Returing Player Needs Help With Build
Are you still wanting to attack from above with Hover?
If not, then I'd definitly take Burn and FSC.
here's an example of a ranged defense build, which might work. Had to sacrifice alot for the soft cap.
Ice Mastery is by far the best choice for blasters imo.
Force Mastery would be my second choice for PFF + Aid Self.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
delete this: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
Level 1: Ring of Fire -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(15), TotHntr-Acc/EndRdx(15), TotHntr-Immob/Acc(17), TotHntr-Acc/Immob/Rchg(25), TotHntr-Dam%(33)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 6: Rain of Fire -- Det'tn-Dmg/Rchg(A), AirB'st-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(46)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(34)
Level 14: Boxing -- Empty(A)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(37)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(45)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 22: Fire Breath -- Det'tn-Acc/Dmg/EndRdx(A), HO:Centri(23), HO:Centri(23)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(48), LkGmblr-Rchg+(48)
Level 26: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(31)
Level 28: Consume -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(29), P'Shift-Acc/Rchg(29)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 32: Inferno -- Dmg-I(A), Dmg-I(33)
Level 35: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-%Hold(46), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50)
Level 38: Burn -- Dmg-I(A), Dmg-I(39)
Level 41: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(42)
Level 44: Melt Armor -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(45)
Level 47: Rise of the Phoenix -- Dmg-I(A)
Level 49: Afterburner -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(7), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(3)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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perma jump is ---> /up 1
here's a PFF build.
between Fireball, RoF, Burn, and FSC i dont see any reason to take Fire Breath.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Azlidor Cavalli altered: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
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perma jump is ---> /up 1
Below is my Fire/Fire/Mace Blaster. I went Mace to softcap S/L/E, which has been really nice. He's built as an AOE machine (Fireball, Rain of Fire, Combustion, Fire Sword Circle, Burn, and Blazing Aura). By the time I hit my second AOE, mobs can't run away fast enough. That's usually literally true, because I love to throw RoF.
The EndMods in Fireball and Rain of Fire are just there until Ageless gets built up. I'll probably throw a Javelin Volley Acc/End/Rech in Fireball and a Common Slow IO in Rain of Fire (maybe a Ragnarok proc?). Would also like to tack on a Nucleolus HO in Fire Sword, but not sure what I'd want to change to get it.
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Thanks for the input everyone! I appreciate it. I will look these over then see about a few tweaks and more questions I am sure.
I gathered all my INF on my alts and have a good amount to make the build pretty great baring availability on the market etc.
Oh and fire breath was purely RP so I might try to keep it. We shall see. Rather blast the living daylights out of everything than look pretty :P
Returning after 2 plus years, I figure my current build needs an overhaul. Would appreciate any feedback you build gurus may have as I'm still very bad at proper soft capping and the like. I'm open to changing anything I can as I have the free respecs. Thanks in advance!
Current build which needs a makeover:
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Azlidor Cavalli: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (5) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Ring of Fire- (A) Thunderstrike - Accuracy/Damage
- (50) Thunderstrike - Damage/Recharge
Level 2: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Range
- (9) Positron's Blast - Accuracy/Damage/Endurance
Level 4: Flares- (A) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Damage
- (13) Decimation - Accuracy/Endurance/Recharge
- (13) Decimation - Accuracy/Damage/Recharge
Level 6: Hover- (A) Soaring - FlySpeed
Level 8: Swift- (A) Flight Speed IO
Level 10: Fire Breath- (A) Positron's Blast - Accuracy/Damage
- (17) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (42) Positron's Blast - Accuracy/Damage/Endurance
Level 12: Rain of Fire- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Endurance
- (43) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
Level 14: Fly- (A) Freebird - Endurance
- (15) Freebird - FlySpeed
- (15) Freebird - +Stealth
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Aim- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 20: Stamina- (A) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod/Accuracy/Recharge
- (25) Performance Shifter - EndMod
- (46) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - EndMod/Accuracy
Level 22: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 24: Blaze- (A) Devastation - Accuracy/Damage
- (25) Devastation - Damage/Endurance
- (37) Devastation - Damage/Recharge
- (37) Devastation - Accuracy/Damage/Recharge
- (37) Devastation - Accuracy/Damage/Endurance/Recharge
Level 26: Blazing Bolt- (A) Sting of the Manticore - Accuracy/Damage
- (27) Sting of the Manticore - Damage/Endurance
- (27) Sting of the Manticore - Accuracy/Interrupt/Range
- (34) Sting of the Manticore - Damage/Interrupt/Recharge
- (34) Sting of the Manticore - Damage/Endurance/Recharge
Level 28: Consume- (A) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (31) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (31) Efficacy Adaptor - EndMod/Endurance
Level 30: Boxing- (A) Damage Increase IO
Level 32: Inferno- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Recharge
Level 35: Tough- (A) Aegis - Resistance/Recharge
- (36) Aegis - Resistance
- (36) Steadfast Protection - Knockback Protection
- (36) Steadfast Protection - Resistance/+Def 3%
- (48) Aegis - Resistance/Endurance
Level 38: Weave- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
Level 41: Bonfire- (A) Force Feedback - Chance for +Recharge
- (50) Force Feedback - Damage/Endurance/Knockback
Level 44: Fire Shield- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Endurance/Recharge
- (45) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Resistance
- (46) Titanium Coating - Endurance
Level 47: Hot Feet- (A) Obliteration - Damage
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 49: Rise of the Phoenix- (A) Regenerative Tissue - +Regeneration
Level 0: Freedom Phalanx ReserveLevel 0: The Atlas Medallion
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DefianceLevel 8: LEGACY BUILD
Level 4: Ninja Run