WTB functional pet commands please!
I feel the pain too, but every time that happens to me, I just channel Yosemite Sam and yell "Stupid dragon!"
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
What I really love about the pet controls..is how setting it to Advanced gives us..LESS buttons. Genius that is.
Seriously..we need a command to be able to tell pets to attack at range or melee, and HOLD that stance.
Seriously..we need a command to be able to tell pets to attack at range or melee, and HOLD that stance.
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Balance.
Pet AI wonkiness is part of the equation for MM's. Giving us that level of control would break the game. Sadly, it's not a bug, it's WAI.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Mmm not sure I agree with that. Although I DO see your point..in that a bots mm + webnade could go to sleep and solo an AV..but the pants on head behavior of pets some/a lot of the time cannot just be passed off as 'wonky'. And if the devs, on purpose, made pets dumb, just because of balance....well, that is as stupid as our pets can be.
It's like this
http://www.youtube.com/watch?v=hBhlQgvHmQ0
Ignoring anyone is a mistake. You might miss something viral to your cause.
Well for years we had a 'bug' with AI that made the melee pets get stuck in range mode, requiring mulitple clicks back and forth with passive/attack to get them to close to melee instead of plinking away with the single ranged attack. We complained and griped but not one word was ever said from a Dev that it was indeed 'bugged'.
Then, Demons were created, and they found out that Demons are broken, with this 'bug' causing them all to act like ranged pets. Demons being one of the biggest features for GR and all meant it had to go.
So they 'fixed' it. Finally the get stuck in range bug was gone!!
However, it was replaced with the new 'Everyone must melee!' bug
We bugged it and started threads about it. We found work arounds and we waited. To this day, pet AI has never been acknowledged as being 'bugged' and therefor we can only surmise that it's sadly WAI. Flaws and all.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Well with the demons playing at range (I made my own demon mm after so I dont know what it was like) I can only assume that it got fixed because a lot of the demon attacks are melee. Or did they in fact have ONLY ranged?
If anything..think of it for a theme/lore/background theme. This person, this mastermind, can summon and force things to do his will..force them to dive into battle with huge robots, super villains, even leap off cliffs. But..then one thing he CANT do..is tell the ones with guns to STAY at range and use said guns?
It's all just speculation on my part really, from the years of playing and reading, seeing whats said and what isn't.
What isn't said in this case is the more telling thing, at least to me.
My hunch is that pet AI was bugged from the very start and by the time it was discovered they had already balanced the class around the fact that pets couldn't be held in position and would sometimes flat out refuse to obey. If they fixed the bug at that point, it'd have meant much much more work rebalancing the entire class, so they left it alone and never acknowledged it's existence.
Then when they created Demons something got borked and they ended up being forced to fix the code, however the same problem of having to fix the entire class balance wise upon doing so still existed. So they reworked the bug and reinstated it, this time as an intended handicap instead, saving them the money pit.
I'd be more than happy to have a Redname finally post that they are aware of the 'bug' and blah blah. However, I wouldn't be shocked to have it never be brought up by them either.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Leave Attack the way it is.
Right-click and "Edit" Follow: change "Aggressive" to "Defensive"
Ignore Heel completely.
On my bots/traps MM the only command I ever use is defensive "Follow". I park myself just outside aggro range, drop Triage Beacon, Mortar, hit the bad guy with a blast from pulse rifle or Nemesis Staff, sit back and watch the havoc. If the bad guy runs, I hit "Follow" and the bots come right back to my side and wait patiently for the next incoming attack.
Personally, I don't have any trouble controlling my pets. I've used thugs, ninja, bots, and demons with just about every secondary except poison. Rikti monkeys don't last long enough to be a problem and I completely ignore the green gas clouds they leave behind. If a bot gets loose, I just hit defensive Follow and it comes running right back to my side. This also keeps them in a constant Bodyguard state, which keeps me breathing even in AV fights. My level 50 bots/traps mastermind has not faceplanted in so long I don't even remember the last time. My Demons/Pain Manipulation has yet to suffer her first defeat. She's lost her demon pack on countless occasions, but she always has time to break free and run for cover.
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AE Story Arc #536752: Torn Asunder
An army from far, far away has been driven from their homeland and landed on Earth. They desperately need a new home and they're liking the look of ours.
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Leave Attack the way it is.
Right-click and "Edit" Follow: change "Aggressive" to "Defensive" Ignore Heel completely. On my bots/traps MM the only command I ever use is defensive "Follow". I park myself just outside aggro range, drop Triage Beacon, Mortar, hit the bad guy with a blast from pulse rifle or Nemesis Staff, sit back and watch the havoc. If the bad guy runs, I hit "Follow" and the bots come right back to my side and wait patiently for the next incoming attack. Personally, I don't have any trouble controlling my pets. I've used thugs, ninja, bots, and demons with just about every secondary except poison. Rikti monkeys don't last long enough to be a problem and I completely ignore the green gas clouds they leave behind. If a bot gets loose, I just hit defensive Follow and it comes running right back to my side. This also keeps them in a constant Bodyguard state, which keeps me breathing even in AV fights. My level 50 bots/traps mastermind has not faceplanted in so long I don't even remember the last time. My Demons/Pain Manipulation has yet to suffer her first defeat. She's lost her demon pack on countless occasions, but she always has time to break free and run for cover. |
As for editing commands, that's pretty useless for me since I use Sandolphins keypad binds on all my masterminds since it easily lets me issue specific commands to all pets or specific tiers, it's second nature at this point and I couldn't imagine trying to play without them.
