Recharge time differences
I don't know what 205% would get DRed t but I'm gonna tell you straight up I don't think even if you hit the recharge cap you would not get perma PA. DR just hammers it so hard beyond a certain point.
I'm not in 'ideal' forum posting circumstances right now, so I apologize in advance for not explaining everything as well as usual (and typos).
I'm going to assume you've got a working excel program or can use the one google has or something. If you want to find out how much recharge you have after dimishing returns, you need to calculate it for each power. Take the amount of recharge in the power (say 100% in phantom army), and add it with your global recharge (200% global recharge) to get a new number (300% in this example).
Now turn it into a decimal instead of a percentage, by dividing it by 100 or basically moving the decimal point to the left 2 decimal places. 300% recharge becomes 3.0 recharge.
Then we use excel to plug it into the DR equation using the recharge DR parameters. For recharge, the equation is
=X*(1-ATAN(X*0.33)*2/PI()*0.8)
In this case you could even copy and paste this into excel...
=3*(1-ATAN(3*0.33)*2/PI()*0.8)
I don't have excel with me, and don't want to have to manually do it with an ArcTan calculator, but that's the formula to find out the recharge of each individual power after DR.
To find out how much time it recharges in, simply do BaseRech/(1+rech).
With phantom army, you'd have 240/(1+3)=60 seconds, although that doesn't factor the dimished amount amount of recharge.
There's also Arcanaville's guide to dimishing returns, although again, I can't link you to it from here.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
Thanks for the effort you went to.
=3*(1-ATAN(3*0.33)*2/PI()*0.8)
In this equation, I am assuming that ATAN and PI are excel's ArcTangent and 3.14.
The first 3 and then the 3 inside the (3*.33) -- Those values stem from the total of my global recharge and the value of the enhanced recharge for the given power, if I understand you correctly.
Where I'm lost at is where the .8 comes from...that's a constant?
And, would anything ever go inside the parentheses after PI?
Yes, ATAN() is the Excel function for arctangent, and PI() is an excel function that returns the value of pi out to 15 decimal places. The .8, .33, etc are just part of the formula.
There shouldn't be anything in the parentheses in PI(), because it's a zero-argument function, but it needs the parentheses to know that you're calling a function rather than... whatever else Excel would think you were doing if you entered just put PI.
Of course, if you're calculating this with a different program, the syntax may be different.
I have no idea why the devs don't implement those changes in pve. They were so successful in pvp.
In PvE, I have 175%, or thereabouts (176.25%, I think) on my ill/rad.
In PvP, this number drops down to 105%. I know things are different - but if I have 205% in pve, what will I have in pvp?
Is there are chart? a ratio to follow?
How much recharge in a pvp zone do I need to have perma PA?
If I have PvP IOs that give recharge in a pvp zone, will me recharge still be nerfed in pvp zones?
It's a small wonder that people don't pvp that much when questions like these need to be answered - and answers are not found by talking to any of the npcs in the pvp zones.
I'd like to spend some inf and give pvp a fair shake - but until a build planner calculates this stuff, I'll be stabbing in the dark. Any advice or info? Thanks.