Elec/Shield/Mu Brute, wonder if I'm focusing too much on +Def?


Chad Gulzow-Man

 

Posted

I recently brought an old Freakshow-themed Elec/Shield/Mu Brute out of storage at a friend's request, and remembered how much I enjoyed playing him in the past. My ultimate goal for the character is to be an AoE-dropping psychopath, causing destruction and generally living up to his Freakshow past. However, he's still on a pre-i19 build (he's using classic Fitness instead of Inherent Fitness), so he needs a respec pretty badly... so here's what I've come up with on my own.

I'm concerned I focused too much on getting softcapped and not enough on things like the +MaxHP bonus from True Grit... not to mention I feel like I'm missing something and the attacks themselves could be slotted better.

Anyone care to evaluate my build and perhaps give a couple pointers as to things I may have overlooked?

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

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Snap Crackle PUNCH: Level 50 Technology Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(27)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam(5), S'fstPrt-ResDam/Def+(7)
Level 2: Jacobs Ladder -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(29)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), RedFtn-Def/EndRdx(9)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 8: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(13), Aegis-Psi/Status(13), Heal-I(15)
Level 10: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 20: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Rchg+(21)
Level 22: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 26: Boxing -- Empty(A)
Level 28: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(33), TtmC'tng-EndRdx(33)
Level 32: Lightning Rod -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(37), Armgdn-Dam%(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(46)
Level 41: Electrifying Fences -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48), GravAnch-Hold%(48)
Level 44: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(50), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50)
Level 47: Mu Lightning -- Dev'n-Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48)
Level 49: Stealth -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(17), Numna-Heal(19), Numna-Regen/Rcvry+(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), EndMod-I(17)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

With /Shield, I would say you're not focusing enough on defense, if you aren't softcapped. If you're focusing too much on anything, I'd say it's actually recharge. You're also kinda chasing the wrong defense bonuses, IMO.

What about something like this? There's 3 slots left to do with as you please:

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Are you using Stealth just for the defense buff, or for the actual stealth? If the former, there are other (and probably better) ways to get there.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Are you using Stealth just for the defense buff, or for the actual stealth? If the former, there are other (and probably better) ways to get there.
For the defense buff. It gives more defense for less endurance cost than Maneuvers, and the idea was basically a way for me to be at the softcap to Melee and Ranged when solo (and 44.5% to AoE). When teamed, I figured Phalanx Fighting would keep me well above the softcap a good part of the time.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

It looks like you might be counting Stealth's suppressable defense - the build you posted won't be softcapped when you're visible.

Edit: Here's another slight tweak, softcapped without using Stealth, so you have a slot and a power choice left over:

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Brilliant character name, by the way


 

Posted

Quote:
Originally Posted by Hopeling View Post
Here's another slight tweak, softcapped without using Stealth, so you have a slot and a power choice left over:
...

>_>

<_<

...

SPRING ATTACK!!! @_@
Quote:
Brilliant character name, by the way
Thanks! What can I say, I love the Freaks!


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
IAnyone care to evaluate my build and perhaps give a couple pointers as to things I may have overlooked?
You don't have much recharge in Active Defense, so you'll have little stacking of defense debuff resistance from it. You want to double stack it as much as possible. You also didn't take Grant Cover, which provides additional defense debuff resistance (as well as recharge debuff resistance).

Admittedly, Grant Cover seems like a waste for a brute because its primary function is to provide defense for team mates. But that 14% defense debuff resistance can really help to prevent defense cascade failures.


 

Posted

Does that Defense Debuff Resistance really matter if I'm going to be playing mostly on teams or farming Harvey's demons?

I mean, yeah, I know there will be occassional cascading defense failures on an ITF (which I love to run), but if I'm not fighting Cimerorans or Malta solo at level 50, how often am I really going to run into critters that debuff my defense?


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Enemy groups that don't debuff defense to some degree are the exception, rather than the rule. Some are worse than others; Cimerorans of course are the most infamous defense debuffers, but far from the only ones.
You don't HAVE to have high DDR to be playable in most missions, but it is often useful.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Enemy groups that don't debuff defense to some degree are the exception, rather than the rule. Some are worse than others; Cimerorans of course are the most infamous defense debuffers, but far from the only ones.
You don't HAVE to have high DDR to be playable in most missions, but it is often useful.
Also it's useful to provide defense to your less defense minded allies, IE Dark, Elec and Fire Armors/Aura.


 

Posted

I would second everything everyone else has said, and I agree that defense debuff protection really does make a very positive difference in playstyle. Plus, if you will mostly be fighting in teams, as you said, it's considerate to take it for your squishy team mates.

As far as stealth is concerned... go to Options > Configurations > Effects and Math, and select "Attacked" as the status there, and you'll see how much defense you really have in combat. As others have pointed out, you're not really capped.

Until you're capped, I'd echo that you haven't focused on defense enough; however you can definitely get away with neglecting AOE defense. 99% of all attacks will check against either ranged or meelee, even if they're AOE (A targeted ranged AOE attack will check against range, AOE, and its damage type, selecting the highest value you have). So really, you can have AOE defense in the mid-30s and not have it affect your survivability.

Another thing I noticed...keep an eye on your endurance consumption. Elec/shields can be big end hogs, so you should aim at an endurance gain of more than 2 end/sec.

So...I'd post a modified build with my suggestions, but I'm a bit confused as to what your budget is. In the original build you had two purple sets, so are they fair game? Are PvP IOs?

So...yeah. For reference, here is my Elec/Shield scrapper's build.

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As I said, it's a scrapper, but the values are the same for brutes. You also might find this thread helpful for what you're looking for.


 

Posted

Quote:
Originally Posted by Riora View Post
Until you're capped, I'd echo that you haven't focused on defense enough; however you can definitely get away with neglecting AOE defense. 99% of all attacks will check against either ranged or meelee, even if they're AOE (A targeted ranged AOE attack will check against range, AOE, and its damage type, selecting the highest value you have). So really, you can have AOE defense in the mid-30s and not have it affect your survivability.
It's true that you can get by with a lower AoE defense if you need to, without suffering as much as you would for having non-softcapped melee or ranged, but it's not because those attacks will check against melee/ranged as well. I don't know of any attacks offhand that have more than one positional tag. Many melee AoEs are actually tagged melee only, but every ranged AoE I can think of has only an AoE tag, and will not check against ranged defense. AoE defense is less important because AoE attacks are generally less plentiful, slower to recharge, and less damaging than single-target attacks.