Returning Ice/Ice - Please help this girl
Thank you so much for your help. Here is my current build:
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Frosted Bang: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Cold Mastery
Hero Profile:
------------
Level 1: Ice Bolt
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Damage/Recharge
(3) Thunderstrike - Accuracy/Damage/Recharge
(5) Thunderstrike - Accuracy/Damage/Endurance
(5) Thunderstrike - Damage/Endurance/Recharge
Level 1: Chilblain
(A) Enfeebled Operation - Accuracy/Recharge
(7) Enfeebled Operation - Endurance/Immobilize
(7) Enfeebled Operation - Accuracy/Endurance
(9) Enfeebled Operation - Immobilize/Range
(9) Enfeebled Operation - Accuracy/Immobilize
(11) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 2: Ice Blast
(A) Thunderstrike - Accuracy/Damage
(11) Thunderstrike - Damage/Recharge
(13) Thunderstrike - Accuracy/Damage/Recharge
(13) Thunderstrike - Accuracy/Damage/Endurance
(15) Thunderstrike - Damage/Endurance/Recharge
Level 4: Frost Breath
(A) Positron's Blast - Accuracy/Damage
(15) Positron's Blast - Damage/Recharge
(17) Positron's Blast - Accuracy/Damage/Endurance
(17) Positron's Blast - Damage/Endurance
(19) Positron's Blast - Damage/Range
Level 6: Hasten
(A) Recharge Reduction IO
(19) Recharge Reduction IO
(21) Recharge Reduction IO
Level 8: Freeze Ray
(A) Basilisk's Gaze - Accuracy/Hold
(21) Basilisk's Gaze - Accuracy/Recharge
(23) Basilisk's Gaze - Endurance/Recharge/Hold
(23) Basilisk's Gaze - Recharge/Hold
Level 10: Chilling Embrace
(A) Pacing of the Turtle - Endurance/Recharge/Slow
(48) Pacing of the Turtle - Accuracy/Endurance
(50) Pacing of the Turtle - Chance of -Recharge
Level 12: Ice Storm
(A) Positron's Blast - Accuracy/Damage
(25) Positron's Blast - Damage/Endurance
(25) Positron's Blast - Damage/Recharge
(27) Positron's Blast - Accuracy/Damage/Endurance
(27) Positron's Blast - Damage/Range
Level 14: Boxing
(A) Empty
Level 16: Tough
(A) Steadfast Protection - Resistance/Endurance
(29) Steadfast Protection - Knockback Protection
(29) Impervium Armor - Resistance/Endurance
(48) Steadfast Protection - Resistance/+Def 3%
Level 18: Bitter Ice Blast
(A) Devastation - Accuracy/Damage
(31) Devastation - Damage/Recharge
(31) Devastation - Damage/Endurance
(31) Devastation - Accuracy/Damage/Recharge
(33) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Weave
(A) Luck of the Gambler - Defense/Endurance
(33) Luck of the Gambler - Defense/Endurance/Recharge
(33) Luck of the Gambler - Defense
(34) Luck of the Gambler - Endurance/Recharge
Level 22: Build Up
(A) Rectified Reticle - To Hit Buff
(34) Rectified Reticle - To Hit Buff/Recharge
(34) Recharge Reduction
Level 24: Ice Patch
(A) Empty
Level 26: Bitter Freeze Ray
(A) Neuronic Shutdown - Accuracy/Recharge
(36) Neuronic Shutdown - Endurance/Hold
(36) Neuronic Shutdown - Accuracy/Endurance
(36) Neuronic Shutdown - Hold/Range
(37) Neuronic Shutdown - Accuracy/Hold/Recharge
(37) Neuronic Shutdown - Chance of Damage(Psionic)
Level 28: Hover
(A) Luck of the Gambler - Defense/Endurance
(39) Kismet - Accuracy +6%
Level 30: Shiver
(A) Tempered Readiness - Accuracy/Slow
(37) Tempered Readiness - Damage/Slow
(39) Tempered Readiness - Accuracy/Endurance
(46) Tempered Readiness - Accuracy/Damage/Slow
(50) Tempered Readiness - Endurance/Recharge/Slow
Level 32: Blizzard
(A) Positron's Blast - Accuracy/Damage
(39) Positron's Blast - Damage/Endurance
(40) Positron's Blast - Damage/Recharge
(40) Positron's Blast - Accuracy/Damage/Endurance
(40) Positron's Blast - Damage/Range
Level 35: Freezing Touch
(A) Basilisk's Gaze - Accuracy/Hold
(42) Basilisk's Gaze - Accuracy/Recharge
(42) Basilisk's Gaze - Recharge/Hold
(42) Basilisk's Gaze - Endurance/Recharge/Hold
(50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 38: Stimulant
(A) Empty
Level 41: Flash Freeze
(A) Hibernation - Accuracy/Recharge
Level 44: Frozen Armor
(A) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Defense/Recharge
(46) Luck of the Gambler - Defense
(46) Luck of the Gambler - Endurance/Recharge
Level 47: Hoarfrost
(A) Recharge Reduction
(48) Recharge Reduction
Level 49: Hibernate
(A) Recharge Reduction
------------
Level 1: Brawl
(A) Empty
Level 1: Defiance
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 2: Swift
(A) Empty
Level 2: Health
(A) Miracle - Heal
(45) Miracle - +Recovery
(45) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Performance Shifter - Accuracy/Recharge
(43) Performance Shifter - EndMod
(43) Performance Shifter - EndMod/Recharge
(43) Performance Shifter - Chance for +End
Level 4: Ninja Run
Well, with the caveat that while I'm a longtime blaster, I haven't played an Ice/Ice, here's my shot at things. I juggled a lot of stuff around, while trying to remain true to the way you originally built things (although I did drop stimulant for fly, since I had no idea why stimulant was in there, and I figured you'd likely be happier being able to get around a little faster...). Smashing and Lethal Defense got dropped somewhat, and I raised your Ranged Defense significantly instead, since by all indications, you have absolutely no intention of getting into melee.
