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Posts
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In principle, yeah. But that doesn't mean every build will end up with one; in fact, as far as I've seen, a very large fraction do not. Doms/Trollers on the other hand have them in most of their primaries, and usually do take them.
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Quote:I don't think forcing you to fight full AVs for the solo path is a good idea, because while soloing AVs is hard, it's hard in different ways than most of the game. Since this would be for actual rewards and not just bragging rights, it would be fine to use inspirations, which partially mitigates the issue, but still, there are lots and lots of good builds that would have an unreasonably hard time soloing an AV. You don't just need to survive their damage and out-DPS their regen, you need to be able to do so for quite a while, which also means you need long-term sustainable endurance and etc etc. Also, some AVs are just much much harder than others, and which ones are hard varies wildly by character type and build.Missions with an AV at the end that can't be downgraded to an EB. So even if they're just a pile of hitpoints,
Sure, almost anyone can do it with a Shivan, but if you need one of the strongest temp powers in the game to solo content that is explicitly designed to be soloed, I'd call that a design failure.
I'd much rather see things be difficult in a more 'normal' way, like groups of difficult enemies of normal ranks (possibly with level shifts EDIT: or simply level 54 like Tin Mage/Apex), or multiple EB fights in quick succession, than a simple "you must be this tall to ride" DPS test against the AV's regen. -
Notably, 78% is 45% + 33%. To me this suggests the game is for some reason giving you the benefit of both your old and new alpha. See if it persists, or goes away upon zoning/logging/whatever.
I don't have a character with a Musculature t4 specifically, but I do have a couple with Musculature t3 and have not seen this effect. I feel pretty confident saying you've encountered some kind of bug; I saw a similar thing with another alpha before. -
Quote:Not according to the detailed power descriptions, they can't. Call Reinforcements also doesn't take def debuff sets to allow the Achilles proc, just plain def debuff enhancements.The attacks the pets make can debuff the defense values of the target.
I had never before noticed they even could be slotted for it... but now that I see it, I'm pretty baffled.
Anyway, even if they have good -def in their attacks somehow, it wouldn't be worth slotting for over damage. -
I personally hope that Manticore does not die.
I don't have a compelling reason that he's integral to the mythos of CoH, or any other well-thought-out justification. I just like him the most out of the Phalanx, because I thought he was awesome in the comics. First, he stared down three villains at the same time, each of them more powerful than him. Then he successfully bluffed the god of knowledge. To finish his act, he literally cheated death itself. He was the only character in the series that I really enjoyed reading about. -
Yes, that's right.
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Quote:Damage debuffs are not affected by AV debuff resistance, but they ARE affected by normal damage resistance. So if you hit a target with -50% damage, they'll do half damage if they have no damage resistance. If they have 20% lethal resist, they'll resist 20% of the debuff to their lethal damage, but take the full penalty to the damage types they don't resist. Since NPCs tend to have good resistance to the same damage type as their attacks, damage debuffs in practice are less effective than the raw numbers might lead you to believe. They're still useful, just not as powerful as they might appear.So my title says it all, how does -DMG translate in terms of mitigation?
Like almost everything, the magnitude of a damage debuff is also affected normally by the purple patch.
Once you figure out how much of the debuff is actually being applied through resistance and level differences, it should provide the same mitigation as an equal amount of damage resistance to yourself, if you have no resistance to begin with, and the target has no damage buffs.
Edit: And I have no idea if they debuff special damage. -
Quote:I'm currently leveling a WM/SD scrapper, and you're totally right about its power (although what's this about -res in Shatter?), but we're 'missing' that combo in this discussion because this is a thread in the brute forums asking about a brute, and the OP specifically rules out War Mace in his first post.For the record, this whole thread is missing the sheer Smashgasm of War Mace / Shield ... on a Scrapper.
I don't have experience with Axe, but I have used Broadsword a lot. If you plan to make use of Parry, go with Broadsword, because Parry is great at what it does. Even at 50, Parry can still be useful these days since 45% isn't softcapped in trials. If you don't need/want parry, you'd probably be happier with Axe. -
If you need Rares or Very Rares and don't get them as drops, it's more efficient to make them with Empyreans than try to construct them from threads. A rare takes 8 emp merits (160 threads if you broke them down), or 340 threads + 25m inf (4 uncommons at 60 threads each, plus 100 more and the inf for the upgrade recipe).
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@thread title: Does Organic Armor have any glow effects? I thought it was just Bioluminescence. Still, this bug saddens me and I hope it is fixed quickly.
