WTB functional pet commands please!


Alexis_NA

 

Posted

So I am doing tips on my 50 thugs/time. Pull a Rikti tip mission and I simply cannot put into words how frustrating it is to have my pets constantly running everywhere because of all the rikti monkeys leaving little green gas clouds.

I love masterminds. They are great fun. I get incredibly aggravated however with the fact that pet commands simply do not work when you actually need them to.

Caltrops, nemesis gas, rickti monkey gas etc just cause them to be completely out of control. The 'heel' command is practically useless since they will generally run to where ever they were trying to go before turning around and coming back. The 'go to' command is even more useless since your pets will just tag that spot on the ground and keep going like a runner passing third base.

Bottom line, I want my pet class to have pets that I can actually control 100% of the time (barring mez). I know, it's asking a lot.

Sorry... just had to rant a bit.


 

Posted

I feel the pain too, but every time that happens to me, I just channel Yosemite Sam and yell "Stupid dragon!"


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

What I really love about the pet controls..is how setting it to Advanced gives us..LESS buttons. Genius that is.

Seriously..we need a command to be able to tell pets to attack at range or melee, and HOLD that stance.


 

Posted

Quote:
Originally Posted by MisterD View Post
Seriously..we need a command to be able to tell pets to attack at range or melee, and HOLD that stance.
While I'd love to have that ability, it will never happen for one reason.

Balance.

Pet AI wonkiness is part of the equation for MM's. Giving us that level of control would break the game. Sadly, it's not a bug, it's WAI.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Mmm not sure I agree with that. Although I DO see your point..in that a bots mm + webnade could go to sleep and solo an AV..but the pants on head behavior of pets some/a lot of the time cannot just be passed off as 'wonky'. And if the devs, on purpose, made pets dumb, just because of balance....well, that is as stupid as our pets can be.


 

Posted

Well for years we had a 'bug' with AI that made the melee pets get stuck in range mode, requiring mulitple clicks back and forth with passive/attack to get them to close to melee instead of plinking away with the single ranged attack. We complained and griped but not one word was ever said from a Dev that it was indeed 'bugged'.

Then, Demons were created, and they found out that Demons are broken, with this 'bug' causing them all to act like ranged pets. Demons being one of the biggest features for GR and all meant it had to go.

So they 'fixed' it. Finally the get stuck in range bug was gone!!

However, it was replaced with the new 'Everyone must melee!' bug

We bugged it and started threads about it. We found work arounds and we waited. To this day, pet AI has never been acknowledged as being 'bugged' and therefor we can only surmise that it's sadly WAI. Flaws and all.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Well with the demons playing at range (I made my own demon mm after so I dont know what it was like) I can only assume that it got fixed because a lot of the demon attacks are melee. Or did they in fact have ONLY ranged?

If anything..think of it for a theme/lore/background theme. This person, this mastermind, can summon and force things to do his will..force them to dive into battle with huge robots, super villains, even leap off cliffs. But..then one thing he CANT do..is tell the ones with guns to STAY at range and use said guns?


 

Posted

It's all just speculation on my part really, from the years of playing and reading, seeing whats said and what isn't.

What isn't said in this case is the more telling thing, at least to me.
My hunch is that pet AI was bugged from the very start and by the time it was discovered they had already balanced the class around the fact that pets couldn't be held in position and would sometimes flat out refuse to obey. If they fixed the bug at that point, it'd have meant much much more work rebalancing the entire class, so they left it alone and never acknowledged it's existence.

Then when they created Demons something got borked and they ended up being forced to fix the code, however the same problem of having to fix the entire class balance wise upon doing so still existed. So they reworked the bug and reinstated it, this time as an intended handicap instead, saving them the money pit.

I'd be more than happy to have a Redname finally post that they are aware of the 'bug' and blah blah. However, I wouldn't be shocked to have it never be brought up by them either.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Leave Attack the way it is.
Right-click and "Edit" Follow: change "Aggressive" to "Defensive"
Ignore Heel completely.

On my bots/traps MM the only command I ever use is defensive "Follow". I park myself just outside aggro range, drop Triage Beacon, Mortar, hit the bad guy with a blast from pulse rifle or Nemesis Staff, sit back and watch the havoc. If the bad guy runs, I hit "Follow" and the bots come right back to my side and wait patiently for the next incoming attack.

Personally, I don't have any trouble controlling my pets. I've used thugs, ninja, bots, and demons with just about every secondary except poison. Rikti monkeys don't last long enough to be a problem and I completely ignore the green gas clouds they leave behind. If a bot gets loose, I just hit defensive Follow and it comes running right back to my side. This also keeps them in a constant Bodyguard state, which keeps me breathing even in AV fights. My level 50 bots/traps mastermind has not faceplanted in so long I don't even remember the last time. My Demons/Pain Manipulation has yet to suffer her first defeat. She's lost her demon pack on countless occasions, but she always has time to break free and run for cover.


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AE Story Arc #536752: Torn Asunder
An army from far, far away has been driven from their homeland and landed on Earth. They desperately need a new home and they're liking the look of ours.

