-
Posts
3079 -
Joined
-
Apparently, invading every part of Paragon City is also sufficient to become a task force commander, and killing the entire Freedom Phalanx can earn you the Atlas medallion. The stories behind the accolades have always been vague, and certainly not so compelling that they should never be obtained by alternate methods.
-
It will be listed in your email once, but there should also be a "Quantity:" or something (can't check the exact wording in-game right now) when you click on the item.
-
Quote:It's true that you can get by with a lower AoE defense if you need to, without suffering as much as you would for having non-softcapped melee or ranged, but it's not because those attacks will check against melee/ranged as well. I don't know of any attacks offhand that have more than one positional tag. Many melee AoEs are actually tagged melee only, but every ranged AoE I can think of has only an AoE tag, and will not check against ranged defense. AoE defense is less important because AoE attacks are generally less plentiful, slower to recharge, and less damaging than single-target attacks.Until you're capped, I'd echo that you haven't focused on defense enough; however you can definitely get away with neglecting AOE defense. 99% of all attacks will check against either ranged or meelee, even if they're AOE (A targeted ranged AOE attack will check against range, AOE, and its damage type, selecting the highest value you have). So really, you can have AOE defense in the mid-30s and not have it affect your survivability.
-
I hate to be the bearer of bad news, Sam, but the Roman pack (inexplicably) doesn't contain the Roman weapons, other than the bow. :/
-
Moving the accolades to trials - ew, no.
Allowing accolades to ALSO be obtained in some way from trials - say, with empyrean merits - sure, that would be nice. -
To be fair, none of the things you listed remove entire cities from the map before a reaction can be mounted (at least, not without creative usage). But sure, antimatter bombs or Outbreak Plague bioweapons or something would feel more comic-book-y and less real-world-politics-y.
-
Fortunata and Night Widow do different things. A Fortunata is closer to a dominator, a NW more like a stalker. They're different enough that I don't think one can definitively say which is better in any absolute sense.
Personally, I like Fort, but you can use dual builds to have both -
I've got the same "problem", although mostly I've come to accept that it's just what I enjoy playing. I no longer try to make myself play support characters I don't like out of some vague desire for symmetry in my character roster.
I find that, at least in terms of solo ability, non-melee characters tend to bloom much later. I have recently much enjoyed a fire/time corruptor, though, even in the low levels, and things are really looking up since I got Farsight. -
Quote:I agree with this, but part of that willpower is being able to get back up and keep going after an injury (indeed, this is arguably THE defining trait of the set, conceptually). Recovering hit points fits that. Hit points don't necessarily correspond directly to how wounded you are or aren't, only your ability to weather additional harm.Willpower, as a powerset implies (to me, at least) that you are surviving purely by the strength of your will. Your drive to keep going, no matter the odds, no matter how wounded you may be.
And mechanically, removing the regen from RttC for <20% resistance would gut the set. It would have no healing, low-to-moderate resists, and low-to-moderate defense. You'd have to rework the whole set for it to still be viable. Not to mention that in doing this you'd be dramatically altering the most important power in one of the most popular melee sets, even though its performance is about where it should be.
Basically, Regen's problem is not that /WP also has good regeneration. Regen has problems of its own, /WP is just an easy comparison because it's the only other set that relies so much on passive regen (but still not a very good comparison, as I said in my previous post).
As I said, I'm not qualified to have much of an opinion on /Regen, but having thought about the similarly worthless rez in /WP, another idea for Revive would be something like the Return to Battle vet power, which gives you one of every large insp buff along with the rez, like leveling up. It doesn't need a huge nuke and total invulnerability like Rise of the Phoenix, or a huge stun like Soul Transfer, but if it just did something to prevent you from dying before you finish the animation so that it was actually usable as a rez, that would be nice. -
Quote:Do you mean 60 sec downtime? 60s recharge is impossible due to to the recharge cap.I personally have a build on Mids that has IH down to just over 60 sec recharge.
I'm not even qualified to have much of an opinion on /regen since I've never played it to any meaningful level, but I think comparing passive regeneration only isn't very useful, since both sets have several other things they use to stay alive. -
Smashing is definitely better than lethal, and War Mace is generally better than Battle Axe overall anyway (although not by a huge margin, if you like the axe better). I've played both a broadsword/shield and a mace/shield from 1 to 50(+3), and I found mace/ to be the better of the two.
