DB/WP critic needed
I guess I'll have to test it for myself ... Oh well I better get to 50 now lol
I personally wouldn't skip my T9 attack, it's a good cone and does good damage. Then again I don't play DB anymore and highest DPS chains didn't matter to me on that toon.
@Mojo-
Proud Member of Fusion Force.
If I take OTC, should I go with the sweeping combo or stay with Empower and vital?
I could drop Conserve power for OTC and maybe strenght of Will since I don't plan on using it ( I barely use the T9 on my /elec brute, I don't have it on my regen ) so I could fit both OTC and Sweep but I wouldn't have slots for them... without removing some elsewhere...
I'll be able to give you a better answer when I'm at home, right now I'm going off of pure conjecture since I don't have mids at work.
Thinking about it I should probably just let someone who uses DB as one of their mains to answer you (cough Shred Monkey cough). The more I think about it the more I could see skipping it, but I can't see exactly what your build goals are without plugging your build into Mids.
@Mojo-
Proud Member of Fusion Force.
I'd drop Boxing, Tough and Weave, Resurgence and Conserve Power.
Never been a fan of Tough/Weave for Scrappers; I think you'd get more bang for the buck by taking Aid Other/Aid Self. You should be able to get set bonuses that do better than Tough/Weave anyways.
I'd also choose Focused Accuracy over Conserve Power, mainly because you have both Stamina and Quick Recovery. Just a note you have two Perf Shifter Unique's in your build, which will skew your bonus totals on your build. You've also got a ton of slots in these two powers, which I'd shift elsewhere, like into RTTC and HS, for instance
the 2 perf procs are to keep the end up since each can trigger every 1sec ( unless I'm mistaken in which case I can easily fix it)
for tough and weave.. it was to get my S/L res and def higher, I have a good +regen already so i'm not sure if aid self would help that much.
I can easily drop conserve power and SoW but I like dying so I'll keep resurgence.
Last time I was around procs checked every 10 seconds to fire.
I'd keep tough/weave, since WP is a layered defense set.
In all honesty I'll say just test it. That's what I did and I'll test it out on my 50 DB/WP later if I have the time. (He hit 50 and then I moved on because the combination did not intrigue me as much as some others do).
@Mojo-
Proud Member of Fusion Force.
sorry I missed a 0 .. I did mean 10 sec... but my question now would be : do both have a chance to proc or are they linked as in if one did go off, the other will be canceled? basicaly can they stack?
If they can i'll keep bothm, if not i'll have to change this build and my regen build lol
They stack and can both fire, at least from what I've experienced.
@Mojo-
Proud Member of Fusion Force.
ok good. I'm at work so I can't make changes to the build until tonight. I'll try to play around with it and see if I can move some slots around, drop conserve power ( which was a filler anyway) and maybe SoW.
well this really helped
I'm not an IO guru, so I'll leave slotting discussion to the experts. However, I've got a couple comments on your power choices, based on the journey of my DB/WP to 50, including a few post-50 respecs.
First off, I'll second what LVconvert said about focused accuracy - if you're running both stamina and QR, Conserve Power is overkill. DB needs the extra accuracy more than most primaries, if only for the sake of stringing combos together, and with both endurance recovery powers running, another toggle won't hurt your blue bar too much.
Speaking of combos, I would recommend working OTC and the Sweep combo into your attack chain, at least against larger groups. The knockdown from sweep is a valuable form of mitigation. Especially if you aren't going to take the medicine pool, it gives you a chance to breathe and recover some health while the mobs are on their backs. It does bring down your DPS a little, but it keeps you safer. My preferred attack chain is:
BF > Attack Vitals > sweep, although I'll skip sweep if I'm fighting something with enough knockback resistance.
Lastly, I don't really think that DB/WP has much need for Hasten. The only WP power with a long recharge is Strength of Will, which like you I barely ever use. And the DB attacks all recharge quickly enough that you only need a little bit of global recharge from IOs to work through your attack chain pretty easily, even if you leave out the sweep combo.
Hope that helps...
