Hopeling

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  1. TW is a very endurance-hungry set, especially in the AoEs. Obliteration provides almost no endurance reduction. If you're having endurance problems, those Oblits should be the first thing to go.

    Rise to the Challenge should be slotted as a healing power. The tohit debuff is almost negligible. High Pain Tolerance should be slotted for +HP; you can slot it for resist too if you want, but it definitely needs HP slotting.

    Combat Jumping provides minimal defense, so enhancing it is usually not worth the slots it takes. Throw a LotG and maybe the Kismet unique in there, then leave it alone.

    Defensive Sweep is an attack, so it needs to be slotted for accuracy, and preferably also for endurance and damage. If you have any slots left after enhancing those attributes, you can think about slotting it for defense.

    Willpower is a typed defense set, so you should focus exclusively on typed defense. The positional defense bonuses you have don't do much for you.

    KB protection IOs are completely unnecessary for /WP. You get KB protection already in Indomitable Will.

    I'm quite confused why you took Static Discharge over Ball Lightning, unless your concept demands it somehow.

    So, leaving your power choices intact, here's a quick draft. I've left 10 slots unallocated to do with as you please. I would take these powers in a different order, but if you're already 50 that might not matter, depending on how often you exemplar down.
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    ...but if you're willing to consider more drastic changes, I think much better can be done.

    ATOs are not nearly as expensive as purples. I think your build could be much improved by their inclusion.

    The Fighting pool is near-mandatory for almost any melee build, and this one is no exception. My TW/WP is a scrapper, so he never even has to try to tank for a team, and I still would feel terribly vulnerable without Tough and Weave. /WP benefits enormously from higher defense, and better resists help you survive long enough to regenerate the hits that get through.

    Spring Attack is quite redundant with how much AoE you already have from TW and Mu. If you like it just for fun, that's fine, but in terms of performance we can do better things with that power slot.
    You also have a ton more attacks than necessary. At minimum, I'd drop Defensive Sweep (it doesn't combine too well with WP's typed defense anyway). Alternately, you could skip Crushing Blow.
    Strength of Will is a nice power to have, but far from critical to any build.
    I've been really unimpressed by the patron pets for brutes in general.
    So, let's see what happens if we drop 3 of those 5 powers, which makes room for Fighting:
    Code:
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    The 5 empty slots in Arc of Destruction are for the ATO set (all the pieces except the acc/dam). Again, I've left some slots unspent to finish the build as you please (probably Ball Lightning and Electrifying Fences, but slotting Brawl or Boxing with another Kin Combat set wouldn't be bad either). Note that this build has more than 10% higher S/L defense than the first one, once you count the ATO set bonuses - in precise technical terms, that increase in survivability would be called "a lot".

    I hope this helps. A large part of building a character is finding what works for you, so take or leave any part of this advice that does or doesn't let your character do what you want it to.
  2. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Now, as far as the rule of thumb goes, I can say that it does apply to this situation while the flaws in the rule of thumb prevent it from resolving the dilemma. Its ineffectiveness was my original intention, after all. Not sure exactly where applicability substituted helpfulness in this thread.
    You're misreading what we're saying about the rule of thumb. Well, you're misreading what I'm saying about it, anyway; I can't speak authoritatively for others, but I'm getting the same feeling from them. It isn't "this is the rule, and you're dumb/dishonest for not figuring that out yourself." It's just "That won't be OK, and this handy rule explains why." Then you went off on a tangent about how the rule of thumb is inapplicable, or incomplete, or useless, which was never the point.

    You don't have to be planning to do it explicitly at the expense of others for it to be so. Offensive things are against the rules for a reason.

