Hindenburg

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  1. Quote:
    Originally Posted by macskull View Post
    ...This, more than anything else, is what drove away many of the hardcore PvPers. This game had one of the most unique (not necessarily the best, mind you) PvP engines in the industry simply because of the pace of combat. Travel suppression killed that, and it killed the open feeling that PvP zones gave – you had a huge battleground that you could engage opponents on, dodging around buildings, into tunnels, through forests, anything like that. Now, due to travel suppression, a fight is confined to a smaller area unless someone has phase. Previously, if you were facing difficult odds, you had the option to retreat to regroup with your teammates, or try to tactically outsmart the opponents. Those aspects are now gone – all your pursuers have to do is keep pegging you with attacks, ensuring you’re permanently suppressed, until they can all gather up on you to kill you quickly. At that point you’d better hope Phase or Hibernate is up, or you’re dead. Let’s say I’m on my Therm, and things start to get a bit dicey. My HP is dropping fast, and Hibernate isn’t up yet. I am left with three choices: click Warmth, get suppressed, and get swarmed; try to run, get hit, get suppressed, and get swarmed; or just stand there and die. Not only am I committing virtual suicide by even attempting to heal myself, my heals are also getting less and less effective at keeping me alive at the very moment I need them the most...
    this.

    I'm indifferent about DR.

    Heal Decay sounds like a interesting idea but not at the current rates (should be cut by at least 50% current percentages and duration).

    Travel Surpression is just plain dumb. I could see it in some rare occasion's, maybe with taunt? and even then just a "chance for".

    I just hate how difficult it is to get information about pvp. It seems like every 6mths I discover something about pvp that I should be embarresed about not knowing. Alot of what I learn is from Mid's and word of mouth (little from the dev's).
  2. maybe somethin like this?

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37), HO:Nucle(37)
    Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(33), LkGmblr-Def(34)
    Level 2: Heavy Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Acc/Dmg/EndRdx/Rchg(31), HO:Nucle(31)
    Level 4: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(7), HO:Nucle(11)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(11)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Combat Readiness -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(13), GSFC-ToHit/Rchg/EndRdx(13), Rec'dRet-ToHit/Rchg(15), Rec'dRet-Pcptn(15)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), ExStrk-Dam%(27)
    Level 20: Boxing -- Empty(A)
    Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23)
    Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27)
    Level 26: Super Speed -- EndRdx-I(A), EndRdx-I(50)
    Level 28: Energize -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(29), RechRdx-I(31)
    Level 30: Energy Protection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-Psi/Status(46)
    Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(39), Mako-Acc/EndRdx/Rchg(40)
    Level 35: Char -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Acc/Dmg/EndRdx/Rchg(36), HO:Centri(36)
    Level 38: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), HO:Nucle(43)
    Level 41: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Energy Drain -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(48), Efficacy-EndMod/Rchg(48), Efficacy-EndMod/EndRdx(50)
    Level 49: Dampening Field -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3), EndMod(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



    Code:
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  3. are you ok with Kinetic Combats?..

    the other build that you arent crazy about used them. (just tryin to see what you dont like about the other build)

    ill throw up a build
  4. Hindenburg

    PVP Bugs

    isn't the poison hold bugged? not sure why its banned from the league..
  5. they synergize very well. Traps has alot of stuff you can do between combat and beam rifle (so i've heard) is busy and needs to be fired alot to keep disintegration up.

    I added some thoughts and what Doom said.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Traps


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  6. looks good!

    I personally prefer Tough over Glue Arrow and Ice Arrow, and Weave over Vengeance, but thats me.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Needles: Level 50 Magic Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Archery
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  7. here's an example of what i might do. you could go either way with Tough or Aid Self.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    example: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- S'fstPrt-ResKB(A), Heal-I(19), RgnTis-Heal/EndRdx(21), RgnTis-Heal/Rchg(27), RgnTis-Heal/EndRdx/Rchg(33)
    Level 1: Jab -- Empty(A)
    Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(15), S'fstPrt-ResKB(19)
    Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Heal/Rchg(11)
    Level 6: Indomitable Will -- LkGmblr-Rchg+(A), Krma-ResKB(7), SW-Def/Rchg(7), SW-EndRdx/Rchg(33), SW-Def/EndRdx/Rchg(34)
    Level 8: Rise to the Challenge -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(9), HO:Golgi(37)
    Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(40)
    Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(13)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
    Level 16: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(17), SprngFt-EndRdx/Jump(17)
    Level 18: Aid Other -- Empty(A)
    Level 20: Heightened Senses -- LkGmblr-Rchg+(A), Krma-ResKB(21), Krma-Def/EndRdx(34), Krma-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(43), QckFt-EndRdx/RunSpd(43)
    Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31)
    Level 30: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(31), SW-EndRdx/Rchg(34), SW-Def/Rchg(46), SW-Def/EndRdx/Rchg(50)
    Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(33)
    Level 35: Phase Shift -- RechRdx-I(A)
    Level 38: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), HO:Centri(39), ExStrk-Dam%(40), Zinger-Dam%(40)
    Level 41: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), HO:Centri(42), TotHntr-Dam%(43)
    Level 44: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), HO:Centri(45), GladNet-Dam%(46), UbrkCons-Dam%(46)
    Level 47: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48), IntRdx-I(48)
    Level 49: Strength of Will -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(50), S'fstPrt-ResDam/Def+(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    you might enter zone and check your defense numbers. Defense doesn't do anything in pvp.
  8. you need SS and SJ for pvp.