For a /shield character, in the absence of other factors, I vote scrapper - they benefit more from AAO's damage buff, and they don't run into the damage cap on Shield Charge. A brute would not be bad by any measure, but would trade some damage away for greater aggro control abilities compared to a scrapper, which may or may not suit your desires.
By the way, the wikia site is both extremely out of date and, last I heard, infected with malware. Use paragonwiki.com instead. -
Enemy groups that don't debuff defense to some degree are the exception, rather than the rule. Some are worse than others; Cimerorans of course are the most infamous defense debuffers, but far from the only ones.
You don't HAVE to have high DDR to be playable in most missions, but it is often useful. -
I don't know that any of the other sets are strictly better, but neither are they strictly worse, thus Rad is not THE go-to set. It's still very good, though.
-
Quote:?Again, that's content {which is, again, a Good Thing}. But it doesn't improve the framework of the game.
Quote:Stalker and Gravity changes, an expanded LFG queue... a Settings button at login
-Updated character creator/costume editor
-Revamped travel pools
-Tailor functions added to trainers
-A new server
-New base editing functionality
Things ARE being changed and improved. If you want to push for the stuff on your wishlist, great, do so. Currently you're coming across a little passive-aggressive "why aren't you doing anything with all this money?" when they already are. -
So... like Stalker and Gravity changes, an expanded LFG queue, the much-requested non-league Incarnate path, and a Settings button at login, not to mention several new power sets? Just to name the features currently in the i22 beta, for example.
If you have a specific feature you want, feel free to suggest it (although that forum's a little further down), but it's silly to imply that we aren't already getting improvements. -
It looks like you might be counting Stealth's suppressable defense - the build you posted won't be softcapped when you're visible.
Edit: Here's another slight tweak, softcapped without using Stealth, so you have a slot and a power choice left over:
Code:Brilliant character name, by the way| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;691;1382;HEX;| |78DA65945B4F134114C767BB5B0AA540B9947295520AE5D64A857713B9780918B06| |08C2F752943BBB0699BB628D527BF822F3E6962E2F5C51735FA19BCC657F52B7879| |575CCFEEF9B7347693CD6FF63F73E63F73E6ECAC1D2EF99E9FBD7D5A28AD8BA65E2| |AA5CE140FCAD2BB29D3D95CDECC672AAA10A22B99D30BA1C5A29EDE3765687DEBE2| |E2390FC943CED8D49A34A58C2F9B325D2E1A69DD64019D4B7257E64A329ECC1AD2D| |CA97E0ADF7A3E6FC657A55E307219AFF3912C48B9D3E634578C4CB64C1D9DCED7F9| |DC75A3646C1BA651AE04960B463A0EDF83D49A5E2ACB62A58F163349EF91A83E965| |BEC12129AE8C930FBB2A0C11CD803F7996F7D4405B17EC5D15C3D6080A9CD810BCC| |A620715813563554589A7283E7F31F32BB2AE04DE6D02DE63BF253D94F55E1D7D4C| |D6C865FB397694FEEC6BEDC0F5DBCAF47CCDEC7E01366F42973FA19F33DF978B02F| |CF06CFE7BD042699BE4D708BD97E99A9105AE0DBF29BE71BFAC30C1D3147FF82162| |854871FC8B7957D45EB0CEF394855D3C6F389B649D63ED2B80EDB88B48E51D6ECBC| |74229F9D3A6B53DB609A39BD034AE6279AA71B7EDD7621D0B9F4925F80352D80B30| |C21B7D12FBCDEA9AFCCD837669862821CA304B1EE5950A1BE7EACBFDFA247B868E4| |2094C13D9E41A551C3701D46C59C4880A7C079AC0695E4268C20D323C87404998E2| |0D311647A02999E40A63FD3CEC3880D23760CB163881DFB2F368A588DD63A8E2A1C| |47B5CDA21A67518D3164EC9ACA7F99BDD7C901CE884EDA0C4E6AE6056BB197CCC42| |BF035F88699A29838C7B8E2F7583B791F7CC0B4936B7DF70AA7046D4325C61D3FEB| |B50BD4886AE247BD86B2FA75ACB9943BBCE9F6BB4C7F08BFA256BB2E84E328A61B9| |4B90625D1A0CC37280B0DCA8A56BB5EACD5E336DD01BCA675AD768508C58968F10B| |FB909C880DAF33D6695FA96B5FAD6BFF039D95F203| |-------------------------------------------------------------------|
-
-
With /Shield, I would say you're not focusing enough on defense, if you aren't softcapped. If you're focusing too much on anything, I'd say it's actually recharge. You're also kinda chasing the wrong defense bonuses, IMO.