The perf shifter "can" proc every 10 seconds. Over time with this much recovery it is overkill. Would also toss conserve power. If you insist on taking those powers then you could slot this way to get more HP, more regen, better resists and better defense and with massive global accuracy, it gets rid of the need for FA.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Drowslaud: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(11), Mako-Acc/EndRdx/Rchg:50(11), Mako-Dam%:50(13), P'ngS'Fest-Acc/Dmg:30(45), P'ngS'Fest-Dmg/Rchg:30(50)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), Numna-Heal:50(3), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(5), Heal-I:50(5), S'fstPrt-ResDam/EndRdx:30(7)
Level 2: Ablating Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15), P'ngS'Fest-Acc/Dmg:30(15), P'ngS'Fest-Dmg/Rchg:30(45), Achilles-ResDeb%:20(46)
Level 4: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(7), Numna-Heal/EndRdx:50(9), Mrcl-Rcvry+:40(9), RgnTis-Regen+:30(21), Mrcl-Heal:40(50)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Blinding Feint -- T'Death-Dam%:40(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(37), Hectmb-Dmg/EndRdx:50(45), Hectmb-Dam%:50(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:30(42), LkGmblr-Def/Rchg:50(48)
Level 12: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(37), TtmC'tng-ResDam/Rchg:50(43), HO:Ribo(43)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/Rchg:50(17), Numna-Heal/EndRdx:50(17), HO:Golgi(19)
Level 18: Health -- Numna-Heal/Rchg:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:50(21)
Level 20: Quick Recovery -- P'Shift-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(25)
Level 22: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(29), LkGmblr-Rchg+:50(37), LkGmblr-Def:50(48)
Level 24: Vengeful Slice -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dmg/Rchg:50(33), Mako-Dam%:50(34), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(34)
Level 26: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/EndRdx:50(29)
Level 28: Sweeping Strike -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(31), Armgdn-Acc/Dmg/Rchg:50(40), Armgdn-Acc/Rchg:50(40), Armgdn-Dmg/EndRdx:50(40), Armgdn-Dam%:50(50)
Level 30: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/Rchg:50(33)
Level 32: Boxing -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/Rchg:30(48)
Level 35: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(36), TtmC'tng-ResDam/Rchg:50(43), HO:Ribo(46)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/Rchg:50(39)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Strength of Will -- ResDam-I:50(A)
Level 49: Resurgence -- RechRdx-I:50(A)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg:30(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
I probably should have said the last 4 power pick were fillers ( meaning they could easily be changed)
I wasn't sure on focused accuracy because of it's HUGE end consumption. .76 is a lot and even with good +recov, a full attack chain will probably eat through the end. Now I'm only at lvl 28 so I don't know what it will be at 50 with all the +end +recov.. etc.
thanks HelinCarnate for the build, I'll take a look at it tonight.
I run FA full time and with 3 slotted Stamina and 4 slotted QR (one PERF SHIFT +END) my Endurance is NEVER an issue. Of course my primary is different (Spines), but Ednnurance has never been an issue running FA full time. I believe I have it 3 slotted with Guiassan's (SP?), but will have to check.
ok so i've uses Helin's build and made some modification based off what I could get from this thread. This is what I came up with. does this looks a bit better? I couldn't get FA in with enough slots so I decided to drop it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Drowslaud: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(45), P'ngS'Fest-Dmg/Rchg(50)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(5), Heal-I(5), S'fstPrt-ResDam/EndRdx(7)
Level 2: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), P'ngS'Fest-Acc/Dmg(15), P'ngS'Fest-Dmg/Rchg(45), Achilles-ResDeb%(46)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(9), Mrcl-Rcvry+(9), RgnTis-Regen+(21), Mrcl-Heal(43)
Level 6: Hurdle -- Jump-I(A)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(48)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(42), LkGmblr-Def/Rchg(48)
Level 12: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(37), TtmC'tng-ResDam/Rchg(43), HO:Ribo(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17), Heal-I(19)
Level 18: Health -- Numna-Heal/Rchg(A), Numna-Heal(19), Numna-Heal/EndRdx(21)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25)
Level 22: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Rchg+(37), LkGmblr-Def(48)
Level 24: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(29)
Level 28: Sweeping Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33)
Level 32: Typhoon's Edge -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(39)
Level 35: One Thousand Cuts -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(50)
Level 38: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(39)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/Rchg(42)
Level 44: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(46), S'dpty-Def/Rchg(46), S'dpty-Def/EndRdx/Rchg(50)
Level 47: Strength of Will -- ResDam-I(A)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]10.5% Defense(Smashing)[*]10.5% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]6.75% Defense(Melee)[*]6.13% Defense(Ranged)[*]3% Defense(AoE)[*]3.6% Max End[*]22.5% Enhancement(RechargeTime)[*]46% Enhancement(Accuracy)[*]5% FlySpeed[*]371.5 HP (27.7%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 11%[*]MezResist(Sleep) 4.4%[*]8% (0.13 End/sec) Recovery[*]134% (7.49 HP/sec) Regeneration[*]3.13% Resistance(Negative)[*]5% RunSpeed[/list]
Are you building with set bonuses in mind?
