HelinCarnate

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  1. Because most melee people would rather use a huge -hp debuff instead of a simple KB for mitigation.
  2. Scrappers may crit 5 times in a row too.
  3. Pssst Better EM attack chain ET, EP, Gloom, EP, BS, EP, Gloom

    Also less drain on the fury bar without hitting TF, going to the bathroom, posting on the formus, grabbing a drink and then finishing the rest of the chain.
  4. ET, EP, Gloom, EP, BS, EP, Gloom ftw
  5. [ QUOTE ]
    I suggest another animation 'fix'

    Instead of Palm to the Head (Old) and DBZZZZZZ (New), your toon should just reach over and touch one finger to the target.

    End Cost: 10
    Recharge: 20
    Range: 7
    Cast: 2s
    Accuracy: 90%
    Stun: Mag3, 10s
    Self Damage: 10%
    On Foe Death: KB mag50

    Yes, it hurls them backwards at terminal velocity if it finishes them off. Use the big flash and boom from the new animation.


    [/ QUOTE ]

    /Signed But first they have to build up energy by putting on bunny slippers and rubbing their feet really fast on the carpet.
  6. Energy punch still beats bonesmasher and TF for DPA
  7. [ QUOTE ]
    I'm sorry, Ultimo, but I think "close your eyes and start having fun instead of trying to fix nonexistent problems" is a valid point of argument. There isn't anything wrong, but you're insisting on seeing something that isn't there so you can get a buff that you don't need. Rather, it's a buff you want, and you're trying to reason why this "want" is actually a "need".

    He didn't tell you to stop discussing it. He merely stated that there is no problem and, therefor, there is no fix required. It was probably also written in the way it was because of your usual threads and your tendency to ignore basic facts about the game. That is, it was made short and to the point because, frankly, trying to argue anything with you is almost always an exercise in futility. What I mean here is, you assume that the way you play the game, and what you think the game should be, is how everyone plays the game or how the game should be and... most of the time, the things you notice are faults in your character design/playstyle and have nothing to do with the game at large.

    In short, I'm agreeing with him: there is no problem to fix, so go back to playing the game.

    [/ QUOTE ]

    What he said.
  8. HelinCarnate

    market cleanup

    Narrow your search. Problem solved.
  9. Becaus AS is not a claws power maybe. It also makes all the weapon sets and spines redraw as well.
  10. [ QUOTE ]
    I thought that's why Castle said - on every occasion PSW changes were mentioned - that he'd be increasing the rest of the set as well.

    [/ QUOTE ]

    He implied this but did not say it. With all the whining that is going on if I were him I would nerf PSW, make it so domination does not stack and call it a day out of spite. But then again I do not have to deal with the result of those actions.
  11. Have not read a single word of the OP or anyone after. Just answering the question in the title.

    No.
  12. Lots of tough mobs. Really wish they would increase the aggro cap. 16 Bosses just aint enough sometimes.

    Edit to add. They also need to increase the number of mobs on the Nemisis platform (Redside farm). Too many empty spots not filled in with mobs.
  13. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Tanks will replace brutes and MM's. Scrappers will replace brutes.
    You'll see a lack of brutes, & silly brutes who think they can tank when the hero side has the real tanks.

    All I have to say is QQ & GL brutes. LOL

    I giggle when I see a brute jump into a group of bosses on AE and get instantly crushed. lol
    They need to pop purples to handle what a Tanker can.

    [/ QUOTE ]

    Case in point. Spent billions on my SS/WP brute. A WP/SS tank with SOs will have better resists, similar defense, similar HP and similar regen.

    [/ QUOTE ]
    And the Tanker does about as much damage as the Brute does when he's Rage-crashed! Which is something he will never, ever make up, no matter how he IOs out.

    [/ QUOTE ]

    No the tanker will not be close to brute damage, and he should not be. It is just how IOs are currently. It is much easier to slot for durability bonuses like +def +regen +hp compared to +damage.

    My point is this. After a massive expense I was able to make a brute about as hard to kill as a tank with SOs.

    That same tank slotted with IOs would be damn near impossible to kill without some serious debuffs.

    Last point, if you are having issues with the tanker damage, ask for help. There are plenty of people in the tanker forums that would gladly give advise on how to get more damage out of your build.
  14. Fast healing. 3 numina. 1 regen tissue. If you need it there is room for miricle unique and another heal IO as well
  15. Close your eyes and get back to having fun instead of trying to fix non existant problems.
  16. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    While not against it -

    How would you handle making sure that it's actually something the SG (in general) agrees on, as opposed to just the super leader?

