Hopeling

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  1. Quote:
    Originally Posted by Combat View Post
    So, are you telling me that going from 0 to 83.3% DDR would not be the same magnitude of change as going from 70-95%?
    Yes, that would definitely not be the same magnitude of change. The first change would allow you to survive a huge number of situations that would otherwise be lethal. The second change would allow you to survive a much smaller number of situations that would have killed you otherwise.
  2. Quote:
    Originally Posted by JustBling View Post
    I have agreed that proportional numbers are fine on their own. I even demonstrated that I understand and agree with what he is saying in the post to which you respond.
    You're right, 5am reading comprehension fail. Sorry.
  3. Quote:
    Originally Posted by JustBling View Post
    All of these measurements are relative. Mathematically, there's no such thing as a "minion" of damage. Those minions do damage in terms of points. Your 5% defense deflects* the same number of points whether you add it to zero or forty defense.
    Yes, it does. But when you add it to 40%, that same number of points subtracted is half of the incoming damage - the same +5% defense doubles your survivability when you start at 40%, but only marginally increases survivability when there's no other defense to add it to. So, proportionally, it is worth more, exactly as Combat is saying. Basic time-to-live calculations demonstrate this also - each point of defense will add more time-to-live than the last point did, up to the softcap.
  4. Hopeling

    Cutscenes

    Quote:
    Originally Posted by Stormbird View Post
    Yeah, cutscenes. My suggestion?

    Get rid of 'em.
    I agree.

    If they can't make cutscenes skippable - properly skippable, by hitting escape or something, not just "if everyone on the league has run this before on the character they are currently playing" - there should be no cutscenes, or at the least they should be very rare, for big dramatic moments in the plot*. There really are very few things more frustrating than taking away control of my character, and even basic chat functions, for minutes at a time to show a bit of story that I have already seen multiple times.

    *Romulus' Nictus transformation in the ITF is short, dramatic, and important, thus I don't mind it as much, although it's still annoying to watch it EVERY time. Recluse's big reveal in the STF is also passable. Marauder having a refreshing drink in Lambda, or some robots giving a solid two minutes of exposition in BAF, or etc, do NOT qualify.
  5. Quote:
    Originally Posted by Cynergyspyke View Post
    As for my playstyle, I like to be in the middle of battle and plan all my attacks around keeping the team safe/alive.
    Both TW and WP don't particularly favor brutes or scrappers, beyond the normal differences between those ATs. A scrapper will do a little more damage and benefit more from damage buffs, a brute will be a little tougher and benefit more from resist buffs. If you like to keep your team safe, you might prefer a brute for the greater taunting/tanking ability. As an added bonus, the TW taunt power has a cool animation.
  6. Hopeling

    Mu vs Pyro

    I'm guessing this is a question about brute epic pools? Fireball does ever so slightly more damage, and casts slightly faster. On the other hand, Ball Lighting requires one less power choice, and that prereq can be Electrifying Fences for yet another AoE.
  7. Quote:
    Originally Posted by mousedroid View Post
    Good to know. Does Afterburner at least boost the speed of unehanced Fly?
    Yes, because even unenhanced Fly puts you over the normal flight speed cap.
  8. Hopeling

    change alignment

    No, but you do need the alignment system to change alignments. VIPs get it as part of their subscription, but premiums can also purchase it from the market.
  9. Quote:
    Originally Posted by sandman_z View Post
    Question for the number wise:

    What worth more, installing 2 Perf. Shifter + End Mod IO or 3 Efficacy Adaptor?

    Because with the adaptor we will hit 91.78% End Mod + 1.5% Recovery.
    In terms of recovery, the performance shifters are better. In the absence of other recovery powers, the efficacy adaptors get you 2.49% end/sec, including the set bonus, while the performance shifters get you 2.37%/sec plus another .2%/sec (averaged over time) from the proc, for 2.57%/sec.
    Quote:
    Another one - I read that if you install the proc (could be any proc, from any set) in the 1st slot, doesnt matter its lvl if you are exemped down. Meaning: if you have in the 1st slot of the power, an lvl 50 proc, if u go to lvl 20 in a mish, the proc will still work. Is that true?
    This is true, but it doesn't even have to be in the first slot. Procs work at any level, period.
  10. Hopeling

    XP booster power

    The later levels are slower. Each level requires more XP than the last, even after you adjust for the increased XP per enemy. Since Experienced just gives you half a level of patrol XP, I prefer to use it at 30+, usually, although I sometimes use it sooner when I really want whatever it is I'll get at [current level + 1]. Optimally, you'd want to save all 20 charges until near 40 and then be Rested the whole way, but the 2 hour recharge can make that difficult to actually do.

