Fortunata or Widow?


Blood Red Arachnid

 

Posted

Hey all,

Im about to make my first SoA (bout time) because they look cool and I want one so there

I am unashamedly a numbers guy, i have a SS/INV Brute, MA/SR scrapper and a Ill/Rad troller Io'ed to the gills and are (assuming i like my SoA) a similar fate awaits this potential toon.

I was/am leaning towards Fortunata because i dont have any ranged toons (and dont wana be dragged face down to 50 as a blaster) ... however if the general consensus is that widows are superior, then thats where ill hang my hat

So which is to be?

Fortunata?
Widow?
Night Widow?


 

Posted

Fortunata and Night Widow do different things. A Fortunata is closer to a dominator, a NW more like a stalker. They're different enough that I don't think one can definitively say which is better in any absolute sense.
Personally, I like Fort, but you can use dual builds to have both


 

Posted

i personally like the fortunata as well, they are like a dominator without domination

night widows are decent too if you like playing stalkers since they are essentially stalkers without AS

both paths are very easy to soft cap defense especially if you perma mind link


 

Posted

Thanks guys

I was leaning towards fortunata anyways but you've helped to topple me over.

Now i just need to think of a good name hmmmm

Ty again


 

Posted

I'm definitely planning on using the dual build feature (which I've never used before) to say "yes" to both Fortunata and Widow.... Just twenty more levels!


The game ends at 50. Smilegasm
Do not ever give Mind Control a pet. We need more control sets without pets.
My characters are not "toons". They are all project characters, though.
Global chat @Lxndr My servers: Defiant, Liberty, Pinnacle, Virtue

 

Posted

Way I see it.

A fortuna is a tank mage buffer dominator who is easy to softcap but has no resistances other than to psi, making her a bulletproof glass cannon who use control effects as mitigation.

A night widow is a tank stalker buffer corrupter/defender who provides good buffs and debuffs regen/recharge while doing a semi exotic damage type (toxic) who doesn't need amazing defences, but can get them with their own personal god mode.


 

Posted

Quote:
Originally Posted by Shady Sam View Post
I was/am leaning towards Fortunata because i dont have any ranged toons (and dont wana be dragged face down to 50 as a blaster) ... however if the general consensus is that widows are superior, then thats where ill hang my hat

So which is to be?

Fortunata?
Widow?
Night Widow?
I would say try both but if you only want to really IO one out, I say Fortunata. Fortunata is like a tank-troller. Some people like a melee-hybird Fort but I prefer all-ranged.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I usually don't share builds but I REALLY like this Fortunata build. :P Everything is pretty affordable except for the Apocalypse's Negative damage proc. My builds are usually non-purple sets. The +recharge isn't anything amazing but I start the fight with Psi Tornado and I put chance for +recharge there.

Gameplay is Hovering with stealth IO and all range. Blast away in air! Super safe and effective.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Villain Profile:
------------
Level 1: Telekinetic Blast Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
Level 1: Combat Training: Defensive DefBuff(A), LkGmblr-Rchg+(43)
Level 2: Subdue Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(9)
Level 4: Tactical Training: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def(13), RedFtn-EndRdx(40), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 6: Aim GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(13)
Level 8: Psychic Scream Posi-Acc/Dmg(A), Ragnrk-Knock%(34), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(50), Posi-Dam%(50), Posi-Acc/Dmg/EndRdx(50)
Level 10: Indomitable Will ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(11)
Level 12: Hover Frbd-Stlth(A), LkGmblr-Rchg+(29)
Level 14: Dominate Apoc-Dam%(A), UbrkCons-Dam%(15), Thundr-Acc/Dmg(15), Thundr-Dmg/Rchg(17), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(19)
Level 16: Assault EndRdx(A), EndRdx(46)
Level 18: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def(19), RedFtn-EndRdx(21), RedFtn-Def/Rchg(21), RedFtn-Def/EndRdx/Rchg(29)
Level 20: Tactical Training: Assault EndRdx(A)
Level 22: Foresight S'fstPrt-ResDam/Def+(A), DefBuff(23), DefBuff(23), LkGmblr-Rchg+(37)
Level 24: Mind Link LkGmblr-Def/Rchg(A), GftotA-Def/Rchg(25), RedFtn-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(27)
Level 26: Tactical Training: Leadership EndRdx(A)
Level 28: Kick Empty(A)
Level 30: Tough Aegis-ResDam/EndRdx(A), Aegis-ResDam(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam/Rchg(31)
Level 32: Psychic Wail Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Gloom Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 38: Aura of Confusion CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(40), CoPers-Conf%(40)
Level 41: Tactical Training: Vengeance LkGmblr-Rchg+(A)
Level 44: Psionic Tornado Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46), FrcFbk-Rechg%(46)
Level 47: Hasten RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Darkest Night EndRdx(A)
Level 50: Cardiac Radial Paragon
------------
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle Empty(A)
Level 2: Stamina EndMod(A), EndMod(3), EndMod(3)
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 1: Conditioning
Level 2: Rest Empty(A)
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
6.75% Defense(Melee)
4.88% Defense(Smashing)
4.88% Defense(Lethal)
6.13% Defense(Fire)
6.13% Defense(Cold)
18% Defense(Energy)
18% Defense(Negative)
3% Defense(Psionic)
18% Defense(Ranged)
4.56% Defense(AoE)
48% Enhancement(Accuracy)
4% Enhancement(Confused)
75% Enhancement(RechargeTime)
13% FlySpeed
32.13 HP (3%) HitPoints
13% JumpHeight
13% JumpSpeed
MezResist(Immobilize) 4.4%
MezResist(Stun) 2.2%
19.5% (0.34 End/sec) Recovery
10% (0.54 HP/sec) Regeneration
5.67% Resistance(Fire)
5.67% Resistance(Cold)
18% RunSpeed
2.5% XPDebtProtection