I also boosted your recharge rather nicely, I think... the only thing I'm not sure I did all that well with was your Endurance- it should be tolerable, but it's not fantastic. Oh, and I ditched most of the resistance, since it was taking a lot of slots for not a lot of effect. Oh- one word of warning: I avoided purples (except for two Fortunata Hypnosis ones, but those are dead cheap anyhow), but several of the enhancements you already had- specifically, the Steadfast Protection unique and the Basilisk's Gaze sets- are quite expensive, since they have highly desireable effects.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Frosted Bang: Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(34)
Level 1: Chilblain -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(7), TotHntr-Acc/EndRdx(7), TotHntr-Immob/Acc(9), TotHntr-Acc/Immob/Rchg(9), TotHntr-Dam%(11)
Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Dmg/EndRdx(43)
Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/EndRdx(17), Posi-Dmg/Rng(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 8: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), EoCur-Acc/Hold/Rchg(29)
Level 10: Chilling Embrace -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(48)
Level 12: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Dmg/Rchg(33), Thundr-Dmg/EndRdx(50)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 22: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(34)
Level 24: Ice Patch -- RechRdx-I(A)
Level 26: Bitter Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(36), Lock-Rchg/Hold(36), Lock-EndRdx/Rchg/Hold(36), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-%Hold(37)
Level 28: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29)
Level 30: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Rng/Slow(34), TmpRdns-EndRdx/Rchg/Slow(37), TmpRdns-Acc/EndRdx(39), TmpRdns-Acc/Dmg/Slow(46), TmpRdns-Dmg/Slow(48)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dam%(39), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dmg/Rng(40)
Level 35: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), EoCur-Acc/Hold/Rchg(50)
Level 38: Fly -- Zephyr-ResKB(A)
Level 41: Flash Freeze -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(50)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 47: Hoarfrost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(43), P'Shift-End%(43)
Level 4: Ninja Run
"A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." Seven Habits of Highly Effective Pirates
MA Arcs: #12285, "Small Fears", #106553, "Trollbane", #12669, "How to Survive a Robot Uprising"
Thanks very much! This is exactly the advice I needed. I really appreciate your time and guidance.
Original build looks OK, the only thing that really jumps out at me is Stimulant. You can't use this power on yourself, most take it as a pre-req for Aid Self. 32.5% defense to s/l means you can cap with a small purple. That said, I tinkered a bit with your build and got 32.5% to both s/l and ranged def. Tried to stay on a similar budget, hope this gives you some ideas.
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Stimulant was a placeholder/brain freeze on my part. The suggestion to drop it for fly is a good one.
I have some basic build questions.
For hasten, should I 3-slot with recharge reduction?
For stamina, given endurance always seems to be a problem, should I 4-slot with performance shifter?
What are thoughts on Aim? It seems too situational to me to help with acc given the recharge and limited duration.
I've seen different opinions on slotting tough and weave? Is there some consensus?
Hey Gang,
I have an Ice/Ice/Ice blaster from way back when. I still pull him out for H-Merit runs and the occasional TF. I've inclused the build below for you to look over. Some highlights are 45% S/L defense, 32.5% Energy/Nenergy defense, near HP cap, 55% recharge and epic controls (for a blaster anyway). Also a nice plus is this toon can be played at range OR in melee. Chilling Embrace + Tough = some help vs S/L attacks that do get through defenses and Perma Ice Patch should make going in close safe. The build also allows you to hold boss level mobs quickly with Freezing Ray and Freezing Touch.
