WP/SS Advise and help wanted!


AresSupreme

 

Posted

Hey guys,

I have been working on a WP/SS Tank for the past couple of months, and i have realized that my build was designed for PVE. I love my build as it is now for anything concerning PVE, but when it comes to PVP i know there are many flaws and things that are wrong. There are several things i know strait away are needed to become better at PVP. 1. I'm sure i will need quicksand. 2. I'm sure i will need more -def on SS and on fighting pool. 3. maybe getting rid of Rise to the Challenge? These are just thing i tohught are probably needed. Feel free to change this build in a way u think is better. So maybe you guys can help me make my build more PVP oriented...

Here is my build as it is now on my character: (they only difference is that i dont have the Gladiator Armor tp protection.)

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Atomic Woman: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Steadfast Protection - Resistance/Endurance
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (48) Miracle - +Recovery
  • (50) Healing IO
  • (50) Healing IO
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
  • (7) Pounding Slugfest - Accuracy/Damage
  • (9) Pounding Slugfest - Damage/Recharge
Level 2: Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Pounding Slugfest - Accuracy/Damage
  • (13) Pounding Slugfest - Damage/Recharge
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (21) Pounding Slugfest - Accuracy/Damage
  • (23) Pounding Slugfest - Damage/Recharge
Level 6: Mind Over Body
  • (A) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 10: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (25) Numina's Convalescence - Heal/Recharge
  • (27) Numina's Convalescence - +Regeneration/+Recovery
Level 12: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (27) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - Chance for +End
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Rise to the Challenge
  • (A) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Heal/Recharge
Level 18: Indomitable Will
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
Level 20: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Pounding Slugfest - Accuracy/Damage
  • (34) Pounding Slugfest - Damage/Recharge
Level 22: Heightened Senses
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Recharge Speed
Level 24: Taunt
  • (A) Mocking Beratement - Taunt
  • (36) Mocking Beratement - Recharge
  • (36) Mocking Beratement - Taunt/Recharge
  • (37) Mocking Beratement - Taunt/Recharge/Range
Level 26: Boxing
  • (A) Accuracy IO
Level 28: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Tough
  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 32: Weave
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Recharge Speed
Level 35: Hurl
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (43) Volley Fire - Accuracy/Damage
  • (45) Volley Fire - Damage/Recharge
Level 38: Foot Stomp
  • (A) Eradication - Accuracy/Recharge
  • (45) Eradication - Damage/Recharge
  • (45) Eradication - Accuracy/Damage/Recharge
  • (46) Eradication - Accuracy/Damage/Endurance/Recharge
  • (46) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Recharge Speed
Level 44: Focused Accuracy
  • (A) Rectified Reticle - Increased Perception
Level 47: Strength of Will
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (15) Numina's Convalescence - Heal/Recharge
  • (15) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
  • (17) Performance Shifter - Chance for +End


 

Posted

Firstly you need to understand that pve and pvp are very, very different from each other. Second, look into the Diminishing Returns curve then try to rebuild the tank.

-Here are some tips-

Do NOT get rid of Rise to the Challenge, it increases your regen rate so much.
Do not get Leaping. I understand you got that for Combat Jumping's +def but find another way to get that def(set bonuses).
Defense isn't everything in pvp unlike pve. You need a a lot of resistance and hp as well.
I prefer Earth Mastery over Energy, but that's up to you.
Do not get Leadership for Maneuvers, too much end drain. Get Stealth+Phase shift instead.
Get Aid Self. Keep in mind that this power can be interrupted, so if you are having trouble healing then Phase Shift and heal.
Finally, do not get Foot Stomp and I would not recommend Hurl if you take Earth Mastery.
It's all about speed in the arena. You would be surprised on how much more damage the fast recharge, minor damage attacks do than the long recharge, long animation big hitters.

Good luck!
See you in RV >=D


 

Posted

you need SS and SJ for pvp.

you might get better feedback if your data link wasn't broken.

1. you don't need Quicksand.