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Quote:180 merits is a lot, but not an incredible amount; most of the good recipes cost more than that. Over the long term you'd have to average only 6 merits a day if you wanted to use these things forever; just running the WST once every week could cover that. But it probably feels like a huge amount when you're saving up to buy the first one ASAP, rather than a replacement 29 days down the line.It still opens up inventions a bit more, but it's still relatively restricted and judging from the amount of merits, extremely expensive. You'd probably have to work all the Taskforces every day in order to have enough to purchase the next 30 days of Invention use.
Unfortunately, you need 8 tokens to earn reward merits at all, so this doesn't do anything for the f2p crowd I suspect it's aimed at, unless they're also changing that requirement. -
Ah, yes... I'd forgotten about that change. Still, it's hyperbole to call the power "fluff", it's still quite good now.
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I haven't tested it rigorously, but I've hit a couple of AVs in the trials with Surveillance and checked their stats, and resist debuffs seemed to be working normally on them.
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AV resists don't affect res debuffs, though, so they work fine on AVs.
Damage resistance resists resistible resist debuffs (how's that for a confusing statement?), but the math of it works out such that -10% resist always means the target takes one-tenth more damage than they would otherwise. -
A passive 5% defense bonus to everything, costing zero power choices and zero slots, is a HUGE buff, FAR stronger than +5% hp, because of the above-linear returns on defense. Remember, people spend billions of influence for 3% more defense from the Gladiator's Armor unique, and that takes a slot.
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I am tremendously enjoying your story! You add lots of little details that really make it come alive.
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No, actually, as has been pointed out multiple times in this thread, +heal set bonuses do NOT boost health. +heal set bonuses only work on healing powers, as in, the kind that make green numbers appear over someone's head. They do absolutely nothing for regeneration powers like Health.
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I haven't specifically tried boosting a HO, but I thought (and according to paragonwiki) the boosters are only usable on IOs.
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Quote:Since the defense hardcap is both incredibly difficult to reach AND irrelevant in most situations, 'defense capped' almost always refers to the softcap. Your objection is as silly as it would be for me to rebuke you for talking about "defence" when the in-game stat is clearly labeled as "defense": you aren't even incorrect unless I deliberately misinterpret you (in this case, as a typo rather than a regional difference).I know that was just a throw away remark but come on..everyone running around defence capped?
Now, if you had just objected to the actual content of the statement, because a great many characters are NOT softcapped...
Edit: Personally I look forward to the new IO sets, because I really missed the frequent misunderstandings over how PPM (Proc Per Minute) mechanics work from other MMOs. -
The DoT interfaces get up to 5 ticks. Each tick gets a separate chance to fire, and the t2 radial has only a 25% proc rate. So getting 1 tick from an attack should be pretty common. However, you should be getting at least one tick most of the time - with the results you posted, only 18 attacks out of 73 had ticks at all.
Among the ticks you did get, the distribution between 1/2/3 ticks seems pretty normal for a 25% proc rate, although it's hard to say without a much larger sample. However, it's strange that you didn't get more ticks total. I wonder if maybe it's doing something weird, like giving a 25% chance to apply the DoT, and then each tick has 25% chance of happening? -
I haven't rigorously gathered data on this, but my impression has been that the AV fights take longer on smaller leagues. (I'm mostly talking about BAF here; Lambda seems to be almost always run with a full-size league, and I haven't run Keyes/UG enough times to make a meaningful comment.) The AVs definitely have less health with a smaller league, though, so my guess is that the speed difference is because of the greater accumulation of buffs/debuffs on a larger league.
I haven't noticed small leagues being less successful, in fact usually the opposite. But they do often seem to take longer to complete the AV phases. -
You probably are remembering correctly: a SD/SS tank with AAO and double Rage could indeed run at or near the damage cap at almost all times.
However, being at the tank damage cap (+300%) is still very far away from the brute damage cap (+675%). -
Quote:You mean like this?Is there a reason none of the official documentation says where they are?
http://na.cityofheroes.com/en/news/n...et_-_11811.php -
Quote:As Agent White says, the clues you find in that mission, explicitly for the reason of learning more so you can answer the questions, give the answers to those questions. Edit: And not that I've checked for these specific clues, but since it's a TF, shouldn't the clues show up for everyone on the team?Which was a kind of annoying part of the second one - that "quiz" that comes up before people of that level would have even gotten to the shadow shard.
Fortunately, there's already a feature on the beta to address the problem in the OP: the SSAs are grouped together as 'Signature Contacts' or something in the contact window. Would've been nice to have it all along, but at least they're correcting it.