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt
- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Recharge
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Endurance
- (11) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (50) Crushing Impact - Accuracy/Damage
- (A) Rectified Reticle - To Hit Buff/Recharge
- (19) Rectified Reticle - To Hit Buff
- (43) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (19) Unbounded Leap - +Stealth
- (A) Tempered Readiness - Accuracy/Slow
- (A) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Recharge
- (21) Basilisk's Gaze - Recharge/Hold
- (23) Basilisk's Gaze - Endurance/Recharge/Hold
- (40) Lockdown - Chance for +2 Mag Hold
- (43) Devastation - Chance of Hold
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (25) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (27) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (27) Rectified Reticle - To Hit Buff
- (43) Rectified Reticle - To Hit Buff/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (29) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (31) Thunderstrike - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance
- (34) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (A) Tempered Readiness - Accuracy/Slow
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (46) Steadfast Protection - Knockback Protection
- (A) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
- (A) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod/Accuracy
- (3) Performance Shifter - EndMod
When there is no room left in Hell, the Dead shall walk the earth.
Stimulant was a placeholder/brain freeze on my part. The suggestion to drop it for fly is a good one.
I have some basic build questions. For hasten, should I 3-slot with recharge reduction? For stamina, given endurance always seems to be a problem, should I 4-slot with performance shifter? What are thoughts on Aim? It seems too situational to me to help with acc given the recharge and limited duration. I've seen different opinions on slotting tough and weave? Is there some consensus? |
yup, 4 is fine, or 5, or 3 + EndMod SO.
Aim is taken more for the damage boost (62.5% dam buff)
Weave: 4 LotG's is common. a cheaper option is Red Fortunes
Tough: I usually use 3 Titanium Coatings. Alot of options for tough tho.
btw, how much influ are you wanting to spend? The build shown is at least 600mil (thats alot for i9)
perma jump is ---> /up 1
Money always seems to be a problem when it comes to shopping. I have nothing close to 600M influence. It's more likely I can start around 50M. My SG has loads of salvage so it will really come down to buying recipes and hoping for decent drops. However, since crafting costs 500k per enhancement, my influence will drop pretty fast. I don't have any farming toons so this will be a work in progress. Any suggestions on where to prioritize?
I'd prioritize the uniques in health, expensive though they are. I grab these for my toons as soon as they are available by running hero tips (2 hero merits each means 4 days of 5-6 mishes per day). These will make a big difference in recovery. If you don't have access to hero tips, or if doing them feels like 'grinding' to you, head over to the market forums for some tips on how to make quick loots.
After this, the sets providing ranged def will give the best cost/benefit. I start really noticing the effects of defense at around 20%, at around 35% my blasters start to feel pretty solid. (Personal opinion and experience here, ymmv).
As Hindenburg points out, Aim and Build-Up are more for the burst +dmg than the to-hit (though that aspect is occasionally useful as well). Big chunks of burst are part of what makes playing a blaster fun for me . Wait for the tank to grab aggro, pop both and lay down Ice Storm. Solo, use them the way a stalker uses AS to hit a big target, or lock down the boss and use your aim & bu to make short work of his buddies.
4 pshifters for stamina is a great way to slot it. Another not mentioned is 2 endmods and the pshifter +end proc.
Slotting hasten is a bit personal preference and priorities. I tend to use 2 slots unless I'm building for perma-hasten, or I've got the slots to spare. Mids will show the difference in recharge times; that 3rd slot, though mostly eaten by ED, does improve its recharge time by a noticeable amount due to the fact the base recharge on hasten is so long.
Tough is a power I personally don't place a high value on unless I'm stacking it with a resist-based epic armor. Other opinions will vary, a case can be made either way. As often as not, I'm chasing a set bonus here as much as good enhancement values in the power.
Another option good option for weave not mentioned are gift of the ancients, which gets you a nice recovery bonus at 2 pieces (besides being much less expensive than LotGs). And of course, frankenslotting is a good option here, too. 1 red fortune def/end, GotA def/end and GotA def works well for cheap (both in terms of slots and inf).
And welcome back to CoX!
Thanks. It's certainly a different game from when we could 5 or 6 slot damage and not worry about ED. Even after ED, influence was pretty much used for hosting costume contests for newbies. I have salvage that I'm sure never drops anymore and, at the time, we had no idea what to do with.
Where can I learn more about soft caps, diminishing returns, etc. to make smart choices about sets?
http://wiki.cohtitan.com/wiki/Attack_Mechanics
http://wiki.cohtitan.com/wiki/Enhanc...iversification
http://wiki.cohtitan.com/wiki/Invent...n_Enhancements
http://boards.cityofheroes.com/showthread.php?t=115184
edit to add: if you have a specific question, folks on these forums are pretty helpful.
Since you've left some of us can play on Macs not, so posting nothing but a raw data chunk doesn't help anyone, since we can't use mids.
I added my proposed build sans the data chunk above (3d post, I believe) for that reason.
After a long hiatus (I started with European beta and left around i9), I'm returning to COH to play with my husband who has a fire/dark corr. I'm hopelessly lost as to specs and enhancements. I've played a bit with mid's but I could use any advice available.
Frosted Bang
Infinity
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