    If you don't see how portraying modern real world mass murderers (plus a touch of implied racism/faith-ism) as comedy is different than portraying completely fictional bad guys, I don't know what to say, except to again point out that maybe somebody else in the world has "the curse of communication awareness" and would be quite upset to see such a character, even if you have never explicitly intended that. If you can accept losing the pun, making the character a Resistance Crusader would otherwise let you accomplish the same thing, without risk of dragging real-world problems into people's entertainment.
  3. Quote:
    Originally Posted by Humility View Post
    Wow... so looking at the actual costs for creating the alpha components, ouch. T3 is 340 threads, T4 would be 1360 threads? Damn... I guess you're just hoping to get lucky with arc components eh? That's pretty harsh. I mean, it's not too harsh for t1 and t2, but getting the actual good abilities I guess is supposed to be reserved for people who want to run trials eh?
    Well, building t3s and t4s only from shards is no better. It takes 88 (!!!) shards to make a Notice from scratch. It may seem easier because you're guaranteed a Notice from the WST, but you can also get guaranteed R/VRs from Empyrean merits, and have a chance at them from arc rewards.
  4. I'm pretty sure i21 came with a respec, because I'm pretty sure I used it for the travel pool changes. One relatively recent issue gave us TWO freespecs a week apart, but I don't recall if that was i19 or i20. Or maybe i18?
  5. Most of the rewards in DA are concentrated in the arc/mission bonuses, as I understand it. Street sweeping is pretty lackluster, but that's just business as usual.
  6. Quote:
    Originally Posted by starphoenix View Post
    I heard that Batman's Utility Belt contains wormholes that connect to one of his warehouses so the question people need to ask is what doesn't Batman carry in his utility belt. Of course, what he brings out is limited in size so he can't bring out a Tank, but he could bring out the components to assemble a Tank.
    A Lego tank, maybe, but a real tank would have some components larger than a belt pouch. Probably most of the components, in fact, but I'm not a tank technician so I couldn't say authoritatively. I suppose he could design some kind of tank assembled from small parts, though.

    I'm not sure the wormhole thing is actually true in the comics, though. I've certainly never seen it or even heard of it.
  7. You can craft alpha powers using the thread components. Select the power you want to craft, and there should be a scroll bar on the right. Scroll down (or make the window taller) to see the thread recipe.
  8. That includes the power's slotting, though, which means ~155% global recharge, which is high but not impossible.
  9. In addition to Stalkers that have skipped AS, many have slotted it in a way that is now woefully insufficient. After all, why bother slotting it for accuracy, endurance, or recharge if you use it only once in a fight, with Build Up? Throw 2-3 plain damage enhancements in there and call it a day. That does not at all cut it now that you want to use the power all the time.

    I'm rather surprised that we didn't get a freespec, considering the Stalker changes, the Grav changes, and the ATOs prompting a lot of people to change their builds (not strictly an i22 feature, but still). I have enough vetspecs, and use them rarely enough, that this isn't actually a problem for me personally, but I was rather surprised.
  10. As a t9 repeatable, yes. It was just added today, you aren't oblivious. It's been on beta for a while, but I don't know if you've been following that, and even if you have, it was easy to miss among all the other flashier stuff.
  11. It was never 25 packs per token on beta. At least, not that I ever saw. It was always 5. Compared to the point value of the other repeatables, an argument can be made (and I did so during beta) that a token should give more like 8 or 10, but 25 is pretty much out of the question.
  12. Street Justice, IIRC from the little I've paid attention to discussions of its attack chains, gains almost no benefit from recharge, at least in terms of improving your ST attack chain. It would make some difference to your AoE capabilities, though.

    /WP is kinda unique in not benefitting from recharge AT ALL (other than the rez, and the stalker version of the set as mentioned), but that doesn't mean recharge stops being really, really useful. Its biggest benefit is usually for the attack chain, anyway. So don't feel too locked into the primaries that benefit least from recharge. My SS/WP and TW/WP brute and scrapper respectively both have pretty high recharge (not quite perma-hasten level, but pretty high), and do quite well.
  13. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Explaining the purpose of questions is not a counter-example. If you take the rule of thumb for this situation and continually apply it over and over again you end up with a ridiculous outcome. The issue then becomes about whether or not you should ask the question about whether or not an idea is O.K., and this continually pushes the line further. No, what is important is the threshold for when something is actionable and something isn't in respect to the GMs of CoH. There must be a debatable line where the threshold can be crossed, and if this line exists then it must be possible for someone to be uncertain of this line, and finally it must be possible for someone to ask a question about the location of this line. The rule of thumb then forms a conundrum: it applies except when it doesn't. That is no help.