I stopped using those hero planners, mainly because I've been playing so long I know what works for me.
What is the goal of your build (as in, what playstyle is this matching)?
And is this a levling build or respec?
well I am trying to build for survivability since I play often alone and I like to push a build to it's limits. So yeah set bonuses will help. I've been playing for long enough to know what works for me, but I don't know those 2 sets at all, which is why i'm asking for comments.
also this is a planned build for when I get to 50, but I want to start working on the IO as soon as I can. This means I need to know what to buy
I would start out with a simple IO build, make sure powers like Hasten aren't missing (your first build had it late, last build not at all) and that you are going to be able to slot the powers effectively while leveling (I know you've got experience from what you've said, so it should be easy) without sacrificing effectiveness early for set bonuses later.
I found /WP to be the best Secondary for my playstyle, its survivability is huge. I'd seriously consider giving Aid Other/Aid Self a shot over Boxing/Tough/Weave. I respecced mine (not B/T/W but other powers) into AS/AO and the change was very noticeable. Perhaps on a second build you could give it a try.
I'll log on and grab my build and run it through Mid's, just for comparison (of course its Spines but it should be comparable).
I disagree on Tough and Weave. They can complement just about any scrapper build. They aren't necessary by any means, but if you have the room in the build and can afford the endurance cost of running them, why not take them?
What I usually do on my scrappers is take Boxing and throw one extra slot in it for a couple Stupefy IO's (for the recovery bonus) and if I'm not running DM or MA I just remove it from my tray. Sometimes I slot Tough for use, other times it's just a set mule, especially with SR, as Tough is the only way you get to slot the Steadfast Res/Def. Weave is almost always slotted for use.
Tough and Weave work wonderfully in Willpower. Tough adds even more to your Smashing/Lethal Resistance, which you don't have much defense to, and Weave adds to your exotic damage defense, which you don't have much resistance to.
In short, while not mandatory, a Willpower scrapper with Tough and Weave will be tougher than one without.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I just got my db/wp to lvl 26, and I wanted to know if the build I had planned for him was good or if I should change anything. I'm planning to use Attack vital and empower combos so I built him for +recharge, +hp and +regen.
I'm only doing PvE btw
Here is what I have so far.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Drowslaud: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(45)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), S'fstPrt-ResDam/EndRdx(7)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9)
Level 6: Hurdle -- Jump-I(A)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 12: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(37), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/EndRdx/Rchg(17), Tr'ge-Heal/Rchg(17), Numna-Heal/EndRdx(19), Numna-Heal(31)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(21), RgnTis-Regen+(21), Mrcl-Heal(50)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(25)
Level 22: Indomitable Will -- EndRdx-I(A), LkGmblr-Rchg+(37), LkGmblr-Def(48)
Level 24: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29)
Level 28: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(50)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33)
Level 32: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(50)
Level 35: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam(46)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), S'dpty-Def/EndRdx(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def(48)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Strength of Will -- ResDam-I(A)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(42)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8% DamageBuff(Smashing)[*]8% DamageBuff(Lethal)[*]8% DamageBuff(Fire)[*]8% DamageBuff(Cold)[*]8% DamageBuff(Energy)[*]8% DamageBuff(Negative)[*]8% DamageBuff(Toxic)[*]8% DamageBuff(Psionic)[*]4.88% Defense(Smashing)[*]4.88% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]6.75% Defense(Psionic)[*]6.75% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]4.5% Max End[*]46% Enhancement(Accuracy)[*]12% Enhancement(Heal)[*]55% Enhancement(RechargeTime)[*]10% FlySpeed[*]195.8 HP (14.6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 8.8%[*]MezResist(Stun) 2.2%[*]14% (0.23 End/sec) Recovery[*]112% (6.26 HP/sec) Regeneration[*]10% RunSpeed[/list]