    [/ QUOTE ]

    That's simple. It doesn't matter what the SG members think, it's what the leader thinks. As leader, you already make decisions that your SG may not necessarily agree with. You decide who has what rights, who doesn't. This wouldn't be any different.

    [/ QUOTE ]

    And this is why there should be a hefty fee for changing an SG name. I'm thinking $50.00 would be sufficient to make petty tyrants think twice before screwing over his SGmates.

    [/ QUOTE ]

    If you don't like it and you are not the leader, leave. Form your own SG with the old name.

    In many cases it is the leaders that founded the SG and theirs to do with as they please. If you are not the leader, you may still contribute to prestige but it is still up to the leader if that means you get acces to use storage in the base or not.

    Yes please alow name changes. Just make it for 1 time per year or cost lots of prestige.
  17. Would you mind linking the redname post that explains this rule about damage and AoE?
  18. If there is a rule that is never followed it is not really a rule then is it?
  19. The perf shifter "can" proc every 10 seconds. Over time with this much recovery it is overkill. Would also toss conserve power. If you insist on taking those powers then you could slot this way to get more HP, more regen, better resists and better defense and with massive global accuracy, it gets rid of the need for FA.


    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Drowslaud: Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Nimble Slash -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(11), Mako-Dam%:50(13), P'ngS'Fest-Acc/Dmg:30(45), P'ngS'Fest-Dmg/Rchg:30(50)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), Numna-Heal:50(3), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(5), Heal-I:50(5), S'fstPrt-ResDam/EndRdx:30(7)
    Level 2: Ablating Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15), P'ngS'Fest-Acc/Dmg:30(15), P'ngS'Fest-Dmg/Rchg:30(45), Achilles-ResDeb%:20(46)
    Level 4: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Numna-Heal/EndRdx:50(9), Mrcl-Rcvry+:40(9), RgnTis-Regen+:30(21), Mrcl-Heal:40(50)
    Level 6: Hurdle -- Jump-I:50(A)
    Level 8: Blinding Feint -- T'Death-Dam%:40(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(37), Hectmb-Dmg/EndRdx:50(45), Hectmb-Dam%:50(46)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:30(42), LkGmblr-Def/Rchg:50(48)
    Level 12: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(37), TtmC'tng-ResDam/Rchg:50(43), HO:Ribo(43)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx:50(17), HO:Golgi(19)
    Level 18: Health -- Numna-Heal/Rchg:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:50(21)
    Level 20: Quick Recovery -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(25)
    Level 22: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(29), LkGmblr-Rchg+:50(37), LkGmblr-Def:50(48)
    Level 24: Vengeful Slice -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dmg/Rchg:50(33), Mako-Dam%:50(34), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(34)
    Level 26: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/EndRdx:50(29)
    Level 28: Sweeping Strike -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(40), Armgdn-Dmg/EndRdx:50(40), Armgdn-Dam%:50(50)
    Level 30: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/Rchg:50(33)
    Level 32: Boxing -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/Rchg:30(48)
    Level 35: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(36), TtmC'tng-ResDam/Rchg:50(43), HO:Ribo(46)
    Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/Rchg:50(39)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Strength of Will -- ResDam-I:50(A)
    Level 49: Resurgence -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- P'ngS'Fest-Acc/Dmg:30(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  20. Yea I miss the old animation but the subject is a dead horse.
  21. [ QUOTE ]
    Tanks will replace brutes and MM's. Scrappers will replace brutes.
    You'll see a lack of brutes, & silly brutes who think they can tank when the hero side has the real tanks.

    All I have to say is QQ & GL brutes. LOL

    I giggle when I see a brute jump into a group of bosses on AE and get instantly crushed. lol
    They need to pop purples to handle what a Tanker can.

    [/ QUOTE ]

    Case in point. Spent billions on my SS/WP brute. A WP/SS tank with SOs will have better resists, similar defense, similar HP and similar regen.
  22. Not familiar with either set but will PL my post count
  23. So what happens when you hit soul drain around all those mobs and they eventually die off?
  24. [ QUOTE ]
    Question:

    If you're double stacking Rage, does the 10 second crash occur every 60 seconds? It does, doesn't it? I'll need to reduce the overall damage by 1/6th? Wow.

    [/ QUOTE ]

    Sort of. Depends on how long it is double stacked. But yea If you hit it every 60 seconds you eventually will have a 10 seconds of crap every 60 seconds.

    This is mainly why I have rage only single slotted with 1 recharge. Enough global recharge to not have too much overlap of the double rage.