HeroJunkie

Legend
  • Posts

    174
  • Joined

  1. HeroJunkie

    New ATs please

    Quote:
    Originally Posted by Samuel_Tow View Post
    We most decidedly do NOT have all the bases covered, and it makes me sad whenever someone says we do. As others have pointed out, we lack things like Melee/Support (which I'd hate, but there you go), Assault/Defence, Blast/Summon and even a few of the set types that have been talked about here, but aren't in the game. Say, a type of summoning powerset that has henchmen who focus on support only, rather than on offence mostly, like Mastermind primaries do. Or a summon set that has only ONE summon it starts out with, but can upgrade it multiple times and provide it with different types of support, similar to what Beast Mastery Hunters can do in WoW.

    There IS room for improvement and addition. It's not a question of whether we can add more ATs. It's a question of whether the developers are interested in footing the bill and putting in the time. They make the call whether or not it's worth it. Personally, though, I'd like to see 5 new ATs with Going Rogue. I'd bet you dollars to doughnuts that I wouldn't like all (or even most) of them personally, but I can also guarantee that there will be fans of each and every one of them separately.
    Ah ha! Some people agree with me!

    Also, in response to "How do you know you'd like the new AT?" my answer is that I strongly suspect I'd like any of the suggestion that I made. I'm telling you what I'd like so that's how I know I'd like it.
  2. I decided on Electric Melee/Regeneration. I like the way Electric Melee looks and feels compared to Dark Melee. Thanks for the responses all!
  3. I think it might make giant monster fights more interesting if you could target specific parts of their bodies, like right or left leg, right or left arm, torso and head.

    Head: Mostly targetable only by those with ranged attacks. Head has high defense because it's smaller than the torso and monsters have thick skulls. Kill the head and the monster dies, unless it's two-headed. Enoough damage to the head blinds or stuns the monster and it staggers around thowing wild attacks at a penalty to accuracy.

    Torso: Has high hit points. Mostly targetable only by those with ranged attacks. Kill the torso and the monster dies.

    Legs: Targetable with melee attacks from the ground. Do enough damage to one of the legs and the monster goes down on on one knee, reducing giving him an accuracy penalty and allowing his torso to be targeted by melee attacks on the ground. Monsters down like this can no longer Footstomp.

    Arms: Damage the monster's weapon arm or arms to reduce his attack accuracy and damage.

    Other monsters could have weak points, like central eyes or you could target a scale or armor part to create a weak spot where additional attacks do bonus damage.
  4. HeroJunkie

    New ATs please

    Quote:
    Originally Posted by Leo_G View Post
    What I find particularly amusing is, just because the devs *do* release new ATs, would the OP even play them?

    Only a Blaster is a blaster and only a Scrapper is a scrapper. Any additions will be made because they don't play like anything else, not because they play similarly to something existing.
    What are you guys talking about? You trying to say I've got a closed mind or something? I've tried all the ATs including Epic ATs both villain and heroside. I have a level 47 ice/storm controller who's fun on teams but not as much fun to solo. I have a level 40 mastermind and a level 50 brute. I had to run the brute to 50 mostly solo because I couldn't stand teams stealing my fury. I quit my Peacebringer at level 35 and my rad/rad defender at level 32. And a level 31 corruptor.

    I'm saying I want more AT choices because I've tried them all already and I strongly prefer blasters and scrappers. If you like all the ATs then great. But I don't. I'd lke some new choices.
  5. Quote:
    Originally Posted by mousedroid View Post
    What about something along the lines of "Beginner's Luck," but instead of a slowly diminishing accuracy bonus, you get a slowly declining Recovery bonus?
    This would work also. Good idea.

    I know that the endurance costs have been reduced across the board at least once but the fact remains that my lower level characters still suck wind between every battle like spiderman with asthma.

    So yeah, something to help with pre-Stamina endurance would be good.
  6. I'm going to make a new scrapper and I could use a little advice.

    I'm probably going to choose Regeneration as my secondary because I haven't really tried that yet and I want the early endurance boost from Quick Recovery. Electric Armor does sound cool, though. It's down to Dark Melee, Dual Blades or Electric Melee for a primary.

    This character will solo, team and duo with a blaster friend. I'd like to be able to defend my blaster friend, but I can't stand playing a tank.

    That's my situation. Any suggestions are appreciated!
  7. HeroJunkie

    New ATs please

    I hope that you developers are considering or better yet working on some new ATs for this game. The only ATs I really like are scrappers and blasters, and I've played all of the sets for those ATs. I think you could make some new ATs using the existing powersets. I'll throw out a few suggestions that I think would be fun. Some balancing would be required of course.

    Blaster Ranged Sets with Mastermind Pet Sets

    Dominator Attack Sets with Scrapper or Brute Defense Sets

    Mastermind Pet Sets with Scrapper Melee Sets
  8. I you like to suggest that if you fly to maximum height, you encounter a menu option to transit to any zone (except the Shadow Shard and such). This would simulate flying over the walls at a fast high altitude speed to reach a desired zone.

