them. This is invaluable, because most of the time when you toss a heal at a slightly hurt minion, it will then get hit hard and die before your heal recharges. Then you can add in all the mitigation from the slows and -rech, also help killing things faster with Slowed Response..

Oh, and Chrono Shift makes getting perma-hasten trivial, and then you have no more end problems. Really, truly a wonderful set


 

Posted

Quote:
Originally Posted by Chill_Out View Post
While the possibility exists you may revel in being insulting, I'll assume its your enthusiasm for Traps that drives your personal diatribe.

Yeah, FF needs some attention, ala Gravity Control. Perhaps one day it will get it.

But for someone who hates resummoning FF Generator, or finds its being too slow for fast and dynamic teams (its always lagging behind on maps, never where I want it, except on AV fights, and getting caught on geometry), I love Dispersion Bubble for its reliability.

I also like that no matter where my crazy pets go, there they are, with their +25 Defense deflection shields/insulation shields on them. They don't need to huddle under the FFG. Assuming it shows up. Late to the party.

You should chill out a bit! :< It's not my fault I love Traps and it IS a superior set to FF!


Mad Grim: You, uh, like giving false advice, huh?

Dark has Fearsome Stare, which trumps any alpha-opening Time has. Time's 'opening' is jumping into melee for Time's Juncture and then firing off Slowed Response, or opening with Slowed Response. Either way they or their pets are taking the alpha. Dark? Dark Fearsome Stare's, Tar Patches or Darkest Night in some order, and trolololols.

To say Time has the superior alpha is a joke and a bold-faced lie.


 

Posted

Yeah I would say Time/Dark/Traps are all on the same level when it comes to the top secondaries.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Thermal is also right there but specifically with Demons, and Storm Summoning is underestimated more often than not. I won't deny Time is an amazing secondary, arguably broken even. But not so much that I'd only roll Time.


 

Posted

I make it a rule to never encourage more stormies, as my play experience indicates more often than not people don't really get how to utilize kb. It's also one of the most expensive endurance-wise.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

If you're not guzzling down Blues, you're not spamming your powers enough!


 

Posted

Quote:
Originally Posted by Reppu View Post
If you're not guzzling down Blues, you're not spamming your powers enough!


Quote:
Originally Posted by Reppu View Post
Welcome to Masterminds, really. Thankfully it's one of the few AT's that doesn't need to rapid-fire spam powers so high End Per Second costs aren't a big deal.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
I know what I posted and I stand by it on both counts. Trying too hard again, Jay.

Also, do note this, because apparently your reading comprehension has dropped since Beta!

"Welcome to Masterminds, really. Thankfully it's one of the few AT's that doesn't >need< to rapid-fire spam powers so high End Per Second costs aren't a big deal."

While this...

"If you're not guzzling down Blues, you're not spamming your powers enough!"

Is largely in jest.

Stop trying so hard.


 

Posted

Quote:
Originally Posted by Reppu View Post
Trying too hard again, Jay.
Best part is, I didn't have to do a thing! I suppose the single solitary emoticon in between the quotes took a huge effort?

Quote:
Originally Posted by Reppu View Post
Also, do note this, because apparently your reading comprehension has dropped since Beta!
This must be one of those "purposefully call someone out" instances.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Quote:
Originally Posted by JayboH View Post
Best part is, I didn't have to do a thing! I suppose the single solitary emoticon in between the quotes took a huge effort?



This must be one of those "purposefully call someone out" instances.
Oh, I totally did. And it felt like it was true.

And yes, the quotes take a lot of effort. Either way, the point of quoting? Taking one serious statement and one joke statement and trying to use them against me? Lame!


 

Posted

Quote:
Originally Posted by JayboH View Post
Ah well, they just looked funny together - some posts are hit or miss.
Fair enough.


 

Posted

Quote:
Originally Posted by Reppu View Post
You should chill out a bit! :< It's not my fault I love Traps and it IS a superior set to FF!
No doubt. But nice thing about this game is there is a power set for all sorts of playstyles.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

Quote:
Originally Posted by Reppu View Post
Mad Grim: You, uh, like giving false advice, huh?

Dark has Fearsome Stare, which trumps any alpha-opening Time has. Time's 'opening' is jumping into melee for Time's Juncture and then firing off Slowed Response, or opening with Slowed Response. Either way they or their pets are taking the alpha. Dark? Dark Fearsome Stare's, Tar Patches or Darkest Night in some order, and trolololols.

To say Time has the superior alpha is a joke and a bold-faced lie.
Don't forget Shadow Fall's utility in all this. PBAoE stealth toggle lets you get into position to deliver any power you want, and lets your henchmen start their smackdown without as much running (useful in a melee heavy set like ninjas or necromancy). It's one of those powers you forget you have until someone drops your toggles and suddenly you're wondering why enemies have double the aggro range. There's also Howling Twilight, which, while you take it for groups, has a stun and a fear for those enemies who are only immune to one.


 

Posted

Your choice of secondary really depends on how busy you want to be, how often you team and how fast your team is moving.

As a MM in fast moving teams your always behind - if you have to stop, re-summon, buff etc.

Soloing you are a team unto yourself and can up the mission difficulty quickly.

Incarnates will be very frustrating - it is extremely hard to get enough defense to handle the lvl differences meaning soft cap is higher than 45%.

Traps is very busy and fun - especially for those inclined to play tanker-mind.

Think like a tanker with 6 blasters you have to protect...

With traps you can soft cap yourself as well as getting a LOT of resistance.

FF can tanker-mind as well as soft cap pets...you lack a primary or secondary heal but there are work arounds. FF is easy in that it has lots of extra slots...

Time can soft cap but require power boost to do it - adding maneuvers...

Heat can cap pet resistances but the heal may not keep up...MM's cap resistance at 75% - not sure oft hand what the pets cap is....

Storm is just plain chaos - especially if you actually use tornado.

MM's really are a mindset...


LvL 50 Dark Dark, Emp/Rad Defenders
LvL 50 Inv/Axe, Fire/Fire, Stone/Stone, Mace/Shield Tanks, EM/Inv
LvL 50 Spines/DA Scrapper
LvL 50 Ice/Storm, Ice/Rad, Earth/Rad, 2 Fire/Kin, Ill/Rad, Grav/FF, Controller Elec/Storm
LvL 50 Bots/FF, Merc/Traps, MM Thugs/Traps, Demon/Thermal