I've got:
50 bots/traps
50 Thugs/time
41 Demons/Thermal
39 Necro/time
37 Thugs/FF (abandoned, FF is painfully boring)
32 Mercs/Dark (Abandoned, love dark but hate mercs)
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Heartbroken I lurked a lot but I'll miss you all
Alpha Team sg, Pinnacle server
Black Citadel vg
If you're going to put words in my mouth, please read the entire thread first.
I never said any of it was 'fact', quite the opposite actually. Once you read the rest of the thread you'll see I can't provide 'proof' because that's what leads to the entire presumption.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
The problem is... pets don't actually work that way. If a pet is chasing a runner and you hit defensive, it often takes them 3-5 seconds to actually turn around and come back to you,...
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It never takes more than a few seconds for the Defensive to kick in. With the bots, it's instantaneous. It runs a bit longer on the Thugs and Ninjas. I haven't sat down with a stop watch, but your 3-5 second estimate might be accurate. Even so, it's relatively simple to watch out for where your pets are, anticipate the delay, and give the command earlier.
Demons are almost as fast as the bots in my experience. The Demon Prince hesitates sometimes before turning around and returning, but hitting Defensive Follow always stops him in his tracks. Sometimes I get the feeling he's straining at his bonds to break free and follow his targets. It's a nice touch.
As for editing commands, that's pretty useless for me since I use Sandolphins keypad binds on all my masterminds since it easily lets me issue specific commands to all pets or specific tiers, it's second nature at this point and I couldn't imagine trying to play without them.
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For what it's worth, I normally keep Follow at 5 in the second row and Attack at 6 in the second row. Alt+5 stops their forward move and brings them back. Alt+6 causes them to destroy inanimate objects they would normally ignore.
I've got:
50 bots/traps 50 Thugs/time 41 Demons/Thermal 39 Necro/time 37 Thugs/FF (abandoned, FF is painfully boring) 32 Mercs/Dark (Abandoned, love dark but hate mercs) |
That part is so deeply offensive it's almost worth complaining to management about. Next time leave out the personal attack and both our lives will be a bit more peaceful.
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AE Story Arc #536752: Torn Asunder
An army from far, far away has been driven from their homeland and landed on Earth. They desperately need a new home and they're liking the look of ours.
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Yes, they do work the way I've described. At least for me they do. When you change "Aggressive" to "Defensive" it completely changes the priorities of the AI. At least in my experience it does and I've been playing masterminds since the day they went live. Granted, I only have one level 50, the basics of pet behavior are the same across the levels. Granted also, each pet group also has somewhat different eccentricities.
It never takes more than a few seconds for the Defensive to kick in. With the bots, it's instantaneous. It runs a bit longer on the Thugs and Ninjas. I haven't sat down with a stop watch, but your 3-5 second estimate might be accurate. Even so, it's relatively simple to watch out for where your pets are, anticipate the delay, and give the command earlier. Demons are almost as fast as the bots in my experience. The Demon Prince hesitates sometimes before turning around and returning, but hitting Defensive Follow always stops him in his tracks. Sometimes I get the feeling he's straining at his bonds to break free and follow his targets. It's a nice touch. |
A very nice collection of masterminds indeed. I see you're fond of FF. Personally, I've never used it and never felt inclined to. I also notice you've gotten a /Time up to 50 and have another on the way there. My congratulations. After much experimentation, I find the set completely useless for my style of play. /Dark, on the other hand, I dearly love. Dark and Pain Manipulation are my two favorite secondaries.
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That part is so deeply offensive it's almost worth complaining to management about. Next time leave out the personal attack and both our lives will be a bit more peaceful.
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EDIT: There ya go, I reported the thread for review so if the mods think something was out of line they will let us know.
It wasn't intended to offend, and I'm sorry you took offense. I do however stand by my statement, if defensive/follow is the only command you use when you are playing masterminds, you are indeed underplaying the AT. I'm not saying this to insult you by any means but rather to point out that with fine control of specific pets/tiers of pets following different commands or operating from different placement (with the /goto command) you can do things that you would not otherwise be able to do with the AT. Basically all I said is that finer micromanagement of your resources allows for higher performance, I don't see how any gamer could really disagree with that. Sorry you took it as an attack, it wasn't intended that way. Feel free to report it to the mods for review as I believe my intent was pretty clear and not a personal attack, doubly so with this clarification.
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AE Story Arc #536752: Torn Asunder
An army from far, far away has been driven from their homeland and landed on Earth. They desperately need a new home and they're liking the look of ours.
================================================== ===
So I am doing tips on my 50 thugs/time. Pull a Rikti tip mission and I simply cannot put into words how frustrating it is to have my pets constantly running everywhere because of all the rikti monkeys leaving little green gas clouds.
I love masterminds. They are great fun. I get incredibly aggravated however with the fact that pet commands simply do not work when you actually need them to.
Caltrops, nemesis gas, rickti monkey gas etc just cause them to be completely out of control. The 'heel' command is practically useless since they will generally run to where ever they were trying to go before turning around and coming back. The 'go to' command is even more useless since your pets will just tag that spot on the ground and keep going like a runner passing third base.
Bottom line, I want my pet class to have pets that I can actually control 100% of the time (barring mez). I know, it's asking a lot.
Sorry... just had to rant a bit.