    you might get better feedback if your data link wasn't broken.

    1. you don't need Quicksand.

    2. "...I'm sure i will need more -def on SS and on fighting pool..." I'm not sure what this means, but you dont need any -def.

    are you wanting to make this for pve and pvp?
  9. fun facts.

    the range difference between T3 and T4 Cardiac is about 1ft.

    T4 Cardiac gives about 12ft range boost (assuming a heal with 2 range IO's and 35% global range)

    all numbers are DR'd and not fact checked.
  10. Quote:
    Originally Posted by Artic_Chill_44 View Post
    Captain: @Teh Artic


    Co-Captains:
    @Midnight Havoc, @Ice-GX
    @Pimprock, @Be a Man


    Core:
    @Hinden
    @Condro
    @Elemak
    @Nu-, @Nu.
    @TheKatalyst
    @TRTerror, @TRTwo
    @Lethelle

    Draftees:
    @FD.
    @Dawun
    @Demise
    @Lil Swag
    @Sinful Blaze, @Sinful Blaze 2
    @Diotrophes, @Diotrophes2
    updated

    artics forum account is banned or some chit, so he can't edit roster atm
  11. here's a PFF build.

    between Fireball, RoF, Burn, and FSC i dont see any reason to take Fire Breath.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Azlidor Cavalli altered: Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  12. Are you still wanting to attack from above with Hover?

    If not, then I'd definitly take Burn and FSC.

    here's an example of a ranged defense build, which might work. Had to sacrifice alot for the soft cap.

    Ice Mastery is by far the best choice for blasters imo.

    Force Mastery would be my second choice for PFF + Aid Self.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    delete this: Level 50 Mutation Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
    Level 1: Ring of Fire -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(15), TotHntr-Acc/EndRdx(15), TotHntr-Immob/Acc(17), TotHntr-Acc/Immob/Rchg(25), TotHntr-Dam%(33)
    Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)
    Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
    Level 6: Rain of Fire -- Det'tn-Dmg/Rchg(A), AirB'st-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(46)
    Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(34)
    Level 14: Boxing -- Empty(A)
    Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
    Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(45)
    Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21)
    Level 22: Fire Breath -- Det'tn-Acc/Dmg/EndRdx(A), HO:Centri(23), HO:Centri(23)
    Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(48), LkGmblr-Rchg+(48)
    Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(31)
    Level 28: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(29), P'Shift-Acc/Rchg(29)
    Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
    Level 32: Inferno -- Dmg-I(A), Dmg-I(33)
    Level 35: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-%Hold(46), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50)
    Level 38: Burn -- Dmg-I(A), Dmg-I(39)
    Level 41: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(42)
    Level 44: Melt Armor -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(45)
    Level 47: Rise of the Phoenix -- Dmg-I(A)
    Level 49: Afterburner -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(7), Numna-Regen/Rcvry+(9)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  13. maybe swap the slotting of Cinders and Choking Cloud?

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Becca Kell altered: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  14. heh, I've never tried to delete a post either.

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5)
    Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(13), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Immob/Rng(15)
    Level 2: Frost Breath -- Acc-I(A), HO:Centri(5), HO:Centri(7), HO:Centri(7), Posi-Dam%(9), ImpSwft-Dam%(9)
    Level 4: Super Speed -- EndRdx-I(A), EndRdx-I(11)
    Level 6: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(23)
    Level 8: Hover -- Flight-I(A)
    Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19)
    Level 12: Ice Storm -- AirB'st-Dmg/Rchg(A), Posi-Dmg/Rchg(21), Det'tn-Dmg/Rchg(23)
    Level 14: Stimulant -- Empty(A)
    Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(37)
    Level 18: Aid Self -- Dct'dW-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx/Rchg(27)
    Level 20: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Dmg/EndRdx(29), Dev'n-Dmg/Rchg(48)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(40)
    Level 26: Tough -- EndRdx-I(A), EndRdx-I(33), Aegis-Psi/Status(33), S'fstPrt-ResDam/Def+(33)
    Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(43)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 32: Blizzard -- Dmg-I(A), Dmg-I(34), Det'tn-Acc/Dmg/EndRdx(46)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(43), RechRdx-I(48)
    Level 38: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Dmg/EndRdx(42)
    Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), RechRdx-I(46), GravAnch-Hold%(46)
    Level 47: Air Superiority -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 49: [Empty] -- Empty(A), Empty(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31)



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  15. made a blapper build for the fun of it.