    XP boosters are really worth about the same whenever you use them, though. Of course, it's better to use it when you're doing something that gives a lot of XP than not - so non-speed TFs are good, crafting stuff in the university not so much.
  11. Quote:
    Originally Posted by Ultimus View Post
    Spoilers:














    Right what bugs me is this guy has found a way to dodge all of the Well's control and to become INSTANTLY a full powered Incarnate in less then 10 years. Something the entire players (Being perceived as in game characters), Statesman, Lord Recluse (especially him), haven't been able to in centuries.
    To be fair, we don't yet know if he escaped the Well's control. But I won't be at all surprised if he somehow did, or if they just never address it.
  12. Afterburner doesn't increase Hover speed at all. It only raises the flight speed cap.

    Once upon a time, Hover allowed you to basically ignore knockback. That was changed, and you now do the flip-in-the-air thing rather than actually being knocked, but you can't use powers while flipping.
  13. If the name would be against the rules spelled forwards, it's probably still against the rules spelled backwards, just as other methods of circumventing the chat filter are. If you're subtle about it you might get away with it, but it would still be against the rules if anyone notices. And if you're the same person who was asking about this in-game a few minutes ago, the name you chose was not subtle about it.

    Edit: But AFAIK you won't be banned for such a name, it'll just get generic'ed.
  14. Quote:
    Originally Posted by Rebel_Scum View Post
    It should be noted that on every AT that has access to both, Lightning Rod and Shield Charge do the exact same damage, just energy for one and smashing for the other. So having Shield Charge damage if not tagged and Lightning Rod damage if they are tagged means literally nothing.
    No, they don't. Lightning Rod does considerably more.

    The armor set looks quite toggle-heavy to me - the mez protection toggle especially could probably be rolled into one of the others, or divided among them.
    I'm somewhat confused as to how Cold Fusion is supposed to work - to get the maximum effect, you activate it then spend 10 seconds doing nothing? That seems... odd.
  15. Quote:
    Originally Posted by Zenlon View Post
    +5 (Def / End) IO = +31.9% / +33.1%
    I'm not sure where you got 31.9% from. An unboosted level 50 Def/End gives 15.94%/26.5%, and a +5'ed one gives 19.92%/33.13%, basically the same as a Cyto, minus the tohit buff, and at the cost of real money.
  16. Can "the same time it always goes up" really be called early, though?
  17. Quote:
    Originally Posted by Ultimus View Post
    No offense but thats not that big of an accomplishment soloing an MOITF. I soloed a Master of Lord Recluse Strike force on my SS/Fire Brute and I can solo any Giant Monster in the game that I have come across. I can post screenshots from it if you don't believe me.
    Congratulations, but this wasn't an ego contest.
  18. I gave up on playing support sets with single-target buffs a long time ago, like Kinetics and Force Field. Since they made those buffs AoE I've been wanting to give them another try, but so far have still found other characters more engaging.

    Even that wasn't really a "I will never use this again!!!!!11!eleven" so much as a "this just isn't for me."
  19. Quote:
    Originally Posted by Bramphousian View Post
    Tier 6
    What? No, using AE is granted at tier 2, and playing AE with rewards is at tier 4. Tier 6 allows you to create missions.
  20. Quote:
    Originally Posted by PowerOfRA View Post
    Thanks for moving this post, No1 will read this till issue 34 now........
    Posts that are in the wrong place get moved. If you think the suggestion forums never get read, you're wrong. Even if they never get read, why would the devs not read the forum specifically devoted to suggestions, but pay attention to suggestions elsewhere?
  21. EBs definitely count for Dimensional Warder. Also worth noting is that the trial AVs count.