2. "...I'm sure i will need more -def on SS and on fighting pool..." I'm not sure what this means, but you dont need any -def.

are you wanting to make this for pve and pvp?


perma jump is ---> /up 1

 

Posted

here's an example of what i might do. you could go either way with Tough or Aid Self.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

example: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResKB(A), Heal-I(19), RgnTis-Heal/EndRdx(21), RgnTis-Heal/Rchg(27), RgnTis-Heal/EndRdx/Rchg(33)
Level 1: Jab -- Empty(A)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(15), S'fstPrt-ResKB(19)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(9), Numna-Heal/Rchg(11)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), Krma-ResKB(7), SW-Def/Rchg(7), SW-EndRdx/Rchg(33), SW-Def/EndRdx/Rchg(34)
Level 8: Rise to the Challenge -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(9), HO:Golgi(37)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(40)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(15)
Level 16: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(17), SprngFt-EndRdx/Jump(17)
Level 18: Aid Other -- Empty(A)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), Krma-ResKB(21), Krma-Def/EndRdx(34), Krma-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/EndRdx(36)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(43), QckFt-EndRdx/RunSpd(43)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(31)
Level 30: Stealth -- LkGmblr-Rchg+(A), Krma-ResKB(31), SW-EndRdx/Rchg(34), SW-Def/Rchg(46), SW-Def/EndRdx/Rchg(50)
Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(33)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39), HO:Centri(39), ExStrk-Dam%(40), Zinger-Dam%(40)
Level 41: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), HO:Centri(42), TotHntr-Dam%(43)
Level 44: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), HO:Centri(45), GladNet-Dam%(46), UbrkCons-Dam%(46)
Level 47: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(48), IntRdx-I(48)
Level 49: Strength of Will -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(50), S'fstPrt-ResDam/Def+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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you might enter zone and check your defense numbers. Defense doesn't do anything in pvp.


perma jump is ---> /up 1

 

Posted

Defense works on melee classes if you stack up a lot of it, but it can be hard to get a meaningful amount without buffs like destiny (barrier) or a t9 (elude).


 

Posted

Here I took a stab at it - it's expensive but with accos your at 3200+ hp have a self heal and can see things farther than 800 feet :P..I dropped rotc because everything turns it off and stealth/phase because your a tank..with epics and getting your incarnates you should do pretty well.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Heal/EndRdx/Rchg(46)
Level 1: Jab -- GS-Acc/Dmg(A), GS-Dam/Rech(40), GS-Dam/End/Rech(40), GS-Acc/End/Rech(43), GS-Acc/Dmg/End/Rech(43)
Level 2: Mind Over Body -- GA-ResDam(A), GA-RechEnd(17), GA-End/Res(17), S'fstPrt-ResKB(37)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9), Zephyr-ResKB(9)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(11)
Level 12: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(13), SprngFt-EndRdx/Jump(13)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-EndRdx(15), Clrty-Stlth(15)
Level 16: Acrobatics -- EndRdx-I(A)
Level 18: Tactics -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(19), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(21), AdjTgt-ToHit/EndRdx(21)
Level 20: Aid Other -- Heal-I(A)
Level 22: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(25), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(34), Acc-I(34)
Level 26: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(29)
Level 30: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), Krma-ResKB(31)
Level 32: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), Krma-ResKB(36)
Level 38: Hurl -- Apoc-Dmg(A), Apoc-Dmg/Rchg(39), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(40)
Level 41: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Fossilize -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50)
Level 49: Strength of Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

Here is the code in case link didn't work.

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Posted

Willpowers do not need Knockback IOs, they have 1000% res to KB. Quicksand is good for disruption and -def, it's worth picking up.
Getting burnout is a great idea because you can quickly get double rage stacked and when your Strength of Will is about to crash, you can use it again.
Also, get t4 reactive interface (75% fire DoT/25% -res) to increase your damage.
Finally, Stalagmites only has a 10% chance to stun and rarely does, I would not recommend it.

Worth noting my main is a PvP Wp/SS Tank.


 

Posted

I thought with KB you needed the protection not the resist. IW has a base of 10 KB protection.


 

Posted

Indomitable will has-
1. 10000.00% resistance to knockback on self Ignores buffs and enhancements unresistable.
2. 10000.00% resistance to knockup on self Ignores buffs and enhancements unresistable.
3. 10.00 knockback protection on self unresistable.
4. 10.00 knockup protection on self unresistable.
5. 10000.00% resistance to repel on self Ignores buffs and enhancements unresistable.
6. 10.00 repel protection on self unresistable.

The 10k KB resistance means that all incoming KB is reduced to 0, as is KU/repel. It's the same as getting hit by a mag 0 hold, it does nothing. So far the only unresisted KB I've seen includes Ghost Widows Soulstorm and Self-destruct. KB IOs wouldn't help either of those.