What about something like this? There's 3 slots left to do with as you please:
Code:Are you using Stealth just for the defense buff, or for the actual stealth? If the former, there are other (and probably better) ways to get there.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;688;1376;HEX;| |78DA6594596F125114C7EF304369595ABA50BAD09616BAD116C1F6DDC42E2E690D0| |DD6185F70A4B730ED0408502DFAE457F0C5274D4C5C5F7C51A39FC1357E10ADEF5A| |F1CC9C3F94C804F2BBF39F7BEE5967B68ED6BCAF2FDC3F2714CFAAA9572A99F3E5C| |3AA745F95D97CA1681673355508D1972EE8A5F06A59CF1E98329CDAB9B27AD14572| |C8DE9BD992A694F1755366AB6523AB9B2CE0E19ADC93858A8CA7F38634771BB7C29| |B2A16CDF8A6D44B4621E7B66FD22529777DF672C3C8E5ABF4A0D7BEBB54B86D548C| |5B8669546B81F592918DC3EF61664BAF5465B93644C1CCD1FF4434AEBA53EC11929| |A18C83187F2A0C11CD9070F981FBD4405B67EC5D61C036080A925C01566479038A6| |897AC354D435E50E9FE73F62F6D5C0BBCCD03DE627F2A7B23F5585BF8E7E6627FC7| |5BA99D6E14EE4E57CEAE0BC9E31079F832F98B32F99B157CCCFE4C785BC5C88DF9D| |049187771B4C33BB77980AA10B7EBB7EF379A13FCCF00973F22F5807856AF30BF9F| |5B05FE159E09C8334353E3E4FF8E658FB4AFB7A2C47A4F54CB266D5A5177E7BD1C7| |79F4711E7D9C471F63E8630C7DFC46E7F5C36FBF3510D49F41F21B8016406DA7480| |BB2A60411DF22A8D0B361C4395CA74B3868E72894D17DCE54A55D637C823686CA8E| |A3B2E367C16566189576122690D9042A1A4545A3A86814159D41456750D1EF94D91| |46CA7601B816D04B691FF6C6761AB51ACD398B6694CD522A66E1153B784CADC54F9| |6DB2729D1BE18AE8A42D60C217DEB0B6F496997C07BE073F30336413671B47FC116| |B671E834F983E8A2B81CE24D0FD1F6E614F9EA5294BAC1D9F6A8A729916B374C635| |8EF767EB7E4CD5AF53CDA13CE05A743F64FAC37813B5E6D7827E5697636D4AA24D4| |9B629CB6DCA4A9BB2A135BF2EF5CDD3357D0238A694D6FC8208C5B6E8F20BAB77B6| |C5B6DBDE6BAFAFB7AC6FB4ACFF0110C2EBE9| |-------------------------------------------------------------------|
-
As far as I've ever been able to tell, it depends on the zone, not your own level. Faultline goes up to level 24 or something, but the detective bar fills in 3 radios; Talos starts at level 20 and fills in 5 missions. So apparently the wiki is wrong on this one.
-
Every brute secondary, and every tanker primary, has a taunt aura, although some are stronger than others. RttC's is one of the weakest.
-
-
Quote:But this wouldn't make everyone equally overpowered - it would be a nice buff for characters with Dull Pain and the like, and do basically nothing for characters without it.Is it still "overpowered" if we are all equally overpowered? Yes... No... um... I dunno.
More directly, the answer to your question is "no", at least for PvE, where balance is measured relative to critters as well as each other.
I think +20% hp from set bonuses on top of Dull Pain and full accolades is quite a lot of head room, certainly more than many of my builds end up with if I don't actively pursue hit point bonuses. But numbers are relatively easy to tweak. -
You could also make a macro (you'd need one on every character) to load the options you want while using that character, simplifying the process to a single button press when you change characters. Those macros would be something like
/macro FX "optionload"
/macro FX "optionloadfile <filename>" -
I think it means you don't have to do all 10/50 runs in the same week - the counter is cumulative, it doesn't reset.
-
Quote:No, because that would mean you had 1679% uptimeI get the number of... 16.79, if I have this right.
I came to this conclusion by doing...
10/5.89(total activation time for my chain)/1(one AH proc in Ablating)*4+10
Is that correct?
Be careful of the nesting of parentheses - it looks like you did 10/5.89/1*4+10, but you need to do 10/((5.89/1)*4+10)=.29, or ~29% uptime, which means you're effectively getting ~5.8% -res average.