Option to Fly over walls and more


HeroJunkie

 

Posted

I you like to suggest that if you fly to maximum height, you encounter a menu option to transit to any zone (except the Shadow Shard and such). This would simulate flying over the walls at a fast high altitude speed to reach a desired zone.

Also I'd like to suggest that if you enter an expressway tunnel, you encounter a menu option to transit to any zone in that general direction. For example, you enter the tunnel from Boomtown that leads to Steel Canyon, but you know you want to get to the Hollows. Rather than crossing the entire Steel Canyon zone and the entire Atlas Park zone, you get a menu option letting you choose to arrive at any of these zones.

It really is a bit silly for super-powered heroes to take the train, isn't it? The trains can remain as options for those who want to role-play natural heroes.


 

Posted

Quote:
Originally Posted by HeroJunkie View Post
I you like to suggest that if you fly to maximum height, you encounter a menu option to transit to any zone (except the Shadow Shard and such). This would simulate flying over the walls at a fast high altitude speed to reach a desired zone.
And Fly deserves this massive advantage over the other travel powers because...? And what about Super Jumpers who, with some creativity, can hit the zone ceiling as well?

Quote:
Also I'd like to suggest that if you enter an expressway tunnel, you encounter a menu option to transit to any zone in that general direction. For example, you enter the tunnel from Boomtown that leads to Steel Canyon, but you know you want to get to the Hollows. Rather than crossing the entire Steel Canyon zone and the entire Atlas Park zone, you get a menu option letting you choose to arrive at any of these zones.
This idea isn't bad, but I think it would be too confusing for newer players, who would otherwise gain no sense of how the city's laid out.

Quote:
It really is a bit silly for super-powered heroes to take the train, isn't it?
Not really. It is Paragon City, after all.


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