 

Posted

Quote:
Originally Posted by RedRein View Post
Do NOT get rid of Rise to the Challenge, it increases your regen rate so much.
You mean it does NOT untoggle everytime you are coming 'under the affect of Status Effects' anymore, or PvP does not replace Status Protection with Status Resistance anymore?

(If neither of that changed, Rise to the Challenge still is as an 'enemy-affecting' (RttC lowers enemy Accuracy) constantly being untoggled and totally worthless in PvP.)


 

Posted

No melee toons take SJ in PVP they are all fiteklubbers meaning they sit around and duel one another. I'll throw together a fiteklub build for you with high HP in a sec.


 

Posted

This should work fine. Good HP, a bit of def and recharge. Self heal. I'd switch quicksand out for taunt if needed due to taunt stacking -75% range.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Steadfast Protection - Resistance/Endurance
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (3) Steadfast Protection - Knockback Protection
  • (5) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Recharge
  • (7) Numina's Convalescence - Heal/Endurance
Level 1: Jab
  • (A) Touch of Death - Accuracy/Damage
  • (7) Touch of Death - Damage/Endurance/Recharge
  • (9) Touch of Death - Chance of Damage(Negative)
  • (9) Mako's Bite - Chance of Damage(Lethal)
  • (11) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Recharge
Level 2: Mind Over Body
  • (A) Gladiator's Armor - Resistance
  • (13) Gladiator's Armor - Resistance/Rech/End
  • (13) Gladiator's Armor - End/Resist
  • (15) Gladiator's Armor - Recharge/Resist
  • (15) Gladiator's Armor - Recharge/Endurance
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Recharge
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Shield Wall - Defense
  • (19) Shield Wall - Defense/Endurance
  • (21) Shield Wall - Defense/Endurance/Recharge
  • (39) Kismet - Accuracy +6%
Level 8: Rise to the Challenge
  • (A) Regenerative Tissue - Heal/Endurance
  • (21) Regenerative Tissue - Heal/Recharge
  • (23) Regenerative Tissue - Heal/Endurance/Recharge
  • (23) To Hit Debuff IO
  • (40) To Hit Debuff IO
Level 10: Haymaker
  • (A) Hecatomb - Damage
  • (25) Hecatomb - Damage/Recharge
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (27) Hecatomb - Accuracy/Recharge
  • (27) Hecatomb - Chance of Damage(Negative)
  • (29) Gladiator's Strike - Chance for Smashing Damage
Level 12: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy
  • (31) Performance Shifter - Chance for +End
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 16: Super Speed
  • (A) Run Speed IO
  • (37) Run Speed IO
Level 18: Assault
  • (A) Empty
Level 20: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 22: Knockout Blow
  • (A) Gladiator's Strike - Accuracy/Damage
  • (34) Gladiator's Strike - Damage/Recharge
  • (34) Gladiator's Strike - Damage/Endurance/Recharge
  • (36) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (36) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (36) Gladiator's Strike - Chance for Smashing Damage
Level 24: Burnout
  • (A) Recharge Reduction IO
Level 26: Kick
  • (A) Accuracy IO
Level 28: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (37) Titanium Coating - Resistance/Endurance/Recharge
  • (37) Titanium Coating - Resistance
Level 30: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Aid Other
  • (A) Recharge Reduction IO
Level 35: Heightened Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Shield Wall - Defense
  • (43) Shield Wall - Defense/Endurance
  • (50) Shield Wall - Defense/Endurance/Recharge
Level 38: Aid Self
  • (A) Interrupt Reduction IO
  • (45) Interrupt Reduction IO
  • (45) Healing IO
  • (45) Healing IO
Level 41: Stone Prison
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
Level 44: Fossilize
  • (A) Apocalypse - Chance of Damage(Negative)
  • (46) Apocalypse - Damage
  • (46) Apocalypse - Damage/Recharge
  • (48) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (50) Gladiator's Javelin - Chance of Damage(Toxic)
Level 47: Strength of Will
  • (A) Resist Damage IO
Level 49: Quick Sand
  • (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (39) Performance Shifter - Chance for +End
  • (46) Efficacy Adaptor - EndMod/Endurance
Level 1: Brawl
  • (A) Empty
Level 1: Gauntlet
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by AresSupreme View Post
No melee toons take SJ in PVP they are all fiteklubbers meaning they sit around and duel one another. I'll throw together a fiteklub build for you with high HP in a sec.
lol great advice.