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

The "cure my melee addiction" thread got me thinking about VEATs for the first time in a long time. After reviewing city of data's numbers the first thing that came to mind was, "Holy crap, are you serious?" I'd totally forgotten how crazy fortunatas can get. Favorite part: You don't even need mind link to easily softcap all positions, but mind link takes you from that to easily incarnate softcapping all positions. Pretty crazy for an AT that gets totally comprehensive status protection, invisibility, and as Jibikao demonstrated the ability to have full and impressive st and aoe chains at ~100 foot range with cardiac. Maybe I've been playing too much melee lately myself...


 

Posted

Quote:
Originally Posted by PleaseRecycle View Post
The "cure my melee addiction" thread got me thinking about VEATs for the first time in a long time. After reviewing city of data's numbers the first thing that came to mind was, "Holy crap, are you serious?" I'd totally forgotten how crazy fortunatas can get. Favorite part: You don't even need mind link to easily softcap all positions, but mind link takes you from that to easily incarnate softcapping all positions. Pretty crazy for an AT that gets totally comprehensive status protection, invisibility, and as Jibikao demonstrated the ability to have full and impressive st and aoe chains at ~100 foot range with cardiac. Maybe I've been playing too much melee lately myself...
Finally somebody gets it! Fortunata is really good. My #1 Incarnate right now.

Oh, bring your Fortunata to MoM itrial. You will love your superior psionic resistance.

Fort's ST damage (as far as I push) is maybe about 190-200ish. With two purple procs in Dominate, I can finally draining Pylon's health slowly but the rate is a bit too slow for my taste. No worries! Fortunata excels in other areas! Defense, team buffs, superior mez protection and nukes.

You get a mini-nuke that also stuns. You also get aoe confuse to start the fight.

You get to blast at 100ft range and hovering in air!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Shady Sam View Post
So which is to be?

Fortunata?
Widow?
Night Widow?
Personally I prefer NWs - but I like the higher DPS melee toons. Forts are fun and all (I esp like Psy Wail) but their single target DPS just doens't cut the mustard for me. I tried really hard to like the fort, I even experimented with the dreaded "melee fortunata" everyone seems to rave about, but despite extensive pylon testing and a similiar "melee build" the fort cannot keep up with my NW's single target output: best I've managed on the fort is a 7ish minute pylon run with T4 muscular and T4 reactive whereas my NW is doing it in 3:52 with the same incarnates slotted. I would even argue a NW does better AE damage with the FU/spin/evis cycled routine, but it's murder on the endurance bar...

Don't get me wrong, the fort has some great stuff going for it and you won't be dissapointed if you enjoy playing a highly survivable controller-type. It just wasn't my cup of tea is all. It's win/win regardless of your decision.


 

Posted

Quote:
Originally Posted by Person34 View Post
P
Don't get me wrong, the fort has some great stuff going for it and you won't be dissapointed if you enjoy playing a highly survivable controller-type. It just wasn't my cup of tea is all. It's win/win regardless of your decision.
Exactly. To those that wonder which is better: Fortunata, Night Widow or Blood Widow (follow-up), they are all very good. Choose your first build based on your style. If you prefer mostly range, go with Fort. If you like Stalker style, go with NW. If you like great dps, go with widow and follow-up claw attacks.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.