Can i get a Critique for my Beam/Traps corr?


Doomguide

 

Posted

Here my first beam/traps corr. Any advice and suggest and suggestion would be much appreciated. Also was wondering how well do these powerset pair up. thanks

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Single Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Web Grenade
  • (A) Accuracy IO
Level 2: Charged Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (40) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Cutting Beam
  • (A) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage
Level 6: Disintegrate
  • (A) Entropic Chaos - Accuracy/Damage
  • (9) Entropic Chaos - Chance of Heal Self
  • (11) Entropic Chaos - Damage/Endurance
  • (11) Entropic Chaos - Damage/Recharge
  • (13) Entropic Chaos - Damage/Endurance/Recharge
Level 8: Super Jump
  • (A) Jumping IO
Level 10: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff
  • (39) Touch of Lady Grey - Chance for Negative Damage
  • (40) Analyze Weakness - Accuracy/Recharge
  • (46) Analyze Weakness - Defense Debuff/Endurance/Recharge
Level 12: Lancer Shot
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
Level 14: Aid Other
  • (A) Healing IO
  • (15) Interrupt Reduction IO
Level 16: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
Level 18: Aim
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 20: Poison Trap
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (21) Basilisk's Gaze - Recharge/Hold
  • (37) Basilisk's Gaze - Endurance/Recharge/Hold
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Aid Self
  • (A) Interrupt Reduction IO
  • (25) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Heal
  • (36) Doctored Wounds - Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
Level 26: Piercing Beam
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Chance of Damage(Energy)
Level 28: Seeker Drones
  • (A) Cloud Senses - ToHit Debuff
  • (29) Cloud Senses - Accuracy/ToHitDebuff
  • (29) Cloud Senses - Accuracy/Recharge
  • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge
Level 30: Maneuvers
  • (A) Karma - Knockback Protection
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Overcharge
  • (A) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage
Level 35: Tactics
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (36) Rectified Reticle - To Hit Buff
  • (36) Rectified Reticle - Increased Perception
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Accuracy/Endurance
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 47: Summon Disruptor
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Recharge Reduction IO
Level 49: Trip Mine
  • (A) Multi Strike - Damage/Recharge
  • (50) Eradication - Damage/Recharge
  • (50) Scirocco's Dervish - Damage/Recharge
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Regenerative Tissue - +Regeneration
  • (5) Healing IO
  • (46) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (3) Endurance Modification IO
  • (3) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Posted

Won't comment on Beam as I've yet to play with it.

>> I'd drop the Rectified Reticle Increased Perception for a common lvl 50 endred IO.
>> I'd move the LotG def/endred from CJ to FFG for a bit more defense.
>> Consider using a BotZ -kb in SJ and trading the Karma -kb in Maneuvers for another LotG
>> Find a slot for Acid Mortar and add a Devastation chance to hold, it triggers with fair frequency. Health is likely where I'd go looking for the slot.


 

Posted

they synergize very well. Traps has alot of stuff you can do between combat and beam rifle (so i've heard) is busy and needs to be fired alot to keep disintegration up.

I added some thoughts and what Doom said.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Traps


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perma jump is ---> /up 1