    I wouldn't take Lightning Field unless I had Cardiac and/or Reactive


    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    LF is terrible: Level 50 Magic Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Electricity Manipulation


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1506;702;1404;HEX;|
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  16. Quote:
    Originally Posted by Fukushu View Post
    I've tried a few myself but nothing seems anything other than bland.

    Does anyone have a good build for Assault Rifle/Electricty manipulation/Munitions?

    any help would be greatly appreciated.
    I'll throw up a build. You say you've tried a few and they seem bland. I'll ask the obvious question..Why even play this build? maybe its your main or you've always like the theme of the build and just want to "spice" it up to make it more fun to play?

    I'm just tryin to figure out what yer wanting from the build

    How much you wanting to spend?
    Are you wanting Defense?
    Are you a flyer or non-flyer?

    Kidou has some good idea's.
    I'll just post some randomness and see if it strikes yer fancy

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Electricity Manipulation
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), HO:Centri(5), Achilles-ResDeb%(7)
    Level 1: Electric Fence -- Acc-I(A)
    Level 2: Slug -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11)
    Level 4: Buckshot -- HO:Nucle(A), HO:Centri(9), HO:Centri(11), FrcFbk-Rechg%(13), Posi-Dam%(13), ExStrk-Dam%(15)
    Level 6: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(19), ExStrk-Dam%(19)
    Level 8: Combat Jumping -- Ksmt-ToHit+(A)
    Level 10: Super Jump -- Empty(A)
    Level 12: Stimulant -- IntRdx-I(A)
    Level 14: Assault -- EndRdx-I(A), EndRdx-I(21)
    Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(23), AdjTgt-Rchg(25)
    Level 18: Flamethrower -- Det'tn-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(25), EndRdx-I(27), HO:Centri(27), HO:Centri(29)
    Level 20: Acrobatics -- EndRdx-I(A)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(29), TtmC'tng-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(31)
    Level 26: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(31), GSFC-Build%(33), EndRdx-I(33)
    Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-%Dam(36)
    Level 30: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dam%(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(40)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/EndRdx(40), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(45)
    Level 38: Body Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/Rchg(45)
    Level 41: Surveillance -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(43), Acc-I(43)
    Level 44: LRM Rocket -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg(46), Dmg-I(46), IntRdx-I(46), Posi-Dam%(48), ExStrk-Dam%(48)
    Level 47: Aid Self -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-Heal(50), Dct'dW-Rchg(50)
    Level 49: Vengeance -- Krma-ResKB(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc(42)



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  17. Quote:
    Originally Posted by Bishopp View Post
    Stimulant was a placeholder/brain freeze on my part. The suggestion to drop it for fly is a good one.

    I have some basic build questions.

    For hasten, should I 3-slot with recharge reduction?

    For stamina, given endurance always seems to be a problem, should I 4-slot with performance shifter?

    What are thoughts on Aim? It seems too situational to me to help with acc given the recharge and limited duration.

    I've seen different opinions on slotting tough and weave? Is there some consensus?
    There's not much difference between 2 Rech IO's (84%) and 3 Rech IO's (99%). I usually slot 2 unless I have an extra slot layin around.

    yup, 4 is fine, or 5, or 3 + EndMod SO.

    Aim is taken more for the damage boost (62.5% dam buff)

    Weave: 4 LotG's is common. a cheaper option is Red Fortunes

    Tough: I usually use 3 Titanium Coatings. Alot of options for tough tho.

    btw, how much influ are you wanting to spend? The build shown is at least 600mil (thats alot for i9)
  18. Quote:
    Originally Posted by DaveMebs View Post
    Defense doesnt do anything in pvp due to Diminishing Returns.
    fixt
  19. Quote:
    Originally Posted by SmokeSignal View Post
    Have a rap battle instead. Nobody gets hurt.
    http://www.youtube.com/watch?v=CDsq9...eature=related
  20. Hindenburg

    YOUR Dream Team.

    2 ill/emp
    6 ill/poison
  21. Fire is fine.

    Psi is prefered because of its attack chain and because the base range is 100 instead of 80.

    If I had a regen..I wouldn't make a second one..but thats just me.
  22. here's some randomness

    I usually dont slot SJ for dueling builds or keep 41kb protection, but i dont duel so..

    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    dool with Hiber: Level 50 Magic Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Poison


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    Villain Plan by Mids' Villain Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    dool with phase: Level 50 Magic Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Poison


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