    The rule when combined with the first creates a very big problem: You have to be worried about all of your toons, since being generic'd by an easily offended individual is an inevitability under that standard. The inverse is also true: It is possible to be generic'd and not be worried about your toon. So again, this is no help. What really contributes to the thread are things like these:
    Let's look at what the rule actually is, as Snow Globe stated in the first reply:
    Quote:
    Originally Posted by Snow Globe View Post
    Generic Rule: If you have to ask, you probably should avoid it.
    Do you feel the need to ask if it will be OK to use the Witch top with skin? Or whether your red-colored slime aura will be too disgusting to behold? Or whether the Valkyrie boots will offend someone who holds a family grudge against Vikings for raiding their farm a few score generations ago? I doubt it. Thus, the rule doesn't apply to them. Of course, it's only a rule of thumb, so it's not perfect: a character that you weren't worried about can get reported and that report acted upon, or one that you were worried about might turn out OK. That's why we call it a rule of thumb, because it isn't perfect, and doesn't tell the whole story. I mean, it has "probably" right there in the rule itself. Still, it's generally a good rule, which is why it's become the rule of thumb (you know we didn't just make it up for this thread, right?). It certainly applies in this specific case.

    I find it odd that you've become so defensive over some people saying vaguely disrespectful things to you on a message board, yet have even entertained the idea that it's OK to drag modern mass murder into a game of escapist fantasy, as long as you have enough fun with it, and anybody who gets upset at you dredging up memories of their murdered relative, or vaguely implying their race/religion makes them a terrorist, is just too easily offended.

    By the way, you might try totally avoiding the issue by making your character part of a fictional terrorist group, rather than a real one? Crusader Resistance, maybe.
  14. Quote:
    Originally Posted by Blood Red Arachnid View Post
    The rule of thumb here doesn't apply, because there have been multiple cases in my life where, after being unsure and asking, that something was O.K. The whole point of asking is when things fall into a gray area and you want to know which side of the gray line it falls.
    Right, that's exactly the kind of counterexample I was saying is totally irrelevant, because the rule of thumb is for this specific situation. If you're creating a character that you think might be offensive (terrorists are funny!), somebody out there will probably think it is definitely offensive (thanks for that reminder of deep personal real-world loss while playing a video game!).
    Quote:
    Another "rule of thumb" is that out there somewhere in this game is going to be a player who will take offense to something that isn't really offensive and will petition it, and it will not be acted upon because the GM will see that there isn't a problem there. So to that end, the fact that a question is asked does not answer the question.
    Sure, but that doesn't particularly contradict the first rule of thumb, which is that if you're worried about it, someone else will probably be legitimately offended. If it isn't offensive at all, you wouldn't be worried about it.
  15. Quote:
    Originally Posted by Blood Red Arachnid View Post
    Ya think? Missed the point again about "rule of thumb", but this is the point where it becomes redundant to ridiculousness. I never asked how people get petitioned, I never asked why people get petitioned, and I never asked what happened when people get petitioned. I asked if the name and character concept is too much. So why, pray tell, and I hearing about the process so much? It certainly isn't because people have assumed I am an intelligent person who understands the system and am aware of it's inner workings.
    Hey, I appreciate how you cut out most of my post (despite it already being quite short) to make it look more condescending. In case you've forgotten, here is your original post:
    Quote:
    Originally Posted by Blood Red Arachnid View Post
    I figure I might as well ask this here before I devote time into making this toon just to be generic-ed.

    I am going to make an MM named Admiral Allahu Akbar, and he's blatantly going to be a middle-eastern terrorist. No hiding it. I am doing it largely as a joke toon made for laughs, but also because it compliments one of my other toons nicely. Just wondering off-hand if NC soft is... cool with that.
    I didn't see any mention of how fun you find it in there, or whether it would be "worth it". The only question in the whole post is asking whether NCSoft is "cool with that". We answered: no, they are not (and we aren't, either). In fact, this is the same point I made in my previous post: that people were responding to the question you actually asked, instead of the question you then started claiming you'd asked. In short, you're hearing about the process so much because it answers the question you posed.

    Lastly, the "if you have to ask, don't do it" rule of thumb applies specifically to this kind of problem: if you think the character might be offensive, somebody out there thinks the character is DEFINITELY offensive, and will report you for it if you ever meet. It's not a rule for life in general, and attempting to cite counterexamples from elsewhere is a bit silly.
  16. Quote:
    Originally Posted by Blood Red Arachnid View Post
    The rule of thumb isn't that simple. There is an equation to it; how much you will enjoy something is weighed against the potential consequences of that act as follows.