    I want to say that EBs count for every badge/accolade, because I can't think of any counterexamples... in fact, I can't think of any badges at all other than Dimensional Warder which require fighting enemies which can spawn as both an EB and an AV.
  22. Well, rogues don't earn less XP per defeat, or per mission, or per whatever task you want to compare. The point rsclark seemed to be making was that if you have a rogue and a villain, and the villain gets better rewards, you might end up playing the villain character more, and so the villain completes more tasks and thus gains more levels.
  23. Quote:
    Originally Posted by TurkeyMash View Post
    if i want to remove slots to put on other skills how would i go about doing that?
    You mean in Mids? Shift-click on a slot to remove it.
  24. Quote:
    Originally Posted by Combat View Post
    Therefore, assuming both have cascading defense failure,
    70% DDR has to take -150% defense debuffs to go from 45% defense to 0%. If you get hit by that many debuffs, the problem usually isn't the debuffs making you more vulnerable, it's that the Cimerorans just hit you twenty times in the span of ten seconds and you're already dead. In most cascade failure situations, the /fire's defense will fail completely, and the /SD's will fail partially.
    Mathematically, yeah, 0-70% is less of a difference than 70-95%. In terms of how they will perform in actual play, I'm not at all convinced that's true. Going from 0-70% DDR will keep you alive in many more situations; going from 70-95% in not nearly as many.

    Plus, you can always build an Ageless and swap to it for missions where debuffs are an issue.

    I don't disagree that such a change can kill the desire to play a character, though, when you liked the character because of the ability to withstand extreme situations.
  25. First off, welcome to the game!
    Quote:
    Originally Posted by TurkeyMash View Post
    what is the max level in the game? about how long does it take to reach the max level/how much effort involved?
    The max level is 50. How long/difficult it is to get there will vary widely by how you play, plus it just gets easier once you know your way around. I recently got a character from 1-50 in about 60 hours of play time, which was pretty intense, although some people can do even faster. For your first 50, I'd expect it to take a few hundred hours of play time, although possibly much less if you find a good team/SG, and MUCH less if you get powerleveled. But don't do that, you miss all the good stuff. You shouldn't even consider letting someone powerlevel you until you know exactly what you'd be skipping. Unlike some MMOs, the fun doesn't start at the level cap, so don't be in a rush to get there.
    Quote:
    is there a limit on the number of primary and secondary powers we can learn in each of our sets? what i mean by this is, every 2 levels i can pick a new skill to learn, if i pick a pool power, will that prevent me from learning one of the primary or secondary powers later on? also is it possible to learn all of the pool powers?
    You can take every power from your primary and/or secondary if you want to, limited only by how many power choices you get (a total of 24, by level 50). You can only choose four power pools, plus one "epic" pool at level 35+, but you can take as many powers as you want from the pools you choose, again limited only by how many power choices you get.
    Quote:
    is there a plain simple list somewhere (like wikipedia or something) where i can see all of the powers (and short description of what they do)? as is i can only see the new pool stuff every few levels when something unlocks (so i cant see 2 or more steps ahead).
    Paragonwiki has great info on just about everything you could possibly want to know about the game, including powers. You can also use Mids Hero Designer, which lets you plan out a whole build and see numbers and detailed information on what everything does.
    Quote:
    also can someone explain a bit about the reward bonuses thing? how often do we get points for it? do we have to max out each tier before going up to the next one? if not, is it possible to move sideways across the tiers or do we have to pick the thing that is right above the highest one we put a point into? also on the tiers, where it says that capes unlock, does that mean the ability to use them (same as the purchasable one in the shop)? does that also unlock the capes themselves (like the regular capes, not the ones in special costume sets)?
    Everybody starts with one reward token. You get an additional token at the end of each month of VIP subscription, and for every 1200 points you purchase. You must fill a tier completely before starting the next, but you can spend your tokens anywhere you want within the tier you're currently working on. Cape use isn't in the rewards tree, AFAIK - capes are unlocked by doing a mission at level 20+. What you're seeing in the rewards window is probably shoulder capes, which go over one shoulder, rather than regular capes.
    Some relevant links:
    http://paragonwiki.com/wiki/Reward_Token
    http://paragonwiki.com/wiki/Paragon_Rewards_Program

    I hope this helps, and I hope you're having fun Don't hesitate to ask if you have more questions.