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Quote:"At some point" doesn't mean anything near "soon", though.Another reasons is that even if the game isn't CoH2 the general plan has got to be that at some point CoH will shutdown (or at least halt development work even if the servers remain on) and the majority of Paragon Studios will focus on the new MMO. If that happens then making the new MMO one that will appeal to CoH fans and works well with what the CoH Devs know well is common sense.
And frankly, CoH's playerbase right now, much less years in the future when there are so few of us that we don't even cover the cost of keeping the servers turned on, doesn't seem like a large enough demographic to mold their whole strategy around targeting us. -
The initial hit seems to benefit from the full brute damage cap. The DoT might cap at 400%, since that's from the pseudopet burn patch, but the initial hit apparently originates from your character, not the pseudopet.
Edit: Yeah, that seems to be what City of Data says. http://tomax.cohtitan.com/data/power...iery_Aura.Burn
The Burn power that you activate does the initial hit, and then summons an entity to deal the ongoing damage. -
Yes, ATAN() is the Excel function for arctangent, and PI() is an excel function that returns the value of pi out to 15 decimal places. The .8, .33, etc are just part of the formula.
There shouldn't be anything in the parentheses in PI(), because it's a zero-argument function, but it needs the parentheses to know that you're calling a function rather than... whatever else Excel would think you were doing if you entered just put PI.
Of course, if you're calculating this with a different program, the syntax may be different. -
The in-game power info does not include the initial hit, for whatever reason. Does that explain the discrepancy you're seeing?
Edit: The initial hit, for a brute, is 60.06 damage base. -
As to why office maps specifically - I'd guess because an office is more easily made to look like a prison complex/temple/whatever than a cave, or a sewer, or Oranbega. The office maps are pretty generic buildings once you remove the desks and vending machines and etc.
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Honestly, I didn't really notice that the Zig and KoA temple were reskins. They clearly were if you looked for it, but I didn't feel like I was just running around an office with some Tibetan rugs, they felt like distinct places.
Why office building reskins? Because that's what they have a lot of, and they're easy to reskin. -
The game's screenshot function may not capture the Enhancement screen, but your operating system should also put an image of the screen on your clipboard when you press printscreen, which you can then paste into an image program like Paint. You could also use something like the Snipping Tool.
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Quote:And you can just smirk, knowing the truth of the matter.Doesnt change the lore will state you beat Tyrant via kryptonite rather then being the better combatant.
Although actually, does any lore yet refer to Tyrant's defeat at all, much less the specific method of it?
Edit: I'm not sure defeating him by bringing twenty-three friends prepared specifically for Tyrant-killing proves you're a superior combatant any more than using the immediately-available tactical advantage does, really. After all, his side attempted the same Quills trick you use on him, and you showed that you're good enough to win anyway. -
Quote:That's fine. Do Really Hard Way runs to your heart's content.No for me and for my character would behave the same as Goku and Vegeta did in DBZ. Goku let Frieza fight at full strength to show he was better. Likewise, Vegeta could of beaten Cell but wanted to fight his ultimate form (which got Vegeta beaten) to prove his might.
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I don't know what the original design intent was, but the SSOOCSS eventually became the Invention system.
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The Dagger was mentioned by name in the Rularuu library, and the next clue pretty clearly implies that Dream Doctor used it to defeat Rularuu. http://paragonwiki.com/wiki/Midnighter_Archivist_Badge
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If a Confused target kills another enemy by itself, you'll get no XP. So when you confuse the boss in a spawn and he beats up his buddies, you'll get no XP if you just watch.
If a Confused target just gets the killing blow on an enemy that you dealt some damage to, though, you will get a share of the XP. It's worth noting that the share you get is NOT the fraction of the damage you dealt - if you do 1 damage and the Confused target does 499, you get half XP, not 1/500, and your share goes up the more you deal. Generally, the XP lost to Confused enemies is far, far outweighed by the additional firepower they add, even when considering only rate-of-XP-gained. -
Quote:You will never "lose" the boost to Destiny/Hybrid/whatever from your other Alpha powers, either. They may become unnecessary with sufficient buffs/debuffs, but the same can be said of increased damage on Judgement. When Judgement one-shots minions to begin with, allowing it to one-shot them harder is not a particularly exciting improvement. I have absolutely been on teams when my Judgement damage was meaningless; this is not a purely theoretical point.No one is upset...it's just my opinion that Alphas should not boost Incarnate abilities.
Outside Defense/Resisance/Healing/HP/Recharge/Rec boost can make your alpha boosted Destiny power "not needed".
Musculature will always make Judgement do the extra damage. You never "lose" the boost to Judgement from Musculature through outside buffs. -
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Also helpful for comparison: https://docs.google.com/spreadsheet/...4VzNvQUE#gid=0
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Damage buffs, enhancements, set bonuses, etc - everything counts towards that cap.
Also remember that the 400% for EATs includes the base 100%, so really you're looking at room for +300% total from enhancements/buffs/etc. -
IIRC yes, additively. So an XP booster (+25%) with Patrol XP (+50%) means you're gaining +75% more than normal.
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Quote:Musculature definitely does not affect doublehit damage.What about the incarnate benefits though? A judgement that deals 45% harder or lore pets that deal 45% more. Thats HUGE. Cimerorans I believe are 350 dps with muscular thats another 160 dps...
It also effects double hit dmg in hybrid.
But yeah, making Judgement and Lore 45% more awesome is pretty cool, and doesn't care about AT modifiers. It doesn't change the way that Brutes get less benefit from Musculature than many ATs from the rest of their powers, both in terms of absolute gain, and proportionally. Musculature's benefit to other Incarnate powers is not secret; it's already factored into the comparison.
The forums, as usual, tend to exaggerate things. Musculature isn't worthless/trash/cripplingly bad/meaningless/etc on a brute. It's significantly less good than it is for a Scrapper, and so most Brute builds end up better off with another alpha power instead, but trading 30% recharge slotting for 30% damage slotting is not going to cripple your character, and for some builds is still the best choice available, especially since the "best" choice for a build is a heavily subjective thing. -
Water Blast is on beta currently; the other two are not yet. Well, early versions are probably lurking somewhere in the game's code, but they're not accessible.
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Quote:There is no power more like Total Focus than Total Focus, and I've never yet seen anyone claim it's skippable for Energy Melee. Moreover, TF's DPA isn't actually bad; it's widely hated mostly for its extremely long animation that delivers the damage at the very end, while being in a set where the only other heavy hitter has the same problem, not for its DPA. Sky Splitter is slow, but significantly faster than TF, and Staff has other decent attacks that activate pretty quickly. And Sky Splitter has some nice secondary effects, as well.That all said, the ability is a horrible. It is lower DPA than Total Focus, and the community largely has agreed slow attacks like Total Focus are bad and are generally skippable in most sets that have them.
But, if you believe an attack worse than Total Focus is good...
Is Sky Splitter skippable? Sure, I guess. Is it kinda disappointing as a t9 power? Sure, I guess. Is it "a terrible attack"? Not in any useful sense; only one other power in Staff has better DPA, and if you count (non-Body) form damage that number becomes zero. -
Musculature vs Cardiac/Spiritual/whatever is already a tough decision on many Scrapper builds; Brutes gain substantially less benefit from Musculature, but the same from Cardiac/Spiritual/whatever. So those usually win.
If your build gets more benefit from an extra 15 fury than from any other Alpha, hey, more power to you. Such builds do exist, they're just less common than they are in the Scrapperspace. -
Yeah, any spherical attack is a 360-degree cone as far as the formula is concerned.
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Psst... you forgot to put an arc value for the AoE powers.