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Posted

Quote:
Originally Posted by DustyFarrell View Post
Leave Attack the way it is.
Right-click and "Edit" Follow: change "Aggressive" to "Defensive"
Ignore Heel completely.

On my bots/traps MM the only command I ever use is defensive "Follow". I park myself just outside aggro range, drop Triage Beacon, Mortar, hit the bad guy with a blast from pulse rifle or Nemesis Staff, sit back and watch the havoc. If the bad guy runs, I hit "Follow" and the bots come right back to my side and wait patiently for the next incoming attack.

Personally, I don't have any trouble controlling my pets. I've used thugs, ninja, bots, and demons with just about every secondary except poison. Rikti monkeys don't last long enough to be a problem and I completely ignore the green gas clouds they leave behind. If a bot gets loose, I just hit defensive Follow and it comes running right back to my side. This also keeps them in a constant Bodyguard state, which keeps me breathing even in AV fights. My level 50 bots/traps mastermind has not faceplanted in so long I don't even remember the last time. My Demons/Pain Manipulation has yet to suffer her first defeat. She's lost her demon pack on countless occasions, but she always has time to break free and run for cover.
The problem is... pets don't actually work that way. If a pet is chasing a runner and you hit defensive, it often takes them 3-5 seconds to actually turn around and come back to you, often bringing another group with them or dieing because they ran into the middle of a group. If the only command you ever use is follow, you're seriously underplaying your character.

As for editing commands, that's pretty useless for me since I use Sandolphins keypad binds on all my masterminds since it easily lets me issue specific commands to all pets or specific tiers, it's second nature at this point and I couldn't imagine trying to play without them.

I've got:
50 bots/traps
50 Thugs/time
41 Demons/Thermal
39 Necro/time
37 Thugs/FF (abandoned, FF is painfully boring)
32 Mercs/Dark (Abandoned, love dark but hate mercs)


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
While I'd love to have that ability, it will never happen for one reason.

Balance.

Pet AI wonkiness is part of the equation for MM's. Giving us that level of control would break the game. Sadly, it's not a bug, it's WAI.
If you are going to state something like this as fact, please provide the official statement from a redname.


---------------------------------
Heartbroken I lurked a lot but I'll miss you all

Alpha Team sg, Pinnacle server
Black Citadel vg

 

Posted

If you're going to put words in my mouth, please read the entire thread first.

I never said any of it was 'fact', quite the opposite actually. Once you read the rest of the thread you'll see I can't provide 'proof' because that's what leads to the entire presumption.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Humility View Post
The problem is... pets don't actually work that way. If a pet is chasing a runner and you hit defensive, it often takes them 3-5 seconds to actually turn around and come back to you,...
Yes, they do work the way I've described. At least for me they do. When you change "Aggressive" to "Defensive" it completely changes the priorities of the AI. At least in my experience it does and I've been playing masterminds since the day they went live. Granted, I only have one level 50, the basics of pet behavior are the same across the levels. Granted also, each pet group also has somewhat different eccentricities.

It never takes more than a few seconds for the Defensive to kick in. With the bots, it's instantaneous. It runs a bit longer on the Thugs and Ninjas. I haven't sat down with a stop watch, but your 3-5 second estimate might be accurate. Even so, it's relatively simple to watch out for where your pets are, anticipate the delay, and give the command earlier.

Demons are almost as fast as the bots in my experience. The Demon Prince hesitates sometimes before turning around and returning, but hitting Defensive Follow always stops him in his tracks. Sometimes I get the feeling he's straining at his bonds to break free and follow his targets. It's a nice touch.

Quote:
Originally Posted by Humility View Post
As for editing commands, that's pretty useless for me since I use Sandolphins keypad binds on all my masterminds since it easily lets me issue specific commands to all pets or specific tiers, it's second nature at this point and I couldn't imagine trying to play without them.
This is an entirely different issue. If you like Sandophins keybinds then by all means use them, but if you are going to use them then accept the fact that they do not represent an ideal solution for everyone. I tried them when he first posted them years ago and could never get the hang of them. They were too detailed for my playstyle. I don't need individual control over each pet. In fact, I find it very counterproductive. I play my pets very aggressively, even Thugs and Ninjas. Resummoning three or four times during an extended battle is not uncommon for me.

For what it's worth, I normally keep Follow at 5 in the second row and Attack at 6 in the second row. Alt+5 stops their forward move and brings them back. Alt+6 causes them to destroy inanimate objects they would normally ignore.


Quote:
Originally Posted by Humility View Post
I've got:
50 bots/traps
50 Thugs/time
41 Demons/Thermal
39 Necro/time
37 Thugs/FF (abandoned, FF is painfully boring)
32 Mercs/Dark (Abandoned, love dark but hate mercs)
A very nice collection of masterminds indeed. I see you're fond of FF. Personally, I've never used it and never felt inclined to. I also notice you've gotten a /Time up to 50 and have another on the way there. My congratulations. After much experimentation, I find the set completely useless for my style of play. /Dark, on the other hand, I dearly love. Dark and Pain Manipulation are my two favorite secondaries.