    Also I'd like to suggest that if you enter an expressway tunnel, you encounter a menu option to transit to any zone in that general direction. For example, you enter the tunnel from Boomtown that leads to Steel Canyon, but you know you want to get to the Hollows. Rather than crossing the entire Steel Canyon zone and the entire Atlas Park zone, you get a menu option letting you choose to arrive at any of these zones.

    It really is a bit silly for super-powered heroes to take the train, isn't it? The trains can remain as options for those who want to role-play natural heroes.
  9. Fantastic job, developers on the Ninja Run power! It has made the lower levels a much better experience. This power has style and it very useful. My suggestion is that you do something similar in the next booster pack to help with pre-Stamina endurance issues. That is now my biggest gripe with the lower levels is having to stand around and wait for my endurance to come back after I've already used Rest.

    In fact, if you want you could just tack on a new ninja-style toggle power called Meditate that allows you to boost endurance and health recovery for a minute or two. Either that or just allow Rest to be used at will instead of having a recharge period.

    Well, that's my suggestion. Perhaps you can come up with something along those lines but with more style. I just don't like waiting for my health and recovery to come back.

    Thanks again for Ninja Run!
  10. Well I usually take Swift on every character as I find moving without it unbearably slow. I need Combat Jumping for defense, unless I gather up about 75 million for some IO set bonuses to cover the loss. Does anyone know how base run speed at 50 compares to base fun speed plus swift at level 6? Maybe I could stand to drop Swift on a 50.

    Thanks for the help so far, guys!
  11. My BS/Shield scrapper needs a little more endurance recovery. I'm thinking about rearranging things so that he has Physical Perfection but drops Health. I don't think I can get both. How much +regen am I losing and is this a bad idea?

    Thanks for any help!
  12. I can't find the preview video showing Dual Pistols in action. Can someone point me in the right direction or post a link to it? Thanks!
  13. HeroJunkie

    Underwater?

    It seems to me that there are two issues here: Travel underwater and combat underwater.

    Combat underwater would be a problem, because of fire effects, etc.

    But travel underwater, especially for short periods, is easily explained through magic or scuba masks (several of the new Science Booster masks are perfect for this) or holding your breath. Super powered persons should be able to hold their breath for awhile. Even some real humans can hold their breath for a long time (I just looked up the world record and it's 8 minutes 58 seconds).

    So perhaps traveling underwater to air-filled dome cities and such might be the way to go. Nothing to fight on the short trip down, but then you pop up inside a dome city, or inside a submerged wreck with air inside. Outside the windows you can see sharks swimming by, but you are actually inside a habitat. There could be water dripping here and there, puddles to help you feel like you are underwater.

    (This type of thing has been suggested before but I'm reminding people of this option.)
  14. I'm having some problems with my merc/traps mastermind. He's level 40 and it's been sometimes fun and sometimes not. The problem I'm having right now is against Carnies and Malta, specifically the ones that create burn patches. They are burning down my henchmen very quickly because my henchmen apparently have no fear or concern about burning to death in fire. By the time I can issue commands to get them out of the fire, they are nearly all dying or dead.

    I am not terribly adept at issuing commands to henchmen. I usually just either tell them to attack something, or use a macro to get them into bodyguard mode. They usually come to me when I tell them bodyguard mode, even if they are already in bodyguard mode they come back to me. I've used the Go To command and Detonator with some success.

    Does anyone have a macro that says, "Get out of the fire you morons!"

    Any help is appreciated. Thanks!
  15. Thanks for the information and advice folks!
  16. I've never really liked tanking, but sometimes it would be nice to have the option to switch to a tank to help out the team. I love shield charge on my BS/Shield scrapper. I'm thinking that a tank with both Footstomp and Shield Charge and that great Knockbout Blow power could be fun.

    Questions:

    Is this a strong tank, including for high level task forces?

    What does it look like when Hurl is used with a shield? I know the power is marginal but I love the idea of hurling big rocks.

    What happens when Rage wears off? I lose a big chunk of defense, don't I? Is this a big problem?

    What else do I need to know about attempting this?

    P.S. I'd probably make a brute instead except that I hate managing Fury.

    Thanks for any advice!
  17. Alright. Thanks all. I was feeling a little guilty about making a great sonic/em solo blaster and how he wouldn't be as effective on teams, but maybe he'll be just fine. Thanks.
  18. Ice/Electric is incredible for soloing and pretty good on teams. I wrote a guide about this a while back. It's still valid. Check out the link in my signature.

    Have fun!
  19. I do not mean to troll here, but I am interested in gathering some opinions.

    I used to solo more but now I mostly team. It seems that my AoE blasters, such as fire/, AR/ and Archery/ bring more damage to a team than my single-target blasters such as ice/ and sonic/.

    Do you think single-target blasters pull their weight on large teams? Why or why not?
  20. I found this guide useful. Thank you for taking the time to make it.
  21. I don't make many superspeeders but I used to know a trick, a command so that I couldn't see the annoying bright graphics for Hasten and Superspeed. The command involved setting my suppress graphics distance to 0 or some such. Does anyone know this command?

    Thanks for any help!