    F(P1) - C(P2) = A
    Well, that's the question of whether it's worth doing. But that wasn't what you asked at first, which was whether NCSoft would allow it. In terms of the equation, you only asked "What is P2?" And the answer is that it's quite high. A GM won't care how much fun you're having breaking the rules.
  17. Not really; your costumes always stay in the same order. Really, it's slightly misleading the way they label them in-game: rather than "these 2 slots are unlocked in-game, these 5 slots are purchased" it's just saying "you have 7 slots left to unlock; 2 can be obtained in-game, the other 5 are purchased". Whenever you unlock a slot, by either method, it just unlocks the next one.

    Edit: I don't mean "misleading" in any kind of false-advertising sense. It just doesn't work in a necessarily intuitive way from looking at the interface.
  18. The slots don't stay in the same order when you unlock them. The slots you've unlocked always appear first. For a pictorial example, if your slots looked like this, where C means a costume slot you have, U means unlock in game, and B means buy from the store:

    CCCUU
    BBBBB

    So that's 3 costume slots that you already have, 2 more that you can unlock in game, and then 5 you can buy. Then if you buy one slot from the store, it'll look like this:
    CCCCU
    UBBBB

    Once you buy the slots, they should automatically unlock on all your characters, though, with the reordering I've described. If you did not gain your extra costume slots at all, you may need to put in a support ticket.
  19. Hopeling

    The best?

    Why would you need stealth if you have capped defense, resist, health, and regen?
  20. *scoff* That can't be true, it obviously...
    *checks*
    ...what? That's, why would they, who decided...
    Well that is just weird. And disappointing.
  21. Quote:
    Originally Posted by graystar_blaster View Post
    No I wont in fact ill mess it up more since it bothers you. And the fact that I know your so bothered by this I will tri two speal woarse.
    *shrug* Sabotage your own threads all you want, I guess. I'm done here.
  22. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Alright.

    Makes no sense to me why IO's work in this manner but HO's do not. It really should be one way or the other, but so be it.

    What really kills me, isn't really the Membranes, it's the Cyto's. I assume now they won't reduce the endurance usage either.
    Hey, I didn't design the change, I'm just trying to explain how it works. I think they should just let Mind Link be slotted directly for recharge already, it's kinda silly that it can't be.

    Cytos will still reduce endurance cost, though, in any power that accepts cost reduction. Burnout is the only power I can think of that costs endurance but cannot be slotted for it; in any other power, Cytos will work fine.
  23. Quote:
    Originally Posted by graystar_blaster View Post
    If somebody offered to sell you that 1.5b item for 100 million off-market, would you make that trade? Would it be unethical or "not nice" to do so? And if not, why is it OK to buy something below the going rate but not OK to sell something above it, as long as both parties agree on the price?

    Try that with a car, milk, butter, a house, electricity, natural gas, propane, gold, silver, platinum, oil, the list oges on and on. Why cause you cant. Its unetical and illegal.
    First, could you please learn to use the multi-quote function? Or at least put quote tags around stuff when you copy it into your message?

    Second, are you telling me it's illegal for me to sell my car below market value? Because you'd be wrong. Also, you didn't answer the question. Would it or would it not be OK in-game to buy something below market value if someone offered you a better price?
    Quote:
    Here is something you request its just one of many examples. Happy now?
    That's an off-market sale at (what he thought was) the going rate, which he adjusted when he found out it wasn't. It's not above the inf cap, either. Note also that Justaris hasn't sold it yet, as of his last post in that thread. So again, you have yet to prove that this is actually happening to anyone anywhere, which kinda renders your whole point moot.
  24. Quote:
    Originally Posted by graystar_blaster View Post
    And as far as me making my influ on the market honestly is very different than someone charging 1 bill over the cap for something that is currently as of this writing about 1.2-1.5 bill. Thats a 100% overcharge.
    If somebody offered to sell you that 1.5b item for 100 million off-market, would you make that trade? Would it be unethical or "not nice" to do so? And if not, why is it OK to buy something below the going rate but not OK to sell something above it, as long as both parties agree on the price?

    Plus, you have yet to demonstrate that this is actually happening to anyone, anywhere. I haven't seen anyone selling glad armor uniques in Freedom help chat for the last few weeks, (and if anyone tried, I suspect they'd be shouted down by people who are aware of the coming changes), other than one known scammer, and he's not really selling anything anyway. I find it difficult to believe that someone has more than 2b to spend on such items, but has not bothered to check the market for them (where they are guaranteed to get the item for 2b or less) at any point in the last few weeks.