Quote:
Originally Posted by Humility View Post
If the only command you ever use is follow, you're seriously underplaying your character.
That part is so deeply offensive it's almost worth complaining to management about. Next time leave out the personal attack and both our lives will be a bit more peaceful.


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AE Story Arc #536752: Torn Asunder
An army from far, far away has been driven from their homeland and landed on Earth. They desperately need a new home and they're liking the look of ours.

================================================== ===

 

Posted

Quote:
Originally Posted by DustyFarrell View Post
Yes, they do work the way I've described. At least for me they do. When you change "Aggressive" to "Defensive" it completely changes the priorities of the AI. At least in my experience it does and I've been playing masterminds since the day they went live. Granted, I only have one level 50, the basics of pet behavior are the same across the levels. Granted also, each pet group also has somewhat different eccentricities.

It never takes more than a few seconds for the Defensive to kick in. With the bots, it's instantaneous. It runs a bit longer on the Thugs and Ninjas. I haven't sat down with a stop watch, but your 3-5 second estimate might be accurate. Even so, it's relatively simple to watch out for where your pets are, anticipate the delay, and give the command earlier.

Demons are almost as fast as the bots in my experience. The Demon Prince hesitates sometimes before turning around and returning, but hitting Defensive Follow always stops him in his tracks. Sometimes I get the feeling he's straining at his bonds to break free and follow his targets. It's a nice touch.
Well, considering one of the most common complaints about the MM play experience is the unresponsive AI your experiences are the exception, not the norm. I'm not sure what might be different for you, but what I described is pretty much the same as I have seen described by virtually every other MM player I've talked to or read about on the boards. The pet commands are just in pretty bad shape, it's great that they work for you, but they don't for most other people, at least not in the way they should.


Quote:
Originally Posted by DustyFarrell View Post
A very nice collection of masterminds indeed. I see you're fond of FF. Personally, I've never used it and never felt inclined to. I also notice you've gotten a /Time up to 50 and have another on the way there. My congratulations. After much experimentation, I find the set completely useless for my style of play. /Dark, on the other hand, I dearly love. Dark and Pain Manipulation are my two favorite secondaries.
Perhaps you misread my post. I do not like FF, I abandoned it because it was boring and passive with a lack of active tools. I realize I didn't specify in my post, but I actually started the necro/time first and found necro to be not quite what I wanted so I started the thugs/time. I do really like the /time because the buffs tend to be fire and forget which allows me to play more actively on the control/debuffing side of the set and really push my blue bar hard by using those powers on cooldown to really press the fights hard. Dark has a great toolbox and I'm wanting to pair it with a different primary and give it another go. It's a very active set and I love that. Pain just doesn't appeal to me, it lacks the oomph for higher levels. The resists simply are not enough on their own to keep your pets standing and at higher levels incoming damage quickly outstripes the capabilities of healing. I think it looks like a cool set and I like the tools it provides, if I grouped with players more often I think I would get some great mileage out of it.

Quote:
Originally Posted by DustyFarrell View Post
That part is so deeply offensive it's almost worth complaining to management about. Next time leave out the personal attack and both our lives will be a bit more peaceful.
It wasn't intended to offend, and I'm sorry you took offense. I do however stand by my statement, if defensive/follow is the only command you use when you are playing masterminds, you are indeed underplaying the AT. I'm not saying this to insult you by any means but rather to point out that with fine control of specific pets/tiers of pets following different commands or operating from different placement (with the /goto command) you can do things that you would not otherwise be able to do with the AT. Basically all I said is that finer micromanagement of your resources allows for higher performance, I don't see how any gamer could really disagree with that. Sorry you took it as an attack, it wasn't intended that way. Feel free to report it to the mods for review as I believe my intent was pretty clear and not a personal attack, doubly so with this clarification.

EDIT: There ya go, I reported the thread for review so if the mods think something was out of line they will let us know.


 

Posted

Quote:
Originally Posted by Humility View Post
It wasn't intended to offend, and I'm sorry you took offense. I do however stand by my statement, if defensive/follow is the only command you use when you are playing masterminds, you are indeed underplaying the AT. I'm not saying this to insult you by any means but rather to point out that with fine control of specific pets/tiers of pets following different commands or operating from different placement (with the /goto command) you can do things that you would not otherwise be able to do with the AT. Basically all I said is that finer micromanagement of your resources allows for higher performance, I don't see how any gamer could really disagree with that. Sorry you took it as an attack, it wasn't intended that way. Feel free to report it to the mods for review as I believe my intent was pretty clear and not a personal attack, doubly so with this clarification.
I guess I misunderstood. My apologies. Too many flame wars in my past has made me very vigilant in public forums. I suppose I sometimes see attacks where there aren't any.


================================================== ===

AE Story Arc #536752: Torn Asunder
An army from far, far away has been driven from their homeland and landed on Earth. They desperately need a new home and they're liking the look of ours.

================================================== ===